raygui.d 212 KB

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  1. module raygui;
  2. enum enumMixin(Enum) = {
  3. assert(__ctfe);
  4. string result;
  5. foreach(m; __traits(allMembers, Enum))
  6. {
  7. result ~= "alias " ~ m ~ " = " ~ Enum.stringof ~ "." ~ m ~ ";";
  8. }
  9. return result;
  10. }();
  11. @nogc nothrow extern(C) __gshared:
  12. private template HasVersion(string versionId) {
  13. mixin("version("~versionId~") {enum HasVersion = true;} else {enum HasVersion = false;}");
  14. }
  15. import core.stdc.config: c_long, c_ulong;
  16. /*******************************************************************************************
  17. *
  18. * raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
  19. *
  20. * DESCRIPTION:
  21. *
  22. * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
  23. * available as a standalone library, as long as input and drawing functions are provided.
  24. *
  25. * Controls provided:
  26. *
  27. * # Container/separators Controls
  28. * - WindowBox --> StatusBar, Panel
  29. * - GroupBox --> Line
  30. * - Line
  31. * - Panel --> StatusBar
  32. * - ScrollPanel --> StatusBar
  33. *
  34. * # Basic Controls
  35. * - Label
  36. * - Button
  37. * - LabelButton --> Label
  38. * - Toggle
  39. * - ToggleGroup --> Toggle
  40. * - CheckBox
  41. * - ComboBox
  42. * - DropdownBox
  43. * - TextBox
  44. * - TextBoxMulti
  45. * - ValueBox --> TextBox
  46. * - Spinner --> Button, ValueBox
  47. * - Slider
  48. * - SliderBar --> Slider
  49. * - ProgressBar
  50. * - StatusBar
  51. * - DummyRec
  52. * - Grid
  53. *
  54. * # Advance Controls
  55. * - ListView
  56. * - ColorPicker --> ColorPanel, ColorBarHue
  57. * - MessageBox --> Window, Label, Button
  58. * - TextInputBox --> Window, Label, TextBox, Button
  59. *
  60. * It also provides a set of functions for styling the controls based on its properties (size, color).
  61. *
  62. *
  63. * RAYGUI STYLE (guiStyle):
  64. *
  65. * raygui uses a global data array for all gui style properties (allocated on data segment by default),
  66. * when a new style is loaded, it is loaded over the global style... but a default gui style could always be
  67. * recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
  68. *
  69. * The global style array size is fixed and depends on the number of controls and properties:
  70. *
  71. * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
  72. *
  73. * guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
  74. *
  75. * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
  76. * used for all controls, when any of those base values is set, it is automatically populated to all
  77. * controls, so, specific control values overwriting generic style should be set after base values.
  78. *
  79. * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
  80. * properties are actually common to all controls and can not be overwritten individually (like BASE ones)
  81. * Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
  82. *
  83. * Custom control properties can be defined using the EXTENDED properties for each independent control.
  84. *
  85. * TOOL: rGuiStyler is a visual tool to customize raygui style.
  86. *
  87. *
  88. * RAYGUI ICONS (guiIcons):
  89. *
  90. * raygui could use a global array containing icons data (allocated on data segment by default),
  91. * a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
  92. * must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
  93. *
  94. * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
  95. * requires 8 integers (16*16/32) to be stored in memory.
  96. *
  97. * When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
  98. *
  99. * The global icons array size is fixed and depends on the number of icons and size:
  100. *
  101. * static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
  102. *
  103. * guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
  104. *
  105. * TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
  106. *
  107. *
  108. * CONFIGURATION:
  109. *
  110. * #define RAYGUI_IMPLEMENTATION
  111. * Generates the implementation of the library into the included file.
  112. * If not defined, the library is in header only mode and can be included in other headers
  113. * or source files without problems. But only ONE file should hold the implementation.
  114. *
  115. * #define RAYGUI_STANDALONE
  116. * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
  117. * internally in the library and input management and drawing functions must be provided by
  118. * the user (check library implementation for further details).
  119. *
  120. * #define RAYGUI_NO_ICONS
  121. * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
  122. *
  123. * #define RAYGUI_CUSTOM_ICONS
  124. * Includes custom ricons.h header defining a set of custom icons,
  125. * this file can be generated using rGuiIcons tool
  126. *
  127. *
  128. * VERSIONS HISTORY:
  129. * 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
  130. * ADDED: GuiTabBar(), based on GuiToggle()
  131. * REMOVED: Unneeded icon editing functions
  132. * REDESIGNED: GuiDrawText() to divide drawing by lines
  133. * REMOVED: MeasureTextEx() dependency, logic directly implemented
  134. * REMOVED: DrawTextEx() dependency, logic directly implemented
  135. * ADDED: Helper functions to split text in separate lines
  136. * 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
  137. * REMOVED: GuiScrollBar(), only internal
  138. * REDESIGNED: GuiPanel() to support text parameter
  139. * REDESIGNED: GuiScrollPanel() to support text parameter
  140. * REDESIGNED: GuiColorPicker() to support text parameter
  141. * REDESIGNED: GuiColorPanel() to support text parameter
  142. * REDESIGNED: GuiColorBarAlpha() to support text parameter
  143. * REDESIGNED: GuiColorBarHue() to support text parameter
  144. * REDESIGNED: GuiTextInputBox() to support password
  145. * 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
  146. * REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
  147. * REVIEWED: External icons usage logic
  148. * REVIEWED: GuiLine() for centered alignment when including text
  149. * RENAMED: Multiple controls properties definitions to prepend RAYGUI_
  150. * RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
  151. * Projects updated and multiple tweaks
  152. * 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
  153. * REDESIGNED: GuiTextBoxMulti()
  154. * REMOVED: GuiImageButton*()
  155. * Multiple minor tweaks and bugs corrected
  156. * 2.9 (17-Mar-2021) REMOVED: Tooltip API
  157. * 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
  158. * 2.7 (20-Feb-2020) ADDED: Possible tooltips API
  159. * 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
  160. * REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
  161. * REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
  162. * Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
  163. * ADDED: 8 new custom styles ready to use
  164. * Multiple minor tweaks and bugs corrected
  165. * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
  166. * 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
  167. * Refactor all controls drawing mechanism to use control state
  168. * 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
  169. * 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
  170. * REDESIGNED: Style system (breaking change)
  171. * 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
  172. * REVIEWED: GuiComboBox(), GuiListView()...
  173. * 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
  174. * 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
  175. * 1.5 (21-Jun-2017) Working in an improved styles system
  176. * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
  177. * 1.3 (12-Jun-2017) Complete redesign of style system
  178. * 1.1 (01-Jun-2017) Complete review of the library
  179. * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
  180. * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
  181. * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
  182. *
  183. *
  184. * CONTRIBUTORS:
  185. *
  186. * Ramon Santamaria: Supervision, review, redesign, update and maintenance
  187. * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
  188. * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
  189. * Adria Arranz: Testing and Implementation of additional controls (2018)
  190. * Jordi Jorba: Testing and Implementation of additional controls (2018)
  191. * Albert Martos: Review and testing of the library (2015)
  192. * Ian Eito: Review and testing of the library (2015)
  193. * Kevin Gato: Initial implementation of basic components (2014)
  194. * Daniel Nicolas: Initial implementation of basic components (2014)
  195. *
  196. *
  197. * LICENSE: zlib/libpng
  198. *
  199. * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
  200. *
  201. * This software is provided "as-is", without any express or implied warranty. In no event
  202. * will the authors be held liable for any damages arising from the use of this software.
  203. *
  204. * Permission is granted to anyone to use this software for any purpose, including commercial
  205. * applications, and to alter it and redistribute it freely, subject to the following restrictions:
  206. *
  207. * 1. The origin of this software must not be misrepresented; you must not claim that you
  208. * wrote the original software. If you use this software in a product, an acknowledgment
  209. * in the product documentation would be appreciated but is not required.
  210. *
  211. * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  212. * as being the original software.
  213. *
  214. * 3. This notice may not be removed or altered from any source distribution.
  215. *
  216. **********************************************************************************************/
  217. enum RAYGUI_VERSION = "3.2";
  218. import raylib;
  219. import core.stdc.stdio; // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
  220. import core.stdc.stdlib; // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
  221. import core.stdc.string; // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
  222. import core.stdc.stdarg; // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
  223. import core.stdc.math; // Required for: roundf() [GuiColorPicker()]
  224. //----------------------------------------------------------------------------------
  225. // Defines and Macros
  226. //----------------------------------------------------------------------------------
  227. // Allow custom memory allocators
  228. alias RAYGUI_MALLOC=malloc;
  229. alias RAYGUI_CALLOC=calloc;
  230. alias RAYGUI_FREE=free;
  231. // Simple log system to avoid printf() calls if required
  232. // NOTE: Avoiding those calls, also avoids const strings memory usage
  233. alias RAYGUI_LOG=printf;
  234. // Style property
  235. struct GuiStyleProp {
  236. ushort controlId;
  237. ushort propertyId;
  238. uint propertyValue;
  239. }
  240. // Gui control state
  241. enum _GuiState {
  242. STATE_NORMAL = 0,
  243. STATE_FOCUSED,
  244. STATE_PRESSED,
  245. STATE_DISABLED,
  246. }alias _GuiState GuiState;
  247. mixin(enumMixin!GuiState);
  248. // Gui control text alignment
  249. enum _GuiTextAlignment {
  250. TEXT_ALIGN_LEFT = 0,
  251. TEXT_ALIGN_CENTER,
  252. TEXT_ALIGN_RIGHT,
  253. }alias _GuiTextAlignment GuiTextAlignment;
  254. mixin(enumMixin!GuiTextAlignment);
  255. // Gui controls
  256. enum _GuiControl {
  257. // Default -> populates to all controls when set
  258. DEFAULT = 0,
  259. // Basic controls
  260. LABEL, // Used also for: LABELBUTTON
  261. BUTTON,
  262. TOGGLE, // Used also for: TOGGLEGROUP
  263. SLIDER, // Used also for: SLIDERBAR
  264. PROGRESSBAR,
  265. CHECKBOX,
  266. COMBOBOX,
  267. DROPDOWNBOX,
  268. TEXTBOX, // Used also for: TEXTBOXMULTI
  269. VALUEBOX,
  270. SPINNER, // Uses: BUTTON, VALUEBOX
  271. LISTVIEW,
  272. COLORPICKER,
  273. SCROLLBAR,
  274. STATUSBAR
  275. }alias _GuiControl GuiControl;
  276. mixin(enumMixin!GuiControl);
  277. // Gui base properties for every control
  278. // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
  279. enum _GuiControlProperty {
  280. BORDER_COLOR_NORMAL = 0,
  281. BASE_COLOR_NORMAL,
  282. TEXT_COLOR_NORMAL,
  283. BORDER_COLOR_FOCUSED,
  284. BASE_COLOR_FOCUSED,
  285. TEXT_COLOR_FOCUSED,
  286. BORDER_COLOR_PRESSED,
  287. BASE_COLOR_PRESSED,
  288. TEXT_COLOR_PRESSED,
  289. BORDER_COLOR_DISABLED,
  290. BASE_COLOR_DISABLED,
  291. TEXT_COLOR_DISABLED,
  292. BORDER_WIDTH,
  293. TEXT_PADDING,
  294. TEXT_ALIGNMENT,
  295. RESERVED
  296. }alias _GuiControlProperty GuiControlProperty;
  297. mixin(enumMixin!GuiControlProperty);
  298. // Gui extended properties depend on control
  299. // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
  300. //----------------------------------------------------------------------------------
  301. // DEFAULT extended properties
  302. // NOTE: Those properties are common to all controls or global
  303. enum _GuiDefaultProperty {
  304. TEXT_SIZE = 16, // Text size (glyphs max height)
  305. TEXT_SPACING, // Text spacing between glyphs
  306. LINE_COLOR, // Line control color
  307. BACKGROUND_COLOR, // Background color
  308. }alias _GuiDefaultProperty GuiDefaultProperty;
  309. mixin(enumMixin!GuiDefaultProperty);
  310. // Label
  311. //typedef enum { } GuiLabelProperty;
  312. // Button/Spinner
  313. //typedef enum { } GuiButtonProperty;
  314. // Toggle/ToggleGroup
  315. enum _GuiToggleProperty {
  316. GROUP_PADDING = 16, // ToggleGroup separation between toggles
  317. }alias _GuiToggleProperty GuiToggleProperty;
  318. mixin(enumMixin!GuiToggleProperty);
  319. // Slider/SliderBar
  320. enum _GuiSliderProperty {
  321. SLIDER_WIDTH = 16, // Slider size of internal bar
  322. SLIDER_PADDING // Slider/SliderBar internal bar padding
  323. }alias _GuiSliderProperty GuiSliderProperty;
  324. mixin(enumMixin!GuiSliderProperty);
  325. // ProgressBar
  326. enum _GuiProgressBarProperty {
  327. PROGRESS_PADDING = 16, // ProgressBar internal padding
  328. }alias _GuiProgressBarProperty GuiProgressBarProperty;
  329. mixin(enumMixin!GuiProgressBarProperty);
  330. // ScrollBar
  331. enum _GuiScrollBarProperty {
  332. ARROWS_SIZE = 16,
  333. ARROWS_VISIBLE,
  334. SCROLL_SLIDER_PADDING, // (SLIDERBAR, SLIDER_PADDING)
  335. SCROLL_SLIDER_SIZE,
  336. SCROLL_PADDING,
  337. SCROLL_SPEED,
  338. }alias _GuiScrollBarProperty GuiScrollBarProperty;
  339. mixin(enumMixin!GuiScrollBarProperty);
  340. // CheckBox
  341. enum _GuiCheckBoxProperty {
  342. CHECK_PADDING = 16 // CheckBox internal check padding
  343. }alias _GuiCheckBoxProperty GuiCheckBoxProperty;
  344. mixin(enumMixin!GuiCheckBoxProperty);
  345. // ComboBox
  346. enum _GuiComboBoxProperty {
  347. COMBO_BUTTON_WIDTH = 16, // ComboBox right button width
  348. COMBO_BUTTON_SPACING // ComboBox button separation
  349. }alias _GuiComboBoxProperty GuiComboBoxProperty;
  350. mixin(enumMixin!GuiComboBoxProperty);
  351. // DropdownBox
  352. enum _GuiDropdownBoxProperty {
  353. ARROW_PADDING = 16, // DropdownBox arrow separation from border and items
  354. DROPDOWN_ITEMS_SPACING // DropdownBox items separation
  355. }alias _GuiDropdownBoxProperty GuiDropdownBoxProperty;
  356. mixin(enumMixin!GuiDropdownBoxProperty);
  357. // TextBox/TextBoxMulti/ValueBox/Spinner
  358. enum _GuiTextBoxProperty {
  359. TEXT_INNER_PADDING = 16, // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
  360. TEXT_LINES_SPACING, // TextBoxMulti lines separation
  361. }alias _GuiTextBoxProperty GuiTextBoxProperty;
  362. mixin(enumMixin!GuiTextBoxProperty);
  363. // Spinner
  364. enum _GuiSpinnerProperty {
  365. SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width
  366. SPIN_BUTTON_SPACING, // Spinner buttons separation
  367. }alias _GuiSpinnerProperty GuiSpinnerProperty;
  368. mixin(enumMixin!GuiSpinnerProperty);
  369. // ListView
  370. enum _GuiListViewProperty {
  371. LIST_ITEMS_HEIGHT = 16, // ListView items height
  372. LIST_ITEMS_SPACING, // ListView items separation
  373. SCROLLBAR_WIDTH, // ListView scrollbar size (usually width)
  374. SCROLLBAR_SIDE, // ListView scrollbar side (0-left, 1-right)
  375. }alias _GuiListViewProperty GuiListViewProperty;
  376. mixin(enumMixin!GuiListViewProperty);
  377. // ColorPicker
  378. enum _GuiColorPickerProperty {
  379. COLOR_SELECTOR_SIZE = 16,
  380. HUEBAR_WIDTH, // ColorPicker right hue bar width
  381. HUEBAR_PADDING, // ColorPicker right hue bar separation from panel
  382. HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height
  383. HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow
  384. }alias _GuiColorPickerProperty GuiColorPickerProperty;
  385. mixin(enumMixin!GuiColorPickerProperty);
  386. enum SCROLLBAR_LEFT_SIDE = 0;
  387. enum SCROLLBAR_RIGHT_SIDE = 1;
  388. //----------------------------------------------------------------------------------
  389. // Global Variables Definition
  390. //----------------------------------------------------------------------------------
  391. // ...
