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- module controls_test_suite;
- @nogc nothrow:
- extern(C): __gshared:
- /*******************************************************************************************
- *
- * raygui - controls test suite
- *
- * TEST CONTROLS:
- * - GuiDropdownBox()
- * - GuiCheckBox()
- * - GuiSpinner()
- * - GuiValueBox()
- * - GuiTextBox()
- * - GuiButton()
- * - GuiComboBox()
- * - GuiListView()
- * - GuiToggleGroup()
- * - GuiTextBoxMulti()
- * - GuiColorPicker()
- * - GuiSlider()
- * - GuiSliderBar()
- * - GuiProgressBar()
- * - GuiColorBarAlpha()
- * - GuiScrollPanel()
- *
- *
- * DEPENDENCIES:
- * raylib 4.0 - Windowing/input management and drawing.
- * raygui 3.2 - Immediate-mode GUI controls.
- *
- * COMPILATION (Windows - MinGW):
- * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
- *
- * LICENSE: zlib/libpng
- *
- * Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
- *
- **********************************************************************************************/
- import raylib;
- version = RAYGUI_IMPLEMENTATION;
- //#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
- //#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
- import raygui;
- public import core.stdc.string; // Required for: strcpy()
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main() {
- // Initialization
- //---------------------------------------------------------------------------------------
- const(int) screenWidth = 690;
- const(int) screenHeight = 560;
- InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
- SetExitKey(0);
- // GUI controls initialization
- //----------------------------------------------------------------------------------
- int dropdownBox000Active = 0;
- bool dropDown000EditMode = false;
- int dropdownBox001Active = 0;
- bool dropDown001EditMode = false;
- int spinner001Value = 0;
- bool spinnerEditMode = false;
- int valueBox002Value = 0;
- bool valueBoxEditMode = false;
- char[64] textBoxText = "Text box";
- bool textBoxEditMode = false;
- int listViewScrollIndex = 0;
- int listViewActive = -1;
- int listViewExScrollIndex = 0;
- int listViewExActive = 2;
- int listViewExFocus = -1;
- const(char)*[8] listViewExList = [ "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" ];
- char[256] multiTextBoxText = "Multi text box";
- bool multiTextBoxEditMode = false;
- Color colorPickerValue = Colors.RED;
- int sliderValue = 50;
- int sliderBarValue = 60;
- float progressValue = 0.4f;
- bool forceSquaredChecked = false;
- float alphaValue = 0.5f;
- int comboBoxActive = 1;
- int toggleGroupActive = 0;
- Vector2 viewScroll = { 0, 0 };
- //----------------------------------------------------------------------------------
- // Custom GUI font loading
- //Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
- //GuiSetFont(font);
- bool exitWindow = false;
- bool showMessageBox = false;
- char[256] textInput = 0;
- bool showTextInputBox = false;
- char[256] textInputFileName = 0;
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
- // Main game loop
- while (!exitWindow) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- exitWindow = WindowShouldClose();
- if (IsKeyPressed(KeyboardKey.KEY_ESCAPE)) showMessageBox = !showMessageBox;
- if (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) && IsKeyPressed(KeyboardKey.KEY_S)) showTextInputBox = true;
- if (IsFileDropped())
- {
- FilePathList droppedFiles = LoadDroppedFiles();
- if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
- UnloadDroppedFiles(droppedFiles); // Clear internal buffers
- }
- //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(GetColor(GuiGetStyle(GuiControl.DEFAULT, GuiDefaultProperty.BACKGROUND_COLOR)));
- // raygui: controls drawing
- //----------------------------------------------------------------------------------
- if (dropDown000EditMode || dropDown001EditMode) GuiLock();
- else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
- //GuiDisable();
- // First GUI column
- //GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- forceSquaredChecked = GuiCheckBox(Rectangle( 25, 108, 15, 15 ), "FORCE CHECK!", forceSquaredChecked);
