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- module ui.menu;
- import raylib;
- import variables;
- import std.stdio;
- import system.abstraction;
- import system.config;
- import core.time;
- import core.thread;
- import std.string;
- import graphics.engine;
- import graphics.playback;
- import std.file;
- import scripts.lua;
- import std.conv;
- import graphics.gamelogic;
- import system.cleanup;
- void fadeEffect(float alpha, bool fadeIn, void delegate(float alpha) renderer)
- {
- const float FadeIncrement = 0.02f;
- while (fadeIn ? alpha < 2.0f : alpha > 0.0f)
- {
- alpha += fadeIn ? FadeIncrement : -FadeIncrement;
- BeginDrawing();
- ClearBackground(Colors.BLACK);
- renderer(alpha);
- EndDrawing();
- }
- }
- void renderText(float alpha, immutable(char)* text)
- {
- DrawTextEx(textFont, text,
- Vector2(GetScreenWidth() / 2 - MeasureText(text, 40) / 2,
- GetScreenHeight() / 2), 40, 0, Fade(Colors.WHITE, alpha)
- );
- }
- void helloScreen()
- {
- debug
- {
- bool play = false;
- debugWriteln("hello screen showing");
- if (play == false) {
- videoFinished = true;
- }
- } else {
- fadeEffect(0.0f, true, (float alpha) {
- renderText(alpha, "powered by\n\nHimmel Engine");
- });
- fadeEffect(2.0f, false, (float alpha) {
- renderText(alpha, "powered by\n\nHimmel Engine");
- });
- /*
- fadeEffect(0.0f, true, (float alpha) {
- renderLogo(alpha, "atlus_logo.png".toStringz, true);
- });
-
- fadeEffect(fadeAlpha, false, (float alpha) {
- renderLogo(alpha, "atlus_logo.png".toStringz, true);
- });
- */
- // Play Opening Video
- BeginDrawing();
- debug debugWriteln("searching for video");
- if (std.file.exists(getcwd() ~ "/res/videos/op.mp4"))
- {
- debug debugWriteln("video found, playing");
- playVideo("/res/videos/op.mp4");
- }
- else {
- debug debugWriteln("video not found, skipping");
- videoFinished = true;
- }
- }
- }
- int showMainMenu() {
- int luaExecutionCode = luaInit("scripts/menu.lua");
- if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
- writeln("[ERROR] Engine stops execution according to error code: ",
- luaExecutionCode.to!EngineExitCodes);
- currentGameState = GameState.Exit;
- return luaExecutionCode;
- }
- luaReload = false;
- while (currentGameState == GameState.MainMenu)
- {
- if (IsKeyPressed(KeyboardKey.KEY_F11)) {
- ToggleFullscreen();
- }
- UpdateMusicStream(music);
- effectsLogic();
- luaEventLoop();
- BeginDrawing();
- BeginMode2D(camera);
- backgroundLogic();
- EndMode2D();
- EndDrawing();
- }
- StopMusicStream(music);
- UnloadMusicStream(music);
- luaReload = true;
- return EngineExitCodes.EXIT_OK;
- }
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