  392. //----------------------------------------------------------------------------------
  393. // Module Functions Declaration
  394. //----------------------------------------------------------------------------------
  395. /+
  396. // Global gui state control functions
  397. void GuiEnable(); // Enable gui controls (global state)
  398. void GuiDisable(); // Disable gui controls (global state)
  399. void GuiLock(); // Lock gui controls (global state)
  400. void GuiUnlock(); // Unlock gui controls (global state)
  401. bool GuiIsLocked(); // Check if gui is locked (global state)
  402. void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
  403. void GuiSetState(int state); // Set gui state (global state)
  404. int GuiGetState(); // Get gui state (global state)
  405. // Font set/get functions
  406. void GuiSetFont(Font font); // Set gui custom font (global state)
  407. Font GuiGetFont(); // Get gui custom font (global state)
  408. // Style set/get functions
  409. void GuiSetStyle(int control, int property, int value); // Set one style property
  410. int GuiGetStyle(int control, int property); // Get one style property
  411. // Container/separator controls, useful for controls organization
  412. bool GuiWindowBox(Rectangle bounds, const(char)* title); // Window Box control, shows a window that can be closed
  413. void GuiGroupBox(Rectangle bounds, const(char)* text); // Group Box control with text name
  414. void GuiLine(Rectangle bounds, const(char)* text); // Line separator control, could contain text
  415. void GuiPanel(Rectangle bounds, const(char)* text); // Panel control, useful to group controls
  416. int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active); // Tab Bar control, returns TAB to be closed or -1
  417. Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll); // Scroll Panel control
  418. // Basic controls set
  419. void GuiLabel(Rectangle bounds, const(char)* text); // Label control, shows text
  420. bool GuiButton(Rectangle bounds, const(char)* text); // Button control, returns true when clicked
  421. bool GuiLabelButton(Rectangle bounds, const(char)* text); // Label button control, show true when clicked
  422. bool GuiToggle(Rectangle bounds, const(char)* text, bool active); // Toggle Button control, returns true when active
  423. int GuiToggleGroup(Rectangle bounds, const(char)* text, int active); // Toggle Group control, returns active toggle index
  424. bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked); // Check Box control, returns true when active
  425. int GuiComboBox(Rectangle bounds, const(char)* text, int active); // Combo Box control, returns selected item index
  426. bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode); // Dropdown Box control, returns selected item
  427. bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
  428. bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
  429. bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode); // Text Box control, updates input text
  430. bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode); // Text Box control with multiple lines
  431. float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
  432. float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
  433. float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
  434. void GuiStatusBar(Rectangle bounds, const(char)* text); // Status Bar control, shows info text
  435. void GuiDummyRec(Rectangle bounds, const(char)* text); // Dummy control for placeholders
  436. Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs); // Grid control, returns mouse cell position
  437. // Advance controls set
  438. int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active); // List View control, returns selected list item index
  439. int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active); // List View with extended parameters
  440. int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons); // Message Box control, displays a message
  441. int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive); // Text Input Box control, ask for text, supports secret
  442. Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color); // Color Picker control (multiple color controls)
  443. Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color); // Color Panel control
  444. float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha); // Color Bar Alpha control
  445. float GuiColorBarHue(Rectangle bounds, const(char)* text, float value); // Color Bar Hue control
  446. // Styles loading functions
  447. void GuiLoadStyle(const(char)* fileName); // Load style file over global style variable (.rgs)
  448. void GuiLoadStyleDefault(); // Load style default over global style
  449. // Icons functionality
  450. const(char)* GuiIconText(int iconId, const(char)* text); // Get text with icon id prepended (if supported)
  451. static if (!HasVersion!"RAYGUI_NO_ICONS") {
  452. uint* GuiGetIcons(); // Get raygui icons data pointer
  453. char** GuiLoadIcons(const(char)* fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
  454. void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
  455. +/
  456. // NOTE: because D doesn't work like C, we can't define custom icons this way.
  457. // If we want custom icons we can do it a different way (if needed). But for
  458. // now, just error.
  459. version(RAYGUI_CUSTOM_ICONS) {
  460. static assert(false, "RAYGUI_CUSTOM_ICONS is not supported");
  461. }
  462. static if (!HasVersion!"RAYGUI_CUSTOM_ICONS") {
  463. //----------------------------------------------------------------------------------
  464. // Icons enumeration
  465. //----------------------------------------------------------------------------------
  466. enum _GuiIconName {
  467. ICON_NONE = 0,
  468. ICON_FOLDER_FILE_OPEN = 1,
  469. ICON_FILE_SAVE_CLASSIC = 2,
  470. ICON_FOLDER_OPEN = 3,
  471. ICON_FOLDER_SAVE = 4,
  472. ICON_FILE_OPEN = 5,
  473. ICON_FILE_SAVE = 6,
  474. ICON_FILE_EXPORT = 7,
  475. ICON_FILE_ADD = 8,
  476. ICON_FILE_DELETE = 9,
  477. ICON_FILETYPE_TEXT = 10,
  478. ICON_FILETYPE_AUDIO = 11,
  479. ICON_FILETYPE_IMAGE = 12,
  480. ICON_FILETYPE_PLAY = 13,
  481. ICON_FILETYPE_VIDEO = 14,
  482. ICON_FILETYPE_INFO = 15,
  483. ICON_FILE_COPY = 16,
  484. ICON_FILE_CUT = 17,
  485. ICON_FILE_PASTE = 18,
  486. ICON_CURSOR_HAND = 19,
  487. ICON_CURSOR_POINTER = 20,
  488. ICON_CURSOR_CLASSIC = 21,
  489. ICON_PENCIL = 22,
  490. ICON_PENCIL_BIG = 23,
  491. ICON_BRUSH_CLASSIC = 24,
  492. ICON_BRUSH_PAINTER = 25,
  493. ICON_WATER_DROP = 26,
  494. ICON_COLOR_PICKER = 27,
  495. ICON_RUBBER = 28,
  496. ICON_COLOR_BUCKET = 29,
  497. ICON_TEXT_T = 30,
  498. ICON_TEXT_A = 31,
  499. ICON_SCALE = 32,
  500. ICON_RESIZE = 33,
  501. ICON_FILTER_POINT = 34,
  502. ICON_FILTER_BILINEAR = 35,
  503. ICON_CROP = 36,
  504. ICON_CROP_ALPHA = 37,
  505. ICON_SQUARE_TOGGLE = 38,
  506. ICON_SYMMETRY = 39,
  507. ICON_SYMMETRY_HORIZONTAL = 40,
  508. ICON_SYMMETRY_VERTICAL = 41,
  509. ICON_LENS = 42,
  510. ICON_LENS_BIG = 43,
  511. ICON_EYE_ON = 44,
  512. ICON_EYE_OFF = 45,
  513. ICON_FILTER_TOP = 46,
  514. ICON_FILTER = 47,
  515. ICON_TARGET_POINT = 48,
  516. ICON_TARGET_SMALL = 49,
  517. ICON_TARGET_BIG = 50,
  518. ICON_TARGET_MOVE = 51,
  519. ICON_CURSOR_MOVE = 52,
  520. ICON_CURSOR_SCALE = 53,
  521. ICON_CURSOR_SCALE_RIGHT = 54,
  522. ICON_CURSOR_SCALE_LEFT = 55,
  523. ICON_UNDO = 56,
  524. ICON_REDO = 57,
  525. ICON_REREDO = 58,
  526. ICON_MUTATE = 59,
  527. ICON_ROTATE = 60,
  528. ICON_REPEAT = 61,
  529. ICON_SHUFFLE = 62,
  530. ICON_EMPTYBOX = 63,
  531. ICON_TARGET = 64,
  532. ICON_TARGET_SMALL_FILL = 65,
  533. ICON_TARGET_BIG_FILL = 66,
  534. ICON_TARGET_MOVE_FILL = 67,
  535. ICON_CURSOR_MOVE_FILL = 68,
  536. ICON_CURSOR_SCALE_FILL = 69,
  537. ICON_CURSOR_SCALE_RIGHT_FILL = 70,
  538. ICON_CURSOR_SCALE_LEFT_FILL = 71,
  539. ICON_UNDO_FILL = 72,
  540. ICON_REDO_FILL = 73,
  541. ICON_REREDO_FILL = 74,
  542. ICON_MUTATE_FILL = 75,
  543. ICON_ROTATE_FILL = 76,
  544. ICON_REPEAT_FILL = 77,
  545. ICON_SHUFFLE_FILL = 78,
  546. ICON_EMPTYBOX_SMALL = 79,
  547. ICON_BOX = 80,
  548. ICON_BOX_TOP = 81,
  549. ICON_BOX_TOP_RIGHT = 82,
  550. ICON_BOX_RIGHT = 83,
  551. ICON_BOX_BOTTOM_RIGHT = 84,
  552. ICON_BOX_BOTTOM = 85,
  553. ICON_BOX_BOTTOM_LEFT = 86,
  554. ICON_BOX_LEFT = 87,
  555. ICON_BOX_TOP_LEFT = 88,
  556. ICON_BOX_CENTER = 89,
  557. ICON_BOX_CIRCLE_MASK = 90,
  558. ICON_POT = 91,
  559. ICON_ALPHA_MULTIPLY = 92,
  560. ICON_ALPHA_CLEAR = 93,
  561. ICON_DITHERING = 94,
  562. ICON_MIPMAPS = 95,
  563. ICON_BOX_GRID = 96,
  564. ICON_GRID = 97,
  565. ICON_BOX_CORNERS_SMALL = 98,
  566. ICON_BOX_CORNERS_BIG = 99,
  567. ICON_FOUR_BOXES = 100,
  568. ICON_GRID_FILL = 101,
  569. ICON_BOX_MULTISIZE = 102,
  570. ICON_ZOOM_SMALL = 103,
  571. ICON_ZOOM_MEDIUM = 104,
  572. ICON_ZOOM_BIG = 105,
  573. ICON_ZOOM_ALL = 106,
  574. ICON_ZOOM_CENTER = 107,
  575. ICON_BOX_DOTS_SMALL = 108,
  576. ICON_BOX_DOTS_BIG = 109,
  577. ICON_BOX_CONCENTRIC = 110,
  578. ICON_BOX_GRID_BIG = 111,
  579. ICON_OK_TICK = 112,
  580. ICON_CROSS = 113,
  581. ICON_ARROW_LEFT = 114,
  582. ICON_ARROW_RIGHT = 115,
  583. ICON_ARROW_DOWN = 116,
  584. ICON_ARROW_UP = 117,
  585. ICON_ARROW_LEFT_FILL = 118,
  586. ICON_ARROW_RIGHT_FILL = 119,
  587. ICON_ARROW_DOWN_FILL = 120,
  588. ICON_ARROW_UP_FILL = 121,
  589. ICON_AUDIO = 122,
  590. ICON_FX = 123,
  591. ICON_WAVE = 124,
  592. ICON_WAVE_SINUS = 125,
  593. ICON_WAVE_SQUARE = 126,
  594. ICON_WAVE_TRIANGULAR = 127,
  595. ICON_CROSS_SMALL = 128,
  596. ICON_PLAYER_PREVIOUS = 129,
  597. ICON_PLAYER_PLAY_BACK = 130,
  598. ICON_PLAYER_PLAY = 131,
  599. ICON_PLAYER_PAUSE = 132,
  600. ICON_PLAYER_STOP = 133,
  601. ICON_PLAYER_NEXT = 134,
  602. ICON_PLAYER_RECORD = 135,
  603. ICON_MAGNET = 136,
  604. ICON_LOCK_CLOSE = 137,
  605. ICON_LOCK_OPEN = 138,
  606. ICON_CLOCK = 139,
  607. ICON_TOOLS = 140,
  608. ICON_GEAR = 141,
  609. ICON_GEAR_BIG = 142,
  610. ICON_BIN = 143,
  611. ICON_HAND_POINTER = 144,
  612. ICON_LASER = 145,
  613. ICON_COIN = 146,
  614. ICON_EXPLOSION = 147,
  615. ICON_1UP = 148,
  616. ICON_PLAYER = 149,
  617. ICON_PLAYER_JUMP = 150,
  618. ICON_KEY = 151,
  619. ICON_DEMON = 152,
  620. ICON_TEXT_POPUP = 153,
  621. ICON_GEAR_EX = 154,
  622. ICON_CRACK = 155,
  623. ICON_CRACK_POINTS = 156,
  624. ICON_STAR = 157,
  625. ICON_DOOR = 158,
  626. ICON_EXIT = 159,
  627. ICON_MODE_2D = 160,
  628. ICON_MODE_3D = 161,
  629. ICON_CUBE = 162,
  630. ICON_CUBE_FACE_TOP = 163,
  631. ICON_CUBE_FACE_LEFT = 164,
  632. ICON_CUBE_FACE_FRONT = 165,
  633. ICON_CUBE_FACE_BOTTOM = 166,
  634. ICON_CUBE_FACE_RIGHT = 167,
  635. ICON_CUBE_FACE_BACK = 168,
  636. ICON_CAMERA = 169,
  637. ICON_SPECIAL = 170,
  638. ICON_LINK_NET = 171,
  639. ICON_LINK_BOXES = 172,
  640. ICON_LINK_MULTI = 173,
  641. ICON_LINK = 174,
  642. ICON_LINK_BROKE = 175,
  643. ICON_TEXT_NOTES = 176,
  644. ICON_NOTEBOOK = 177,
  645. ICON_SUITCASE = 178,
  646. ICON_SUITCASE_ZIP = 179,
  647. ICON_MAILBOX = 180,
  648. ICON_MONITOR = 181,
  649. ICON_PRINTER = 182,
  650. ICON_PHOTO_CAMERA = 183,
  651. ICON_PHOTO_CAMERA_FLASH = 184,
  652. ICON_HOUSE = 185,
  653. ICON_HEART = 186,
  654. ICON_CORNER = 187,
  655. ICON_VERTICAL_BARS = 188,
  656. ICON_VERTICAL_BARS_FILL = 189,
  657. ICON_LIFE_BARS = 190,
  658. ICON_INFO = 191,
  659. ICON_CROSSLINE = 192,
  660. ICON_HELP = 193,
  661. ICON_FILETYPE_ALPHA = 194,
  662. ICON_FILETYPE_HOME = 195,
  663. ICON_LAYERS_VISIBLE = 196,
  664. ICON_LAYERS = 197,
  665. ICON_WINDOW = 198,
  666. ICON_HIDPI = 199,
  667. ICON_FILETYPE_BINARY = 200,
  668. ICON_HEX = 201,
  669. ICON_SHIELD = 202,
  670. ICON_FILE_NEW = 203,
  671. ICON_FOLDER_ADD = 204,
  672. ICON_ALARM = 205,
  673. ICON_CPU = 206,
  674. ICON_ROM = 207,
  675. ICON_STEP_OVER = 208,
  676. ICON_STEP_INTO = 209,
  677. ICON_STEP_OUT = 210,
  678. ICON_RESTART = 211,
  679. ICON_BREAKPOINT_ON = 212,
  680. ICON_BREAKPOINT_OFF = 213,
  681. ICON_BURGER_MENU = 214,
  682. ICON_CASE_SENSITIVE = 215,
  683. ICON_REG_EXP = 216,
  684. ICON_217 = 217,
  685. ICON_218 = 218,
  686. ICON_219 = 219,
  687. ICON_220 = 220,
  688. ICON_221 = 221,
  689. ICON_222 = 222,
  690. ICON_223 = 223,
  691. ICON_224 = 224,
  692. ICON_225 = 225,
  693. ICON_226 = 226,
  694. ICON_227 = 227,
  695. ICON_228 = 228,
  696. ICON_229 = 229,
  697. ICON_230 = 230,
  698. ICON_231 = 231,
  699. ICON_232 = 232,
  700. ICON_233 = 233,
  701. ICON_234 = 234,
  702. ICON_235 = 235,
  703. ICON_236 = 236,
  704. ICON_237 = 237,
  705. ICON_238 = 238,
  706. ICON_239 = 239,
  707. ICON_240 = 240,
  708. ICON_241 = 241,
  709. ICON_242 = 242,
  710. ICON_243 = 243,
  711. ICON_244 = 244,
  712. ICON_245 = 245,
  713. ICON_246 = 246,
  714. ICON_247 = 247,
  715. ICON_248 = 248,
  716. ICON_249 = 249,
  717. ICON_250 = 250,
  718. ICON_251 = 251,
  719. ICON_252 = 252,
  720. ICON_253 = 253,
  721. ICON_254 = 254,
  722. ICON_255 = 255,
  723. }alias _GuiIconName GuiIconName;
  724. }
  725. mixin(enumMixin!GuiIconName);
  726. /***********************************************************************************
  727. *
  728. * RAYGUI IMPLEMENTATION
  729. *
  730. ************************************************************************************/
  731. static if (!HasVersion!"RAYGUI_NO_ICONS" && !HasVersion!"RAYGUI_CUSTOM_ICONS") {
  732. // Embedded icons, no external file provided
  733. enum RAYGUI_ICON_SIZE = 16; // Size of icons in pixels (squared);
  734. enum RAYGUI_ICON_MAX_ICONS = 256; // Maximum number of icons;
  735. enum RAYGUI_ICON_MAX_NAME_LENGTH = 32; // Maximum length of icon name id;
  736. // Icons data is defined by bit array (every bit represents one pixel)
  737. // Those arrays are stored as unsigned int data arrays, so,
  738. // every array element defines 32 pixels (bits) of information
  739. // One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
  740. // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
  741. enum RAYGUI_ICON_DATA_ELEMENTS = (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32);
  742. //----------------------------------------------------------------------------------
  743. // Icons data for all gui possible icons (allocated on data segment by default)
  744. //
  745. // NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
  746. // every 16x16 icon requires 8 integers (16*16/32) to be stored
  747. //
  748. // NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
  749. // but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
  750. //
  751. // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
  752. //----------------------------------------------------------------------------------
  753. private uint[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] guiIcons = [
  754. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
  755. 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
  756. 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
  757. 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
  758. 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
  759. 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
  760. 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
  761. 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
  762. 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
  763. 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
  764. 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
  765. 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
  766. 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
  767. 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
  768. 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
  769. 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
  770. 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
  771. 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
  772. 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
  773. 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
  774. 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
  775. 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
  776. 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
  777. 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
  778. 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
  779. 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
  780. 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
  781. 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
  782. 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
  783. 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
  784. 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
  785. 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
  786. 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
  787. 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
  788. 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
  789. 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
  790. 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
  791. 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
  792. 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
  793. 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
  794. 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
  795. 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
  796. 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
  797. 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
  798. 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
  799. 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
  800. 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
  801. 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
  802. 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
  803. 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
  804. 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
  805. 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
  806. 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
  807. 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
  808. 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
  809. 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
  810. 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
  811. 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
  812. 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
  813. 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
  814. 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
  815. 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
  816. 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
  817. 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
  818. 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
  819. 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
  820. 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
  821. 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
  822. 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
  823. 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
  824. 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
  825. 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
  826. 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
  827. 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
  828. 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
  829. 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
  830. 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
  831. 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
  832. 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
  833. 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
  834. 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
  835. 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
  836. 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
  837. 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
  838. 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
  839. 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
  840. 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
  841. 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
  842. 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
  843. 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
  844. 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
  845. 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
  846. 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
  847. 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
  848. 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
  849. 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
  850. 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
  851. 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
  852. 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
  853. 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
  854. 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
  855. 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
  856. 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
  857. 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
  858. 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
  859. 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
  860. 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
  861. 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
  862. 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
  863. 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
  864. 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
  865. 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
  866. 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
  867. 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
  868. 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
  869. 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
  870. 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
  871. 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
  872. 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
  873. 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
  874. 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
  875. 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
  876. 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
  877. 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
  878. 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
  879. 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
  880. 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
  881. 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
  882. 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
  883. 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
  884. 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
  885. 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
  886. 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
  887. 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
  888. 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
  889. 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
  890. 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
  891. 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
  892. 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
  893. 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
  894. 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
  895. 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
  896. 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
  897. 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
  898. 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
  899. 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
  900. 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
  901. 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
  902. 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
  903. 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
  904. 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
  905. 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
  906. 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
  907. 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
  908. 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
  909. 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
  910. 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
  911. 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
  912. 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
  913. 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
  914. 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
  915. 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
  916. 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
  917. 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
  918. 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
  919. 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
  920. 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
  921. 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
  922. 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
  923. 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
  924. 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
  925. 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
  926. 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
  927. 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
