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- module raygui;
- enum enumMixin(Enum) = {
- assert(__ctfe);
- string result;
- foreach(m; __traits(allMembers, Enum))
- {
- result ~= "alias " ~ m ~ " = " ~ Enum.stringof ~ "." ~ m ~ ";";
- }
- return result;
- }();
- @nogc nothrow extern(C) __gshared:
- private template HasVersion(string versionId) {
- mixin("version("~versionId~") {enum HasVersion = true;} else {enum HasVersion = false;}");
- }
- import core.stdc.config: c_long, c_ulong;
- /*******************************************************************************************
- *
- * raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
- *
- * DESCRIPTION:
- *
- * raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
- * available as a standalone library, as long as input and drawing functions are provided.
- *
- * Controls provided:
- *
- * # Container/separators Controls
- * - WindowBox --> StatusBar, Panel
- * - GroupBox --> Line
- * - Line
- * - Panel --> StatusBar
- * - ScrollPanel --> StatusBar
- *
- * # Basic Controls
- * - Label
- * - Button
- * - LabelButton --> Label
- * - Toggle
- * - ToggleGroup --> Toggle
- * - CheckBox
- * - ComboBox
- * - DropdownBox
- * - TextBox
- * - TextBoxMulti
- * - ValueBox --> TextBox
- * - Spinner --> Button, ValueBox
- * - Slider
- * - SliderBar --> Slider
- * - ProgressBar
- * - StatusBar
- * - DummyRec
- * - Grid
- *
- * # Advance Controls
- * - ListView
- * - ColorPicker --> ColorPanel, ColorBarHue
- * - MessageBox --> Window, Label, Button
- * - TextInputBox --> Window, Label, TextBox, Button
- *
- * It also provides a set of functions for styling the controls based on its properties (size, color).
- *
- *
- * RAYGUI STYLE (guiStyle):
- *
- * raygui uses a global data array for all gui style properties (allocated on data segment by default),
- * when a new style is loaded, it is loaded over the global style... but a default gui style could always be
- * recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
- *
- * The global style array size is fixed and depends on the number of controls and properties:
- *
- * static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
- *
- * guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
- *
- * Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
- * used for all controls, when any of those base values is set, it is automatically populated to all
- * controls, so, specific control values overwriting generic style should be set after base values.
- *
- * After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
- * properties are actually common to all controls and can not be overwritten individually (like BASE ones)
- * Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
- *
- * Custom control properties can be defined using the EXTENDED properties for each independent control.
- *
- * TOOL: rGuiStyler is a visual tool to customize raygui style.
- *
- *
- * RAYGUI ICONS (guiIcons):
- *
- * raygui could use a global array containing icons data (allocated on data segment by default),
- * a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
- * must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
- *
- * Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
- * requires 8 integers (16*16/32) to be stored in memory.
- *
- * When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
- *
- * The global icons array size is fixed and depends on the number of icons and size:
- *
- * static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
- *
- * guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
- *
- * TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
- *
- *
- * CONFIGURATION:
- *
- * #define RAYGUI_IMPLEMENTATION
- * Generates the implementation of the library into the included file.
- * If not defined, the library is in header only mode and can be included in other headers
- * or source files without problems. But only ONE file should hold the implementation.
- *
- * #define RAYGUI_STANDALONE
- * Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
- * internally in the library and input management and drawing functions must be provided by
- * the user (check library implementation for further details).
- *
- * #define RAYGUI_NO_ICONS
- * Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
- *
- * #define RAYGUI_CUSTOM_ICONS
- * Includes custom ricons.h header defining a set of custom icons,
- * this file can be generated using rGuiIcons tool
- *
- *
- * VERSIONS HISTORY:
- * 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
- * ADDED: GuiTabBar(), based on GuiToggle()
- * REMOVED: Unneeded icon editing functions
- * REDESIGNED: GuiDrawText() to divide drawing by lines
- * REMOVED: MeasureTextEx() dependency, logic directly implemented
- * REMOVED: DrawTextEx() dependency, logic directly implemented
- * ADDED: Helper functions to split text in separate lines
- * 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
- * REMOVED: GuiScrollBar(), only internal
- * REDESIGNED: GuiPanel() to support text parameter
- * REDESIGNED: GuiScrollPanel() to support text parameter
- * REDESIGNED: GuiColorPicker() to support text parameter
- * REDESIGNED: GuiColorPanel() to support text parameter
- * REDESIGNED: GuiColorBarAlpha() to support text parameter
- * REDESIGNED: GuiColorBarHue() to support text parameter
- * REDESIGNED: GuiTextInputBox() to support password
- * 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
- * REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
- * REVIEWED: External icons usage logic
- * REVIEWED: GuiLine() for centered alignment when including text
- * RENAMED: Multiple controls properties definitions to prepend RAYGUI_
- * RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
- * Projects updated and multiple tweaks
- * 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
- * REDESIGNED: GuiTextBoxMulti()
- * REMOVED: GuiImageButton*()
- * Multiple minor tweaks and bugs corrected
- * 2.9 (17-Mar-2021) REMOVED: Tooltip API
- * 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
- * 2.7 (20-Feb-2020) ADDED: Possible tooltips API
- * 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
- * REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
- * REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
- * Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
- * ADDED: 8 new custom styles ready to use
- * Multiple minor tweaks and bugs corrected
- * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
- * 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
- * Refactor all controls drawing mechanism to use control state
- * 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
- * 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
- * REDESIGNED: Style system (breaking change)
- * 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
- * REVIEWED: GuiComboBox(), GuiListView()...
- * 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
- * 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
- * 1.5 (21-Jun-2017) Working in an improved styles system
- * 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
- * 1.3 (12-Jun-2017) Complete redesign of style system
- * 1.1 (01-Jun-2017) Complete review of the library
- * 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
- * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
- * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
- *
- *
- * CONTRIBUTORS:
- *
- * Ramon Santamaria: Supervision, review, redesign, update and maintenance
- * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
- * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
- * Adria Arranz: Testing and Implementation of additional controls (2018)
- * Jordi Jorba: Testing and Implementation of additional controls (2018)
- * Albert Martos: Review and testing of the library (2015)
- * Ian Eito: Review and testing of the library (2015)
- * Kevin Gato: Initial implementation of basic components (2014)
- * Daniel Nicolas: Initial implementation of basic components (2014)
- *
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
- enum RAYGUI_VERSION = "3.2";
- import raylib;
- import core.stdc.stdio; // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
- import core.stdc.stdlib; // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
- import core.stdc.string; // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
- import core.stdc.stdarg; // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
- import core.stdc.math; // Required for: roundf() [GuiColorPicker()]
- //----------------------------------------------------------------------------------
- // Defines and Macros
- //----------------------------------------------------------------------------------
- // Allow custom memory allocators
- alias RAYGUI_MALLOC=malloc;
- alias RAYGUI_CALLOC=calloc;
- alias RAYGUI_FREE=free;
- // Simple log system to avoid printf() calls if required
- // NOTE: Avoiding those calls, also avoids const strings memory usage
- alias RAYGUI_LOG=printf;
- // Style property
- struct GuiStyleProp {
- ushort controlId;
- ushort propertyId;
- uint propertyValue;
- }
- // Gui control state
- enum _GuiState {
- STATE_NORMAL = 0,
- STATE_FOCUSED,
- STATE_PRESSED,
- STATE_DISABLED,
- }alias _GuiState GuiState;
- mixin(enumMixin!GuiState);
- // Gui control text alignment
- enum _GuiTextAlignment {
- TEXT_ALIGN_LEFT = 0,
- TEXT_ALIGN_CENTER,
- TEXT_ALIGN_RIGHT,
- }alias _GuiTextAlignment GuiTextAlignment;
- mixin(enumMixin!GuiTextAlignment);
- // Gui controls
- enum _GuiControl {
- // Default -> populates to all controls when set
- DEFAULT = 0,
- // Basic controls
- LABEL, // Used also for: LABELBUTTON
- BUTTON,
- TOGGLE, // Used also for: TOGGLEGROUP
- SLIDER, // Used also for: SLIDERBAR
- PROGRESSBAR,
- CHECKBOX,
- COMBOBOX,
- DROPDOWNBOX,
- TEXTBOX, // Used also for: TEXTBOXMULTI
- VALUEBOX,
- SPINNER, // Uses: BUTTON, VALUEBOX
- LISTVIEW,
- COLORPICKER,
- SCROLLBAR,
- STATUSBAR
- }alias _GuiControl GuiControl;
- mixin(enumMixin!GuiControl);
- // Gui base properties for every control
- // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
- enum _GuiControlProperty {
- BORDER_COLOR_NORMAL = 0,
- BASE_COLOR_NORMAL,
- TEXT_COLOR_NORMAL,
- BORDER_COLOR_FOCUSED,
- BASE_COLOR_FOCUSED,
- TEXT_COLOR_FOCUSED,
- BORDER_COLOR_PRESSED,
- BASE_COLOR_PRESSED,
- TEXT_COLOR_PRESSED,
- BORDER_COLOR_DISABLED,
- BASE_COLOR_DISABLED,
- TEXT_COLOR_DISABLED,
- BORDER_WIDTH,
- TEXT_PADDING,
- TEXT_ALIGNMENT,
- RESERVED
- }alias _GuiControlProperty GuiControlProperty;
- mixin(enumMixin!GuiControlProperty);
- // Gui extended properties depend on control
- // NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
- //----------------------------------------------------------------------------------
- // DEFAULT extended properties
- // NOTE: Those properties are common to all controls or global
- enum _GuiDefaultProperty {
- TEXT_SIZE = 16, // Text size (glyphs max height)
- TEXT_SPACING, // Text spacing between glyphs
- LINE_COLOR, // Line control color
- BACKGROUND_COLOR, // Background color
- }alias _GuiDefaultProperty GuiDefaultProperty;
- mixin(enumMixin!GuiDefaultProperty);
- // Label
- //typedef enum { } GuiLabelProperty;
- // Button/Spinner
- //typedef enum { } GuiButtonProperty;
- // Toggle/ToggleGroup
- enum _GuiToggleProperty {
- GROUP_PADDING = 16, // ToggleGroup separation between toggles
- }alias _GuiToggleProperty GuiToggleProperty;
- mixin(enumMixin!GuiToggleProperty);
- // Slider/SliderBar
- enum _GuiSliderProperty {
- SLIDER_WIDTH = 16, // Slider size of internal bar
- SLIDER_PADDING // Slider/SliderBar internal bar padding
- }alias _GuiSliderProperty GuiSliderProperty;
- mixin(enumMixin!GuiSliderProperty);
- // ProgressBar
- enum _GuiProgressBarProperty {
- PROGRESS_PADDING = 16, // ProgressBar internal padding
- }alias _GuiProgressBarProperty GuiProgressBarProperty;
- mixin(enumMixin!GuiProgressBarProperty);
- // ScrollBar
- enum _GuiScrollBarProperty {
- ARROWS_SIZE = 16,
- ARROWS_VISIBLE,
- SCROLL_SLIDER_PADDING, // (SLIDERBAR, SLIDER_PADDING)
- SCROLL_SLIDER_SIZE,
- SCROLL_PADDING,
- SCROLL_SPEED,
- }alias _GuiScrollBarProperty GuiScrollBarProperty;
- mixin(enumMixin!GuiScrollBarProperty);
- // CheckBox
- enum _GuiCheckBoxProperty {
- CHECK_PADDING = 16 // CheckBox internal check padding
- }alias _GuiCheckBoxProperty GuiCheckBoxProperty;
- mixin(enumMixin!GuiCheckBoxProperty);
- // ComboBox
- enum _GuiComboBoxProperty {
- COMBO_BUTTON_WIDTH = 16, // ComboBox right button width
- COMBO_BUTTON_SPACING // ComboBox button separation
- }alias _GuiComboBoxProperty GuiComboBoxProperty;
- mixin(enumMixin!GuiComboBoxProperty);
- // DropdownBox
- enum _GuiDropdownBoxProperty {
- ARROW_PADDING = 16, // DropdownBox arrow separation from border and items
- DROPDOWN_ITEMS_SPACING // DropdownBox items separation
- }alias _GuiDropdownBoxProperty GuiDropdownBoxProperty;
- mixin(enumMixin!GuiDropdownBoxProperty);
- // TextBox/TextBoxMulti/ValueBox/Spinner
- enum _GuiTextBoxProperty {
- TEXT_INNER_PADDING = 16, // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
- TEXT_LINES_SPACING, // TextBoxMulti lines separation
- }alias _GuiTextBoxProperty GuiTextBoxProperty;
- mixin(enumMixin!GuiTextBoxProperty);
- // Spinner
- enum _GuiSpinnerProperty {
- SPIN_BUTTON_WIDTH = 16, // Spinner left/right buttons width
- SPIN_BUTTON_SPACING, // Spinner buttons separation
- }alias _GuiSpinnerProperty GuiSpinnerProperty;
- mixin(enumMixin!GuiSpinnerProperty);
- // ListView
- enum _GuiListViewProperty {
- LIST_ITEMS_HEIGHT = 16, // ListView items height
- LIST_ITEMS_SPACING, // ListView items separation
- SCROLLBAR_WIDTH, // ListView scrollbar size (usually width)
- SCROLLBAR_SIDE, // ListView scrollbar side (0-left, 1-right)
- }alias _GuiListViewProperty GuiListViewProperty;
- mixin(enumMixin!GuiListViewProperty);
- // ColorPicker
- enum _GuiColorPickerProperty {
- COLOR_SELECTOR_SIZE = 16,
- HUEBAR_WIDTH, // ColorPicker right hue bar width
- HUEBAR_PADDING, // ColorPicker right hue bar separation from panel
- HUEBAR_SELECTOR_HEIGHT, // ColorPicker right hue bar selector height
- HUEBAR_SELECTOR_OVERFLOW // ColorPicker right hue bar selector overflow
- }alias _GuiColorPickerProperty GuiColorPickerProperty;
- mixin(enumMixin!GuiColorPickerProperty);
- enum SCROLLBAR_LEFT_SIDE = 0;
- enum SCROLLBAR_RIGHT_SIDE = 1;
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
- // Module Functions Declaration
- //----------------------------------------------------------------------------------
- /+
- // Global gui state control functions
- void GuiEnable(); // Enable gui controls (global state)
- void GuiDisable(); // Disable gui controls (global state)
- void GuiLock(); // Lock gui controls (global state)
- void GuiUnlock(); // Unlock gui controls (global state)
- bool GuiIsLocked(); // Check if gui is locked (global state)
- void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
- void GuiSetState(int state); // Set gui state (global state)
- int GuiGetState(); // Get gui state (global state)
- // Font set/get functions
- void GuiSetFont(Font font); // Set gui custom font (global state)
- Font GuiGetFont(); // Get gui custom font (global state)
- // Style set/get functions
- void GuiSetStyle(int control, int property, int value); // Set one style property
- int GuiGetStyle(int control, int property); // Get one style property
- // Container/separator controls, useful for controls organization
- bool GuiWindowBox(Rectangle bounds, const(char)* title); // Window Box control, shows a window that can be closed
- void GuiGroupBox(Rectangle bounds, const(char)* text); // Group Box control with text name
- void GuiLine(Rectangle bounds, const(char)* text); // Line separator control, could contain text
- void GuiPanel(Rectangle bounds, const(char)* text); // Panel control, useful to group controls
- int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active); // Tab Bar control, returns TAB to be closed or -1
- Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll); // Scroll Panel control
- // Basic controls set
- void GuiLabel(Rectangle bounds, const(char)* text); // Label control, shows text
- bool GuiButton(Rectangle bounds, const(char)* text); // Button control, returns true when clicked
- bool GuiLabelButton(Rectangle bounds, const(char)* text); // Label button control, show true when clicked
- bool GuiToggle(Rectangle bounds, const(char)* text, bool active); // Toggle Button control, returns true when active
- int GuiToggleGroup(Rectangle bounds, const(char)* text, int active); // Toggle Group control, returns active toggle index
- bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked); // Check Box control, returns true when active
- int GuiComboBox(Rectangle bounds, const(char)* text, int active); // Combo Box control, returns selected item index
- bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode); // Dropdown Box control, returns selected item
- bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
- bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
- bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode); // Text Box control, updates input text
- bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode); // Text Box control with multiple lines
- float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
- float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
- float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
