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+module raylib_config;
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+/**********************************************************************************************
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+*
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+* raylib configuration flags
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+*
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+* This file defines all the configuration flags for the different raylib modules
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+*
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+* LICENSE: zlib/libpng
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+*
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+* Copyright (c) 2018-2021 Ahmad Fatoum & Ramon Santamaria (@raysan5)
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+*
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+* This software is provided "as-is", without any express or implied warranty. In no event
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+* will the authors be held liable for any damages arising from the use of this software.
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+*
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+* Permission is granted to anyone to use this software for any purpose, including commercial
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+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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+*
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+* 1. The origin of this software must not be misrepresented; you must not claim that you
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+* wrote the original software. If you use this software in a product, an acknowledgment
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+* in the product documentation would be appreciated but is not required.
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+*
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+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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+* as being the original software.
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+*
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+* 3. This notice may not be removed or altered from any source distribution.
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+*
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+**********************************************************************************************/
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+
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+extern (C) @nogc nothrow:
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+
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+//------------------------------------------------------------------------------------
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+// Module: core - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
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+enum SUPPORT_CAMERA_SYSTEM = 1;
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+// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
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+enum SUPPORT_GESTURES_SYSTEM = 1;
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+// Mouse gestures are directly mapped like touches and processed by gestures system
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+enum SUPPORT_MOUSE_GESTURES = 1;
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+// Reconfigure standard input to receive key inputs, works with SSH connection.
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+enum SUPPORT_SSH_KEYBOARD_RPI = 1;
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+// Draw a mouse pointer on screen
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+//#define SUPPORT_MOUSE_CURSOR_POINT 1
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+// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
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+// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
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+enum SUPPORT_WINMM_HIGHRES_TIMER = 1;
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+// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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+//#define SUPPORT_BUSY_WAIT_LOOP 1
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+// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
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+// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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+//#define SUPPORT_EVENTS_WAITING 1
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+// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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+enum SUPPORT_SCREEN_CAPTURE = 1;
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+// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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+enum SUPPORT_GIF_RECORDING = 1;
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+// Support CompressData() and DecompressData() functions
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+enum SUPPORT_COMPRESSION_API = 1;
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+// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
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+enum SUPPORT_DATA_STORAGE = 1;
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+// Support automatic generated events, loading and recording of those events when required
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+//#define SUPPORT_EVENTS_AUTOMATION 1
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+// Support custom frame control, only for advance users
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+// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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+// Enabling this flag allows manual control of the frame processes, use at your own risk
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+//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
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+
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+// core: Configuration values
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+//------------------------------------------------------------------------------------
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+enum MAX_FILEPATH_LENGTH = 4096; // Maximum length for filepaths (Linux PATH_MAX default value)
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+
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+// Maximum length supported for filepaths
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+
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+enum MAX_GAMEPADS = 4; // Max number of gamepads supported
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+enum MAX_GAMEPAD_AXIS = 8; // Max number of axis supported (per gamepad)
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+enum MAX_GAMEPAD_BUTTONS = 32; // Max bumber of buttons supported (per gamepad)
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+enum MAX_TOUCH_POINTS = 8; // Maximum number of touch points supported
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+enum MAX_KEY_PRESSED_QUEUE = 16; // Max number of characters in the key input queue
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+
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+enum STORAGE_DATA_FILE = "storage.data"; // Automatic storage filename
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+
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+enum MAX_DECOMPRESSION_SIZE = 64; // Max size allocated for decompression in MB
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+
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+//------------------------------------------------------------------------------------
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+// Module: rlgl - Configuration values
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+//------------------------------------------------------------------------------------
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+
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+// Enable OpenGL Debug Context (only available on OpenGL 4.3)
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+//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
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+
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+// Show OpenGL extensions and capabilities detailed logs on init
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+//#define RLGL_SHOW_GL_DETAILS_INFO 1
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+
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+//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
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+enum RL_DEFAULT_BATCH_BUFFERS = 1; // Default number of batch buffers (multi-buffering)
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+enum RL_DEFAULT_BATCH_DRAWCALLS = 256; // Default number of batch draw calls (by state changes: mode, texture)
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+enum RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS = 4; // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
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+
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+enum RL_MAX_MATRIX_STACK_SIZE = 32; // Maximum size of internal Matrix stack
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+
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+enum RL_MAX_SHADER_LOCATIONS = 32; // Maximum number of shader locations supported
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+
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+enum RL_CULL_DISTANCE_NEAR = 0.01; // Default projection matrix near cull distance
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+enum RL_CULL_DISTANCE_FAR = 1000.0; // Default projection matrix far cull distance
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+
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+// Default shader vertex attribute names to set location points
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+// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
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+enum RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION = "vertexPosition"; // Binded by default to shader location: 0
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+enum RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD = "vertexTexCoord"; // Binded by default to shader location: 1
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+enum RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL = "vertexNormal"; // Binded by default to shader location: 2
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+enum RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR = "vertexColor"; // Binded by default to shader location: 3
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+enum RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT = "vertexTangent"; // Binded by default to shader location: 4