  928. 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
  929. 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
  930. 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
  931. 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
  932. 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
  933. 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
  934. 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
  935. 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
  936. 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
  937. 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
  938. 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
  939. 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
  940. 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
  941. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
  942. 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
  943. 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
  944. 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
  945. 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
  946. 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
  947. 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
  948. 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
  949. 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
  950. 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
  951. 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
  952. 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
  953. 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
  954. 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
  955. 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
  956. 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
  957. 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
  958. 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
  959. 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
  960. 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
  961. 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
  962. 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
  963. 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
  964. 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
  965. 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
  966. 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
  967. 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
  968. 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
  969. 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
  970. 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
  971. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_217
  972. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_218
  973. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_219
  974. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
  975. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
  976. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
  977. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
  978. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
  979. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
  980. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
  981. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
  982. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
  983. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
  984. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
  985. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
  986. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
  987. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
  988. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
  989. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
  990. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
  991. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
  992. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
  993. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
  994. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
  995. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
  996. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
  997. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
  998. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
  999. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
  1000. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
  1001. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
  1002. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
  1003. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
  1004. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
  1005. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
  1006. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
  1007. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
  1008. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
  1009. 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
  1010. ];
  1011. // NOTE: We keep a pointer to the icons array, useful to point to other sets if required
  1012. private uint* guiIconsPtr = guiIcons.ptr;
  1013. } // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
  1014. enum RAYGUI_MAX_CONTROLS = 16; // Maximum number of standard controls;
  1015. enum RAYGUI_MAX_PROPS_BASE = 16; // Maximum number of standard properties;
  1016. enum RAYGUI_MAX_PROPS_EXTENDED = 8; // Maximum number of extended properties;
  1017. //----------------------------------------------------------------------------------
  1018. // Types and Structures Definition
  1019. //----------------------------------------------------------------------------------
  1020. // Gui control property style color element
  1021. enum _GuiPropertyElement { BORDER = 0, BASE, TEXT, OTHER }alias _GuiPropertyElement GuiPropertyElement;
  1022. mixin(enumMixin!GuiPropertyElement);
  1023. //----------------------------------------------------------------------------------
  1024. // Global Variables Definition
  1025. //----------------------------------------------------------------------------------
  1026. private GuiState guiState = GuiState.STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state
  1027. private Font guiFont; // Gui current font (WARNING: highly coupled to raylib)
  1028. private bool guiLocked = false; // Gui lock state (no inputs processed)
  1029. private float guiAlpha = 1.0f; // Gui element transpacency on drawing
  1030. private uint guiIconScale = 1; // Gui icon default scale (if icons enabled)
  1031. //----------------------------------------------------------------------------------
  1032. // Style data array for all gui style properties (allocated on data segment by default)
  1033. //
  1034. // NOTE 1: First set of BASE properties are generic to all controls but could be individually
  1035. // overwritten per control, first set of EXTENDED properties are generic to all controls and
  1036. // can not be overwritten individually but custom EXTENDED properties can be used by control
  1037. //
  1038. // NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
  1039. // but default gui style could always be recovered with GuiLoadStyleDefault()
  1040. //
  1041. // guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
  1042. //----------------------------------------------------------------------------------
  1043. private uint[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] guiStyle = 0;
  1044. private bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
  1045. //----------------------------------------------------------------------------------
  1046. // Module specific Functions Declaration
  1047. //----------------------------------------------------------------------------------
  1048. /+private int GetTextWidth(const(char)* text); // Gui get text width using gui font and style
  1049. private Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
  1050. private const(char)* GetTextIcon(const(char)* text, int* iconId); // Get text icon if provided and move text cursor
  1051. private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
  1052. private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
  1053. private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow); // Split controls text into multiple strings
  1054. private Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
  1055. private Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
  1056. private int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel()
  1057. +/
  1058. //----------------------------------------------------------------------------------
  1059. // Gui Setup Functions Definition
  1060. //----------------------------------------------------------------------------------
  1061. // Enable gui global state
  1062. // NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
  1063. void GuiEnable() { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
  1064. // Disable gui global state
  1065. // NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
  1066. void GuiDisable() { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
  1067. // Lock gui global state
  1068. void GuiLock() { guiLocked = true; }
  1069. // Unlock gui global state
  1070. void GuiUnlock() { guiLocked = false; }
  1071. // Check if gui is locked (global state)
  1072. bool GuiIsLocked() { return guiLocked; }
  1073. // Set gui controls alpha global state
  1074. void GuiFade(float alpha) {
  1075. if (alpha < 0.0f) alpha = 0.0f;
  1076. else if (alpha > 1.0f) alpha = 1.0f;
  1077. guiAlpha = alpha;
  1078. }
  1079. // Set gui state (global state)
  1080. void GuiSetState(int state) { guiState = cast(GuiState)state; }
  1081. // Get gui state (global state)
  1082. int GuiGetState() { return guiState; }
  1083. // Set custom gui font
  1084. // NOTE: Font loading/unloading is external to raygui
  1085. void GuiSetFont(Font font) {
  1086. if (font.texture.id > 0)
  1087. {
  1088. // NOTE: If we try to setup a font but default style has not been
  1089. // lazily loaded before, it will be overwritten, so we need to force
  1090. // default style loading first
  1091. if (!guiStyleLoaded) GuiLoadStyleDefault();
  1092. guiFont = font;
  1093. GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
  1094. }
  1095. }
  1096. // Get custom gui font
  1097. Font GuiGetFont() {
  1098. return guiFont;
  1099. }
  1100. // Set control style property value
  1101. void GuiSetStyle(int control, int property, int value) {
  1102. if (!guiStyleLoaded) GuiLoadStyleDefault();
  1103. guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
  1104. // Default properties are propagated to all controls
  1105. if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
  1106. {
  1107. for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
  1108. }
  1109. }
  1110. // Get control style property value
  1111. int GuiGetStyle(int control, int property) {
  1112. if (!guiStyleLoaded) GuiLoadStyleDefault();
  1113. return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
  1114. }
  1115. //----------------------------------------------------------------------------------
  1116. // Gui Controls Functions Definition
  1117. //----------------------------------------------------------------------------------
  1118. enum RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24;
  1119. // Window Box control
  1120. bool GuiWindowBox(Rectangle bounds, const(char)* title) {
  1121. // Window title bar height (including borders)
  1122. // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
  1123. //GuiState state = guiState;
  1124. bool clicked = false;
  1125. int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
  1126. Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)statusBarHeight };
  1127. if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
  1128. Rectangle windowPanel = { bounds.x, bounds.y + cast(float)statusBarHeight - 1, bounds.width, bounds.height - cast(float)statusBarHeight + 1 };
  1129. Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
  1130. statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
  1131. // Update control
  1132. //--------------------------------------------------------------------
  1133. // NOTE: Logic is directly managed by button
  1134. //--------------------------------------------------------------------
  1135. // Draw control
  1136. //--------------------------------------------------------------------
  1137. GuiStatusBar(statusBar, title); // Draw window header as status bar
  1138. GuiPanel(windowPanel, null); // Draw window base
  1139. // Draw window close button
  1140. int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
  1141. int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
  1142. GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
  1143. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  1144. version (RAYGUI_NO_ICONS) {
  1145. clicked = GuiButton(closeButtonRec, "x");
  1146. } else {
  1147. clicked = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, null));
  1148. }
  1149. GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
  1150. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
  1151. //--------------------------------------------------------------------
  1152. return clicked;
  1153. }
  1154. // Group Box control with text name
  1155. void GuiGroupBox(Rectangle bounds, const(char)* text)
  1156. {
  1157. static if (!HasVersion!"RAYGUI_GROUPBOX_LINE_THICK") {
  1158. enum RAYGUI_GROUPBOX_LINE_THICK = 1;
  1159. }
  1160. GuiState state = guiState;
  1161. // Draw control
  1162. //--------------------------------------------------------------------
  1163. GuiDrawRectangle(Rectangle(bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
  1164. GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
  1165. GuiDrawRectangle(Rectangle( bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
  1166. GuiLine(Rectangle( bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)), text);
  1167. //--------------------------------------------------------------------
  1168. }
  1169. // Line control
  1170. void GuiLine(Rectangle bounds, const(char)* text)
  1171. {
  1172. static if (!HasVersion!"RAYGUI_LINE_ORIGIN_SIZE") {
  1173. enum RAYGUI_LINE_MARGIN_TEXT = 12;
  1174. }
  1175. static if (!HasVersion!"RAYGUI_LINE_TEXT_PADDING") {
  1176. enum RAYGUI_LINE_TEXT_PADDING = 4;
  1177. }
  1178. GuiState state = guiState;
  1179. Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
  1180. // Draw control
  1181. //--------------------------------------------------------------------
  1182. if (text == null) GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, bounds.width, 1 ), 0, Colors.BLANK, color);
  1183. else
  1184. {
  1185. Rectangle textBounds; // = { 0 };
  1186. textBounds.width = cast(float)GetTextWidth(text);
  1187. textBounds.height = bounds.height;
  1188. textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
  1189. textBounds.y = bounds.y;
  1190. // Draw line with embedded text label: "--- text --------------"
  1191. GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
  1192. GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
  1193. GuiDrawRectangle(Rectangle( bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
  1194. }
  1195. //--------------------------------------------------------------------
  1196. }
  1197. // Panel control
  1198. void GuiPanel(Rectangle bounds, const(char)* text) {
  1199. static if (!HasVersion!"RAYGUI_PANEL_BORDER_WIDTH") {
  1200. enum RAYGUI_PANEL_BORDER_WIDTH = 1;
  1201. }
  1202. GuiState state = guiState;
  1203. // Text will be drawn as a header bar (if provided)
  1204. Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
  1205. if ((text != null) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
  1206. if (text != null)
  1207. {
  1208. // Move panel bounds after the header bar
  1209. bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
  1210. bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
  1211. }
  1212. // Draw control
  1213. //--------------------------------------------------------------------
  1214. if (text != null) GuiStatusBar(statusBar, text); // Draw panel header as status bar
  1215. GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
  1216. Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
  1217. //--------------------------------------------------------------------
  1218. }
  1219. // Tab Bar control
  1220. // NOTE: Using GuiToggle() for the TABS
  1221. int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active)
  1222. {
  1223. enum RAYGUI_TABBAR_ITEM_WIDTH = 160;
  1224. GuiState state = guiState;
  1225. int closing = -1;
  1226. Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
  1227. Vector2 mousePoint = GetMousePosition();
  1228. if (*active < 0) *active = 0;
  1229. else if (*active > count - 1) *active = count - 1;
  1230. // Draw control
  1231. //--------------------------------------------------------------------
  1232. for (int i = 0; i < count; i++)
  1233. {
  1234. tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i;
  1235. int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
  1236. int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
  1237. GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
  1238. GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
  1239. if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true);
  1240. else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i;
  1241. GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
  1242. GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
  1243. // Draw tab close button
  1244. // NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds))
  1245. int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
  1246. int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
  1247. GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
  1248. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  1249. version (RAYGUI_NO_ICONS) {
  1250. if (GuiButton(closeButtonRec, "x")) closing = i;
  1251. } else {
  1252. if (GuiButton(Rectangle( tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 ), GuiIconText(ICON_CROSS_SMALL, null))) closing = i;
  1253. }
  1254. GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
  1255. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
  1256. }
  1257. GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), 0, Colors.BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
  1258. //GuiLine(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), NULL);
  1259. //--------------------------------------------------------------------
  1260. return closing; // Return closing tab requested
  1261. }
  1262. // Scroll Panel control
  1263. Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll)
  1264. {
  1265. GuiState state = guiState;
  1266. Vector2 scrollPos = { 0.0f, 0.0f };
  1267. if (scroll != null) scrollPos = *scroll;
  1268. // Text will be drawn as a header bar (if provided)
  1269. Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
  1270. if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
  1271. if (text != null)
  1272. {
  1273. // Move panel bounds after the header bar
  1274. bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
  1275. bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
  1276. }
  1277. bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
  1278. bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
  1279. // Recheck to account for the other scrollbar being visible
  1280. if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
  1281. if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
  1282. int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
  1283. int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
  1284. Rectangle horizontalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + verticalScrollBarWidth : cast(float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)horizontalScrollBarWidth };
  1285. Rectangle verticalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), cast(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)verticalScrollBarWidth, cast(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
  1286. // Calculate view area (area without the scrollbars)
  1287. Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
  1288. Rectangle( bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth ) :
  1289. Rectangle( bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth );
  1290. // Clip view area to the actual content size
  1291. if (view.width > content.width) view.width = content.width;
  1292. if (view.height > content.height) view.height = content.height;
  1293. float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
  1294. float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + cast(float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)verticalScrollBarWidth : 0) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
  1295. float verticalMin = hasVerticalScrollBar? 0 : -1;
  1296. float verticalMax = hasVerticalScrollBar? content.height - bounds.height + cast(float)horizontalScrollBarWidth + cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
  1297. // Update control
  1298. //--------------------------------------------------------------------
  1299. if ((state != STATE_DISABLED) && !guiLocked)
  1300. {
  1301. Vector2 mousePoint = GetMousePosition();
  1302. // Check button state
  1303. if (CheckCollisionPointRec(mousePoint, bounds))
  1304. {
  1305. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1306. else state = STATE_FOCUSED;
  1307. version (SUPPORT_SCROLLBAR_KEY_INPUT) {
  1308. if (hasHorizontalScrollBar)
  1309. {
  1310. if (IsKeyDown(KeyboardKey.KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
  1311. if (IsKeyDown(KeyboardKey.KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
  1312. }
  1313. if (hasVerticalScrollBar)
  1314. {
  1315. if (IsKeyDown(KeyboardKey.KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
  1316. if (IsKeyDown(KeyboardKey.KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
  1317. }
  1318. }
  1319. float wheelMove = GetMouseWheelMove();
  1320. // Horizontal scroll (Shift + Mouse wheel)
  1321. if (hasHorizontalScrollBar && (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) || IsKeyDown(KeyboardKey.KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
  1322. else scrollPos.y += wheelMove*20; // Vertical scroll
  1323. }
  1324. }
  1325. // Normalize scroll values
  1326. if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
  1327. if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
  1328. if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
  1329. if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
  1330. //--------------------------------------------------------------------
  1331. // Draw control
  1332. //--------------------------------------------------------------------
  1333. if (text != null) GuiStatusBar(statusBar, text); // Draw panel header as status bar
  1334. GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha)); // Draw background
  1335. // Save size of the scrollbar slider
  1336. const(int) slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
  1337. // Draw horizontal scrollbar if visible
  1338. if (hasHorizontalScrollBar)
  1339. {
  1340. // Change scrollbar slider size to show the diff in size between the content width and the widget width
  1341. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/cast(int)content.width)*(cast(int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
  1342. scrollPos.x = cast(float)-GuiScrollBar(horizontalScrollBar, cast(int)-scrollPos.x, cast(int)horizontalMin, cast(int)horizontalMax);
  1343. }
  1344. else scrollPos.x = 0.0f;
  1345. // Draw vertical scrollbar if visible
  1346. if (hasVerticalScrollBar)
  1347. {
  1348. // Change scrollbar slider size to show the diff in size between the content height and the widget height
  1349. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/cast(int)content.height)*(cast(int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
  1350. scrollPos.y = cast(float)-GuiScrollBar(verticalScrollBar, cast(int)-scrollPos.y, cast(int)verticalMin, cast(int)verticalMax);
  1351. }
  1352. else scrollPos.y = 0.0f;
  1353. // Draw detail corner rectangle if both scroll bars are visible
  1354. if (hasHorizontalScrollBar && hasVerticalScrollBar)
  1355. {
  1356. Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, cast(float)horizontalScrollBarWidth - 4, cast(float)verticalScrollBarWidth - 4 };
  1357. GuiDrawRectangle(corner, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
  1358. }
  1359. // Draw scrollbar lines depending on current state
  1360. GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), Colors.BLANK);
  1361. // Set scrollbar slider size back to the way it was before
  1362. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
  1363. //--------------------------------------------------------------------
  1364. if (scroll != null) *scroll = scrollPos;
  1365. return view;
  1366. }
  1367. // Label control
  1368. void GuiLabel(Rectangle bounds, const(char)* text) {
  1369. GuiState state = guiState;
  1370. // Update control
  1371. //--------------------------------------------------------------------
  1372. //...