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- //GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- if (GuiSpinner(Rectangle( 25, 135, 125, 30 ), null, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
- if (GuiValueBox(Rectangle( 25, 175, 125, 30 ), null, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
- GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- if (GuiTextBox(Rectangle( 25, 215, 125, 30 ), textBoxText.ptr, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
- GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- if (GuiButton(Rectangle( 25, 255, 125, 30 ), GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
- GuiGroupBox(Rectangle( 25, 310, 125, 150 ), "STATES");
- //GuiLock();
- GuiSetState(STATE_NORMAL); if (GuiButton(Rectangle( 30, 320, 115, 30 ), "NORMAL")) { }
- GuiSetState(STATE_FOCUSED); if (GuiButton(Rectangle( 30, 355, 115, 30 ), "FOCUSED")) { }
- GuiSetState(STATE_PRESSED); if (GuiButton(Rectangle( 30, 390, 115, 30 ), "#15#PRESSED")) { }
- GuiSetState(STATE_DISABLED); if (GuiButton(Rectangle( 30, 425, 115, 30 ), "DISABLED")) { }
- GuiSetState(STATE_NORMAL);
- //GuiUnlock();
- comboBoxActive = GuiComboBox(Rectangle( 25, 470, 125, 30 ), "ONE;TWO;THREE;FOUR", comboBoxActive);
- // NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
- GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
- if (GuiDropdownBox(Rectangle( 25, 65, 125, 30 ), "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
- GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
- if (GuiDropdownBox(Rectangle( 25, 25, 125, 30 ), "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
- // Second GUI column
- listViewActive = GuiListView(Rectangle( 165, 25, 140, 140 ), "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
- listViewExActive = GuiListViewEx(Rectangle( 165, 180, 140, 200 ), listViewExList.ptr, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
- toggleGroupActive = GuiToggleGroup(Rectangle( 165, 400, 140, 25 ), "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
- // Third GUI column
- if (GuiTextBoxMulti(Rectangle( 320, 25, 225, 140 ), multiTextBoxText.ptr, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
- colorPickerValue = GuiColorPicker(Rectangle( 320, 185, 196, 192 ), null, colorPickerValue);
- sliderValue = cast(int)GuiSlider(Rectangle( 355, 400, 165, 20 ), "TEST", TextFormat("%2.2f", cast(float)sliderValue), sliderValue, -50, 100);
- sliderBarValue = cast(int)GuiSliderBar(Rectangle( 320, 430, 200, 20 ), null, TextFormat("%i", cast(int)sliderBarValue), sliderBarValue, 0, 100);
- progressValue = GuiProgressBar(Rectangle( 320, 460, 200, 20 ), null, null, progressValue, 0, 1);
- // NOTE: View rectangle could be used to perform some scissor test
- Rectangle view = GuiScrollPanel(Rectangle( 560, 25, 100, 160 ), null, Rectangle( 560, 25, 200, 400 ), &viewScroll);
- GuiPanel(Rectangle( 560, 25 + 180, 100, 160 ), "Panel Info");
- GuiGrid(Rectangle( 560, 25 + 180 + 180, 100, 120 ), null, 20, 2);
- GuiStatusBar(Rectangle( 0, cast(float)GetScreenHeight() - 20, cast(float)GetScreenWidth(), 20 ), "This is a status bar");
- alphaValue = GuiColorBarAlpha(Rectangle( 320, 490, 200, 30 ), null, alphaValue);
- if (showMessageBox)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(Colors.RAYWHITE, 0.8f));
- int result = GuiMessageBox(Rectangle( cast(float)GetScreenWidth()/2 - 125, cast(float)GetScreenHeight()/2 - 50, 250, 100 ), GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
- if ((result == 0) || (result == 2)) showMessageBox = false;
- else if (result == 1) exitWindow = true;
- }
- if (showTextInputBox)
- {
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(Colors.RAYWHITE, 0.8f));
- int result = GuiTextInputBox(Rectangle( cast(float)GetScreenWidth()/2 - 120, cast(float)GetScreenHeight()/2 - 60, 240, 140 ), "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput.ptr, 255, null);
- if (result == 1)
- {
- // TODO: Validate textInput value and save
- strcpy(textInputFileName.ptr, textInput.ptr);
- }
- if ((result == 0) || (result == 1) || (result == 2))
- {
- showTextInputBox = false;
- strcpy(textInput.ptr, "\0");
- }
- }
- //----------------------------------------------------------------------------------
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
- return 0;
- }
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