raylib-d on underlevel for himmel

Steven Schveighoffer b497a9e98a Remove multiplication between 2 vector types (definition is ambiguous), 3 лет назад
example f092b9c02a Merge pull request #18 from xdrie/color-enum 5 лет назад
source b497a9e98a Remove multiplication between 2 vector types (definition is ambiguous), 3 лет назад
.gitignore 33878f596b Add linear algebra functions 5 лет назад
LICENSE cded121463 LICENSE 5 лет назад
README.md 7612c2c556 Update README.md 4 лет назад
dub.json c2534ed006 Done adding Rotor3 logic 5 лет назад
dub.selections.json c2534ed006 Done adding Rotor3 logic 5 лет назад
raylib_logo.png c7d8029a64 Add files via upload 5 лет назад

README.md

raylib-d DUB

(static) D bindings for raylib, a simple and easy-to-use library to learn videogames programming.

Installation

dub add raylib-d

First, get a copy of Raylib

You can get the library by compiling it from the source, download the official precompiled binaries or download them from our repository (originally taken from official releases, sorted in folders for each system).

In order to link against raylib, add it to your dub.json.

"libs": [ "raylib" ]

For more information look into the wiki.

Example

import raylib;

void main()
{
	InitWindow(800, 600, "Hello, Raylib-D!");
	while (!WindowShouldClose())
	{
		BeginDrawing();
		ClearBackground(Colors.RAYWHITE);
		DrawText("Hello, World!", 400, 300, 28, Colors.BLACK);
		EndDrawing();
	}
	CloseWindow();
}

Docs / cheatsheet

License

raylib-d is licensed under an unmodified zlib/libpng license. View LICENSE.