menu.d 2.4 KB

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  1. module ui.menu;
  2. import raylib;
  3. import variables;
  4. import std.stdio;
  5. import system.abstraction;
  6. import graphics.playback;
  7. import scripts.lua;
  8. import graphics.gamelogic;
  9. import std.conv : to;
  10. void fadeEffect(float alpha, bool fadeIn, void delegate(float alpha) renderer)
  11. {
  12. const float FadeIncrement = 0.02f;
  13. while (fadeIn ? alpha < 2.0f : alpha > 0.0f)
  14. {
  15. alpha += fadeIn ? FadeIncrement : -FadeIncrement;
  16. BeginDrawing();
  17. ClearBackground(Colors.BLACK);
  18. renderer(alpha);
  19. EndDrawing();
  20. }
  21. }
  22. void renderText(float alpha, immutable(char)* text)
  23. {
  24. DrawTextEx(textFont, text,
  25. Vector2(GetScreenWidth() / 2 - MeasureText(text, 40) / 2,
  26. GetScreenHeight() / 2), 40, 0, Fade(Colors.WHITE, alpha)
  27. );
  28. }
  29. void helloScreen()
  30. {
  31. debug
  32. {
  33. bool play = false;
  34. debugWriteln("hello screen showing");
  35. if (play == false) {
  36. videoFinished = true;
  37. }
  38. } else {
  39. fadeEffect(0.0f, true, (float alpha) {
  40. renderText(alpha, "powered by\n\nHimmel Engine");
  41. });
  42. fadeEffect(2.0f, false, (float alpha) {
  43. renderText(alpha, "powered by\n\nHimmel Engine");
  44. });
  45. /*
  46. fadeEffect(0.0f, true, (float alpha) {
  47. renderLogo(alpha, "atlus_logo.png".toStringz, true);
  48. });
  49. fadeEffect(fadeAlpha, false, (float alpha) {
  50. renderLogo(alpha, "atlus_logo.png".toStringz, true);
  51. });
  52. */
  53. // Play Opening Video
  54. }
  55. }
  56. int showMainMenu() {
  57. int luaExecutionCode = luaInit(systemSettings.menuScriptPath);
  58. if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
  59. writeln("[ERROR] Engine stops Lua execution according to error code: ",
  60. luaExecutionCode.to!EngineExitCodes);
  61. currentGameState = GameState.Exit;
  62. return luaExecutionCode;
  63. }
  64. luaReload = false;
  65. while (currentGameState == GameState.MainMenu)
  66. {
  67. ClearBackground(Colors.WHITE);
  68. if (IsKeyPressed(KeyboardKey.KEY_F11)) {
  69. ToggleFullscreen();
  70. }
  71. UpdateMusicStream(music);
  72. BeginDrawing();
  73. BeginMode2D(camera);
  74. backgroundLogic();
  75. effectsLogic();
  76. luaEventLoop();
  77. EndMode2D();
  78. EndDrawing();
  79. }
  80. debugWriteln("menu assets unloading");
  81. StopMusicStream(music);
  82. UnloadMusicStream(music);
  83. music = Music();
  84. luaReload = true;
  85. return EngineExitCodes.EXIT_OK;
  86. }