- void GuiStatusBar(Rectangle bounds, const(char)* text); // Status Bar control, shows info text
- void GuiDummyRec(Rectangle bounds, const(char)* text); // Dummy control for placeholders
- Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs); // Grid control, returns mouse cell position
- // Advance controls set
- int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active); // List View control, returns selected list item index
- int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active); // List View with extended parameters
- int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons); // Message Box control, displays a message
- int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive); // Text Input Box control, ask for text, supports secret
- Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color); // Color Picker control (multiple color controls)
- Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color); // Color Panel control
- float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha); // Color Bar Alpha control
- float GuiColorBarHue(Rectangle bounds, const(char)* text, float value); // Color Bar Hue control
- // Styles loading functions
- void GuiLoadStyle(const(char)* fileName); // Load style file over global style variable (.rgs)
- void GuiLoadStyleDefault(); // Load style default over global style
- // Icons functionality
- const(char)* GuiIconText(int iconId, const(char)* text); // Get text with icon id prepended (if supported)
- static if (!HasVersion!"RAYGUI_NO_ICONS") {
- uint* GuiGetIcons(); // Get raygui icons data pointer
- char** GuiLoadIcons(const(char)* fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
- void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
- +/
- // NOTE: because D doesn't work like C, we can't define custom icons this way.
- // If we want custom icons we can do it a different way (if needed). But for
- // now, just error.
- version(RAYGUI_CUSTOM_ICONS) {
- static assert(false, "RAYGUI_CUSTOM_ICONS is not supported");
- }
- static if (!HasVersion!"RAYGUI_CUSTOM_ICONS") {
- //----------------------------------------------------------------------------------
- // Icons enumeration
- //----------------------------------------------------------------------------------
- enum _GuiIconName {
- ICON_NONE = 0,
- ICON_FOLDER_FILE_OPEN = 1,
- ICON_FILE_SAVE_CLASSIC = 2,
- ICON_FOLDER_OPEN = 3,
- ICON_FOLDER_SAVE = 4,
- ICON_FILE_OPEN = 5,
- ICON_FILE_SAVE = 6,
- ICON_FILE_EXPORT = 7,
- ICON_FILE_ADD = 8,
- ICON_FILE_DELETE = 9,
- ICON_FILETYPE_TEXT = 10,
- ICON_FILETYPE_AUDIO = 11,
- ICON_FILETYPE_IMAGE = 12,
- ICON_FILETYPE_PLAY = 13,
- ICON_FILETYPE_VIDEO = 14,
- ICON_FILETYPE_INFO = 15,
- ICON_FILE_COPY = 16,
- ICON_FILE_CUT = 17,
- ICON_FILE_PASTE = 18,
- ICON_CURSOR_HAND = 19,
- ICON_CURSOR_POINTER = 20,
- ICON_CURSOR_CLASSIC = 21,
- ICON_PENCIL = 22,
- ICON_PENCIL_BIG = 23,
- ICON_BRUSH_CLASSIC = 24,
- ICON_BRUSH_PAINTER = 25,
- ICON_WATER_DROP = 26,
- ICON_COLOR_PICKER = 27,
- ICON_RUBBER = 28,
- ICON_COLOR_BUCKET = 29,
- ICON_TEXT_T = 30,
- ICON_TEXT_A = 31,
- ICON_SCALE = 32,
- ICON_RESIZE = 33,
- ICON_FILTER_POINT = 34,
- ICON_FILTER_BILINEAR = 35,
- ICON_CROP = 36,
- ICON_CROP_ALPHA = 37,
- ICON_SQUARE_TOGGLE = 38,
- ICON_SYMMETRY = 39,
- ICON_SYMMETRY_HORIZONTAL = 40,
- ICON_SYMMETRY_VERTICAL = 41,
- ICON_LENS = 42,
- ICON_LENS_BIG = 43,
- ICON_EYE_ON = 44,
- ICON_EYE_OFF = 45,
- ICON_FILTER_TOP = 46,
- ICON_FILTER = 47,
- ICON_TARGET_POINT = 48,
- ICON_TARGET_SMALL = 49,
- ICON_TARGET_BIG = 50,
- ICON_TARGET_MOVE = 51,
- ICON_CURSOR_MOVE = 52,
- ICON_CURSOR_SCALE = 53,
- ICON_CURSOR_SCALE_RIGHT = 54,
- ICON_CURSOR_SCALE_LEFT = 55,
- ICON_UNDO = 56,
- ICON_REDO = 57,
- ICON_REREDO = 58,
- ICON_MUTATE = 59,
- ICON_ROTATE = 60,
- ICON_REPEAT = 61,
- ICON_SHUFFLE = 62,
- ICON_EMPTYBOX = 63,
- ICON_TARGET = 64,
- ICON_TARGET_SMALL_FILL = 65,
- ICON_TARGET_BIG_FILL = 66,
- ICON_TARGET_MOVE_FILL = 67,
- ICON_CURSOR_MOVE_FILL = 68,
- ICON_CURSOR_SCALE_FILL = 69,
- ICON_CURSOR_SCALE_RIGHT_FILL = 70,
- ICON_CURSOR_SCALE_LEFT_FILL = 71,
- ICON_UNDO_FILL = 72,
- ICON_REDO_FILL = 73,
- ICON_REREDO_FILL = 74,
- ICON_MUTATE_FILL = 75,
- ICON_ROTATE_FILL = 76,
- ICON_REPEAT_FILL = 77,
- ICON_SHUFFLE_FILL = 78,
- ICON_EMPTYBOX_SMALL = 79,
- ICON_BOX = 80,
- ICON_BOX_TOP = 81,
- ICON_BOX_TOP_RIGHT = 82,
- ICON_BOX_RIGHT = 83,
- ICON_BOX_BOTTOM_RIGHT = 84,
- ICON_BOX_BOTTOM = 85,
- ICON_BOX_BOTTOM_LEFT = 86,
- ICON_BOX_LEFT = 87,
- ICON_BOX_TOP_LEFT = 88,
- ICON_BOX_CENTER = 89,
- ICON_BOX_CIRCLE_MASK = 90,
- ICON_POT = 91,
- ICON_ALPHA_MULTIPLY = 92,
- ICON_ALPHA_CLEAR = 93,
- ICON_DITHERING = 94,
- ICON_MIPMAPS = 95,
- ICON_BOX_GRID = 96,
- ICON_GRID = 97,
- ICON_BOX_CORNERS_SMALL = 98,
- ICON_BOX_CORNERS_BIG = 99,
- ICON_FOUR_BOXES = 100,
- ICON_GRID_FILL = 101,
- ICON_BOX_MULTISIZE = 102,
- ICON_ZOOM_SMALL = 103,
- ICON_ZOOM_MEDIUM = 104,
- ICON_ZOOM_BIG = 105,
- ICON_ZOOM_ALL = 106,
- ICON_ZOOM_CENTER = 107,
- ICON_BOX_DOTS_SMALL = 108,
- ICON_BOX_DOTS_BIG = 109,
- ICON_BOX_CONCENTRIC = 110,
- ICON_BOX_GRID_BIG = 111,
- ICON_OK_TICK = 112,
- ICON_CROSS = 113,
- ICON_ARROW_LEFT = 114,
- ICON_ARROW_RIGHT = 115,
- ICON_ARROW_DOWN = 116,
- ICON_ARROW_UP = 117,
- ICON_ARROW_LEFT_FILL = 118,
- ICON_ARROW_RIGHT_FILL = 119,
- ICON_ARROW_DOWN_FILL = 120,
- ICON_ARROW_UP_FILL = 121,
- ICON_AUDIO = 122,
- ICON_FX = 123,
- ICON_WAVE = 124,
- ICON_WAVE_SINUS = 125,
- ICON_WAVE_SQUARE = 126,
- ICON_WAVE_TRIANGULAR = 127,
- ICON_CROSS_SMALL = 128,
- ICON_PLAYER_PREVIOUS = 129,
- ICON_PLAYER_PLAY_BACK = 130,
- ICON_PLAYER_PLAY = 131,
- ICON_PLAYER_PAUSE = 132,
- ICON_PLAYER_STOP = 133,
- ICON_PLAYER_NEXT = 134,
- ICON_PLAYER_RECORD = 135,
- ICON_MAGNET = 136,
- ICON_LOCK_CLOSE = 137,
- ICON_LOCK_OPEN = 138,
- ICON_CLOCK = 139,
- ICON_TOOLS = 140,
- ICON_GEAR = 141,
- ICON_GEAR_BIG = 142,
- ICON_BIN = 143,
- ICON_HAND_POINTER = 144,
- ICON_LASER = 145,
- ICON_COIN = 146,
- ICON_EXPLOSION = 147,
- ICON_1UP = 148,
- ICON_PLAYER = 149,
- ICON_PLAYER_JUMP = 150,
- ICON_KEY = 151,
- ICON_DEMON = 152,
- ICON_TEXT_POPUP = 153,
- ICON_GEAR_EX = 154,
- ICON_CRACK = 155,
- ICON_CRACK_POINTS = 156,
- ICON_STAR = 157,
- ICON_DOOR = 158,
- ICON_EXIT = 159,
- ICON_MODE_2D = 160,
- ICON_MODE_3D = 161,
- ICON_CUBE = 162,
- ICON_CUBE_FACE_TOP = 163,
- ICON_CUBE_FACE_LEFT = 164,
- ICON_CUBE_FACE_FRONT = 165,
- ICON_CUBE_FACE_BOTTOM = 166,
- ICON_CUBE_FACE_RIGHT = 167,
- ICON_CUBE_FACE_BACK = 168,
- ICON_CAMERA = 169,
- ICON_SPECIAL = 170,
- ICON_LINK_NET = 171,
- ICON_LINK_BOXES = 172,
- ICON_LINK_MULTI = 173,
- ICON_LINK = 174,
- ICON_LINK_BROKE = 175,
- ICON_TEXT_NOTES = 176,
- ICON_NOTEBOOK = 177,
- ICON_SUITCASE = 178,
- ICON_SUITCASE_ZIP = 179,
- ICON_MAILBOX = 180,
- ICON_MONITOR = 181,
- ICON_PRINTER = 182,
- ICON_PHOTO_CAMERA = 183,
- ICON_PHOTO_CAMERA_FLASH = 184,
- ICON_HOUSE = 185,
- ICON_HEART = 186,
- ICON_CORNER = 187,
- ICON_VERTICAL_BARS = 188,
- ICON_VERTICAL_BARS_FILL = 189,
- ICON_LIFE_BARS = 190,
- ICON_INFO = 191,
- ICON_CROSSLINE = 192,
- ICON_HELP = 193,
- ICON_FILETYPE_ALPHA = 194,
- ICON_FILETYPE_HOME = 195,
- ICON_LAYERS_VISIBLE = 196,
- ICON_LAYERS = 197,
- ICON_WINDOW = 198,
- ICON_HIDPI = 199,
- ICON_FILETYPE_BINARY = 200,
- ICON_HEX = 201,
- ICON_SHIELD = 202,
- ICON_FILE_NEW = 203,
- ICON_FOLDER_ADD = 204,
- ICON_ALARM = 205,
- ICON_CPU = 206,
- ICON_ROM = 207,
- ICON_STEP_OVER = 208,
- ICON_STEP_INTO = 209,
- ICON_STEP_OUT = 210,
- ICON_RESTART = 211,
- ICON_BREAKPOINT_ON = 212,
- ICON_BREAKPOINT_OFF = 213,
- ICON_BURGER_MENU = 214,
- ICON_CASE_SENSITIVE = 215,
- ICON_REG_EXP = 216,
- ICON_217 = 217,
- ICON_218 = 218,
- ICON_219 = 219,
- ICON_220 = 220,
- ICON_221 = 221,
- ICON_222 = 222,
- ICON_223 = 223,
- ICON_224 = 224,
- ICON_225 = 225,
- ICON_226 = 226,
- ICON_227 = 227,
- ICON_228 = 228,
- ICON_229 = 229,
- ICON_230 = 230,
- ICON_231 = 231,
- ICON_232 = 232,
- ICON_233 = 233,
- ICON_234 = 234,
- ICON_235 = 235,
- ICON_236 = 236,
- ICON_237 = 237,
- ICON_238 = 238,
- ICON_239 = 239,
- ICON_240 = 240,
- ICON_241 = 241,
- ICON_242 = 242,
- ICON_243 = 243,
- ICON_244 = 244,
- ICON_245 = 245,
- ICON_246 = 246,
- ICON_247 = 247,
- ICON_248 = 248,
- ICON_249 = 249,
- ICON_250 = 250,
- ICON_251 = 251,
- ICON_252 = 252,
- ICON_253 = 253,
- ICON_254 = 254,
- ICON_255 = 255,
- }alias _GuiIconName GuiIconName;
- }
- mixin(enumMixin!GuiIconName);
- /***********************************************************************************
- *
- * RAYGUI IMPLEMENTATION
- *
- ************************************************************************************/
- static if (!HasVersion!"RAYGUI_NO_ICONS" && !HasVersion!"RAYGUI_CUSTOM_ICONS") {
- // Embedded icons, no external file provided
- enum RAYGUI_ICON_SIZE = 16; // Size of icons in pixels (squared);
- enum RAYGUI_ICON_MAX_ICONS = 256; // Maximum number of icons;
- enum RAYGUI_ICON_MAX_NAME_LENGTH = 32; // Maximum length of icon name id;
- // Icons data is defined by bit array (every bit represents one pixel)
- // Those arrays are stored as unsigned int data arrays, so,
- // every array element defines 32 pixels (bits) of information
- // One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
- // NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
- enum RAYGUI_ICON_DATA_ELEMENTS = (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32);
- //----------------------------------------------------------------------------------
- // Icons data for all gui possible icons (allocated on data segment by default)
- //
- // NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
- // every 16x16 icon requires 8 integers (16*16/32) to be stored
- //
- // NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
- // but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
- //
- // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
- //----------------------------------------------------------------------------------
- private uint[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] guiIcons = [
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE
- 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN
- 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN
- 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE
- 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN
- 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE
- 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE
- 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT
- 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO
- 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE
- 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY
- 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO
- 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO
- 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY
- 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT
- 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE
- 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND
- 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER
- 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC
- 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL
- 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG
- 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC
- 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER
- 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP
- 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER
- 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER
- 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET
- 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T
- 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A
- 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE
- 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE
- 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT
- 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR
- 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP
- 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA
- 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE
- 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY
- 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL
- 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL
- 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS
- 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG
- 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON
- 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF
- 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP
- 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER
- 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT
- 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL
- 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG
- 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE
- 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE
- 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE
- 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT
- 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT
- 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO
- 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO
- 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO
- 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE
- 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE
- 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT
- 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE
- 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX
- 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET
- 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL
- 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL
- 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL
- 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL
- 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL
- 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL
- 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL
- 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL
- 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL
- 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL
- 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL
- 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL
- 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL
- 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL
- 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX
- 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP
- 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM
- 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT
- 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT
- 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT
- 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER
- 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK
- 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT
- 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY
- 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR
- 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING
- 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS
- 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID
- 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID
- 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL
- 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG
- 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES
- 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL
- 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE
- 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL
- 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM
- 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG
- 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL
- 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER
- 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL
- 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG
- 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC
- 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG
- 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK
- 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS
- 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT
- 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT
- 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN
- 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP
- 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL
- 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL
- 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL
- 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL
- 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO
- 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX
- 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE
- 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS
- 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE
- 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR
- 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL
- 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS
- 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK
- 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY
- 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE
- 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP
- 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT
- 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD
- 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET
- 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE
- 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN
- 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK
- 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS
- 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR
- 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG
- 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN
- 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER
- 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER
- 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN
- 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION
- 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP
- 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER
- 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP
- 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY
- 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON
- 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP
- 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX
- 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK
- 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS
- 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR
- 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR
- 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT
- 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D
- 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE
- 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP
- 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT
- 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM
- 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT
- 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK
- 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA
- 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL
- 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET
- 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES
- 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI
- 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK
- 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE
- 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES
- 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK
- 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE
- 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP
- 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX
- 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR
- 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER
- 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA
- 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH
- 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE
- 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER
- 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS
- 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL
- 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS
- 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO
- 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE
- 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP
- 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA
- 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME
- 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE
- 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS
- 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW
- 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI
- 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY
- 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX
- 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD
- 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW
- 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD
- 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM
- 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU
- 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM
- 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER
- 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO
- 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT
- 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART
- 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON
- 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF
- 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU
- 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE
- 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_217
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_218
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_219
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255
- ];
- // NOTE: We keep a pointer to the icons array, useful to point to other sets if required
- private uint* guiIconsPtr = guiIcons.ptr;
- } // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS
- enum RAYGUI_MAX_CONTROLS = 16; // Maximum number of standard controls;
- enum RAYGUI_MAX_PROPS_BASE = 16; // Maximum number of standard properties;
- enum RAYGUI_MAX_PROPS_EXTENDED = 8; // Maximum number of extended properties;
- //----------------------------------------------------------------------------------
- // Types and Structures Definition
- //----------------------------------------------------------------------------------
- // Gui control property style color element
- enum _GuiPropertyElement { BORDER = 0, BASE, TEXT, OTHER }alias _GuiPropertyElement GuiPropertyElement;
- mixin(enumMixin!GuiPropertyElement);
- //----------------------------------------------------------------------------------
- // Global Variables Definition
- //----------------------------------------------------------------------------------
- private GuiState guiState = GuiState.STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state
- private Font guiFont; // Gui current font (WARNING: highly coupled to raylib)
- private bool guiLocked = false; // Gui lock state (no inputs processed)
- private float guiAlpha = 1.0f; // Gui element transpacency on drawing
- private uint guiIconScale = 1; // Gui icon default scale (if icons enabled)
- //----------------------------------------------------------------------------------
- // Style data array for all gui style properties (allocated on data segment by default)
- //
- // NOTE 1: First set of BASE properties are generic to all controls but could be individually
- // overwritten per control, first set of EXTENDED properties are generic to all controls and
- // can not be overwritten individually but custom EXTENDED properties can be used by control
- //
- // NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
- // but default gui style could always be recovered with GuiLoadStyleDefault()
- //
- // guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
- //----------------------------------------------------------------------------------
- private uint[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] guiStyle = 0;
- private bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
- //----------------------------------------------------------------------------------
- // Module specific Functions Declaration
- //----------------------------------------------------------------------------------
- /+private int GetTextWidth(const(char)* text); // Gui get text width using gui font and style
- private Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
- private const(char)* GetTextIcon(const(char)* text, int* iconId); // Get text icon if provided and move text cursor
- private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
- private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
- private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow); // Split controls text into multiple strings
- private Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
- private Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
- private int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel()
- +/
- //----------------------------------------------------------------------------------
- // Gui Setup Functions Definition
- //----------------------------------------------------------------------------------
- // Enable gui global state
- // NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
- void GuiEnable() { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }
- // Disable gui global state
- // NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
- void GuiDisable() { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }
- // Lock gui global state
- void GuiLock() { guiLocked = true; }
- // Unlock gui global state
- void GuiUnlock() { guiLocked = false; }
- // Check if gui is locked (global state)
- bool GuiIsLocked() { return guiLocked; }
- // Set gui controls alpha global state
- void GuiFade(float alpha) {
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
- guiAlpha = alpha;
- }
- // Set gui state (global state)
- void GuiSetState(int state) { guiState = cast(GuiState)state; }
- // Get gui state (global state)
- int GuiGetState() { return guiState; }
- // Set custom gui font
- // NOTE: Font loading/unloading is external to raygui
- void GuiSetFont(Font font) {
- if (font.texture.id > 0)
- {
- // NOTE: If we try to setup a font but default style has not been
- // lazily loaded before, it will be overwritten, so we need to force
- // default style loading first
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiFont = font;
- GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
- }
- }
- // Get custom gui font
- Font GuiGetFont() {
- return guiFont;
- }
- // Set control style property value
- void GuiSetStyle(int control, int property, int value) {
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
- // Default properties are propagated to all controls
- if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
- {
- for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
- }
- }
- // Get control style property value
- int GuiGetStyle(int control, int property) {
- if (!guiStyleLoaded) GuiLoadStyleDefault();
- return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
- }
- //----------------------------------------------------------------------------------
- // Gui Controls Functions Definition
- //----------------------------------------------------------------------------------
- enum RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24;
- // Window Box control
- bool GuiWindowBox(Rectangle bounds, const(char)* title) {
- // Window title bar height (including borders)
- // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
- //GuiState state = guiState;
- bool clicked = false;
- int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)statusBarHeight };
- if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
- Rectangle windowPanel = { bounds.x, bounds.y + cast(float)statusBarHeight - 1, bounds.width, bounds.height - cast(float)statusBarHeight + 1 };
- Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
- statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
- // Update control
- //--------------------------------------------------------------------
- // NOTE: Logic is directly managed by button
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiStatusBar(statusBar, title); // Draw window header as status bar
- GuiPanel(windowPanel, null); // Draw window base
- // Draw window close button
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- version (RAYGUI_NO_ICONS) {
- clicked = GuiButton(closeButtonRec, "x");
- } else {
- clicked = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, null));
- }
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- //--------------------------------------------------------------------
- return clicked;
- }
- // Group Box control with text name
- void GuiGroupBox(Rectangle bounds, const(char)* text)
- {
- static if (!HasVersion!"RAYGUI_GROUPBOX_LINE_THICK") {
- enum RAYGUI_GROUPBOX_LINE_THICK = 1;
- }
- GuiState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(Rectangle(bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiDrawRectangle(Rectangle( bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
- GuiLine(Rectangle( bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)), text);
- //--------------------------------------------------------------------
- }
- // Line control
- void GuiLine(Rectangle bounds, const(char)* text)
- {
- static if (!HasVersion!"RAYGUI_LINE_ORIGIN_SIZE") {
- enum RAYGUI_LINE_MARGIN_TEXT = 12;
- }
- static if (!HasVersion!"RAYGUI_LINE_TEXT_PADDING") {
- enum RAYGUI_LINE_TEXT_PADDING = 4;
- }
- GuiState state = guiState;
- Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
- // Draw control
- //--------------------------------------------------------------------
- if (text == null) GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, bounds.width, 1 ), 0, Colors.BLANK, color);
- else
- {
- Rectangle textBounds; // = { 0 };
- textBounds.width = cast(float)GetTextWidth(text);
- textBounds.height = bounds.height;
- textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
- textBounds.y = bounds.y;
- // Draw line with embedded text label: "--- text --------------"
- GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
- GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
- GuiDrawRectangle(Rectangle( bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
- }
- //--------------------------------------------------------------------
- }
- // Panel control
- void GuiPanel(Rectangle bounds, const(char)* text) {
- static if (!HasVersion!"RAYGUI_PANEL_BORDER_WIDTH") {
- enum RAYGUI_PANEL_BORDER_WIDTH = 1;
- }
- GuiState state = guiState;
- // Text will be drawn as a header bar (if provided)
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- if ((text != null) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
- if (text != null)
- {
- // Move panel bounds after the header bar
- bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
- }
- // Draw control
- //--------------------------------------------------------------------
- if (text != null) GuiStatusBar(statusBar, text); // Draw panel header as status bar
- GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
- Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
- //--------------------------------------------------------------------
- }
- // Tab Bar control
- // NOTE: Using GuiToggle() for the TABS
- int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active)
- {
- enum RAYGUI_TABBAR_ITEM_WIDTH = 160;
- GuiState state = guiState;
- int closing = -1;
- Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
- Vector2 mousePoint = GetMousePosition();
- if (*active < 0) *active = 0;
- else if (*active > count - 1) *active = count - 1;
- // Draw control
- //--------------------------------------------------------------------
- for (int i = 0; i < count; i++)
- {
- tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i;
- int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
- int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
- GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
- if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true);
- else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i;
- GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
- GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
- // Draw tab close button
- // NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds))
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- version (RAYGUI_NO_ICONS) {
- if (GuiButton(closeButtonRec, "x")) closing = i;
- } else {
- if (GuiButton(Rectangle( tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 ), GuiIconText(ICON_CROSS_SMALL, null))) closing = i;
- }
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
- }
- GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), 0, Colors.BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
- //GuiLine(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), NULL);
- //--------------------------------------------------------------------
- return closing; // Return closing tab requested
- }
- // Scroll Panel control
- Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll)
- {
- GuiState state = guiState;
- Vector2 scrollPos = { 0.0f, 0.0f };
- if (scroll != null) scrollPos = *scroll;
- // Text will be drawn as a header bar (if provided)
- Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
- if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;
- if (text != null)
- {
- // Move panel bounds after the header bar
- bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
- bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
- }
- bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
- // Recheck to account for the other scrollbar being visible
- if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
- int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
- Rectangle horizontalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + verticalScrollBarWidth : cast(float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)horizontalScrollBarWidth };
- Rectangle verticalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), cast(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)verticalScrollBarWidth, cast(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
- // Calculate view area (area without the scrollbars)
- Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
- Rectangle( bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth ) :
- Rectangle( bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth );
- // Clip view area to the actual content size