  1373. //--------------------------------------------------------------------
  1374. // Draw control
  1375. //--------------------------------------------------------------------
  1376. GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
  1377. //--------------------------------------------------------------------
  1378. }
  1379. // Button control, returns true when clicked
  1380. bool GuiButton(Rectangle bounds, const(char)* text) {
  1381. GuiState state = guiState;
  1382. bool pressed = false;
  1383. // Update control
  1384. //--------------------------------------------------------------------
  1385. if ((state != STATE_DISABLED) && !guiLocked)
  1386. {
  1387. Vector2 mousePoint = GetMousePosition();
  1388. // Check button state
  1389. if (CheckCollisionPointRec(mousePoint, bounds))
  1390. {
  1391. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1392. else state = STATE_FOCUSED;
  1393. if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
  1394. }
  1395. }
  1396. //--------------------------------------------------------------------
  1397. // Draw control
  1398. //--------------------------------------------------------------------
  1399. GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
  1400. GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
  1401. //------------------------------------------------------------------
  1402. return pressed;
  1403. }
  1404. // Label button control
  1405. bool GuiLabelButton(Rectangle bounds, const(char)* text) {
  1406. GuiState state = guiState;
  1407. bool pressed = false;
  1408. // NOTE: We force bounds.width to be all text
  1409. float textWidth = GetTextWidth(text);
  1410. if (bounds.width < textWidth) bounds.width = textWidth;
  1411. // Update control
  1412. //--------------------------------------------------------------------
  1413. if ((state != STATE_DISABLED) && !guiLocked)
  1414. {
  1415. Vector2 mousePoint = GetMousePosition();
  1416. // Check checkbox state
  1417. if (CheckCollisionPointRec(mousePoint, bounds))
  1418. {
  1419. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1420. else state = STATE_FOCUSED;
  1421. if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
  1422. }
  1423. }
  1424. //--------------------------------------------------------------------
  1425. // Draw control
  1426. //--------------------------------------------------------------------
  1427. GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
  1428. //--------------------------------------------------------------------
  1429. return pressed;
  1430. }
  1431. // Toggle Button control, returns true when active
  1432. bool GuiToggle(Rectangle bounds, const(char)* text, bool active) {
  1433. GuiState state = guiState;
  1434. // Update control
  1435. //--------------------------------------------------------------------
  1436. if ((state != STATE_DISABLED) && !guiLocked)
  1437. {
  1438. Vector2 mousePoint = GetMousePosition();
  1439. // Check toggle button state
  1440. if (CheckCollisionPointRec(mousePoint, bounds))
  1441. {
  1442. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1443. else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
  1444. {
  1445. state = STATE_NORMAL;
  1446. active = !active;
  1447. }
  1448. else state = STATE_FOCUSED;
  1449. }
  1450. }
  1451. //--------------------------------------------------------------------
  1452. // Draw control
  1453. //--------------------------------------------------------------------
  1454. if (state == STATE_NORMAL)
  1455. {
  1456. GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
  1457. GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
  1458. }
  1459. else
  1460. {
  1461. GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
  1462. GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
  1463. }
  1464. //--------------------------------------------------------------------
  1465. return active;
  1466. }
  1467. // Toggle Group control, returns toggled button codepointIndex
  1468. int GuiToggleGroup(Rectangle bounds, const(char)* text, int active) {
  1469. static if (!HasVersion!"RAYGUI_TOGGLEGROUP_MAX_ITEMS") {
  1470. enum RAYGUI_TOGGLEGROUP_MAX_ITEMS = 32;
  1471. }
  1472. float initBoundsX = bounds.x;
  1473. // Get substrings items from text (items pointers)
  1474. int[RAYGUI_TOGGLEGROUP_MAX_ITEMS] rows = 0;
  1475. int itemCount = 0;
  1476. const(char)** items = GuiTextSplit(text, ';', &itemCount, rows.ptr);
  1477. int prevRow = rows[0];
  1478. for (int i = 0; i < itemCount; i++)
  1479. {
  1480. if (prevRow != rows[i])
  1481. {
  1482. bounds.x = initBoundsX;
  1483. bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
  1484. prevRow = rows[i];
  1485. }
  1486. if (i == active) GuiToggle(bounds, items[i], true);
  1487. else if (GuiToggle(bounds, items[i], false) == true) active = i;
  1488. bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
  1489. }
  1490. return active;
  1491. }
  1492. // Check Box control, returns true when active
  1493. bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked) {
  1494. GuiState state = guiState;
  1495. Rectangle textBounds; // = { 0 };
  1496. if (text != null)
  1497. {
  1498. textBounds.width = cast(float)GetTextWidth(text);
  1499. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  1500. textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
  1501. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  1502. if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
  1503. }
  1504. // Update control
  1505. //--------------------------------------------------------------------
  1506. if ((state != STATE_DISABLED) && !guiLocked)
  1507. {
  1508. Vector2 mousePoint = GetMousePosition();
  1509. Rectangle totalBounds = {
  1510. (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
  1511. bounds.y,
  1512. bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
  1513. bounds.height,
  1514. };
  1515. // Check checkbox state
  1516. if (CheckCollisionPointRec(mousePoint, totalBounds))
  1517. {
  1518. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1519. else state = STATE_FOCUSED;
  1520. if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
  1521. }
  1522. }
  1523. //--------------------------------------------------------------------
  1524. // Draw control
  1525. //--------------------------------------------------------------------
  1526. GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
  1527. if (checked)
  1528. {
  1529. Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
  1530. bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
  1531. bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
  1532. bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
  1533. GuiDrawRectangle(check, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
  1534. }
  1535. GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
  1536. //--------------------------------------------------------------------
  1537. return checked;
  1538. }
  1539. // Combo Box control, returns selected item codepointIndex
  1540. int GuiComboBox(Rectangle bounds, const(char)* text, int active) {
  1541. GuiState state = guiState;
  1542. bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
  1543. Rectangle selector = { cast(float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
  1544. cast(float)bounds.y, cast(float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), cast(float)bounds.height };
  1545. // Get substrings items from text (items pointers, lengths and count)
  1546. int itemCount = 0;
  1547. const(char)** items = GuiTextSplit(text, ';', &itemCount, null);
  1548. if (active < 0) active = 0;
  1549. else if (active > itemCount - 1) active = itemCount - 1;
  1550. // Update control
  1551. //--------------------------------------------------------------------
  1552. if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1))
  1553. {
  1554. Vector2 mousePoint = GetMousePosition();
  1555. if (CheckCollisionPointRec(mousePoint, bounds) ||
  1556. CheckCollisionPointRec(mousePoint, selector))
  1557. {
  1558. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
  1559. {
  1560. active += 1;
  1561. if (active >= itemCount) active = 0;
  1562. }
  1563. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1564. else state = STATE_FOCUSED;
  1565. }
  1566. }
  1567. //--------------------------------------------------------------------
  1568. // Draw control
  1569. //--------------------------------------------------------------------
  1570. // Draw combo box main
  1571. GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
  1572. GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
  1573. // Draw selector using a custom button
  1574. // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
  1575. int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
  1576. int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
  1577. GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
  1578. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  1579. GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
  1580. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
  1581. GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
  1582. //--------------------------------------------------------------------
  1583. return active;
  1584. }
  1585. // Dropdown Box control
  1586. // NOTE: Returns mouse click
  1587. bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode) {
  1588. GuiState state = guiState;
  1589. int itemSelected = *active;
  1590. int itemFocused = -1;
  1591. // Get substrings items from text (items pointers, lengths and count)
  1592. int itemCount = 0;
  1593. const(char)** items = GuiTextSplit(text, ';', &itemCount, null);
  1594. Rectangle boundsOpen = bounds;
  1595. boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
  1596. Rectangle itemBounds = bounds;
  1597. bool pressed = false; // Check mouse button pressed
  1598. // Update control
  1599. //--------------------------------------------------------------------
  1600. if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
  1601. {
  1602. Vector2 mousePoint = GetMousePosition();
  1603. if (editMode)
  1604. {
  1605. state = STATE_PRESSED;
  1606. // Check if mouse has been pressed or released outside limits
  1607. if (!CheckCollisionPointRec(mousePoint, boundsOpen))
  1608. {
  1609. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
  1610. }
  1611. // Check if already selected item has been pressed again
  1612. if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
  1613. // Check focused and selected item
  1614. for (int i = 0; i < itemCount; i++)
  1615. {
  1616. // Update item rectangle y position for next item
  1617. itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
  1618. if (CheckCollisionPointRec(mousePoint, itemBounds))
  1619. {
  1620. itemFocused = i;
  1621. if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
  1622. {
  1623. itemSelected = i;
  1624. pressed = true; // Item selected, change to editMode = false
  1625. }
  1626. break;
  1627. }
  1628. }
  1629. itemBounds = bounds;
  1630. }
  1631. else
  1632. {
  1633. if (CheckCollisionPointRec(mousePoint, bounds))
  1634. {
  1635. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
  1636. {
  1637. pressed = true;
  1638. state = STATE_PRESSED;
  1639. }
  1640. else state = STATE_FOCUSED;
  1641. }
  1642. }
  1643. }
  1644. //--------------------------------------------------------------------
  1645. // Draw control
  1646. //--------------------------------------------------------------------
  1647. if (editMode) GuiPanel(boundsOpen, null);
  1648. GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
  1649. GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
  1650. if (editMode)
  1651. {
  1652. // Draw visible items
  1653. for (int i = 0; i < itemCount; i++)
  1654. {
  1655. // Update item rectangle y position for next item
  1656. itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
  1657. if (i == itemSelected)
  1658. {
  1659. GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
  1660. GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
  1661. }
  1662. else if (i == itemFocused)
  1663. {
  1664. GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
  1665. GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
  1666. }
  1667. else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
  1668. }
  1669. }
  1670. // Draw arrows (using icon if available)
  1671. version (RAYGUI_NO_ICONS) {
  1672. GuiDrawText("v", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 ),
  1673. TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
  1674. } else {
  1675. GuiDrawText("#120#", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 ),
  1676. TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // ICON_ARROW_DOWN_FILL
  1677. }
  1678. //--------------------------------------------------------------------
  1679. *active = itemSelected;
  1680. return pressed;
  1681. }
  1682. // Text Box control, updates input text
  1683. // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
  1684. bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode) {
  1685. GuiState state = guiState;
  1686. Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
  1687. bool pressed = false;
  1688. int textWidth = GetTextWidth(text);
  1689. Rectangle cursor = {
  1690. bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + textWidth + 2,
  1691. bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
  1692. 4,
  1693. cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
  1694. };
  1695. if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
  1696. if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
  1697. // Update control
  1698. //--------------------------------------------------------------------
  1699. if ((state != STATE_DISABLED) && !guiLocked)
  1700. {
  1701. Vector2 mousePoint = GetMousePosition();
  1702. if (editMode)
  1703. {
  1704. state = STATE_PRESSED;
  1705. int key = GetCharPressed(); // Returns codepoint as Unicode
  1706. int keyCount = cast(int)strlen(text);
  1707. int byteSize = 0;
  1708. const(char)* textUTF8 = CodepointToUTF8(key, &byteSize);
  1709. // Only allow keys in range [32..125]
  1710. if ((keyCount + byteSize) < textSize)
  1711. {
  1712. //float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
  1713. if (key >= 32)
  1714. {
  1715. for (int i = 0; i < byteSize; i++)
  1716. {
  1717. text[keyCount] = textUTF8[i];
  1718. keyCount++;
  1719. }
  1720. text[keyCount] = '\0';
  1721. }
  1722. }
  1723. // Delete text
  1724. if (keyCount > 0)
  1725. {
  1726. if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
  1727. {
  1728. while ((keyCount > 0) && ((text[--keyCount] & 0xc0) == 0x80)){}
  1729. text[keyCount] = '\0';
  1730. }
  1731. }
  1732. if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
  1733. }
  1734. else
  1735. {
  1736. if (CheckCollisionPointRec(mousePoint, bounds))
  1737. {
  1738. state = STATE_FOCUSED;
  1739. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
  1740. }
  1741. }
  1742. }
  1743. //--------------------------------------------------------------------
  1744. // Draw control
  1745. //--------------------------------------------------------------------
  1746. if (state == STATE_PRESSED)
  1747. {
  1748. GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
  1749. }
  1750. else if (state == STATE_DISABLED)
  1751. {
  1752. GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
  1753. }
  1754. else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
  1755. if (editMode)
  1756. {
  1757. // In case we edit and text does not fit in the textbox,
  1758. // we move text pointer to a position it fits inside the text box
  1759. while ((textWidth >= textBounds.width) && (text[0] != '\0'))
  1760. {
  1761. int codepointSize = 0;
  1762. GetCodepointNext(text, &codepointSize);
  1763. text += codepointSize;
  1764. textWidth = GetTextWidth(text);
  1765. cursor.x = textBounds.x + textWidth + 2;
  1766. }
  1767. }
  1768. GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
  1769. // Draw cursor
  1770. if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
  1771. //--------------------------------------------------------------------
  1772. return pressed;
  1773. }
  1774. // Spinner control, returns selected value
  1775. bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
  1776. GuiState state = guiState;
  1777. bool pressed = false;
  1778. int tempValue = *value;
  1779. Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
  1780. bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
  1781. Rectangle leftButtonBound = { cast(float)bounds.x, cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
  1782. Rectangle rightButtonBound = { cast(float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
  1783. Rectangle textBounds; // = { 0 };
  1784. if (text != null)
  1785. {
  1786. textBounds.width = cast(float)GetTextWidth(text);
  1787. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  1788. textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
  1789. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  1790. if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
  1791. }
  1792. // Update control
  1793. //--------------------------------------------------------------------
  1794. if ((state != STATE_DISABLED) && !guiLocked)
  1795. {
  1796. Vector2 mousePoint = GetMousePosition();
  1797. // Check spinner state
  1798. if (CheckCollisionPointRec(mousePoint, bounds))
  1799. {
  1800. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  1801. else state = STATE_FOCUSED;
  1802. }
  1803. }
  1804. version (RAYGUI_NO_ICONS) {
  1805. if (GuiButton(leftButtonBound, "<")) tempValue--;
  1806. if (GuiButton(rightButtonBound, ">")) tempValue++;
  1807. } else {
  1808. if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, null))) tempValue--;
  1809. if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, null))) tempValue++;
  1810. }
  1811. if (!editMode)
  1812. {
  1813. if (tempValue < minValue) tempValue = minValue;
  1814. if (tempValue > maxValue) tempValue = maxValue;
  1815. }
  1816. //--------------------------------------------------------------------
  1817. // Draw control
  1818. //--------------------------------------------------------------------
  1819. // TODO: Set Spinner properties for ValueBox
  1820. pressed = GuiValueBox(spinner, null, &tempValue, minValue, maxValue, editMode);
  1821. // Draw value selector custom buttons
  1822. // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
  1823. int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
  1824. int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
  1825. GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
  1826. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  1827. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
  1828. GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
  1829. // Draw text label if provided
  1830. GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
  1831. //--------------------------------------------------------------------
  1832. *value = tempValue;
  1833. return pressed;
  1834. }
  1835. // Value Box control, updates input text with numbers
  1836. // NOTE: Requires static variables: frameCounter
  1837. bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
  1838. static if (!HasVersion!"RAYGUI_VALUEBOX_MAX_CHARS") {
  1839. enum RAYGUI_VALUEBOX_MAX_CHARS = 32;
  1840. }
  1841. GuiState state = guiState;
  1842. bool pressed = false;
  1843. char[RAYGUI_VALUEBOX_MAX_CHARS + 1] textValue = "\0";
  1844. sprintf(textValue.ptr, "%i", *value);
  1845. Rectangle textBounds; // = { 0 };
  1846. if (text != null)
  1847. {
  1848. textBounds.width = cast(float)GetTextWidth(text);
  1849. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  1850. textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
  1851. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  1852. if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
  1853. }
  1854. // Update control
  1855. //--------------------------------------------------------------------
  1856. if ((state != STATE_DISABLED) && !guiLocked)
  1857. {
  1858. Vector2 mousePoint = GetMousePosition();
  1859. bool valueHasChanged = false;
  1860. if (editMode)
  1861. {
  1862. state = STATE_PRESSED;
  1863. int keyCount = cast(int)strlen(textValue.ptr);
  1864. // Only allow keys in range [48..57]
  1865. if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
  1866. {
  1867. if (GetTextWidth(textValue.ptr) < bounds.width)
  1868. {
  1869. int key = GetCharPressed();
  1870. if ((key >= 48) && (key <= 57))
  1871. {
  1872. textValue[keyCount] = cast(char)key;
  1873. keyCount++;
  1874. valueHasChanged = true;
  1875. }
  1876. }
  1877. }
  1878. // Delete text
  1879. if (keyCount > 0)
  1880. {
  1881. if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
  1882. {
  1883. keyCount--;
  1884. textValue[keyCount] = '\0';
  1885. valueHasChanged = true;
