reasings.d 9.3 KB

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  1. /*******************************************************************************************
  2. *
  3. * reasings - raylib easings library, based on Robert Penner library
  4. *
  5. * Useful easing functions for values animation
  6. *
  7. * This header uses:
  8. * #define EASINGS_STATIC_INLINE // Inlines all functions code, so it runs faster.
  9. * // This requires lots of memory on system.
  10. * How to use:
  11. * The four inputs t,b,c,d are defined as follows:
  12. * t = current time (in any unit measure, but same unit as duration)
  13. * b = starting value to interpolate
  14. * c = the total change in value of b that needs to occur
  15. * d = total time it should take to complete (duration)
  16. *
  17. * Example:
  18. *
  19. * int currentTime = 0;
  20. * int duration = 100;
  21. * float startPositionX = 0.0f;
  22. * float finalPositionX = 30.0f;
  23. * float currentPositionX = startPositionX;
  24. *
  25. * while (currentPositionX < finalPositionX)
  26. * {
  27. * currentPositionX = EaseSineIn(currentTime, startPositionX, finalPositionX - startPositionX, duration);
  28. * currentTime++;
  29. * }
  30. *
  31. * A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/)
  32. *
  33. * Robert Penner License
  34. * ---------------------------------------------------------------------------------
  35. * Open source under the BSD License.
  36. *
  37. * Copyright (c) 2001 Robert Penner. All rights reserved.
  38. *
  39. * Redistribution and use in source and binary forms, with or without modification,
  40. * are permitted provided that the following conditions are met:
  41. *
  42. * - Redistributions of source code must retain the above copyright notice,
  43. * this list of conditions and the following disclaimer.
  44. * - Redistributions in binary form must reproduce the above copyright notice,
  45. * this list of conditions and the following disclaimer in the documentation
  46. * and/or other materials provided with the distribution.
  47. * - Neither the name of the author nor the names of contributors may be used
  48. * to endorse or promote products derived from this software without specific
  49. * prior written permission.
  50. *
  51. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  52. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  53. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
  54. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
  55. * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
  56. * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  57. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  58. * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
  59. * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
  60. * OF THE POSSIBILITY OF SUCH DAMAGE.
  61. * ---------------------------------------------------------------------------------
  62. *
  63. * Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
  64. *
  65. * This software is provided "as-is", without any express or implied warranty. In no event
  66. * will the authors be held liable for any damages arising from the use of this software.
  67. *
  68. * Permission is granted to anyone to use this software for any purpose, including commercial
  69. * applications, and to alter it and redistribute it freely, subject to the following restrictions:
  70. *
  71. * 1. The origin of this software must not be misrepresented; you must not claim that you
  72. * wrote the original software. If you use this software in a product, an acknowledgment
  73. * in the product documentation would be appreciated but is not required.
  74. *
  75. * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  76. * as being the original software.
  77. *
  78. * 3. This notice may not be removed or altered from any source distribution.
  79. *
  80. **********************************************************************************************/
  81. module reasings;
  82. extern (C) nothrow @nogc:
  83. pragma(inline, true): // NOTE: By default, compile functions as static inline
  84. import core.stdc.math; // Required for: sinf(), cosf(), sqrt(), pow()
  85. enum PI = 3.14159265358979323846f; //Required as PI is not always defined in math.h
  86. // Linear Easing functions
  87. static float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
  88. static float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
  89. static float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
  90. static float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
  91. // Sine Easing functions
  92. static float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
  93. static float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
  94. static float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
  95. // Circular Easing functions
  96. static float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
  97. static float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }
  98. static float EaseCircInOut(float t, float b, float c, float d)
  99. {
  100. if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
  101. t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
  102. }
  103. // Cubic Easing functions
  104. static float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
  105. static float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
  106. static float EaseCubicInOut(float t, float b, float c, float d)
  107. {
  108. if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
  109. t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
  110. }
  111. // Quadratic Easing functions
  112. static float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
  113. static float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
  114. static float EaseQuadInOut(float t, float b, float c, float d)
  115. {
  116. if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
  117. return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
  118. }
  119. // Exponential Easing functions
  120. static float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
  121. static float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); }
  122. static float EaseExpoInOut(float t, float b, float c, float d)
  123. {
  124. if (t == 0.0f) return b;
  125. if (t == d) return (b + c);
  126. if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b);
  127. return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
  128. }
  129. // Back Easing functions
  130. static float EaseBackIn(float t, float b, float c, float d)
  131. {
  132. float s = 1.70158f;
  133. float postFix = t/=d;
  134. return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
  135. }
  136. static float EaseBackOut(float t, float b, float c, float d)
  137. {
  138. float s = 1.70158f;
  139. t = t/d - 1.0f;
  140. return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
  141. }
  142. static float EaseBackInOut(float t, float b, float c, float d)
  143. {
  144. float s = 1.70158f;
  145. if ((t/=d/2.0f) < 1.0f)
  146. {
  147. s *= 1.525f;
  148. return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
  149. }
  150. float postFix = t-=2.0f;
  151. s *= 1.525f;
  152. return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
  153. }
  154. // Bounce Easing functions
  155. static float EaseBounceOut(float t, float b, float c, float d)
  156. {
  157. if ((t/=d) < (1.0f/2.75f))
  158. {
  159. return (c*(7.5625f*t*t) + b);
  160. }
  161. else if (t < (2.0f/2.75f))
  162. {
  163. float postFix = t-=(1.5f/2.75f);
  164. return (c*(7.5625f*(postFix)*t + 0.75f) + b);
  165. }
  166. else if (t < (2.5/2.75))
  167. {
  168. float postFix = t-=(2.25f/2.75f);
  169. return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
  170. }
  171. else
  172. {
  173. float postFix = t-=(2.625f/2.75f);
  174. return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
  175. }
  176. }
  177. static float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
  178. static float EaseBounceInOut(float t, float b, float c, float d)
  179. {
  180. if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
  181. else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
  182. }
  183. // Elastic Easing functions
  184. static float EaseElasticIn(float t, float b, float c, float d)
  185. {
  186. if (t == 0.0f) return b;
  187. if ((t/=d) == 1.0f) return (b + c);
  188. float p = d*0.3f;
  189. float a = c;
  190. float s = p/4.0f;
  191. float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
  192. return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
  193. }
  194. static float EaseElasticOut(float t, float b, float c, float d)
  195. {
  196. if (t == 0.0f) return b;
  197. if ((t/=d) == 1.0f) return (b + c);
  198. float p = d*0.3f;
  199. float a = c;
  200. float s = p/4.0f;
  201. return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
  202. }
  203. static float EaseElasticInOut(float t, float b, float c, float d)
  204. {
  205. if (t == 0.0f) return b;
  206. if ((t/=d/2.0f) == 2.0f) return (b + c);
  207. float p = d*(0.3f*1.5f);
  208. float a = c;
  209. float s = p/4.0f;
  210. if (t < 1.0f)
  211. {
  212. float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
  213. return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
  214. }
  215. float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
  216. return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
  217. }