- if (view.width > content.width) view.width = content.width;
- if (view.height > content.height) view.height = content.height;
- float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + cast(float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)verticalScrollBarWidth : 0) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- float verticalMin = hasVerticalScrollBar? 0 : -1;
- float verticalMax = hasVerticalScrollBar? content.height - bounds.height + cast(float)horizontalScrollBarWidth + cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- version (SUPPORT_SCROLLBAR_KEY_INPUT) {
- if (hasHorizontalScrollBar)
- {
- if (IsKeyDown(KeyboardKey.KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KeyboardKey.KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
- if (hasVerticalScrollBar)
- {
- if (IsKeyDown(KeyboardKey.KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- if (IsKeyDown(KeyboardKey.KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- }
- }
- float wheelMove = GetMouseWheelMove();
- // Horizontal scroll (Shift + Mouse wheel)
- if (hasHorizontalScrollBar && (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) || IsKeyDown(KeyboardKey.KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
- else scrollPos.y += wheelMove*20; // Vertical scroll
- }
- }
- // Normalize scroll values
- if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
- if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
- if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
- if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (text != null) GuiStatusBar(statusBar, text); // Draw panel header as status bar
- GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha)); // Draw background
- // Save size of the scrollbar slider
- const(int) slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
- // Draw horizontal scrollbar if visible
- if (hasHorizontalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content width and the widget width
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/cast(int)content.width)*(cast(int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
- scrollPos.x = cast(float)-GuiScrollBar(horizontalScrollBar, cast(int)-scrollPos.x, cast(int)horizontalMin, cast(int)horizontalMax);
- }
- else scrollPos.x = 0.0f;
- // Draw vertical scrollbar if visible
- if (hasVerticalScrollBar)
- {
- // Change scrollbar slider size to show the diff in size between the content height and the widget height
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/cast(int)content.height)*(cast(int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
- scrollPos.y = cast(float)-GuiScrollBar(verticalScrollBar, cast(int)-scrollPos.y, cast(int)verticalMin, cast(int)verticalMax);
- }
- else scrollPos.y = 0.0f;
- // Draw detail corner rectangle if both scroll bars are visible
- if (hasHorizontalScrollBar && hasVerticalScrollBar)
- {
- Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, cast(float)horizontalScrollBarWidth - 4, cast(float)verticalScrollBarWidth - 4 };
- GuiDrawRectangle(corner, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
- }
- // Draw scrollbar lines depending on current state
- GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), Colors.BLANK);
- // Set scrollbar slider size back to the way it was before
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
- //--------------------------------------------------------------------
- if (scroll != null) *scroll = scrollPos;
- return view;
- }
- // Label control
- void GuiLabel(Rectangle bounds, const(char)* text) {
- GuiState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- //...
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- }
- // Button control, returns true when clicked
- bool GuiButton(Rectangle bounds, const(char)* text) {
- GuiState state = guiState;
- bool pressed = false;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
- GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
- //------------------------------------------------------------------
- return pressed;
- }
- // Label button control
- bool GuiLabelButton(Rectangle bounds, const(char)* text) {
- GuiState state = guiState;
- bool pressed = false;
- // NOTE: We force bounds.width to be all text
- float textWidth = GetTextWidth(text);
- if (bounds.width < textWidth) bounds.width = textWidth;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Toggle Button control, returns true when active
- bool GuiToggle(Rectangle bounds, const(char)* text, bool active) {
- GuiState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check toggle button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- state = STATE_NORMAL;
- active = !active;
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_NORMAL)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
- }
- else
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
- GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
- }
- //--------------------------------------------------------------------
- return active;
- }
- // Toggle Group control, returns toggled button codepointIndex
- int GuiToggleGroup(Rectangle bounds, const(char)* text, int active) {
- static if (!HasVersion!"RAYGUI_TOGGLEGROUP_MAX_ITEMS") {
- enum RAYGUI_TOGGLEGROUP_MAX_ITEMS = 32;
- }
- float initBoundsX = bounds.x;
- // Get substrings items from text (items pointers)
- int[RAYGUI_TOGGLEGROUP_MAX_ITEMS] rows = 0;
- int itemCount = 0;
- const(char)** items = GuiTextSplit(text, ';', &itemCount, rows.ptr);
- int prevRow = rows[0];
- for (int i = 0; i < itemCount; i++)
- {
- if (prevRow != rows[i])
- {
- bounds.x = initBoundsX;
- bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
- prevRow = rows[i];
- }
- if (i == active) GuiToggle(bounds, items[i], true);
- else if (GuiToggle(bounds, items[i], false) == true) active = i;
- bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
- }
- return active;
- }
- // Check Box control, returns true when active
- bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked) {
- GuiState state = guiState;
- Rectangle textBounds; // = { 0 };
- if (text != null)
- {
- textBounds.width = cast(float)GetTextWidth(text);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- Rectangle totalBounds = {
- (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
- bounds.y,
- bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
- bounds.height,
- };
- // Check checkbox state
- if (CheckCollisionPointRec(mousePoint, totalBounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
- if (checked)
- {
- Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
- bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
- bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
- GuiDrawRectangle(check, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
- }
- GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return checked;
- }
- // Combo Box control, returns selected item codepointIndex
- int GuiComboBox(Rectangle bounds, const(char)* text, int active) {
- GuiState state = guiState;
- bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));
- Rectangle selector = { cast(float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
- cast(float)bounds.y, cast(float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), cast(float)bounds.height };
- // Get substrings items from text (items pointers, lengths and count)
- int itemCount = 0;
- const(char)** items = GuiTextSplit(text, ';', &itemCount, null);
- if (active < 0) active = 0;
- else if (active > itemCount - 1) active = itemCount - 1;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1))
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- active += 1;
- if (active >= itemCount) active = 0;
- }
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw combo box main
- GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
- GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
- // Draw selector using a custom button
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- //--------------------------------------------------------------------
- return active;
- }
- // Dropdown Box control
- // NOTE: Returns mouse click
- bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode) {
- GuiState state = guiState;
- int itemSelected = *active;
- int itemFocused = -1;
- // Get substrings items from text (items pointers, lengths and count)
- int itemCount = 0;
- const(char)** items = GuiTextSplit(text, ';', &itemCount, null);
- Rectangle boundsOpen = bounds;
- boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- Rectangle itemBounds = bounds;
- bool pressed = false; // Check mouse button pressed
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = STATE_PRESSED;
- // Check if mouse has been pressed or released outside limits
- if (!CheckCollisionPointRec(mousePoint, boundsOpen))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- // Check if already selected item has been pressed again
- if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- // Check focused and selected item
- for (int i = 0; i < itemCount; i++)
- {
- // Update item rectangle y position for next item
- itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = i;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
- {
- itemSelected = i;
- pressed = true; // Item selected, change to editMode = false
- }
- break;
- }
- }
- itemBounds = bounds;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- pressed = true;
- state = STATE_PRESSED;
- }
- else state = STATE_FOCUSED;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (editMode) GuiPanel(boundsOpen, null);
- GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
- GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
- if (editMode)
- {
- // Draw visible items
- for (int i = 0; i < itemCount; i++)
- {
- // Update item rectangle y position for next item
- itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));
- if (i == itemSelected)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
- GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
- }
- else if (i == itemFocused)
- {
- GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
- GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
- }
- else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
- }
- }
- // Draw arrows (using icon if available)
- version (RAYGUI_NO_ICONS) {
- GuiDrawText("v", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 ),
- TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
- } else {
- GuiDrawText("#120#", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 ),
- TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // ICON_ARROW_DOWN_FILL
- }
- //--------------------------------------------------------------------
- *active = itemSelected;
- return pressed;
- }
- // Text Box control, updates input text
- // NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
- bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode) {
- GuiState state = guiState;
- Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
- bool pressed = false;
- int textWidth = GetTextWidth(text);
- Rectangle cursor = {
- bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + textWidth + 2,
- bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
- 4,
- cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
- };
- if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
- if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = STATE_PRESSED;
- int key = GetCharPressed(); // Returns codepoint as Unicode
- int keyCount = cast(int)strlen(text);
- int byteSize = 0;
- const(char)* textUTF8 = CodepointToUTF8(key, &byteSize);
- // Only allow keys in range [32..125]
- if ((keyCount + byteSize) < textSize)
- {
- //float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
- if (key >= 32)
- {
- for (int i = 0; i < byteSize; i++)
- {
- text[keyCount] = textUTF8[i];
- keyCount++;
- }
- text[keyCount] = '\0';
- }
- }
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
- {
- while ((keyCount > 0) && ((text[--keyCount] & 0xc0) == 0x80)){}
- text[keyCount] = '\0';
- }
- }
- if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_PRESSED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
- if (editMode)
- {
- // In case we edit and text does not fit in the textbox,
- // we move text pointer to a position it fits inside the text box
- while ((textWidth >= textBounds.width) && (text[0] != '\0'))
- {
- int codepointSize = 0;
- GetCodepointNext(text, &codepointSize);
- text += codepointSize;
- textWidth = GetTextWidth(text);
- cursor.x = textBounds.x + textWidth + 2;
- }
- }
- GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- // Draw cursor
- if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Spinner control, returns selected value
- bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
- GuiState state = guiState;
- bool pressed = false;
- int tempValue = *value;
- Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
- bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
- Rectangle leftButtonBound = { cast(float)bounds.x, cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
- Rectangle rightButtonBound = { cast(float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
- Rectangle textBounds; // = { 0 };
- if (text != null)
- {
- textBounds.width = cast(float)GetTextWidth(text);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check spinner state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- version (RAYGUI_NO_ICONS) {
- if (GuiButton(leftButtonBound, "<")) tempValue--;
- if (GuiButton(rightButtonBound, ">")) tempValue++;
- } else {
- if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, null))) tempValue--;
- if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, null))) tempValue++;
- }
- if (!editMode)
- {
- if (tempValue < minValue) tempValue = minValue;
- if (tempValue > maxValue) tempValue = maxValue;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // TODO: Set Spinner properties for ValueBox
- pressed = GuiValueBox(spinner, null, &tempValue, minValue, maxValue, editMode);
- // Draw value selector custom buttons
- // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
- int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
- int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
- GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
- // Draw text label if provided
- GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- *value = tempValue;
- return pressed;
- }
- // Value Box control, updates input text with numbers
- // NOTE: Requires static variables: frameCounter
- bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
- static if (!HasVersion!"RAYGUI_VALUEBOX_MAX_CHARS") {
- enum RAYGUI_VALUEBOX_MAX_CHARS = 32;
- }
- GuiState state = guiState;
- bool pressed = false;
- char[RAYGUI_VALUEBOX_MAX_CHARS + 1] textValue = "\0";
- sprintf(textValue.ptr, "%i", *value);
- Rectangle textBounds; // = { 0 };
- if (text != null)
- {
- textBounds.width = cast(float)GetTextWidth(text);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- bool valueHasChanged = false;
- if (editMode)
- {
- state = STATE_PRESSED;
- int keyCount = cast(int)strlen(textValue.ptr);
- // Only allow keys in range [48..57]
- if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
- {
- if (GetTextWidth(textValue.ptr) < bounds.width)
- {
- int key = GetCharPressed();
- if ((key >= 48) && (key <= 57))
- {
- textValue[keyCount] = cast(char)key;
- keyCount++;
- valueHasChanged = true;
- }
- }
- }
- // Delete text
- if (keyCount > 0)
- {
- if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
- {
- keyCount--;
- textValue[keyCount] = '\0';
- valueHasChanged = true;
- }
- }
- if (valueHasChanged) *value = TextToInteger(textValue.ptr);
- // NOTE: We are not clamp values until user input finishes
- //if (*value > maxValue) *value = maxValue;
- //else if (*value < minValue) *value = minValue;
- if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
- }
- else
- {
- if (*value > maxValue) *value = maxValue;
- else if (*value < minValue) *value = minValue;
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- Color baseColor = Colors.BLANK;
- if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
- else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
- // WARNING: BLANK color does not work properly with Fade()
- GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
- GuiDrawText(textValue.ptr, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
- // Draw cursor
- if (editMode)
- {
- // NOTE: ValueBox internal text is always centered
- Rectangle cursor = { bounds.x + GetTextWidth(textValue.ptr)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
- GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- }
- // Draw text label if provided
- GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Text Box control with multiple lines
- bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode) {
- GuiState state = guiState;
- bool pressed = false;
- Rectangle textAreaBounds = {
- bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
- bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
- bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)),
- bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))
- };
- // Cursor position, [x, y] values should be updated
- Rectangle cursor = { 0, -1, 4, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
- float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/cast(float)guiFont.baseSize; // Character rectangle scaling factor