  1886. }
  1887. }
  1888. if (valueHasChanged) *value = TextToInteger(textValue.ptr);
  1889. // NOTE: We are not clamp values until user input finishes
  1890. //if (*value > maxValue) *value = maxValue;
  1891. //else if (*value < minValue) *value = minValue;
  1892. if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
  1893. }
  1894. else
  1895. {
  1896. if (*value > maxValue) *value = maxValue;
  1897. else if (*value < minValue) *value = minValue;
  1898. if (CheckCollisionPointRec(mousePoint, bounds))
  1899. {
  1900. state = STATE_FOCUSED;
  1901. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
  1902. }
  1903. }
  1904. }
  1905. //--------------------------------------------------------------------
  1906. // Draw control
  1907. //--------------------------------------------------------------------
  1908. Color baseColor = Colors.BLANK;
  1909. if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
  1910. else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
  1911. // WARNING: BLANK color does not work properly with Fade()
  1912. GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
  1913. GuiDrawText(textValue.ptr, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
  1914. // Draw cursor
  1915. if (editMode)
  1916. {
  1917. // NOTE: ValueBox internal text is always centered
  1918. Rectangle cursor = { bounds.x + GetTextWidth(textValue.ptr)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
  1919. GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
  1920. }
  1921. // Draw text label if provided
  1922. GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
  1923. //--------------------------------------------------------------------
  1924. return pressed;
  1925. }
  1926. // Text Box control with multiple lines
  1927. bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode) {
  1928. GuiState state = guiState;
  1929. bool pressed = false;
  1930. Rectangle textAreaBounds = {
  1931. bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
  1932. bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
  1933. bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)),
  1934. bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))
  1935. };
  1936. // Cursor position, [x, y] values should be updated
  1937. Rectangle cursor = { 0, -1, 4, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
  1938. float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/cast(float)guiFont.baseSize; // Character rectangle scaling factor
  1939. // Update control
  1940. //--------------------------------------------------------------------
  1941. if ((state != STATE_DISABLED) && !guiLocked)
  1942. {
  1943. Vector2 mousePoint = GetMousePosition();
  1944. if (editMode)
  1945. {
  1946. state = STATE_PRESSED;
  1947. // We get an Unicode codepoint
  1948. int codepoint = GetCharPressed();
  1949. int textLength = cast(int)strlen(text); // Length in bytes (UTF-8 string)
  1950. int byteSize = 0;
  1951. const(char)* textUTF8 = CodepointToUTF8(codepoint, &byteSize);
  1952. // Introduce characters
  1953. if ((textLength + byteSize) < textSize)
  1954. {
  1955. if (IsKeyPressed(KeyboardKey.KEY_ENTER))
  1956. {
  1957. text[textLength] = '\n';
  1958. textLength++;
  1959. }
  1960. else if (codepoint >= 32)
  1961. {
  1962. // Supports Unicode inputs -> Encoded to UTF-8
  1963. int charUTF8Length = 0;
  1964. const(char)* charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
  1965. memcpy(text + textLength, charEncoded, charUTF8Length);
  1966. textLength += charUTF8Length;
  1967. }
  1968. }
  1969. // Delete characters
  1970. if (textLength > 0)
  1971. {
  1972. if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
  1973. {
  1974. if (cast(ubyte)text[textLength - 1] < 127)
  1975. {
  1976. // Remove ASCII equivalent character (1 byte)
  1977. textLength--;
  1978. text[textLength] = '\0';
  1979. }
  1980. else
  1981. {
  1982. // Remove latest UTF-8 unicode character introduced (n bytes)
  1983. int charUTF8Length = 0;
  1984. while ((charUTF8Length < textLength) && (cast(ubyte)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
  1985. textLength -= (charUTF8Length + 1);
  1986. text[textLength] = '\0';
  1987. }
  1988. }
  1989. }
  1990. // Exit edit mode
  1991. if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
  1992. }
  1993. else
  1994. {
  1995. if (CheckCollisionPointRec(mousePoint, bounds))
  1996. {
  1997. state = STATE_FOCUSED;
  1998. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
  1999. }
  2000. }
  2001. }
  2002. //--------------------------------------------------------------------
  2003. // Draw control
  2004. //--------------------------------------------------------------------
  2005. if (state == STATE_PRESSED)
  2006. {
  2007. GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
  2008. }
  2009. else if (state == STATE_DISABLED)
  2010. {
  2011. GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
  2012. }
  2013. else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
  2014. int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
  2015. Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
  2016. //int lastSpacePos = 0;
  2017. //int lastSpaceWidth = 0;
  2018. //int lastSpaceCursorPos = 0;
  2019. for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
  2020. {
  2021. int codepoint = GetCodepointNext(text + i, &codepointLength);
  2022. int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f)
  2023. Rectangle atlasRec = guiFont.recs[index];
  2024. GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
  2025. if ((codepointLength == 1) && (codepoint == '\n'))
  2026. {
  2027. cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
  2028. cursorPos.x = textAreaBounds.x; // Carriage return
  2029. }
  2030. else
  2031. {
  2032. if (wrapMode == 1)
  2033. {
  2034. int glyphWidth = 0;
  2035. if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
  2036. else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);
  2037. // Jump line if the end of the text box area has been reached
  2038. if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
  2039. {
  2040. cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
  2041. cursorPos.x = textAreaBounds.x; // Carriage return
  2042. }
  2043. }
  2044. else if (wrapMode == 2)
  2045. {
  2046. /*
  2047. if ((codepointLength == 1) && (codepoint == ' '))
  2048. {
  2049. lastSpacePos = i;
  2050. lastSpaceWidth = 0;
  2051. lastSpaceCursorPos = cursorPos.x;
  2052. }
  2053. // Jump line if last word reaches end of text box area
  2054. if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
  2055. {
  2056. cursorPos.y += 12; // Line feed
  2057. cursorPos.x = textAreaBounds.x; // Carriage return
  2058. }
  2059. */
  2060. }
  2061. // Draw current character glyph
  2062. DrawTextCodepoint(guiFont, codepoint, cursorPos, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
  2063. int glyphWidth = 0;
  2064. if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
  2065. else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);
  2066. cursorPos.x += (glyphWidth*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
  2067. //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
  2068. }
  2069. }
  2070. cursor.x = cursorPos.x;
  2071. cursor.y = cursorPos.y;
  2072. // Draw cursor position considering text glyphs
  2073. if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
  2074. //--------------------------------------------------------------------
  2075. return pressed;
  2076. }
  2077. // Slider control with pro parameters
  2078. // NOTE: Other GuiSlider*() controls use this one
  2079. float GuiSliderPro(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue, int sliderWidth) {
  2080. GuiState state = guiState;
  2081. int sliderValue = cast(int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
  2082. Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
  2083. 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
  2084. if (sliderWidth > 0) // Slider
  2085. {
  2086. slider.x += (sliderValue - sliderWidth/2);
  2087. slider.width = cast(float)sliderWidth;
  2088. }
  2089. else if (sliderWidth == 0) // SliderBar
  2090. {
  2091. slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
  2092. slider.width = cast(float)sliderValue;
  2093. }
  2094. // Update control
  2095. //--------------------------------------------------------------------
  2096. if ((state != STATE_DISABLED) && !guiLocked)
  2097. {
  2098. Vector2 mousePoint = GetMousePosition();
  2099. if (CheckCollisionPointRec(mousePoint, bounds))
  2100. {
  2101. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
  2102. {
  2103. state = STATE_PRESSED;
  2104. // Get equivalent value and slider position from mousePoint.x
  2105. value = ((maxValue - minValue)*(mousePoint.x - cast(float)(bounds.x + sliderWidth/2)))/cast(float)(bounds.width - sliderWidth) + minValue;
  2106. if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
  2107. else if (sliderWidth == 0) slider.width = cast(float)sliderValue; // SliderBar
  2108. }
  2109. else state = STATE_FOCUSED;
  2110. }
  2111. if (value > maxValue) value = maxValue;
  2112. else if (value < minValue) value = minValue;
  2113. }
  2114. // Bar limits check
  2115. if (sliderWidth > 0) // Slider
  2116. {
  2117. if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
  2118. else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
  2119. }
  2120. else if (sliderWidth == 0) // SliderBar
  2121. {
  2122. if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
  2123. }
  2124. //--------------------------------------------------------------------
  2125. // Draw control
  2126. //--------------------------------------------------------------------
  2127. GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
  2128. // Draw slider internal bar (depends on state)
  2129. if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
  2130. else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
  2131. // Draw left/right text if provided
  2132. if (textLeft != null)
  2133. {
  2134. Rectangle textBounds; // = { 0 };
  2135. textBounds.width = cast(float)GetTextWidth(textLeft);
  2136. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  2137. textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
  2138. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  2139. GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
  2140. }
  2141. if (textRight != null)
  2142. {
  2143. Rectangle textBounds; // = { 0 };
  2144. textBounds.width = cast(float)GetTextWidth(textRight);
  2145. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  2146. textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
  2147. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  2148. GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
  2149. }
  2150. //--------------------------------------------------------------------
  2151. return value;
  2152. }
  2153. // Slider control extended, returns selected value and has text
  2154. float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
  2155. return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
  2156. }
  2157. // Slider Bar control extended, returns selected value
  2158. float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
  2159. return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
  2160. }
  2161. // Progress Bar control extended, shows current progress value
  2162. float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
  2163. GuiState state = guiState;
  2164. Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
  2165. bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
  2166. bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
  2167. // Update control
  2168. //--------------------------------------------------------------------
  2169. if (value > maxValue) value = maxValue;
  2170. if (state != STATE_DISABLED) progress.width = (cast(float)(value/(maxValue - minValue))*cast(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
  2171. //--------------------------------------------------------------------
  2172. // Draw control
  2173. //--------------------------------------------------------------------
  2174. GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), Colors.BLANK);
  2175. // Draw slider internal progress bar (depends on state)
  2176. if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
  2177. else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
  2178. // Draw left/right text if provided
  2179. if (textLeft != null)
  2180. {
  2181. Rectangle textBounds; // = { 0 };
  2182. textBounds.width = cast(float)GetTextWidth(textLeft);
  2183. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  2184. textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
  2185. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  2186. GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
  2187. }
  2188. if (textRight != null)
  2189. {
  2190. Rectangle textBounds; // = { 0 };
  2191. textBounds.width = cast(float)GetTextWidth(textRight);
  2192. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  2193. textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
  2194. textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  2195. GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
  2196. }
  2197. //--------------------------------------------------------------------
  2198. return value;
  2199. }
  2200. // Status Bar control
  2201. void GuiStatusBar(Rectangle bounds, const(char)* text) {
  2202. GuiState state = guiState;
  2203. // Draw control
  2204. //--------------------------------------------------------------------
  2205. GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
  2206. Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
  2207. GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
  2208. //--------------------------------------------------------------------
  2209. }
  2210. // Dummy rectangle control, intended for placeholding
  2211. void GuiDummyRec(Rectangle bounds, const(char)* text) {
  2212. GuiState state = guiState;
  2213. // Update control
  2214. //--------------------------------------------------------------------
  2215. if ((state != STATE_DISABLED) && !guiLocked)
  2216. {
  2217. Vector2 mousePoint = GetMousePosition();
  2218. // Check button state
  2219. if (CheckCollisionPointRec(mousePoint, bounds))
  2220. {
  2221. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
  2222. else state = STATE_FOCUSED;
  2223. }
  2224. }
  2225. //--------------------------------------------------------------------
  2226. // Draw control
  2227. //--------------------------------------------------------------------
  2228. GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
  2229. GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
  2230. //------------------------------------------------------------------
  2231. }
  2232. // List View control
  2233. int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active) {
  2234. int itemCount = 0;
  2235. const(char)** items = null;
  2236. if (text != null) items = GuiTextSplit(text, ';', &itemCount, null);
  2237. return GuiListViewEx(bounds, items, itemCount, null, scrollIndex, active);
  2238. }
  2239. // List View control with extended parameters
  2240. int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active) {
  2241. GuiState state = guiState;
  2242. int itemFocused = (focus == null)? -1 : *focus;
  2243. int itemSelected = active;
  2244. // Check if we need a scroll bar
  2245. bool useScrollBar = false;
  2246. if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
  2247. // Define base item rectangle [0]
  2248. Rectangle itemBounds; // = { 0 };
  2249. itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
  2250. itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
  2251. itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
  2252. itemBounds.height = cast(float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
  2253. if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
  2254. // Get items on the list
  2255. int visibleItems = cast(int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
  2256. if (visibleItems > count) visibleItems = count;
  2257. int startIndex = (scrollIndex == null)? 0 : *scrollIndex;
  2258. if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
  2259. int endIndex = startIndex + visibleItems;
  2260. // Update control
  2261. //--------------------------------------------------------------------
  2262. if ((state != STATE_DISABLED) && !guiLocked)
  2263. {
  2264. Vector2 mousePoint = GetMousePosition();
  2265. // Check mouse inside list view
  2266. if (CheckCollisionPointRec(mousePoint, bounds))
  2267. {
  2268. state = STATE_FOCUSED;
  2269. // Check focused and selected item
  2270. for (int i = 0; i < visibleItems; i++)
  2271. {
  2272. if (CheckCollisionPointRec(mousePoint, itemBounds))
  2273. {
  2274. itemFocused = startIndex + i;
  2275. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
  2276. {
  2277. if (itemSelected == (startIndex + i)) itemSelected = -1;
  2278. else itemSelected = startIndex + i;
  2279. }
  2280. break;
  2281. }
  2282. // Update item rectangle y position for next item
  2283. itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
  2284. }
  2285. if (useScrollBar)
  2286. {
  2287. int wheelMove = cast(int)GetMouseWheelMove();
  2288. startIndex -= wheelMove;
  2289. if (startIndex < 0) startIndex = 0;
  2290. else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
  2291. endIndex = startIndex + visibleItems;
  2292. if (endIndex > count) endIndex = count;
  2293. }
  2294. }
  2295. else itemFocused = -1;
  2296. // Reset item rectangle y to [0]
  2297. itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
  2298. }
  2299. //--------------------------------------------------------------------
  2300. // Draw control
  2301. //--------------------------------------------------------------------
  2302. GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
  2303. // Draw visible items
  2304. for (int i = 0; ((i < visibleItems) && (text != null)); i++)
  2305. {
  2306. if (state == STATE_DISABLED)
  2307. {
  2308. if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
  2309. GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
  2310. }
  2311. else
  2312. {
  2313. if ((startIndex + i) == itemSelected)
  2314. {
  2315. // Draw item selected
  2316. GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
  2317. GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
  2318. }
  2319. else if ((startIndex + i) == itemFocused)
  2320. {
  2321. // Draw item focused
  2322. GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
  2323. GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
  2324. }
  2325. else
  2326. {
  2327. // Draw item normal
  2328. GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
  2329. }
  2330. }
  2331. // Update item rectangle y position for next item
  2332. itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
  2333. }
  2334. if (useScrollBar)
  2335. {
  2336. Rectangle scrollBarBounds = {
  2337. bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
  2338. bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
  2339. bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
  2340. };
  2341. // Calculate percentage of visible items and apply same percentage to scrollbar
  2342. float percentVisible = cast(float)(endIndex - startIndex)/count;
  2343. float sliderSize = bounds.height*percentVisible;
  2344. int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
  2345. int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
  2346. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)sliderSize); // Change slider size
  2347. GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
  2348. startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
  2349. GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
  2350. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
  2351. }
  2352. //--------------------------------------------------------------------
  2353. if (focus != null) *focus = itemFocused;
  2354. if (scrollIndex != null) *scrollIndex = startIndex;
  2355. return itemSelected;
  2356. }
  2357. // Color Panel control
  2358. Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color)
  2359. {
  2360. const(Color) colWhite = Color( 255, 255, 255, 255 );
  2361. const(Color) colBlack = Color( 0, 0, 0, 255 );
  2362. GuiState state = guiState;
  2363. Vector2 pickerSelector; // = { 0 };
  2364. Vector3 vcolor = { cast(float)color.r/255.0f, cast(float)color.g/255.0f, cast(float)color.b/255.0f };
  2365. Vector3 hsv = ConvertRGBtoHSV(vcolor);
  2366. pickerSelector.x = bounds.x + cast(float)hsv.y*bounds.width; // HSV: Saturation
  2367. pickerSelector.y = bounds.y + (1.0f - cast(float)hsv.z)*bounds.height; // HSV: Value
  2368. float hue = -1.0f;
  2369. Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
  2370. Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