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+enum RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 = "vertexTexCoord2"; // Binded by default to shader location: 5
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+
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+enum RL_DEFAULT_SHADER_UNIFORM_NAME_MVP = "mvp"; // model-view-projection matrix
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+enum RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW = "matView"; // view matrix
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+enum RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION = "matProjection"; // projection matrix
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+enum RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL = "matModel"; // model matrix
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+enum RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL = "matNormal"; // normal matrix (transpose(inverse(matModelView))
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+enum RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR = "colDiffuse"; // color diffuse (base tint color, multiplied by texture color)
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+enum RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 = "texture0"; // texture0 (texture slot active 0)
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+enum RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 = "texture1"; // texture1 (texture slot active 1)
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+enum RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 = "texture2"; // texture2 (texture slot active 2)
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+
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+//------------------------------------------------------------------------------------
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+// Module: shapes - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Use QUADS instead of TRIANGLES for drawing when possible
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+// Some lines-based shapes could still use lines
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+enum SUPPORT_QUADS_DRAW_MODE = 1;
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+
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+//------------------------------------------------------------------------------------
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+// Module: textures - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Selecte desired fileformats to be supported for image data loading
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+enum SUPPORT_FILEFORMAT_PNG = 1;
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+//#define SUPPORT_FILEFORMAT_BMP 1
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+//#define SUPPORT_FILEFORMAT_TGA 1
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+//#define SUPPORT_FILEFORMAT_JPG 1
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+enum SUPPORT_FILEFORMAT_GIF = 1;
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+//#define SUPPORT_FILEFORMAT_PSD 1
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+enum SUPPORT_FILEFORMAT_DDS = 1;
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+enum SUPPORT_FILEFORMAT_HDR = 1;
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+//#define SUPPORT_FILEFORMAT_KTX 1
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+//#define SUPPORT_FILEFORMAT_ASTC 1
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+//#define SUPPORT_FILEFORMAT_PKM 1
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+//#define SUPPORT_FILEFORMAT_PVR 1
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+
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+// Support image export functionality (.png, .bmp, .tga, .jpg)
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+enum SUPPORT_IMAGE_EXPORT = 1;
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+// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
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+enum SUPPORT_IMAGE_GENERATION = 1;
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+// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
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+// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
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+enum SUPPORT_IMAGE_MANIPULATION = 1;
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+
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+//------------------------------------------------------------------------------------
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+// Module: text - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Default font is loaded on window initialization to be available for the user to render simple text
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+// NOTE: If enabled, uses external module functions to load default raylib font
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+enum SUPPORT_DEFAULT_FONT = 1;
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+// Selected desired font fileformats to be supported for loading
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+enum SUPPORT_FILEFORMAT_FNT = 1;
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+enum SUPPORT_FILEFORMAT_TTF = 1;
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+
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+// Support text management functions
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+// If not defined, still some functions are supported: TextLength(), TextFormat()
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+enum SUPPORT_TEXT_MANIPULATION = 1;
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+
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+// text: Configuration values
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+//------------------------------------------------------------------------------------
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+enum MAX_TEXT_BUFFER_LENGTH = 1024; // Size of internal static buffers used on some functions:
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+// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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+enum MAX_TEXTSPLIT_COUNT = 128; // Maximum number of substrings to split: TextSplit()
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+
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+//------------------------------------------------------------------------------------
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+// Module: models - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Selected desired model fileformats to be supported for loading
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+enum SUPPORT_FILEFORMAT_OBJ = 1;
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+enum SUPPORT_FILEFORMAT_MTL = 1;
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+enum SUPPORT_FILEFORMAT_IQM = 1;
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+enum SUPPORT_FILEFORMAT_GLTF = 1;
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+enum SUPPORT_FILEFORMAT_VOX = 1;
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+// Support procedural mesh generation functions, uses external par_shapes.h library
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+// NOTE: Some generated meshes DO NOT include generated texture coordinates
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+enum SUPPORT_MESH_GENERATION = 1;
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+
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+// models: Configuration values
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+//------------------------------------------------------------------------------------
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+enum MAX_MATERIAL_MAPS = 12; // Maximum number of shader maps supported
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+enum MAX_MESH_VERTEX_BUFFERS = 7; // Maximum vertex buffers (VBO) per mesh
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+
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+//------------------------------------------------------------------------------------
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+// Module: audio - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Desired audio fileformats to be supported for loading
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+enum SUPPORT_FILEFORMAT_WAV = 1;
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+enum SUPPORT_FILEFORMAT_OGG = 1;
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+enum SUPPORT_FILEFORMAT_XM = 1;
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+enum SUPPORT_FILEFORMAT_MOD = 1;
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+enum SUPPORT_FILEFORMAT_MP3 = 1;
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+//#define SUPPORT_FILEFORMAT_FLAC 1
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+
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+// audio: Configuration values
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+//------------------------------------------------------------------------------------
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+//enum AUDIO_DEVICE_FORMAT = ma_format_f32; // Device output format (miniaudio: float-32bit)
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+enum AUDIO_DEVICE_CHANNELS = 2; // Device output channels: stereo
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+enum AUDIO_DEVICE_SAMPLE_RATE = 0; // Device sample rate (device default)
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+
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+enum MAX_AUDIO_BUFFER_POOL_CHANNELS = 16; // Maximum number of audio pool channels
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+
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+//------------------------------------------------------------------------------------
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+// Module: utils - Configuration Flags
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+//------------------------------------------------------------------------------------
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+// Standard file io library (stdio.h) included
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+// Show TRACELOG() output messages
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+// NOTE: By default LOG_DEBUG traces not shown
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+enum SUPPORT_TRACELOG = 1;
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+//#define SUPPORT_TRACELOG_DEBUG 1
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+
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+// utils: Configuration values
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+//------------------------------------------------------------------------------------
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+enum MAX_TRACELOG_MSG_LENGTH = 128; // Max length of one trace-log message
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