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (editMode)
- {
- state = STATE_PRESSED;
- // We get an Unicode codepoint
- int codepoint = GetCharPressed();
- int textLength = cast(int)strlen(text); // Length in bytes (UTF-8 string)
- int byteSize = 0;
- const(char)* textUTF8 = CodepointToUTF8(codepoint, &byteSize);
- // Introduce characters
- if ((textLength + byteSize) < textSize)
- {
- if (IsKeyPressed(KeyboardKey.KEY_ENTER))
- {
- text[textLength] = '\n';
- textLength++;
- }
- else if (codepoint >= 32)
- {
- // Supports Unicode inputs -> Encoded to UTF-8
- int charUTF8Length = 0;
- const(char)* charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
- memcpy(text + textLength, charEncoded, charUTF8Length);
- textLength += charUTF8Length;
- }
- }
- // Delete characters
- if (textLength > 0)
- {
- if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
- {
- if (cast(ubyte)text[textLength - 1] < 127)
- {
- // Remove ASCII equivalent character (1 byte)
- textLength--;
- text[textLength] = '\0';
- }
- else
- {
- // Remove latest UTF-8 unicode character introduced (n bytes)
- int charUTF8Length = 0;
- while ((charUTF8Length < textLength) && (cast(ubyte)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
- textLength -= (charUTF8Length + 1);
- text[textLength] = '\0';
- }
- }
- }
- // Exit edit mode
- if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- else
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
- }
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state == STATE_PRESSED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
- }
- else if (state == STATE_DISABLED)
- {
- GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
- }
- else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);
- int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
- Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
- //int lastSpacePos = 0;
- //int lastSpaceWidth = 0;
- //int lastSpaceCursorPos = 0;
- for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
- {
- int codepoint = GetCodepointNext(text + i, &codepointLength);
- int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f)
- Rectangle atlasRec = guiFont.recs[index];
- GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
- if ((codepointLength == 1) && (codepoint == '\n'))
- {
- cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
- cursorPos.x = textAreaBounds.x; // Carriage return
- }
- else
- {
- if (wrapMode == 1)
- {
- int glyphWidth = 0;
- if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
- else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);
- // Jump line if the end of the text box area has been reached
- if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
- {
- cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
- cursorPos.x = textAreaBounds.x; // Carriage return
- }
- }
- else if (wrapMode == 2)
- {
- /*
- if ((codepointLength == 1) && (codepoint == ' '))
- {
- lastSpacePos = i;
- lastSpaceWidth = 0;
- lastSpaceCursorPos = cursorPos.x;
- }
- // Jump line if last word reaches end of text box area
- if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
- {
- cursorPos.y += 12; // Line feed
- cursorPos.x = textAreaBounds.x; // Carriage return
- }
- */
- }
- // Draw current character glyph
- DrawTextCodepoint(guiFont, codepoint, cursorPos, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
- int glyphWidth = 0;
- if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
- else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);
- cursorPos.x += (glyphWidth*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- }
- cursor.x = cursorPos.x;
- cursor.y = cursorPos.y;
- // Draw cursor position considering text glyphs
- if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
- //--------------------------------------------------------------------
- return pressed;
- }
- // Slider control with pro parameters
- // NOTE: Other GuiSlider*() controls use this one
- float GuiSliderPro(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue, int sliderWidth) {
- GuiState state = guiState;
- int sliderValue = cast(int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
- Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
- 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
- if (sliderWidth > 0) // Slider
- {
- slider.x += (sliderValue - sliderWidth/2);
- slider.width = cast(float)sliderWidth;
- }
- else if (sliderWidth == 0) // SliderBar
- {
- slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
- slider.width = cast(float)sliderValue;
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- // Get equivalent value and slider position from mousePoint.x
- value = ((maxValue - minValue)*(mousePoint.x - cast(float)(bounds.x + sliderWidth/2)))/cast(float)(bounds.width - sliderWidth) + minValue;
- if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
- else if (sliderWidth == 0) slider.width = cast(float)sliderValue; // SliderBar
- }
- else state = STATE_FOCUSED;
- }
- if (value > maxValue) value = maxValue;
- else if (value < minValue) value = minValue;
- }
- // Bar limits check
- if (sliderWidth > 0) // Slider
- {
- if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
- else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- else if (sliderWidth == 0) // SliderBar
- {
- if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- // Draw slider internal bar (depends on state)
- if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
- // Draw left/right text if provided
- if (textLeft != null)
- {
- Rectangle textBounds; // = { 0 };
- textBounds.width = cast(float)GetTextWidth(textLeft);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
- }
- if (textRight != null)
- {
- Rectangle textBounds; // = { 0 };
- textBounds.width = cast(float)GetTextWidth(textRight);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
- }
- //--------------------------------------------------------------------
- return value;
- }
- // Slider control extended, returns selected value and has text
- float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
- return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
- }
- // Slider Bar control extended, returns selected value
- float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
- return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
- }
- // Progress Bar control extended, shows current progress value
- float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
- GuiState state = guiState;
- Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
- bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
- bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
- // Update control
- //--------------------------------------------------------------------
- if (value > maxValue) value = maxValue;
- if (state != STATE_DISABLED) progress.width = (cast(float)(value/(maxValue - minValue))*cast(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), Colors.BLANK);
- // Draw slider internal progress bar (depends on state)
- if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
- else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
- // Draw left/right text if provided
- if (textLeft != null)
- {
- Rectangle textBounds; // = { 0 };
- textBounds.width = cast(float)GetTextWidth(textLeft);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
- }
- if (textRight != null)
- {
- Rectangle textBounds; // = { 0 };
- textBounds.width = cast(float)GetTextWidth(textRight);
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
- textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
- }
- //--------------------------------------------------------------------
- return value;
- }
- // Status Bar control
- void GuiStatusBar(Rectangle bounds, const(char)* text) {
- GuiState state = guiState;
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
- Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- //--------------------------------------------------------------------
- }
- // Dummy rectangle control, intended for placeholding
- void GuiDummyRec(Rectangle bounds, const(char)* text) {
- GuiState state = guiState;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check button state
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
- //------------------------------------------------------------------
- }
- // List View control
- int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active) {
- int itemCount = 0;
- const(char)** items = null;
- if (text != null) items = GuiTextSplit(text, ';', &itemCount, null);
- return GuiListViewEx(bounds, items, itemCount, null, scrollIndex, active);
- }
- // List View control with extended parameters
- int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active) {
- GuiState state = guiState;
- int itemFocused = (focus == null)? -1 : *focus;
- int itemSelected = active;
- // Check if we need a scroll bar
- bool useScrollBar = false;
- if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;
- // Define base item rectangle [0]
- Rectangle itemBounds; // = { 0 };
- itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
- itemBounds.height = cast(float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
- if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
- // Get items on the list
- int visibleItems = cast(int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- if (visibleItems > count) visibleItems = count;
- int startIndex = (scrollIndex == null)? 0 : *scrollIndex;
- if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
- int endIndex = startIndex + visibleItems;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- // Check mouse inside list view
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- // Check focused and selected item
- for (int i = 0; i < visibleItems; i++)
- {
- if (CheckCollisionPointRec(mousePoint, itemBounds))
- {
- itemFocused = startIndex + i;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (itemSelected == (startIndex + i)) itemSelected = -1;
- else itemSelected = startIndex + i;
- }
- break;
- }
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- }
- if (useScrollBar)
- {
- int wheelMove = cast(int)GetMouseWheelMove();
- startIndex -= wheelMove;
- if (startIndex < 0) startIndex = 0;
- else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
- endIndex = startIndex + visibleItems;
- if (endIndex > count) endIndex = count;
- }
- }
- else itemFocused = -1;
- // Reset item rectangle y to [0]
- itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
- // Draw visible items
- for (int i = 0; ((i < visibleItems) && (text != null)); i++)
- {
- if (state == STATE_DISABLED)
- {
- if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
- }
- else
- {
- if ((startIndex + i) == itemSelected)
- {
- // Draw item selected
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
- }
- else if ((startIndex + i) == itemFocused)
- {
- // Draw item focused
- GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
- }
- else
- {
- // Draw item normal
- GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
- }
- }
- // Update item rectangle y position for next item
- itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
- }
- if (useScrollBar)
- {
- Rectangle scrollBarBounds = {
- bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
- bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
- };
- // Calculate percentage of visible items and apply same percentage to scrollbar
- float percentVisible = cast(float)(endIndex - startIndex)/count;
- float sliderSize = bounds.height*percentVisible;
- int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
- int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)sliderSize); // Change slider size
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
- startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
- }
- //--------------------------------------------------------------------
- if (focus != null) *focus = itemFocused;
- if (scrollIndex != null) *scrollIndex = startIndex;
- return itemSelected;
- }
- // Color Panel control
- Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color)
- {
- const(Color) colWhite = Color( 255, 255, 255, 255 );
- const(Color) colBlack = Color( 0, 0, 0, 255 );
- GuiState state = guiState;
- Vector2 pickerSelector; // = { 0 };
- Vector3 vcolor = { cast(float)color.r/255.0f, cast(float)color.g/255.0f, cast(float)color.b/255.0f };
- Vector3 hsv = ConvertRGBtoHSV(vcolor);
- pickerSelector.x = bounds.x + cast(float)hsv.y*bounds.width; // HSV: Saturation
- pickerSelector.y = bounds.y + (1.0f - cast(float)hsv.z)*bounds.height; // HSV: Value
- float hue = -1.0f;
- Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
- Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
- Color maxHueCol = Color( cast(ubyte)(255.0f*rgbHue.x),
- cast(ubyte)(255.0f*rgbHue.y),
- cast(ubyte)(255.0f*rgbHue.z), 255 );
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- pickerSelector = mousePoint;
- // Calculate color from picker
- Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
- colorPick.x /= cast(float)bounds.width; // Get normalized value on x
- colorPick.y /= cast(float)bounds.height; // Get normalized value on y
- hsv.y = colorPick.x;
- hsv.z = 1.0f - colorPick.y;
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- // NOTE: Vector3ToColor() only available on raylib 1.8.1
- color = Color( cast(ubyte)(255.0f*rgb.x),
- cast(ubyte)(255.0f*rgb.y),
- cast(ubyte)(255.0f*rgb.z),
- cast(ubyte)(255.0f*cast(float)color.a/255.0f));
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
- DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
- // Draw color picker: selector
- Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
- GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(colWhite, guiAlpha));
- }
- else
- {
- DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
- }
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
- //--------------------------------------------------------------------
- return color;
- }
- // Color Bar Alpha control
- // NOTE: Returns alpha value normalized [0..1]
- float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha) {
- static if (!HasVersion!"RAYGUI_COLORBARALPHA_CHECKED_SIZE") {
- enum RAYGUI_COLORBARALPHA_CHECKED_SIZE = 10;
- }
- GuiState state = guiState;
- Rectangle selector = { cast(float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), cast(float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- alpha = (mousePoint.x - bounds.x)/bounds.width;
- if (alpha <= 0.0f) alpha = 0.0f;
- if (alpha >= 1.0f) alpha = 1.0f;
- //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
- }
- else state = STATE_FOCUSED;
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // Draw alpha bar: checked background
- if (state != STATE_DISABLED)
- {
- int checksX = cast(int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
- int checksY = cast(int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
- for (int x = 0; x < checksX; x++)
- {
- for (int y = 0; y < checksY; y++)
- {
- Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
- GuiDrawRectangle(check, 0, Colors.BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
- }
- }
- DrawRectangleGradientEx(bounds, Color( 255, 255, 255, 0 ), Color( 255, 255, 255, 0 ), Fade(Color( 0, 0, 0, 255 ), guiAlpha), Fade(Color( 0, 0, 0, 255 ), guiAlpha));
- }
- else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
- // Draw alpha bar: selector
- GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
- return alpha;
- }
- // Color Bar Hue control
- // Returns hue value normalized [0..1]
- // NOTE: Other similar bars (for reference):
- // Color GuiColorBarSat() [WHITE->color]
- // Color GuiColorBarValue() [BLACK->color], HSV/HSL
- // float GuiColorBarLuminance() [BLACK->WHITE]
- float GuiColorBarHue(Rectangle bounds, const(char)* text, float hue) {
- GuiState state = guiState;
- Rectangle selector = { cast(float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds) ||
- CheckCollisionPointRec(mousePoint, selector))
- {
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- state = STATE_PRESSED;
- hue = (mousePoint.y - bounds.y)*360/bounds.height;
- if (hue <= 0.0f) hue = 0.0f;
- if (hue >= 359.0f) hue = 359.0f;
- }
- else state = STATE_FOCUSED;
- /*if (IsKeyDown(KeyboardKey.KEY_UP))
- {
- hue -= 2.0f;
- if (hue <= 0.0f) hue = 0.0f;
- }
- else if (IsKeyDown(KeyboardKey.KEY_DOWN))
- {
- hue += 2.0f;
- if (hue >= 360.0f) hue = 360.0f;
- }*/
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- if (state != STATE_DISABLED)
- {
- // Draw hue bar:color bars
- DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 255, 0, 0, 255 ), guiAlpha), Fade(Color( 255, 255, 0, 255 ), guiAlpha));
- DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + bounds.height/6), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 255, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 0, 255 ), guiAlpha));
- DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 2*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 255, 255 ), guiAlpha));
- DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 3*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 255, 255 ), guiAlpha), Fade(Color( 0, 0, 255, 255 ), guiAlpha));
- DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 4*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 255, 255 ), guiAlpha));
- DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 5*(bounds.height/6)), cast(int)bounds.width, cast(int)(bounds.height/6), Fade(Color( 255, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 0, 255 ), guiAlpha));