  2371. Color maxHueCol = Color( cast(ubyte)(255.0f*rgbHue.x),
  2372. cast(ubyte)(255.0f*rgbHue.y),
  2373. cast(ubyte)(255.0f*rgbHue.z), 255 );
  2374. // Update control
  2375. //--------------------------------------------------------------------
  2376. if ((state != STATE_DISABLED) && !guiLocked)
  2377. {
  2378. Vector2 mousePoint = GetMousePosition();
  2379. if (CheckCollisionPointRec(mousePoint, bounds))
  2380. {
  2381. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
  2382. {
  2383. state = STATE_PRESSED;
  2384. pickerSelector = mousePoint;
  2385. // Calculate color from picker
  2386. Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
  2387. colorPick.x /= cast(float)bounds.width; // Get normalized value on x
  2388. colorPick.y /= cast(float)bounds.height; // Get normalized value on y
  2389. hsv.y = colorPick.x;
  2390. hsv.z = 1.0f - colorPick.y;
  2391. Vector3 rgb = ConvertHSVtoRGB(hsv);
  2392. // NOTE: Vector3ToColor() only available on raylib 1.8.1
  2393. color = Color( cast(ubyte)(255.0f*rgb.x),
  2394. cast(ubyte)(255.0f*rgb.y),
  2395. cast(ubyte)(255.0f*rgb.z),
  2396. cast(ubyte)(255.0f*cast(float)color.a/255.0f));
  2397. }
  2398. else state = STATE_FOCUSED;
  2399. }
  2400. }
  2401. //--------------------------------------------------------------------
  2402. // Draw control
  2403. //--------------------------------------------------------------------
  2404. if (state != STATE_DISABLED)
  2405. {
  2406. DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
  2407. DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
  2408. // Draw color picker: selector
  2409. Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
  2410. GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(colWhite, guiAlpha));
  2411. }
  2412. else
  2413. {
  2414. DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
  2415. }
  2416. GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
  2417. //--------------------------------------------------------------------
  2418. return color;
  2419. }
  2420. // Color Bar Alpha control
  2421. // NOTE: Returns alpha value normalized [0..1]
  2422. float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha) {
  2423. static if (!HasVersion!"RAYGUI_COLORBARALPHA_CHECKED_SIZE") {
  2424. enum RAYGUI_COLORBARALPHA_CHECKED_SIZE = 10;
  2425. }
  2426. GuiState state = guiState;
  2427. Rectangle selector = { cast(float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), cast(float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
  2428. // Update control
  2429. //--------------------------------------------------------------------
  2430. if ((state != STATE_DISABLED) && !guiLocked)
  2431. {
  2432. Vector2 mousePoint = GetMousePosition();
  2433. if (CheckCollisionPointRec(mousePoint, bounds) ||
  2434. CheckCollisionPointRec(mousePoint, selector))
  2435. {
  2436. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
  2437. {
  2438. state = STATE_PRESSED;
  2439. alpha = (mousePoint.x - bounds.x)/bounds.width;
  2440. if (alpha <= 0.0f) alpha = 0.0f;
  2441. if (alpha >= 1.0f) alpha = 1.0f;
  2442. //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
  2443. }
  2444. else state = STATE_FOCUSED;
  2445. }
  2446. }
  2447. //--------------------------------------------------------------------
  2448. // Draw control
  2449. //--------------------------------------------------------------------
  2450. // Draw alpha bar: checked background
  2451. if (state != STATE_DISABLED)
  2452. {
  2453. int checksX = cast(int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
  2454. int checksY = cast(int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
  2455. for (int x = 0; x < checksX; x++)
  2456. {
  2457. for (int y = 0; y < checksY; y++)
  2458. {
  2459. Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
  2460. GuiDrawRectangle(check, 0, Colors.BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
  2461. }
  2462. }
  2463. DrawRectangleGradientEx(bounds, Color( 255, 255, 255, 0 ), Color( 255, 255, 255, 0 ), Fade(Color( 0, 0, 0, 255 ), guiAlpha), Fade(Color( 0, 0, 0, 255 ), guiAlpha));
  2464. }
  2465. else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
  2466. GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
  2467. // Draw alpha bar: selector
  2468. GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
  2469. //--------------------------------------------------------------------
  2470. return alpha;
  2471. }
  2472. // Color Bar Hue control
  2473. // Returns hue value normalized [0..1]
  2474. // NOTE: Other similar bars (for reference):
  2475. // Color GuiColorBarSat() [WHITE->color]
  2476. // Color GuiColorBarValue() [BLACK->color], HSV/HSL
  2477. // float GuiColorBarLuminance() [BLACK->WHITE]
  2478. float GuiColorBarHue(Rectangle bounds, const(char)* text, float hue) {
  2479. GuiState state = guiState;
  2480. Rectangle selector = { cast(float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
  2481. // Update control
  2482. //--------------------------------------------------------------------
  2483. if ((state != STATE_DISABLED) && !guiLocked)
  2484. {
  2485. Vector2 mousePoint = GetMousePosition();
  2486. if (CheckCollisionPointRec(mousePoint, bounds) ||
  2487. CheckCollisionPointRec(mousePoint, selector))
  2488. {
  2489. if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
  2490. {
  2491. state = STATE_PRESSED;
  2492. hue = (mousePoint.y - bounds.y)*360/bounds.height;
  2493. if (hue <= 0.0f) hue = 0.0f;
  2494. if (hue >= 359.0f) hue = 359.0f;
  2495. }
  2496. else state = STATE_FOCUSED;
  2497. /*if (IsKeyDown(KeyboardKey.KEY_UP))
  2498. {
  2499. hue -= 2.0f;
  2500. if (hue <= 0.0f) hue = 0.0f;
  2501. }
  2502. else if (IsKeyDown(KeyboardKey.KEY_DOWN))
  2503. {
  2504. hue += 2.0f;
  2505. if (hue >= 360.0f) hue = 360.0f;
  2506. }*/
  2507. }
  2508. }
  2509. //--------------------------------------------------------------------
  2510. // Draw control
  2511. //--------------------------------------------------------------------
  2512. if (state != STATE_DISABLED)
  2513. {
  2514. // Draw hue bar:color bars
  2515. DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 255, 0, 0, 255 ), guiAlpha), Fade(Color( 255, 255, 0, 255 ), guiAlpha));
  2516. DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + bounds.height/6), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 255, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 0, 255 ), guiAlpha));
  2517. DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 2*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 255, 255 ), guiAlpha));
  2518. DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 3*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 255, 255 ), guiAlpha), Fade(Color( 0, 0, 255, 255 ), guiAlpha));
  2519. DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 4*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 255, 255 ), guiAlpha));
  2520. DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 5*(bounds.height/6)), cast(int)bounds.width, cast(int)(bounds.height/6), Fade(Color( 255, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 0, 255 ), guiAlpha));
  2521. }
  2522. else DrawRectangleGradientV(cast(int)bounds.x, cast(int)bounds.y, cast(int)bounds.width, cast(int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
  2523. GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
  2524. // Draw hue bar: selector
  2525. GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
  2526. //--------------------------------------------------------------------
  2527. return hue;
  2528. }
  2529. // Color Picker control
  2530. // NOTE: It's divided in multiple controls:
  2531. // Color GuiColorPanel(Rectangle bounds, Color color)
  2532. // float GuiColorBarAlpha(Rectangle bounds, float alpha)
  2533. // float GuiColorBarHue(Rectangle bounds, float value)
  2534. // NOTE: bounds define GuiColorPanel() size
  2535. Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color)
  2536. {
  2537. color = GuiColorPanel(bounds, null, color);
  2538. Rectangle boundsHue = { cast(float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), cast(float)bounds.y, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), cast(float)bounds.height };
  2539. //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
  2540. Vector3 hsv = ConvertRGBtoHSV(Vector3( color.r/255.0f, color.g/255.0f, color.b/255.0f ));
  2541. hsv.x = GuiColorBarHue(boundsHue, null, hsv.x);
  2542. //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
  2543. Vector3 rgb = ConvertHSVtoRGB(hsv);
  2544. color = Color( cast(ubyte)roundf(rgb.x*255.0f), cast(ubyte)roundf(rgb.y*255.0f), cast(ubyte)roundf(rgb.z*255.0f), color.a );
  2545. return color;
  2546. }
  2547. enum RAYGUI_MESSAGEBOX_BUTTON_PADDING = 12;
  2548. enum RAYGUI_MESSAGEBOX_BUTTON_HEIGHT = 24;
  2549. // Message Box control
  2550. int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons) {
  2551. int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
  2552. int buttonCount = 0;
  2553. const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
  2554. Rectangle buttonBounds; // = { 0 };
  2555. buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
  2556. buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
  2557. buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
  2558. buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
  2559. int textWidth = GetTextWidth(message);
  2560. Rectangle textBounds; // = { 0 };
  2561. textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
  2562. textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
  2563. textBounds.width = textWidth;
  2564. textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
  2565. // Draw control
  2566. //--------------------------------------------------------------------
  2567. if (GuiWindowBox(bounds, title)) clicked = 0;
  2568. int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
  2569. GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  2570. GuiLabel(textBounds, message);
  2571. GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
  2572. prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
  2573. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  2574. for (int i = 0; i < buttonCount; i++)
  2575. {
  2576. if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
  2577. buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
  2578. }
  2579. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
  2580. //--------------------------------------------------------------------
  2581. return clicked;
  2582. }
  2583. // Text Input Box control, ask for text
  2584. int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive) {
  2585. static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT") {
  2586. enum RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT = 24;
  2587. }
  2588. static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_PADDING") {
  2589. enum RAYGUI_TEXTINPUTBOX_BUTTON_PADDING = 12;
  2590. }
  2591. static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_HEIGHT") {
  2592. enum RAYGUI_TEXTINPUTBOX_HEIGHT = 26;
  2593. }
  2594. // Used to enable text edit mode
  2595. // WARNING: No more than one GuiTextInputBox() should be open at the same time
  2596. static bool textEditMode = false;
  2597. int btnIndex = -1;
  2598. int buttonCount = 0;
  2599. const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
  2600. Rectangle buttonBounds; // = { 0 };
  2601. buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
  2602. buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
  2603. buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
  2604. buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
  2605. int messageInputHeight = cast(int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
  2606. Rectangle textBounds; // = { 0 };
  2607. if (message != null)
  2608. {
  2609. int textSize = GetTextWidth(message);
  2610. textBounds.x = bounds.x + bounds.width/2 - textSize/2;
  2611. textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  2612. textBounds.width = textSize;
  2613. textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  2614. }
  2615. Rectangle textBoxBounds; // = { 0 };
  2616. textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
  2617. textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
  2618. if (message == null) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
  2619. else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
  2620. textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
  2621. textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
  2622. // Draw control
  2623. //--------------------------------------------------------------------
  2624. if (GuiWindowBox(bounds, title)) btnIndex = 0;
  2625. // Draw message if available
  2626. if (message != null)
  2627. {
  2628. int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
  2629. GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  2630. GuiLabel(textBounds, message);
  2631. GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
  2632. }
  2633. if (secretViewActive != null)
  2634. {
  2635. enum starString = "****************\0";
  2636. static char[starString.length] stars = starString;
  2637. if (GuiTextBox(Rectangle( textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height ),
  2638. ((*secretViewActive == 1) || textEditMode)? text : stars.ptr, textMaxSize, textEditMode)) textEditMode = !textEditMode;
  2639. *secretViewActive = GuiToggle(Rectangle( textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT ), (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive != 0);
  2640. }
  2641. else
  2642. {
  2643. if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
  2644. }
  2645. int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
  2646. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
  2647. for (int i = 0; i < buttonCount; i++)
  2648. {
  2649. if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
  2650. buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
  2651. }
  2652. GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
  2653. //--------------------------------------------------------------------
  2654. return btnIndex;
  2655. }
  2656. // Grid control
  2657. // NOTE: Returns grid mouse-hover selected cell
  2658. // About drawing lines at subpixel spacing, simple put, not easy solution:
  2659. // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
  2660. Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs) {
  2661. // Grid lines alpha amount
  2662. static if (!HasVersion!"RAYGUI_GRID_ALPHA") {
  2663. enum RAYGUI_GRID_ALPHA = 0.15f;
  2664. }
  2665. GuiState state = guiState;
  2666. Vector2 mousePoint = GetMousePosition();
  2667. Vector2 currentCell = { -1, -1 };
  2668. int linesV = (cast(int)(bounds.width/spacing))*subdivs + 1;
  2669. int linesH = (cast(int)(bounds.height/spacing))*subdivs + 1;
  2670. // Update control
  2671. //--------------------------------------------------------------------
  2672. if ((state != STATE_DISABLED) && !guiLocked)
  2673. {
  2674. if (CheckCollisionPointRec(mousePoint, bounds))
  2675. {
  2676. // NOTE: Cell values must be rounded to int
  2677. currentCell.x = cast(int)((mousePoint.x - bounds.x)/spacing);
  2678. currentCell.y = cast(int)((mousePoint.y - bounds.y)/spacing);
  2679. }
  2680. }
  2681. //--------------------------------------------------------------------
  2682. // Draw control
  2683. //--------------------------------------------------------------------
  2684. // TODO: Draw background panel?
  2685. switch (state)
  2686. {
  2687. case STATE_NORMAL:
  2688. {
  2689. if (subdivs > 0)
  2690. {
  2691. // Draw vertical grid lines
  2692. for (int i = 0; i < linesV; i++)
  2693. {
  2694. Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
  2695. GuiDrawRectangle(lineV, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
  2696. }
  2697. // Draw horizontal grid lines
  2698. for (int i = 0; i < linesH; i++)
  2699. {
  2700. Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
  2701. GuiDrawRectangle(lineH, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
  2702. }
  2703. }
  2704. } break;
  2705. default: break;
  2706. }
  2707. return currentCell;
  2708. }
  2709. //----------------------------------------------------------------------------------
  2710. // Styles loading functions
  2711. //----------------------------------------------------------------------------------
  2712. enum MAX_LINE_BUFFER_SIZE = 256;
  2713. // Load raygui style file (.rgs)
  2714. // NOTE: By default a binary file is expected, that file could contain a custom font,
  2715. // in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
  2716. void GuiLoadStyle(const(char)* fileName) {
  2717. bool tryBinary = false;
  2718. // Try reading the files as text file first
  2719. FILE* rgsFile = fopen(fileName, "rt");
  2720. if (rgsFile != null)
  2721. {
  2722. char[MAX_LINE_BUFFER_SIZE] buffer = 0;
  2723. fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
  2724. if (buffer[0] == '#')
  2725. {
  2726. int controlId = 0;
  2727. int propertyId = 0;
  2728. uint propertyValue = 0;
  2729. while (!feof(rgsFile))
  2730. {
  2731. switch (buffer[0])
  2732. {
  2733. case 'p':
  2734. {
  2735. // Style property: p <control_id> <property_id> <property_value> <property_name>
  2736. sscanf(buffer.ptr, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
  2737. GuiSetStyle(controlId, propertyId, cast(int)propertyValue);
  2738. } break;
  2739. case 'f':
  2740. {
  2741. // Style font: f <gen_font_size> <charmap_file> <font_file>
  2742. int fontSize = 0;
  2743. char[256] charmapFileName = 0;
  2744. char[256] fontFileName = 0;
  2745. sscanf(buffer.ptr, "f %d %s %[^\r\n]s", &fontSize, charmapFileName.ptr, fontFileName.ptr);
  2746. Font font; // = { 0 };
  2747. if (charmapFileName[0] != '0')
  2748. {
  2749. // Load characters from charmap file,
  2750. // expected '\n' separated list of integer values
  2751. char* charValues = LoadFileText(charmapFileName.ptr);
  2752. if (charValues != null)
  2753. {
  2754. int glyphCount = 0;
  2755. const(char*)* chars = TextSplit(charValues, '\n', &glyphCount);
  2756. int* values = cast(int*)RAYGUI_MALLOC(glyphCount*int.sizeof);
  2757. for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
  2758. if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
  2759. font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, values, glyphCount);
  2760. if (font.texture.id == 0) font = GetFontDefault();
  2761. RAYGUI_FREE(values);
  2762. }
  2763. }
  2764. else
  2765. {
  2766. if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
  2767. font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, null, 0);
  2768. if (font.texture.id == 0) font = GetFontDefault();
  2769. }
  2770. if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
  2771. } break;
  2772. default: break;
  2773. }
  2774. fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
  2775. }
  2776. }
  2777. else tryBinary = true;
  2778. fclose(rgsFile);
  2779. }
  2780. if (tryBinary)
  2781. {
  2782. rgsFile = fopen(fileName, "rb");
  2783. if (rgsFile == null) return;
  2784. char[5] signature = 0;
  2785. short version_ = 0;
  2786. short reserved = 0;
  2787. int propertyCount = 0;
  2788. fread(signature.ptr, 1, 4, rgsFile);
  2789. fread(&version_, 1, short.sizeof, rgsFile);
  2790. fread(&reserved, 1, short.sizeof, rgsFile);
  2791. fread(&propertyCount, 1, int.sizeof, rgsFile);
  2792. if ((signature[0] == 'r') &&
  2793. (signature[1] == 'G') &&
  2794. (signature[2] == 'S') &&
  2795. (signature[3] == ' '))
  2796. {
  2797. short controlId = 0;
  2798. short propertyId = 0;
  2799. uint propertyValue = 0;
  2800. for (int i = 0; i < propertyCount; i++)
  2801. {
  2802. fread(&controlId, 1, short.sizeof, rgsFile);
  2803. fread(&propertyId, 1, short.sizeof, rgsFile);
  2804. fread(&propertyValue, 1, uint.sizeof, rgsFile);
  2805. if (controlId == 0) // DEFAULT control
  2806. {
  2807. // If a DEFAULT property is loaded, it is propagated to all controls
  2808. // NOTE: All DEFAULT properties should be defined first in the file
  2809. GuiSetStyle(0, cast(int)propertyId, propertyValue);
  2810. if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, cast(int)propertyId, propertyValue);
  2811. }
  2812. else GuiSetStyle(cast(int)controlId, cast(int)propertyId, propertyValue);
  2813. }
  2814. // Font loading is highly dependant on raylib API to load font data and image
  2815. static if (!HasVersion!"RAYGUI_STANDALONE") {
  2816. // Load custom font if available
  2817. int fontDataSize = 0;
  2818. fread(&fontDataSize, 1, int.sizeof, rgsFile);
  2819. if (fontDataSize > 0)
  2820. {
  2821. Font font; // = { 0 };
  2822. int fontType = 0; // 0-Normal, 1-SDF
  2823. Rectangle whiteRec; // = { 0 };
  2824. fread(&font.baseSize, 1, int.sizeof, rgsFile);
  2825. fread(&font.glyphCount, 1, int.sizeof, rgsFile);
  2826. fread(&fontType, 1, int.sizeof, rgsFile);
  2827. // Load font white rectangle