- }
- else DrawRectangleGradientV(cast(int)bounds.x, cast(int)bounds.y, cast(int)bounds.width, cast(int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
- GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
- // Draw hue bar: selector
- GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
- //--------------------------------------------------------------------
- return hue;
- }
- // Color Picker control
- // NOTE: It's divided in multiple controls:
- // Color GuiColorPanel(Rectangle bounds, Color color)
- // float GuiColorBarAlpha(Rectangle bounds, float alpha)
- // float GuiColorBarHue(Rectangle bounds, float value)
- // NOTE: bounds define GuiColorPanel() size
- Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color)
- {
- color = GuiColorPanel(bounds, null, color);
- Rectangle boundsHue = { cast(float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), cast(float)bounds.y, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), cast(float)bounds.height };
- //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
- Vector3 hsv = ConvertRGBtoHSV(Vector3( color.r/255.0f, color.g/255.0f, color.b/255.0f ));
- hsv.x = GuiColorBarHue(boundsHue, null, hsv.x);
- //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
- Vector3 rgb = ConvertHSVtoRGB(hsv);
- color = Color( cast(ubyte)roundf(rgb.x*255.0f), cast(ubyte)roundf(rgb.y*255.0f), cast(ubyte)roundf(rgb.z*255.0f), color.a );
- return color;
- }
- enum RAYGUI_MESSAGEBOX_BUTTON_PADDING = 12;
- enum RAYGUI_MESSAGEBOX_BUTTON_HEIGHT = 24;
- // Message Box control
- int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons) {
- int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
- int buttonCount = 0;
- const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
- Rectangle buttonBounds; // = { 0 };
- buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
- buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
- int textWidth = GetTextWidth(message);
- Rectangle textBounds; // = { 0 };
- textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
- textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
- textBounds.width = textWidth;
- textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) clicked = 0;
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- for (int i = 0; i < buttonCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
- buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
- }
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
- //--------------------------------------------------------------------
- return clicked;
- }
- // Text Input Box control, ask for text
- int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive) {
- static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT") {
- enum RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT = 24;
- }
- static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_PADDING") {
- enum RAYGUI_TEXTINPUTBOX_BUTTON_PADDING = 12;
- }
- static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_HEIGHT") {
- enum RAYGUI_TEXTINPUTBOX_HEIGHT = 26;
- }
- // Used to enable text edit mode
- // WARNING: No more than one GuiTextInputBox() should be open at the same time
- static bool textEditMode = false;
- int btnIndex = -1;
- int buttonCount = 0;
- const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
- Rectangle buttonBounds; // = { 0 };
- buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
- buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;
- int messageInputHeight = cast(int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- Rectangle textBounds; // = { 0 };
- if (message != null)
- {
- int textSize = GetTextWidth(message);
- textBounds.x = bounds.x + bounds.width/2 - textSize/2;
- textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- textBounds.width = textSize;
- textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- }
- Rectangle textBoxBounds; // = { 0 };
- textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
- if (message == null) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
- else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
- textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
- textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;
- // Draw control
- //--------------------------------------------------------------------
- if (GuiWindowBox(bounds, title)) btnIndex = 0;
- // Draw message if available
- if (message != null)
- {
- int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- GuiLabel(textBounds, message);
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
- }
- if (secretViewActive != null)
- {
- enum starString = "****************\0";
- static char[starString.length] stars = starString;
- if (GuiTextBox(Rectangle( textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height ),
- ((*secretViewActive == 1) || textEditMode)? text : stars.ptr, textMaxSize, textEditMode)) textEditMode = !textEditMode;
- *secretViewActive = GuiToggle(Rectangle( textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT ), (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive != 0);
- }
- else
- {
- if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
- }
- int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- for (int i = 0; i < buttonCount; i++)
- {
- if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
- buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
- }
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
- //--------------------------------------------------------------------
- return btnIndex;
- }
- // Grid control
- // NOTE: Returns grid mouse-hover selected cell
- // About drawing lines at subpixel spacing, simple put, not easy solution:
- // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
- Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs) {
- // Grid lines alpha amount
- static if (!HasVersion!"RAYGUI_GRID_ALPHA") {
- enum RAYGUI_GRID_ALPHA = 0.15f;
- }
- GuiState state = guiState;
- Vector2 mousePoint = GetMousePosition();
- Vector2 currentCell = { -1, -1 };
- int linesV = (cast(int)(bounds.width/spacing))*subdivs + 1;
- int linesH = (cast(int)(bounds.height/spacing))*subdivs + 1;
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- // NOTE: Cell values must be rounded to int
- currentCell.x = cast(int)((mousePoint.x - bounds.x)/spacing);
- currentCell.y = cast(int)((mousePoint.y - bounds.y)/spacing);
- }
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- // TODO: Draw background panel?
- switch (state)
- {
- case STATE_NORMAL:
- {
- if (subdivs > 0)
- {
- // Draw vertical grid lines
- for (int i = 0; i < linesV; i++)
- {
- Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
- GuiDrawRectangle(lineV, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
- }
- // Draw horizontal grid lines
- for (int i = 0; i < linesH; i++)
- {
- Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
- GuiDrawRectangle(lineH, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
- }
- }
- } break;
- default: break;
- }
- return currentCell;
- }
- //----------------------------------------------------------------------------------
- // Styles loading functions
- //----------------------------------------------------------------------------------
- enum MAX_LINE_BUFFER_SIZE = 256;
- // Load raygui style file (.rgs)
- // NOTE: By default a binary file is expected, that file could contain a custom font,
- // in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
- void GuiLoadStyle(const(char)* fileName) {
- bool tryBinary = false;
- // Try reading the files as text file first
- FILE* rgsFile = fopen(fileName, "rt");
- if (rgsFile != null)
- {
- char[MAX_LINE_BUFFER_SIZE] buffer = 0;
- fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
- if (buffer[0] == '#')
- {
- int controlId = 0;
- int propertyId = 0;
- uint propertyValue = 0;
- while (!feof(rgsFile))
- {
- switch (buffer[0])
- {
- case 'p':
- {
- // Style property: p <control_id> <property_id> <property_value> <property_name>
- sscanf(buffer.ptr, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
- GuiSetStyle(controlId, propertyId, cast(int)propertyValue);
- } break;
- case 'f':
- {
- // Style font: f <gen_font_size> <charmap_file> <font_file>
- int fontSize = 0;
- char[256] charmapFileName = 0;
- char[256] fontFileName = 0;
- sscanf(buffer.ptr, "f %d %s %[^\r\n]s", &fontSize, charmapFileName.ptr, fontFileName.ptr);
- Font font; // = { 0 };
- if (charmapFileName[0] != '0')
- {
- // Load characters from charmap file,
- // expected '\n' separated list of integer values
- char* charValues = LoadFileText(charmapFileName.ptr);
- if (charValues != null)
- {
- int glyphCount = 0;
- const(char*)* chars = TextSplit(charValues, '\n', &glyphCount);
- int* values = cast(int*)RAYGUI_MALLOC(glyphCount*int.sizeof);
- for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
- font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, values, glyphCount);
- if (font.texture.id == 0) font = GetFontDefault();
- RAYGUI_FREE(values);
- }
- }
- else
- {
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
- font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, null, 0);
- if (font.texture.id == 0) font = GetFontDefault();
- }
- if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
- } break;
- default: break;
- }
- fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
- }
- }
- else tryBinary = true;
- fclose(rgsFile);
- }
- if (tryBinary)
- {
- rgsFile = fopen(fileName, "rb");
- if (rgsFile == null) return;
- char[5] signature = 0;
- short version_ = 0;
- short reserved = 0;
- int propertyCount = 0;
- fread(signature.ptr, 1, 4, rgsFile);
- fread(&version_, 1, short.sizeof, rgsFile);
- fread(&reserved, 1, short.sizeof, rgsFile);
- fread(&propertyCount, 1, int.sizeof, rgsFile);
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'S') &&
- (signature[3] == ' '))
- {
- short controlId = 0;
- short propertyId = 0;
- uint propertyValue = 0;
- for (int i = 0; i < propertyCount; i++)
- {
- fread(&controlId, 1, short.sizeof, rgsFile);
- fread(&propertyId, 1, short.sizeof, rgsFile);
- fread(&propertyValue, 1, uint.sizeof, rgsFile);
- if (controlId == 0) // DEFAULT control
- {
- // If a DEFAULT property is loaded, it is propagated to all controls
- // NOTE: All DEFAULT properties should be defined first in the file
- GuiSetStyle(0, cast(int)propertyId, propertyValue);
- if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, cast(int)propertyId, propertyValue);
- }
- else GuiSetStyle(cast(int)controlId, cast(int)propertyId, propertyValue);
- }
- // Font loading is highly dependant on raylib API to load font data and image
- static if (!HasVersion!"RAYGUI_STANDALONE") {
- // Load custom font if available
- int fontDataSize = 0;
- fread(&fontDataSize, 1, int.sizeof, rgsFile);
- if (fontDataSize > 0)
- {
- Font font; // = { 0 };
- int fontType = 0; // 0-Normal, 1-SDF
- Rectangle whiteRec; // = { 0 };
- fread(&font.baseSize, 1, int.sizeof, rgsFile);
- fread(&font.glyphCount, 1, int.sizeof, rgsFile);
- fread(&fontType, 1, int.sizeof, rgsFile);
- // Load font white rectangle
- fread(&whiteRec, 1, Rectangle.sizeof, rgsFile);
- // Load font image parameters
- int fontImageUncompSize = 0;
- int fontImageCompSize = 0;
- fread(&fontImageUncompSize, 1, int.sizeof, rgsFile);
- fread(&fontImageCompSize, 1, int.sizeof, rgsFile);
- Image imFont; // = { 0 };
- imFont.mipmaps = 1;
- fread(&imFont.width, 1, int.sizeof, rgsFile);
- fread(&imFont.height, 1, int.sizeof, rgsFile);
- fread(&imFont.format, 1, int.sizeof, rgsFile);
- if (fontImageCompSize < fontImageUncompSize)
- {
- // Compressed font atlas image data (DEFLATE), it requires DecompressData()
- int dataUncompSize = 0;
- ubyte* compData = cast(ubyte*)RAYGUI_MALLOC(fontImageCompSize);
- fread(compData, 1, fontImageCompSize, rgsFile);
- imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);
- // Security check, dataUncompSize must match the provided fontImageUncompSize
- if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");
- RAYGUI_FREE(compData);
- }
- else
- {
- // Font atlas image data is not compressed
- imFont.data = cast(ubyte*)RAYGUI_MALLOC(fontImageUncompSize);
- fread(imFont.data, 1, fontImageUncompSize, rgsFile);
- }
- if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
- font.texture = LoadTextureFromImage(imFont);
- if (font.texture.id == 0) font = GetFontDefault();
- RAYGUI_FREE(imFont.data);
- // Load font recs data
- font.recs = cast(Rectangle*)RAYGUI_CALLOC(font.glyphCount, Rectangle.sizeof);
- for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, Rectangle.sizeof, rgsFile);
- // Load font chars info data
- font.glyphs = cast(GlyphInfo*)RAYGUI_CALLOC(font.glyphCount, GlyphInfo.sizeof);
- for (int i = 0; i < font.glyphCount; i++)
- {
- fread(&font.glyphs[i].value, 1, int.sizeof, rgsFile);
- fread(&font.glyphs[i].offsetX, 1, int.sizeof, rgsFile);
- fread(&font.glyphs[i].offsetY, 1, int.sizeof, rgsFile);
- fread(&font.glyphs[i].advanceX, 1, int.sizeof, rgsFile);
- }
- GuiSetFont(font);
- // Set font texture source rectangle to be used as white texture to draw shapes
- // NOTE: This way, all gui can be draw using a single draw call
- if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
- }
- }
- }
- fclose(rgsFile);
- }
- }
- // Load style default over global style
- void GuiLoadStyleDefault() {
- // We set this variable first to avoid cyclic function calls
- // when calling GuiSetStyle() and GuiGetStyle()
- guiStyleLoaded = true;
- // Initialize default LIGHT style property values
- GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
- GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
- GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
- GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
- GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
- GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
- GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
- // Initialize control-specific property values
- // NOTE: Those properties are in default list but require specific values by control type
- GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
- GuiSetStyle(SLIDER, TEXT_PADDING, 4);
- GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
- GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
- GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
- GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(SPINNER, TEXT_PADDING, 4);
- GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
- GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- // Initialize extended property values
- // NOTE: By default, extended property values are initialized to 0
- GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
- GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
- GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
- GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
- GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
- GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
- GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
- GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
- GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
- GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
- GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
- GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, 4);
- GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
- GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
- GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
- GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
- GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
- GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
- GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
- GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
- GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
- GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
- GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
- GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
- GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
- if (guiFont.texture.id != GetFontDefault().texture.id)
- {
- // Unload previous font texture
- UnloadTexture(guiFont.texture);
- // Setup default raylib font
- guiFont = GetFontDefault();
- // Setup default raylib font rectangle
- Rectangle whiteChar = { 41, 46, 2, 8 };
- SetShapesTexture(guiFont.texture, whiteChar);
- }
- }
- // Get text with icon id prepended
- // NOTE: Useful to add icons by name id (enum) instead of
- // a number that can change between ricon versions
- const(char)* GuiIconText(int iconId, const(char)* text) {
- version (RAYGUI_NO_ICONS) {
- return null;
- } else {
- static char[1024] buffer = 0;
- static char[6] iconBuffer = 0;
- if (text != null)
- {
- memset(buffer.ptr, 0, 1024);
- sprintf(buffer.ptr, "#%03i#", iconId);
- for (int i = 5; i < 1024; i++)
- {
- buffer[i] = text[i - 5];
- if (text[i - 5] == '\0') break;
- }
- return buffer.ptr;
- }
- else
- {
- sprintf(iconBuffer.ptr, "#%03i#", iconId & 0x1ff);
- return iconBuffer.ptr;
- }
- }
- }
- static if (!HasVersion!"RAYGUI_NO_ICONS") {
- // Get full icons data pointer
- uint* GuiGetIcons() { return guiIconsPtr; }
- // Load raygui icons file (.rgi)
- // NOTE: In case nameIds are required, they can be requested with loadIconsName,
- // they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
- // WARNING: guiIconsName[]][] memory should be manually freed!
- char** GuiLoadIcons(const(char)* fileName, bool loadIconsName) {
- // Style File Structure (.rgi)
- // ------------------------------------------------------
- // Offset | Size | Type | Description
- // ------------------------------------------------------
- // 0 | 4 | char | Signature: "rGI "
- // 4 | 2 | short | Version: 100
- // 6 | 2 | short | reserved
- // 8 | 2 | short | Num icons (N)
- // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
- // Icons name id (32 bytes per name id)
- // foreach (icon)
- // {
- // 12+32*i | 32 | char | Icon NameId
- // }
- // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
- // S*S pixels/32bit per unsigned int = K unsigned int per icon
- // foreach (icon)
- // {
- // ... | K | unsigned int | Icon Data
- // }
- FILE* rgiFile = fopen(fileName, "rb");
- char** guiIconsName = null;
- if (rgiFile != null)
- {
- char[5] signature = 0;
- short version_ = 0;
- short reserved = 0;
- short iconCount = 0;
- short iconSize = 0;
- fread(signature.ptr, 1, 4, rgiFile);
- fread(&version_, 1, short.sizeof, rgiFile);
- fread(&reserved, 1, short.sizeof, rgiFile);
- fread(&iconCount, 1, short.sizeof, rgiFile);
- fread(&iconSize, 1, short.sizeof, rgiFile);
- if ((signature[0] == 'r') &&
- (signature[1] == 'G') &&
- (signature[2] == 'I') &&
- (signature[3] == ' '))
- {
- if (loadIconsName)
- {
- guiIconsName = cast(char**)RAYGUI_MALLOC(iconCount*(char**).sizeof);
- for (int i = 0; i < iconCount; i++)
- {
- guiIconsName[i] = cast(char*)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
- fread(guiIconsName[i], RAYGUI_ICON_MAX_NAME_LENGTH, 1, rgiFile);
- }
- }
- else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);
- // Read icons data directly over internal icons array
- fread(guiIconsPtr, iconCount*(iconSize*iconSize/32), uint.sizeof, rgiFile);
- }
- fclose(rgiFile);
- }
- return guiIconsName;
- }
- // Draw selected icon using rectangles pixel-by-pixel
- void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) {
- auto BIT_CHECK(A, B)(A a, B b) { return ((a) & (1u<<(b))); }
- for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
- {
- for (int k = 0; k < 32; k++)
- {
- if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
- {
- static if (!HasVersion!"RAYGUI_STANDALONE") {
- DrawRectangle(posX + (k%RAYGUI_ICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color);
- }
- }
- if ((k == 15) || (k == 31)) y++;
- }
- }
- }
- } // !RAYGUI_NO_ICONS
- //----------------------------------------------------------------------------------
- // Module specific Functions Definition
- //----------------------------------------------------------------------------------
- // Gui get text width considering icon
- private int GetTextWidth(const(char)* text) {
- static if (!HasVersion!"ICON_TEXT_PADDING") {
- enum ICON_TEXT_PADDING = 4;
- }
- Vector2 textSize; // = { 0 };
- int textIconOffset = 0;
- if ((text != null) && (text[0] != '\0'))
- {
- if (text[0] == '#')
- {
- for (int i = 1; (text[i] != '\0') && (i < 5); i++)
- {
- if (text[i] == '#')
- {
- textIconOffset = i;
- break;
- }
- }
- }
- text += textIconOffset;
- // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
- float fontSize = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
- // Custom MeasureText() implementation
- if ((guiFont.texture.id > 0) && (text != null))
- {
- // Get size in bytes of text, considering end of line and line break
- int size = 0;
- for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
- {
- if ((text[i] != '\0') && (text[i] != '\n')) size++;
- else break;
- }
- float scaleFactor = fontSize/cast(float)guiFont.baseSize;
- textSize.y = cast(float)guiFont.baseSize*scaleFactor;
- float glyphWidth = 0.0f;
- for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
- {
- int codepoint = GetCodepointNext(&text[i], &codepointSize);
- int codepointIndex = GetGlyphIndex(guiFont, codepoint);
- if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = (cast(float)guiFont.recs[codepointIndex].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- else glyphWidth = (cast(float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
- textSize.x += glyphWidth;
- }
- }
- if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
- }
- return cast(int)textSize.x;
- }
- // Get text bounds considering control bounds
- private Rectangle GetTextBounds(int control, Rectangle bounds) {
- Rectangle textBounds = bounds;
- textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
- textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
- textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
- textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
- // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
- switch (control)
- {
- case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_SPACING)); break;
- case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
- default:
- {
- if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
- else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
- textBounds.width -= 2 * GuiGetStyle(control, TEXT_PADDING);
- }
- break;
- }
- // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
- // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
- return textBounds;
- }
- // Get text icon if provided and move text cursor
- // NOTE: We support up to 999 values for iconId
- private const(char)* GetTextIcon(const(char)* text, int* iconId) {
- static if (!HasVersion!"RAYGUI_NO_ICONS") {
- *iconId = -1;
- if (text[0] == '#') // Maybe we have an icon!
- {
- char[4] iconValue = 0; // Maximum length for icon value: 3 digits + '\0'
- int pos = 1;
- while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
- {
- iconValue[pos - 1] = text[pos];
- pos++;
- }
- if (text[pos] == '#')
- {
- *iconId = TextToInteger(iconValue.ptr);
- // Move text pointer after icon
- // WARNING: If only icon provided, it could point to EOL character: '\0'
- if (*iconId >= 0) text += (pos + 1);
- }
- }
- }
- return text;
- }
- // Get text divided into lines (by line-breaks '\n')
- char** GetTextLines(char* text, int* count) {
- enum RAYGUI_MAX_TEXT_LINES = 128;
- static char*[RAYGUI_MAX_TEXT_LINES] lines = null;
- memset(lines.ptr, 0, (char*).sizeof);
- int textLen = cast(int)strlen(text);
- lines[0] = text;
- int len = 0;
- *count = 1;
- int lineSize = 0; // Stores current line size, not returned
- for (int i = 0, k = 0; (i < textLen) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
- {
- if (text[i] == '\n')
- {
- lineSize = len;
- k++;
- lines[k] = &text[i + 1]; // WARNING: next value is valid?
- len = 0;
- *count += 1;
- }
- else len++;
- }
- //lines[*count - 1].size = len;
- return lines.ptr;
- }
- // Gui draw text using default font
- private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint) {
- auto TEXT_VALIGN_PIXEL_OFFSET(H)(H h) { return (cast(int)h%2); } // Vertical alignment for pixel perfect`;
- static if (!HasVersion!"ICON_TEXT_PADDING") {
- enum ICON_TEXT_PADDING = 4;
- }
- // We process the text lines one by one
- if ((text != null) && (text[0] != '\0'))
- {
- // Get text lines ('\n' delimiter) to process lines individually
- // NOTE: We can't use GuiTextSplit() because it can be already use before calling
- // GuiDrawText() and static buffer would be overriden :(
- int lineCount = 0;
- char** lines = GetTextLines(cast(char*)text, &lineCount);
- Rectangle textBounds = GetTextBounds(LABEL, bounds);
- float totalHeight = lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
- float posOffsetY = 0;
- for (int i = 0; i < lineCount; i++)
- {
- int iconId = 0;
- lines[i] = cast(char*)GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor
- // Get text position depending on alignment and iconId
- //---------------------------------------------------------------------------------
- Vector2 position = { bounds.x, bounds.y };
- // TODO: We get text size after icon has been processed
- // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
- int textSizeX = GetTextWidth(lines[i]);
- // If text requires an icon, add size to measure
- if (iconId >= 0)
- {
- textSizeX += RAYGUI_ICON_SIZE*guiIconScale;
- // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
- if ((lines[i] != null) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
- }
- // Check guiTextAlign global variables
- switch (alignment)
- {
- case TEXT_ALIGN_LEFT:
- {
- position.x = bounds.x;
- position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
- } break;
- case TEXT_ALIGN_CENTER:
- {
- position.x = bounds.x + bounds.width/2 - textSizeX/2;
- position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
- } break;
- case TEXT_ALIGN_RIGHT:
- {
- position.x = bounds.x + bounds.width - textSizeX;
- position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
- } break;
- default: break;
- }
- // NOTE: Make sure we get pixel-perfect coordinates,
- // In case of decimals we got weird text positioning
- position.x = cast(float)(cast(int)position.x);
- position.y = cast(float)(cast(int)position.y);
- //---------------------------------------------------------------------------------
- // Draw text (with icon if available)
- //---------------------------------------------------------------------------------
- static if (!HasVersion!"RAYGUI_NO_ICONS") {
- if (iconId >= 0)
- {
- // NOTE: We consider icon height, probably different than text size
- GuiDrawIcon(iconId, cast(int)position.x, cast(int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
- position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
- }
- }
- //DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
- // Get size in bytes of text,
- // considering end of line and line break
- int size = 0;
- for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n'); c++, size++){ }
- float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;
- int textOffsetY = 0;
- float textOffsetX = 0.0f;
- for (int c = 0, codepointSize = 0; c < size; c += codepointSize)
- {
- int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
- int index = GetGlyphIndex(guiFont, codepoint);
- // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
- // but we need to draw all of the bad bytes using the '?' symbol moving one byte
- if (codepoint == 0x3f) codepointSize = 1;
- if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
- else
- {
- if ((codepoint != ' ') && (codepoint != '\t'))
- {
- // TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
- if (textOffsetX < bounds.width)
- {
- DrawTextCodepoint(guiFont, codepoint, Vector2( position.x + textOffsetX, position.y + textOffsetY ), cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);
- }
- }
- if (guiFont.glyphs[index].advanceX == 0) textOffsetX += (cast(float)guiFont.recs[index].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- else textOffsetX += (cast(float)guiFont.glyphs[index].advanceX*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
- }
- }
- posOffsetY += cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f; // TODO: GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)?