  2828. fread(&whiteRec, 1, Rectangle.sizeof, rgsFile);
  2829. // Load font image parameters
  2830. int fontImageUncompSize = 0;
  2831. int fontImageCompSize = 0;
  2832. fread(&fontImageUncompSize, 1, int.sizeof, rgsFile);
  2833. fread(&fontImageCompSize, 1, int.sizeof, rgsFile);
  2834. Image imFont; // = { 0 };
  2835. imFont.mipmaps = 1;
  2836. fread(&imFont.width, 1, int.sizeof, rgsFile);
  2837. fread(&imFont.height, 1, int.sizeof, rgsFile);
  2838. fread(&imFont.format, 1, int.sizeof, rgsFile);
  2839. if (fontImageCompSize < fontImageUncompSize)
  2840. {
  2841. // Compressed font atlas image data (DEFLATE), it requires DecompressData()
  2842. int dataUncompSize = 0;
  2843. ubyte* compData = cast(ubyte*)RAYGUI_MALLOC(fontImageCompSize);
  2844. fread(compData, 1, fontImageCompSize, rgsFile);
  2845. imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
  2846. // Security check, dataUncompSize must match the provided fontImageUncompSize
  2847. if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
  2848. RAYGUI_FREE(compData);
  2849. }
  2850. else
  2851. {
  2852. // Font atlas image data is not compressed
  2853. imFont.data = cast(ubyte*)RAYGUI_MALLOC(fontImageUncompSize);
  2854. fread(imFont.data, 1, fontImageUncompSize, rgsFile);
  2855. }
  2856. if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
  2857. font.texture = LoadTextureFromImage(imFont);
  2858. if (font.texture.id == 0) font = GetFontDefault();
  2859. RAYGUI_FREE(imFont.data);
  2860. // Load font recs data
  2861. font.recs = cast(Rectangle*)RAYGUI_CALLOC(font.glyphCount, Rectangle.sizeof);
  2862. for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, Rectangle.sizeof, rgsFile);
  2863. // Load font chars info data
  2864. font.glyphs = cast(GlyphInfo*)RAYGUI_CALLOC(font.glyphCount, GlyphInfo.sizeof);
  2865. for (int i = 0; i < font.glyphCount; i++)
  2866. {
  2867. fread(&font.glyphs[i].value, 1, int.sizeof, rgsFile);
  2868. fread(&font.glyphs[i].offsetX, 1, int.sizeof, rgsFile);
  2869. fread(&font.glyphs[i].offsetY, 1, int.sizeof, rgsFile);
  2870. fread(&font.glyphs[i].advanceX, 1, int.sizeof, rgsFile);
  2871. }
  2872. GuiSetFont(font);
  2873. // Set font texture source rectangle to be used as white texture to draw shapes
  2874. // NOTE: This way, all gui can be draw using a single draw call
  2875. if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
  2876. }
  2877. }
  2878. }
  2879. fclose(rgsFile);
  2880. }
  2881. }
  2882. // Load style default over global style
  2883. void GuiLoadStyleDefault() {
  2884. // We set this variable first to avoid cyclic function calls
  2885. // when calling GuiSetStyle() and GuiGetStyle()
  2886. guiStyleLoaded = true;
  2887. // Initialize default LIGHT style property values
  2888. GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
  2889. GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
  2890. GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
  2891. GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
  2892. GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
  2893. GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
  2894. GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
  2895. GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
  2896. GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
  2897. GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
  2898. GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
  2899. GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
  2900. GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
  2901. GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
  2902. GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
  2903. // Initialize control-specific property values
  2904. // NOTE: Those properties are in default list but require specific values by control type
  2905. GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
  2906. GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
  2907. GuiSetStyle(SLIDER, TEXT_PADDING, 4);
  2908. GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
  2909. GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
  2910. GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
  2911. GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
  2912. GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
  2913. GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
  2914. GuiSetStyle(SPINNER, TEXT_PADDING, 4);
  2915. GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
  2916. GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
  2917. GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
  2918. // Initialize extended property values
  2919. // NOTE: By default, extended property values are initialized to 0
  2920. GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
  2921. GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
  2922. GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
  2923. GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
  2924. GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
  2925. GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
  2926. GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
  2927. GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
  2928. GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
  2929. GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
  2930. GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
  2931. GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
  2932. GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
  2933. GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, 4);
  2934. GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
  2935. GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
  2936. GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
  2937. GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
  2938. GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
  2939. GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
  2940. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
  2941. GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
  2942. GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
  2943. GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
  2944. GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
  2945. GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
  2946. GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
  2947. GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
  2948. GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
  2949. GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
  2950. GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
  2951. GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
  2952. GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
  2953. if (guiFont.texture.id != GetFontDefault().texture.id)
  2954. {
  2955. // Unload previous font texture
  2956. UnloadTexture(guiFont.texture);
  2957. // Setup default raylib font
  2958. guiFont = GetFontDefault();
  2959. // Setup default raylib font rectangle
  2960. Rectangle whiteChar = { 41, 46, 2, 8 };
  2961. SetShapesTexture(guiFont.texture, whiteChar);
  2962. }
  2963. }
  2964. // Get text with icon id prepended
  2965. // NOTE: Useful to add icons by name id (enum) instead of
  2966. // a number that can change between ricon versions
  2967. const(char)* GuiIconText(int iconId, const(char)* text) {
  2968. version (RAYGUI_NO_ICONS) {
  2969. return null;
  2970. } else {
  2971. static char[1024] buffer = 0;
  2972. static char[6] iconBuffer = 0;
  2973. if (text != null)
  2974. {
  2975. memset(buffer.ptr, 0, 1024);
  2976. sprintf(buffer.ptr, "#%03i#", iconId);
  2977. for (int i = 5; i < 1024; i++)
  2978. {
  2979. buffer[i] = text[i - 5];
  2980. if (text[i - 5] == '\0') break;
  2981. }
  2982. return buffer.ptr;
  2983. }
  2984. else
  2985. {
  2986. sprintf(iconBuffer.ptr, "#%03i#", iconId & 0x1ff);
  2987. return iconBuffer.ptr;
  2988. }
  2989. }
  2990. }
  2991. static if (!HasVersion!"RAYGUI_NO_ICONS") {
  2992. // Get full icons data pointer
  2993. uint* GuiGetIcons() { return guiIconsPtr; }
  2994. // Load raygui icons file (.rgi)
  2995. // NOTE: In case nameIds are required, they can be requested with loadIconsName,
  2996. // they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
  2997. // WARNING: guiIconsName[]][] memory should be manually freed!
  2998. char** GuiLoadIcons(const(char)* fileName, bool loadIconsName) {
  2999. // Style File Structure (.rgi)
  3000. // ------------------------------------------------------
  3001. // Offset | Size | Type | Description
  3002. // ------------------------------------------------------
  3003. // 0 | 4 | char | Signature: "rGI "
  3004. // 4 | 2 | short | Version: 100
  3005. // 6 | 2 | short | reserved
  3006. // 8 | 2 | short | Num icons (N)
  3007. // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
  3008. // Icons name id (32 bytes per name id)
  3009. // foreach (icon)
  3010. // {
  3011. // 12+32*i | 32 | char | Icon NameId
  3012. // }
  3013. // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
  3014. // S*S pixels/32bit per unsigned int = K unsigned int per icon
  3015. // foreach (icon)
  3016. // {
  3017. // ... | K | unsigned int | Icon Data
  3018. // }
  3019. FILE* rgiFile = fopen(fileName, "rb");
  3020. char** guiIconsName = null;
  3021. if (rgiFile != null)
  3022. {
  3023. char[5] signature = 0;
  3024. short version_ = 0;
  3025. short reserved = 0;
  3026. short iconCount = 0;
  3027. short iconSize = 0;
  3028. fread(signature.ptr, 1, 4, rgiFile);
  3029. fread(&version_, 1, short.sizeof, rgiFile);
  3030. fread(&reserved, 1, short.sizeof, rgiFile);
  3031. fread(&iconCount, 1, short.sizeof, rgiFile);
  3032. fread(&iconSize, 1, short.sizeof, rgiFile);
  3033. if ((signature[0] == 'r') &&
  3034. (signature[1] == 'G') &&
  3035. (signature[2] == 'I') &&
  3036. (signature[3] == ' '))
  3037. {
  3038. if (loadIconsName)
  3039. {
  3040. guiIconsName = cast(char**)RAYGUI_MALLOC(iconCount*(char**).sizeof);
  3041. for (int i = 0; i < iconCount; i++)
  3042. {
  3043. guiIconsName[i] = cast(char*)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
  3044. fread(guiIconsName[i], RAYGUI_ICON_MAX_NAME_LENGTH, 1, rgiFile);
  3045. }
  3046. }
  3047. else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);
  3048. // Read icons data directly over internal icons array
  3049. fread(guiIconsPtr, iconCount*(iconSize*iconSize/32), uint.sizeof, rgiFile);
  3050. }
  3051. fclose(rgiFile);
  3052. }
  3053. return guiIconsName;
  3054. }
  3055. // Draw selected icon using rectangles pixel-by-pixel
  3056. void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) {
  3057. auto BIT_CHECK(A, B)(A a, B b) { return ((a) & (1u<<(b))); }
  3058. for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
  3059. {
  3060. for (int k = 0; k < 32; k++)
  3061. {
  3062. if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
  3063. {
  3064. static if (!HasVersion!"RAYGUI_STANDALONE") {
  3065. DrawRectangle(posX + (k%RAYGUI_ICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color);
  3066. }
  3067. }
  3068. if ((k == 15) || (k == 31)) y++;
  3069. }
  3070. }
  3071. }
  3072. } // !RAYGUI_NO_ICONS
  3073. //----------------------------------------------------------------------------------
  3074. // Module specific Functions Definition
  3075. //----------------------------------------------------------------------------------
  3076. // Gui get text width considering icon
  3077. private int GetTextWidth(const(char)* text) {
  3078. static if (!HasVersion!"ICON_TEXT_PADDING") {
  3079. enum ICON_TEXT_PADDING = 4;
  3080. }
  3081. Vector2 textSize; // = { 0 };
  3082. int textIconOffset = 0;
  3083. if ((text != null) && (text[0] != '\0'))
  3084. {
  3085. if (text[0] == '#')
  3086. {
  3087. for (int i = 1; (text[i] != '\0') && (i < 5); i++)
  3088. {
  3089. if (text[i] == '#')
  3090. {
  3091. textIconOffset = i;
  3092. break;
  3093. }
  3094. }
  3095. }
  3096. text += textIconOffset;
  3097. // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
  3098. float fontSize = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
  3099. // Custom MeasureText() implementation
  3100. if ((guiFont.texture.id > 0) && (text != null))
  3101. {
  3102. // Get size in bytes of text, considering end of line and line break
  3103. int size = 0;
  3104. for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
  3105. {
  3106. if ((text[i] != '\0') && (text[i] != '\n')) size++;
  3107. else break;
  3108. }
  3109. float scaleFactor = fontSize/cast(float)guiFont.baseSize;
  3110. textSize.y = cast(float)guiFont.baseSize*scaleFactor;
  3111. float glyphWidth = 0.0f;
  3112. for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
  3113. {
  3114. int codepoint = GetCodepointNext(&text[i], &codepointSize);
  3115. int codepointIndex = GetGlyphIndex(guiFont, codepoint);
  3116. if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = (cast(float)guiFont.recs[codepointIndex].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
  3117. else glyphWidth = (cast(float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
  3118. textSize.x += glyphWidth;
  3119. }
  3120. }
  3121. if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
  3122. }
  3123. return cast(int)textSize.x;
  3124. }
  3125. // Get text bounds considering control bounds
  3126. private Rectangle GetTextBounds(int control, Rectangle bounds) {
  3127. Rectangle textBounds = bounds;
  3128. textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
  3129. textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
  3130. textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
  3131. textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
  3132. // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
  3133. switch (control)
  3134. {
  3135. case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_SPACING)); break;
  3136. case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
  3137. default:
  3138. {
  3139. if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
  3140. else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
  3141. textBounds.width -= 2 * GuiGetStyle(control, TEXT_PADDING);
  3142. }
  3143. break;
  3144. }
  3145. // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
  3146. // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
  3147. return textBounds;
  3148. }
  3149. // Get text icon if provided and move text cursor
  3150. // NOTE: We support up to 999 values for iconId
  3151. private const(char)* GetTextIcon(const(char)* text, int* iconId) {
  3152. static if (!HasVersion!"RAYGUI_NO_ICONS") {
  3153. *iconId = -1;
  3154. if (text[0] == '#') // Maybe we have an icon!
  3155. {
  3156. char[4] iconValue = 0; // Maximum length for icon value: 3 digits + '\0'
  3157. int pos = 1;
  3158. while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
  3159. {
  3160. iconValue[pos - 1] = text[pos];
  3161. pos++;
  3162. }
  3163. if (text[pos] == '#')
  3164. {
  3165. *iconId = TextToInteger(iconValue.ptr);
  3166. // Move text pointer after icon
  3167. // WARNING: If only icon provided, it could point to EOL character: '\0'
  3168. if (*iconId >= 0) text += (pos + 1);
  3169. }
  3170. }
  3171. }
  3172. return text;
  3173. }
  3174. // Get text divided into lines (by line-breaks '\n')
  3175. char** GetTextLines(char* text, int* count) {
  3176. enum RAYGUI_MAX_TEXT_LINES = 128;
  3177. static char*[RAYGUI_MAX_TEXT_LINES] lines = null;
  3178. memset(lines.ptr, 0, (char*).sizeof);
  3179. int textLen = cast(int)strlen(text);
  3180. lines[0] = text;
  3181. int len = 0;
  3182. *count = 1;
  3183. int lineSize = 0; // Stores current line size, not returned
  3184. for (int i = 0, k = 0; (i < textLen) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
  3185. {
  3186. if (text[i] == '\n')
  3187. {
  3188. lineSize = len;
  3189. k++;
  3190. lines[k] = &text[i + 1]; // WARNING: next value is valid?
  3191. len = 0;
  3192. *count += 1;
  3193. }
  3194. else len++;
  3195. }
  3196. //lines[*count - 1].size = len;
  3197. return lines.ptr;
  3198. }
  3199. // Gui draw text using default font
  3200. private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint) {
  3201. auto TEXT_VALIGN_PIXEL_OFFSET(H)(H h) { return (cast(int)h%2); } // Vertical alignment for pixel perfect`;
  3202. static if (!HasVersion!"ICON_TEXT_PADDING") {
  3203. enum ICON_TEXT_PADDING = 4;
  3204. }
  3205. // We process the text lines one by one
  3206. if ((text != null) && (text[0] != '\0'))
  3207. {
  3208. // Get text lines ('\n' delimiter) to process lines individually
  3209. // NOTE: We can't use GuiTextSplit() because it can be already use before calling
  3210. // GuiDrawText() and static buffer would be overriden :(
  3211. int lineCount = 0;
  3212. char** lines = GetTextLines(cast(char*)text, &lineCount);
  3213. Rectangle textBounds = GetTextBounds(LABEL, bounds);
  3214. float totalHeight = lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
  3215. float posOffsetY = 0;
  3216. for (int i = 0; i < lineCount; i++)
  3217. {
  3218. int iconId = 0;
  3219. lines[i] = cast(char*)GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor
  3220. // Get text position depending on alignment and iconId
  3221. //---------------------------------------------------------------------------------
  3222. Vector2 position = { bounds.x, bounds.y };
  3223. // TODO: We get text size after icon has been processed
  3224. // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
  3225. int textSizeX = GetTextWidth(lines[i]);
  3226. // If text requires an icon, add size to measure
  3227. if (iconId >= 0)
  3228. {
  3229. textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
  3230. // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
  3231. if ((lines[i] != null) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
  3232. }
  3233. // Check guiTextAlign global variables
  3234. switch (alignment)
  3235. {
  3236. case TEXT_ALIGN_LEFT:
  3237. {
  3238. position.x = bounds.x;
  3239. position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
  3240. } break;
  3241. case TEXT_ALIGN_CENTER:
  3242. {
  3243. position.x = bounds.x + bounds.width/2 - textSizeX/2;
  3244. position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
  3245. } break;
  3246. case TEXT_ALIGN_RIGHT:
  3247. {
  3248. position.x = bounds.x + bounds.width - textSizeX;
  3249. position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
  3250. } break;
  3251. default: break;
  3252. }
  3253. // NOTE: Make sure we get pixel-perfect coordinates,
  3254. // In case of decimals we got weird text positioning
  3255. position.x = cast(float)(cast(int)position.x);
  3256. position.y = cast(float)(cast(int)position.y);
  3257. //---------------------------------------------------------------------------------
  3258. // Draw text (with icon if available)
  3259. //---------------------------------------------------------------------------------
  3260. static if (!HasVersion!"RAYGUI_NO_ICONS") {
  3261. if (iconId >= 0)
  3262. {
  3263. // NOTE: We consider icon height, probably different than text size
  3264. GuiDrawIcon(iconId, cast(int)position.x, cast(int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
  3265. position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
  3266. }
  3267. }
  3268. //DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
  3269. // Get size in bytes of text,
  3270. // considering end of line and line break
  3271. int size = 0;
  3272. for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n'); c++, size++){ }
  3273. float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
  3274. int textOffsetY = 0;
  3275. float textOffsetX = 0.0f;
  3276. for (int c = 0, codepointSize = 0; c < size; c += codepointSize)
  3277. {
  3278. int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
  3279. int index = GetGlyphIndex(guiFont, codepoint);
  3280. // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
  3281. // but we need to draw all of the bad bytes using the '?' symbol moving one byte
  3282. if (codepoint == 0x3f) codepointSize = 1;
  3283. if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
  3284. else
  3285. {
  3286. if ((codepoint != ' ') && (codepoint != '\t'))
  3287. {
  3288. // TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
  3289. if (textOffsetX < bounds.width)
  3290. {
  3291. DrawTextCodepoint(guiFont, codepoint, Vector2( position.x + textOffsetX, position.y + textOffsetY ), cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);
  3292. }
  3293. }
  3294. if (guiFont.glyphs[index].advanceX == 0) textOffsetX += (cast(float)guiFont.recs[index].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
  3295. else textOffsetX += (cast(float)guiFont.glyphs[index].advanceX*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
  3296. }
  3297. }
  3298. posOffsetY += cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f; // TODO: GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)?
  3299. //---------------------------------------------------------------------------------
  3300. }
  3301. }
  3302. }
  3303. // Gui draw rectangle using default raygui plain style with borders
  3304. private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) {
  3305. if (color.a > 0)
  3306. {
  3307. // Draw rectangle filled with color
  3308. DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, cast(int)rec.height, color);
  3309. }
  3310. if (borderWidth > 0)
  3311. {
  3312. // Draw rectangle border lines with color
  3313. DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, borderWidth, borderColor);
  3314. DrawRectangle(cast(int)rec.x, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
  3315. DrawRectangle(cast(int)rec.x + cast(int)rec.width - borderWidth, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
  3316. DrawRectangle(cast(int)rec.x, cast(int)rec.y + cast(int)rec.height - borderWidth, cast(int)rec.width, borderWidth, borderColor);
  3317. }
  3318. }
  3319. // Split controls text into multiple strings
  3320. // Also check for multiple columns (required by GuiToggleGroup())
  3321. private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow) {
  3322. // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
  3323. // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
  3324. // all used memory is static... it has some limitations:
  3325. // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
  3326. // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
  3327. // NOTE: Those definitions could be externally provided if required
  3328. // WARNING: HACK: TODO: Review!
  3329. // textRow is an externally provided array of integers that stores row number for every splitted string
  3330. static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
  3331. enum RAYGUI_TEXTSPLIT_MAX_ITEMS = 128;
  3332. }
  3333. static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
  3334. enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE = 1024;
  3335. }
  3336. static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ]; // String pointers array (points to buffer data)
  3337. static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0; // Buffer data (text input copy with '\0' added)
  3338. memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
  3339. result[0] = buffer.ptr;
  3340. int counter = 1;
  3341. if (textRow != null) textRow[0] = 0;
  3342. // Count how many substrings we have on text and point to every one
  3343. for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
  3344. {
  3345. buffer[i] = text[i];
  3346. if (buffer[i] == '\0') break;
  3347. else if (buffer[i] == delimiter || buffer[i] == '\n')
  3348. {
  3349. result[counter] = buffer.ptr + i + 1;
  3350. if (textRow != null)
  3351. {
  3352. if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
  3353. else textRow[counter] = textRow[counter - 1];
  3354. }
  3355. buffer[i] = '\0'; // Set an end of string at this point
  3356. counter++;
  3357. if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
  3358. }
  3359. }
  3360. *count = counter;
  3361. return result.ptr;
  3362. }
  3363. // Convert color data from RGB to HSV
  3364. // NOTE: Color data should be passed normalized
  3365. private Vector3 ConvertRGBtoHSV(Vector3 rgb) {
  3366. Vector3 hsv; // = { 0 };
  3367. float min = 0.0f;
  3368. float max = 0.0f;
  3369. float delta = 0.0f;
  3370. min = (rgb.x < rgb.y)? rgb.x : rgb.y;
  3371. min = (min < rgb.z)? min : rgb.z;
  3372. max = (rgb.x > rgb.y)? rgb.x : rgb.y;
  3373. max = (max > rgb.z)? max : rgb.z;
  3374. hsv.z = max; // Value
  3375. delta = max - min;
  3376. if (delta < 0.00001f)
  3377. {
  3378. hsv.y = 0.0f;
  3379. hsv.x = 0.0f; // Undefined, maybe NAN?
  3380. return hsv;
  3381. }
  3382. if (max > 0.0f)
  3383. {
  3384. // NOTE: If max is 0, this divide would cause a crash
  3385. hsv.y = (delta/max); // Saturation
  3386. }
  3387. else
  3388. {
  3389. // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
  3390. hsv.y = 0.0f;
  3391. hsv.x = 0.0f; // Undefined, maybe NAN?
  3392. return hsv;
  3393. }
  3394. // NOTE: Comparing float values could not work properly
  3395. if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
  3396. else
  3397. {
  3398. if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
  3399. else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
  3400. }
  3401. hsv.x *= 60.0f; // Convert to degrees
  3402. if (hsv.x < 0.0f) hsv.x += 360.0f;
  3403. return hsv;
  3404. }
  3405. // Convert color data from HSV to RGB
  3406. // NOTE: Color data should be passed normalized
  3407. private Vector3 ConvertHSVtoRGB(Vector3 hsv) {
  3408. Vector3 rgb; // = { 0 };
  3409. float hh = 0.0f;float p = 0.0f;float q = 0.0f;float t = 0.0f;float ff = 0.0f;
  3410. c_long i = 0;
  3411. // NOTE: Comparing float values could not work properly
  3412. if (hsv.y <= 0.0f)
  3413. {
  3414. rgb.x = hsv.z;
  3415. rgb.y = hsv.z;
  3416. rgb.z = hsv.z;
  3417. return rgb;
  3418. }
  3419. hh = hsv.x;
  3420. if (hh >= 360.0f) hh = 0.0f;
  3421. hh /= 60.0f;
  3422. i = cast(c_long)hh;
  3423. ff = hh - i;
  3424. p = hsv.z*(1.0f - hsv.y);
  3425. q = hsv.z*(1.0f - (hsv.y*ff));
  3426. t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
  3427. switch (i)
  3428. {
  3429. case 0:
  3430. {
  3431. rgb.x = hsv.z;
  3432. rgb.y = t;
  3433. rgb.z = p;
  3434. } break;
  3435. case 1:
  3436. {
  3437. rgb.x = q;
  3438. rgb.y = hsv.z;
  3439. rgb.z = p;
  3440. } break;
  3441. case 2:
  3442. {
  3443. rgb.x = p;
  3444. rgb.y = hsv.z;
  3445. rgb.z = t;
  3446. } break;
  3447. case 3:
  3448. {
  3449. rgb.x = p;
  3450. rgb.y = q;
  3451. rgb.z = hsv.z;
  3452. } break;
  3453. case 4:
  3454. {
  3455. rgb.x = t;
  3456. rgb.y = p;
  3457. rgb.z = hsv.z;
  3458. } break;
  3459. case 5:
  3460. default:
  3461. {
  3462. rgb.x = hsv.z;
  3463. rgb.y = p;
  3464. rgb.z = q;
  3465. } break;
  3466. }
  3467. return rgb;
  3468. }
  3469. // Scroll bar control (used by GuiScrollPanel())
  3470. static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
  3471. {
  3472. GuiState state = guiState;
  3473. // Is the scrollbar horizontal or vertical?
  3474. bool isVertical = (bounds.width > bounds.height)? false : true;
  3475. // The size (width or height depending on scrollbar type) of the spinner buttons
  3476. const(int) spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)?
  3477. (isVertical? cast(int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) :
  3478. cast(int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
  3479. // Arrow buttons [<] [>] [∧] [∨]
  3480. Rectangle arrowUpLeft; // = { 0 };
  3481. Rectangle arrowDownRight; // = { 0 };
  3482. // Actual area of the scrollbar excluding the arrow buttons
  3483. Rectangle scrollbar; // = { 0 };
  3484. // Slider bar that moves --[///]-----
  3485. Rectangle slider; // = { 0 };
  3486. // Normalize value
  3487. if (value > maxValue) value = maxValue;
  3488. if (value < minValue) value = minValue;
  3489. const(int) range = maxValue - minValue;
  3490. int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
  3491. // Calculate rectangles for all of the components
  3492. arrowUpLeft = Rectangle(
  3493. cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
  3494. cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
  3495. cast(float)spinnerSize, cast(float)spinnerSize );
  3496. if (isVertical)
  3497. {
  3498. arrowDownRight = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
  3499. scrollbar = Rectangle( bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) );
  3500. sliderSize = (sliderSize >= scrollbar.height)? (cast(int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
  3501. slider = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)scrollbar.y + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.height - sliderSize)), cast(float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), cast(float)sliderSize );
  3502. }
  3503. else
  3504. {
  3505. arrowDownRight = Rectangle( cast(float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
  3506. scrollbar = Rectangle( arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) );
  3507. sliderSize = (sliderSize >= scrollbar.width)? (cast(int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
  3508. slider = Rectangle( cast(float)scrollbar.x + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.width - sliderSize)), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)sliderSize, cast(float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) );
  3509. }
  3510. // Update control
  3511. //--------------------------------------------------------------------
  3512. if ((state != STATE_DISABLED) && !guiLocked)
  3513. {
  3514. Vector2 mousePoint = GetMousePosition();
  3515. if (CheckCollisionPointRec(mousePoint, bounds))
  3516. {
  3517. state = STATE_FOCUSED;
  3518. // Handle mouse wheel
  3519. int wheel = cast(int)GetMouseWheelMove();
  3520. if (wheel != 0) value += wheel;
  3521. if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
  3522. {
  3523. if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
  3524. else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
  3525. state = STATE_PRESSED;
  3526. }
  3527. else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
  3528. {
  3529. if (!isVertical)
  3530. {
  3531. Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
  3532. if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
  3533. }
  3534. else
  3535. {
  3536. Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height };
  3537. if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
  3538. }
  3539. }
  3540. }
  3541. // Normalize value
  3542. if (value > maxValue) value = maxValue;
  3543. if (value < minValue) value = minValue;
  3544. }
  3545. //--------------------------------------------------------------------
  3546. // Draw control
  3547. //--------------------------------------------------------------------
  3548. GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
  3549. GuiDrawRectangle(scrollbar, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
  3550. GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
  3551. // Draw arrows (using icon if available)
  3552. if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
  3553. {
  3554. version (RAYGUI_NO_ICONS) {
  3555. GuiDrawText(isVertical? "^" : "<",
  3556. Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
  3557. TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
  3558. GuiDrawText(isVertical? "v" : ">",
  3559. Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
  3560. TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
  3561. } else {
  3562. GuiDrawText(isVertical? "#121#" : "#118#",
  3563. Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
  3564. TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
  3565. GuiDrawText(isVertical? "#120#" : "#119#",
  3566. Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
  3567. TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
  3568. }
  3569. }
  3570. //--------------------------------------------------------------------
  3571. return value;
  3572. }
  3573. version (RAYGUI_STANDALONE) {
  3574. // Returns a Color struct from hexadecimal value
  3575. private Color GetColor(int hexValue) {
  3576. Color color;
  3577. color.r = cast(ubyte)(hexValue >> 24) & 0xFF;
  3578. color.g = cast(ubyte)(hexValue >> 16) & 0xFF;
  3579. color.b = cast(ubyte)(hexValue >> 8) & 0xFF;
  3580. color.a = cast(ubyte)hexValue & 0xFF;
  3581. return color;
  3582. }
  3583. // Returns hexadecimal value for a Color
  3584. private int ColorToInt(Color color) {
  3585. return ((cast(int)color.r << 24) | (cast(int)color.g << 16) | (cast(int)color.b << 8) | cast(int)color.a);
  3586. }
  3587. // Check if point is inside rectangle
  3588. private bool CheckCollisionPointRec(Vector2 point, Rectangle rec) {
  3589. bool collision = false;
  3590. if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
  3591. (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
  3592. return collision;
  3593. }
  3594. // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
  3595. private Color Fade(Color color, float alpha) {
  3596. if (alpha < 0.0f) alpha = 0.0f;
  3597. else if (alpha > 1.0f) alpha = 1.0f;
  3598. Color result = [ color.r, color.g, color.b, cast(ubyte)(255.0f*alpha) ];
  3599. return result;
  3600. }
  3601. // Formatting of text with variables to 'embed'
  3602. private const(char)* TextFormat(const(char)* text, ...) {
  3603. static if (!HasVersion!"RAYGUI_TEXTFORMAT_MAX_SIZE") {
  3604. enum RAYGUI_TEXTFORMAT_MAX_SIZE = 256;
  3605. }
  3606. static char[RAYGUI_TEXTFORMAT_MAX_SIZE] buffer = 0;
  3607. va_list args;
  3608. va_start(args, text);
  3609. vsprintf(buffer.ptr, text, args);
  3610. va_end(args);
  3611. return buffer;
  3612. }
  3613. // Draw rectangle with vertical gradient fill color
  3614. // NOTE: This function is only used by GuiColorPicker()
  3615. private void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) {
  3616. Rectangle bounds = { cast(float)posX, cast(float)posY, cast(float)width, cast(float)height };
  3617. DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
  3618. }
  3619. // Split string into multiple strings
  3620. const(char)** TextSplit(const(char)* text, char delimiter, int* count) {
  3621. // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
  3622. // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
  3623. // all used memory is static... it has some limitations:
  3624. // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
  3625. // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
  3626. static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
  3627. enum RAYGUI_TEXTSPLIT_MAX_ITEMS = 128;
  3628. }
  3629. static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
  3630. enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE = 1024;
  3631. }
  3632. static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ];
  3633. static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0;
  3634. memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
  3635. result[0] = buffer;
  3636. int counter = 0;
  3637. if (text != null)
  3638. {
  3639. counter = 1;
  3640. // Count how many substrings we have on text and point to every one
  3641. for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
  3642. {
  3643. buffer[i] = text[i];
  3644. if (buffer[i].ptr == '\0') break;
  3645. else if (buffer[i].ptr == delimiter)
  3646. {
  3647. buffer[i] = '\0'; // Set an end of string at this point
  3648. result[counter] = buffer.ptr + i.ptr + 1;
  3649. counter++;
  3650. if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
  3651. }
  3652. }
  3653. }
  3654. *count = counter;
  3655. return result;
  3656. }
  3657. // Get integer value from text
  3658. // NOTE: This function replaces atoi() [stdlib.h]
  3659. private int TextToInteger(const(char)* text) {
  3660. int value = 0;
  3661. int sign = 1;
  3662. if ((text[0] == '+') || (text[0] == '-'))
  3663. {
  3664. if (text[0] == '-') sign = -1;
  3665. text++;
  3666. }
  3667. for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + cast(int)(text[i] - '0');
  3668. return value*sign;
  3669. }
  3670. // Encode codepoint into UTF-8 text (char array size returned as parameter)
  3671. private const(char)* CodepointToUTF8(int codepoint, int* byteSize) {
  3672. static char[6] utf8 = 0;
  3673. int size = 0;
  3674. if (codepoint <= 0x7f)
  3675. {
  3676. utf8[0] = cast(char)codepoint;
  3677. size = 1;
  3678. }
  3679. else if (codepoint <= 0x7ff)
  3680. {
  3681. utf8[0] = cast(char)(((codepoint >> 6) & 0x1f) | 0xc0);
  3682. utf8[1] = cast(char)((codepoint & 0x3f) | 0x80);
  3683. size = 2;
  3684. }
  3685. else if (codepoint <= 0xffff)
  3686. {
  3687. utf8[0] = cast(char)(((codepoint >> 12) & 0x0f) | 0xe0);
  3688. utf8[1] = cast(char)(((codepoint >> 6) & 0x3f) | 0x80);
  3689. utf8[2] = cast(char)((codepoint & 0x3f) | 0x80);
  3690. size = 3;
  3691. }
  3692. else if (codepoint <= 0x10ffff)
  3693. {
  3694. utf8[0] = cast(char)(((codepoint >> 18) & 0x07) | 0xf0);
  3695. utf8[1] = cast(char)(((codepoint >> 12) & 0x3f) | 0x80);
  3696. utf8[2] = cast(char)(((codepoint >> 6) & 0x3f) | 0x80);
  3697. utf8[3] = cast(char)((codepoint & 0x3f) | 0x80);
  3698. size = 4;
  3699. }
  3700. *byteSize = size;
  3701. return utf8;
  3702. }
  3703. // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
  3704. // When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
  3705. // Total number of bytes processed are returned as a parameter
  3706. // NOTE: the standard says U+FFFD should be returned in case of errors
  3707. // but that character is not supported by the default font in raylib
  3708. private int GetCodepointNext(const(char)* text, int* codepointSize) {
  3709. const(char)* ptr = text;
  3710. int codepoint = 0x3f; // Codepoint (defaults to '?')
  3711. *codepointSize = 0;
  3712. // Get current codepoint and bytes processed
  3713. if (0xf0 == (0xf8 & ptr[0]))
  3714. {
  3715. // 4 byte UTF-8 codepoint
  3716. codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
  3717. *codepointSize = 4;
  3718. }
  3719. else if (0xe0 == (0xf0 & ptr[0]))
  3720. {
  3721. // 3 byte UTF-8 codepoint */
  3722. codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
  3723. *codepointSize = 3;
  3724. }
  3725. else if (0xc0 == (0xe0 & ptr[0]))
  3726. {
  3727. // 2 byte UTF-8 codepoint
  3728. codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
  3729. *codepointSize = 2;
  3730. }
  3731. else
  3732. {
  3733. // 1 byte UTF-8 codepoint
  3734. codepoint = ptr[0];
  3735. *codepointSize = 1;
  3736. }
  3737. return codepoint;
  3738. }
  3739. } // RAYGUI_STANDALONE
  3740. //! #endif // RAYGUI_IMPLEMENTATION