- //---------------------------------------------------------------------------------
- }
- }
- }
- // Gui draw rectangle using default raygui plain style with borders
- private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) {
- if (color.a > 0)
- {
- // Draw rectangle filled with color
- DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, cast(int)rec.height, color);
- }
- if (borderWidth > 0)
- {
- // Draw rectangle border lines with color
- DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, borderWidth, borderColor);
- DrawRectangle(cast(int)rec.x, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
- DrawRectangle(cast(int)rec.x + cast(int)rec.width - borderWidth, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
- DrawRectangle(cast(int)rec.x, cast(int)rec.y + cast(int)rec.height - borderWidth, cast(int)rec.width, borderWidth, borderColor);
- }
- }
- // Split controls text into multiple strings
- // Also check for multiple columns (required by GuiToggleGroup())
- private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow) {
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
- // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
- // NOTE: Those definitions could be externally provided if required
- // WARNING: HACK: TODO: Review!
- // textRow is an externally provided array of integers that stores row number for every splitted string
- static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
- enum RAYGUI_TEXTSPLIT_MAX_ITEMS = 128;
- }
- static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
- enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE = 1024;
- }
- static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ]; // String pointers array (points to buffer data)
- static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0; // Buffer data (text input copy with '\0' added)
- memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
- result[0] = buffer.ptr;
- int counter = 1;
- if (textRow != null) textRow[0] = 0;
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
- {
- buffer[i] = text[i];
- if (buffer[i] == '\0') break;
- else if (buffer[i] == delimiter || buffer[i] == '\n')
- {
- result[counter] = buffer.ptr + i + 1;
- if (textRow != null)
- {
- if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
- else textRow[counter] = textRow[counter - 1];
- }
- buffer[i] = '\0'; // Set an end of string at this point
- counter++;
- if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
- }
- }
- *count = counter;
- return result.ptr;
- }
- // Convert color data from RGB to HSV
- // NOTE: Color data should be passed normalized
- private Vector3 ConvertRGBtoHSV(Vector3 rgb) {
- Vector3 hsv; // = { 0 };
- float min = 0.0f;
- float max = 0.0f;
- float delta = 0.0f;
- min = (rgb.x < rgb.y)? rgb.x : rgb.y;
- min = (min < rgb.z)? min : rgb.z;
- max = (rgb.x > rgb.y)? rgb.x : rgb.y;
- max = (max > rgb.z)? max : rgb.z;
- hsv.z = max; // Value
- delta = max - min;
- if (delta < 0.00001f)
- {
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
- if (max > 0.0f)
- {
- // NOTE: If max is 0, this divide would cause a crash
- hsv.y = (delta/max); // Saturation
- }
- else
- {
- // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
- hsv.y = 0.0f;
- hsv.x = 0.0f; // Undefined, maybe NAN?
- return hsv;
- }
- // NOTE: Comparing float values could not work properly
- if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
- else
- {
- if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
- else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
- }
- hsv.x *= 60.0f; // Convert to degrees
- if (hsv.x < 0.0f) hsv.x += 360.0f;
- return hsv;
- }
- // Convert color data from HSV to RGB
- // NOTE: Color data should be passed normalized
- private Vector3 ConvertHSVtoRGB(Vector3 hsv) {
- Vector3 rgb; // = { 0 };
- float hh = 0.0f;float p = 0.0f;float q = 0.0f;float t = 0.0f;float ff = 0.0f;
- c_long i = 0;
- // NOTE: Comparing float values could not work properly
- if (hsv.y <= 0.0f)
- {
- rgb.x = hsv.z;
- rgb.y = hsv.z;
- rgb.z = hsv.z;
- return rgb;
- }
- hh = hsv.x;
- if (hh >= 360.0f) hh = 0.0f;
- hh /= 60.0f;
- i = cast(c_long)hh;
- ff = hh - i;
- p = hsv.z*(1.0f - hsv.y);
- q = hsv.z*(1.0f - (hsv.y*ff));
- t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
- switch (i)
- {
- case 0:
- {
- rgb.x = hsv.z;
- rgb.y = t;
- rgb.z = p;
- } break;
- case 1:
- {
- rgb.x = q;
- rgb.y = hsv.z;
- rgb.z = p;
- } break;
- case 2:
- {
- rgb.x = p;
- rgb.y = hsv.z;
- rgb.z = t;
- } break;
- case 3:
- {
- rgb.x = p;
- rgb.y = q;
- rgb.z = hsv.z;
- } break;
- case 4:
- {
- rgb.x = t;
- rgb.y = p;
- rgb.z = hsv.z;
- } break;
- case 5:
- default:
- {
- rgb.x = hsv.z;
- rgb.y = p;
- rgb.z = q;
- } break;
- }
- return rgb;
- }
- // Scroll bar control (used by GuiScrollPanel())
- static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
- {
- GuiState state = guiState;
- // Is the scrollbar horizontal or vertical?
- bool isVertical = (bounds.width > bounds.height)? false : true;
- // The size (width or height depending on scrollbar type) of the spinner buttons
- const(int) spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)?
- (isVertical? cast(int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) :
- cast(int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
- // Arrow buttons [<] [>] [∧] [∨]
- Rectangle arrowUpLeft; // = { 0 };
- Rectangle arrowDownRight; // = { 0 };
- // Actual area of the scrollbar excluding the arrow buttons
- Rectangle scrollbar; // = { 0 };
- // Slider bar that moves --[///]-----
- Rectangle slider; // = { 0 };
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- const(int) range = maxValue - minValue;
- int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
- // Calculate rectangles for all of the components
- arrowUpLeft = Rectangle(
- cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
- cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH),
- cast(float)spinnerSize, cast(float)spinnerSize );
- if (isVertical)
- {
- arrowDownRight = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
- scrollbar = Rectangle( bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) );
- sliderSize = (sliderSize >= scrollbar.height)? (cast(int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)scrollbar.y + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.height - sliderSize)), cast(float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), cast(float)sliderSize );
- }
- else
- {
- arrowDownRight = Rectangle( cast(float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
- scrollbar = Rectangle( arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) );
- sliderSize = (sliderSize >= scrollbar.width)? (cast(int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
- slider = Rectangle( cast(float)scrollbar.x + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.width - sliderSize)), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)sliderSize, cast(float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) );
- }
- // Update control
- //--------------------------------------------------------------------
- if ((state != STATE_DISABLED) && !guiLocked)
- {
- Vector2 mousePoint = GetMousePosition();
- if (CheckCollisionPointRec(mousePoint, bounds))
- {
- state = STATE_FOCUSED;
- // Handle mouse wheel
- int wheel = cast(int)GetMouseWheelMove();
- if (wheel != 0) value += wheel;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
- state = STATE_PRESSED;
- }
- else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
- {
- if (!isVertical)
- {
- Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
- if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
- }
- else
- {
- Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height };
- if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
- }
- }
- }
- // Normalize value
- if (value > maxValue) value = maxValue;
- if (value < minValue) value = minValue;
- }
- //--------------------------------------------------------------------
- // Draw control
- //--------------------------------------------------------------------
- GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
- GuiDrawRectangle(scrollbar, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
- GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
- // Draw arrows (using icon if available)
- if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
- {
- version (RAYGUI_NO_ICONS) {
- GuiDrawText(isVertical? "^" : "<",
- Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
- TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
- GuiDrawText(isVertical? "v" : ">",
- Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
- TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
- } else {
- GuiDrawText(isVertical? "#121#" : "#118#",
- Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
- TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
- GuiDrawText(isVertical? "#120#" : "#119#",
- Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
- TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
- }
- }
- //--------------------------------------------------------------------
- return value;
- }
- version (RAYGUI_STANDALONE) {
- // Returns a Color struct from hexadecimal value
- private Color GetColor(int hexValue) {
- Color color;
- color.r = cast(ubyte)(hexValue >> 24) & 0xFF;
- color.g = cast(ubyte)(hexValue >> 16) & 0xFF;
- color.b = cast(ubyte)(hexValue >> 8) & 0xFF;
- color.a = cast(ubyte)hexValue & 0xFF;
- return color;
- }
- // Returns hexadecimal value for a Color
- private int ColorToInt(Color color) {
- return ((cast(int)color.r << 24) | (cast(int)color.g << 16) | (cast(int)color.b << 8) | cast(int)color.a);
- }
- // Check if point is inside rectangle
- private bool CheckCollisionPointRec(Vector2 point, Rectangle rec) {
- bool collision = false;
- if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
- (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
- return collision;
- }
- // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
- private Color Fade(Color color, float alpha) {
- if (alpha < 0.0f) alpha = 0.0f;
- else if (alpha > 1.0f) alpha = 1.0f;
- Color result = [ color.r, color.g, color.b, cast(ubyte)(255.0f*alpha) ];
- return result;
- }
- // Formatting of text with variables to 'embed'
- private const(char)* TextFormat(const(char)* text, ...) {
- static if (!HasVersion!"RAYGUI_TEXTFORMAT_MAX_SIZE") {
- enum RAYGUI_TEXTFORMAT_MAX_SIZE = 256;
- }
- static char[RAYGUI_TEXTFORMAT_MAX_SIZE] buffer = 0;
- va_list args;
- va_start(args, text);
- vsprintf(buffer.ptr, text, args);
- va_end(args);
- return buffer;
- }
- // Draw rectangle with vertical gradient fill color
- // NOTE: This function is only used by GuiColorPicker()
- private void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) {
- Rectangle bounds = { cast(float)posX, cast(float)posY, cast(float)width, cast(float)height };
- DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
- }
- // Split string into multiple strings
- const(char)** TextSplit(const(char)* text, char delimiter, int* count) {
- // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
- // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
- // all used memory is static... it has some limitations:
- // 1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
- // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
- static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
- enum RAYGUI_TEXTSPLIT_MAX_ITEMS = 128;
- }
- static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
- enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE = 1024;
- }
- static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ];
- static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0;
- memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);
- result[0] = buffer;
- int counter = 0;
- if (text != null)
- {
- counter = 1;
- // Count how many substrings we have on text and point to every one
- for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
- {
- buffer[i] = text[i];
- if (buffer[i].ptr == '\0') break;
- else if (buffer[i].ptr == delimiter)
- {
- buffer[i] = '\0'; // Set an end of string at this point
- result[counter] = buffer.ptr + i.ptr + 1;
- counter++;
- if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
- }
- }
- }
- *count = counter;
- return result;
- }
- // Get integer value from text
- // NOTE: This function replaces atoi() [stdlib.h]
- private int TextToInteger(const(char)* text) {
- int value = 0;
- int sign = 1;
- if ((text[0] == '+') || (text[0] == '-'))
- {
- if (text[0] == '-') sign = -1;
- text++;
- }
- for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + cast(int)(text[i] - '0');
- return value*sign;
- }
- // Encode codepoint into UTF-8 text (char array size returned as parameter)
- private const(char)* CodepointToUTF8(int codepoint, int* byteSize) {
- static char[6] utf8 = 0;
- int size = 0;
- if (codepoint <= 0x7f)
- {
- utf8[0] = cast(char)codepoint;
- size = 1;
- }
- else if (codepoint <= 0x7ff)
- {
- utf8[0] = cast(char)(((codepoint >> 6) & 0x1f) | 0xc0);
- utf8[1] = cast(char)((codepoint & 0x3f) | 0x80);
- size = 2;
- }
- else if (codepoint <= 0xffff)
- {
- utf8[0] = cast(char)(((codepoint >> 12) & 0x0f) | 0xe0);
- utf8[1] = cast(char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[2] = cast(char)((codepoint & 0x3f) | 0x80);
- size = 3;
- }
- else if (codepoint <= 0x10ffff)
- {
- utf8[0] = cast(char)(((codepoint >> 18) & 0x07) | 0xf0);
- utf8[1] = cast(char)(((codepoint >> 12) & 0x3f) | 0x80);
- utf8[2] = cast(char)(((codepoint >> 6) & 0x3f) | 0x80);
- utf8[3] = cast(char)((codepoint & 0x3f) | 0x80);
- size = 4;
- }
- *byteSize = size;
- return utf8;
- }
- // Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
- // When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
- // Total number of bytes processed are returned as a parameter
- // NOTE: the standard says U+FFFD should be returned in case of errors
- // but that character is not supported by the default font in raylib
- private int GetCodepointNext(const(char)* text, int* codepointSize) {
- const(char)* ptr = text;
- int codepoint = 0x3f; // Codepoint (defaults to '?')
- *codepointSize = 0;
- // Get current codepoint and bytes processed
- if (0xf0 == (0xf8 & ptr[0]))
- {
- // 4 byte UTF-8 codepoint
- codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
- *codepointSize = 4;
- }
- else if (0xe0 == (0xf0 & ptr[0]))
- {
- // 3 byte UTF-8 codepoint */
- codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
- *codepointSize = 3;
- }
- else if (0xc0 == (0xe0 & ptr[0]))
- {
- // 2 byte UTF-8 codepoint
- codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
- *codepointSize = 2;
- }
- else
- {
- // 1 byte UTF-8 codepoint
- codepoint = ptr[0];
- *codepointSize = 1;
- }
- return codepoint;
- }
- } // RAYGUI_STANDALONE
- //! #endif // RAYGUI_IMPLEMENTATION
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