module controls_test_suite; @nogc nothrow: extern(C): __gshared: /******************************************************************************************* * * raygui - controls test suite * * TEST CONTROLS: * - GuiDropdownBox() * - GuiCheckBox() * - GuiSpinner() * - GuiValueBox() * - GuiTextBox() * - GuiButton() * - GuiComboBox() * - GuiListView() * - GuiToggleGroup() * - GuiTextBoxMulti() * - GuiColorPicker() * - GuiSlider() * - GuiSliderBar() * - GuiProgressBar() * - GuiColorBarAlpha() * - GuiScrollPanel() * * * DEPENDENCIES: * raylib 4.0 - Windowing/input management and drawing. * raygui 3.2 - Immediate-mode GUI controls. * * COMPILATION (Windows - MinGW): * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99 * * LICENSE: zlib/libpng * * Copyright (c) 2016-2022 Ramon Santamaria (@raysan5) * **********************************************************************************************/ import raylib; version = RAYGUI_IMPLEMENTATION; //#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory //#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool import raygui; public import core.stdc.string; // Required for: strcpy() //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main() { // Initialization //--------------------------------------------------------------------------------------- const(int) screenWidth = 690; const(int) screenHeight = 560; InitWindow(screenWidth, screenHeight, "raygui - controls test suite"); SetExitKey(0); // GUI controls initialization //---------------------------------------------------------------------------------- int dropdownBox000Active = 0; bool dropDown000EditMode = false; int dropdownBox001Active = 0; bool dropDown001EditMode = false; int spinner001Value = 0; bool spinnerEditMode = false; int valueBox002Value = 0; bool valueBoxEditMode = false; char[64] textBoxText = "Text box"; bool textBoxEditMode = false; int listViewScrollIndex = 0; int listViewActive = -1; int listViewExScrollIndex = 0; int listViewExActive = 2; int listViewExFocus = -1; const(char)*[8] listViewExList = [ "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" ]; char[256] multiTextBoxText = "Multi text box"; bool multiTextBoxEditMode = false; Color colorPickerValue = Colors.RED; int sliderValue = 50; int sliderBarValue = 60; float progressValue = 0.4f; bool forceSquaredChecked = false; float alphaValue = 0.5f; int comboBoxActive = 1; int toggleGroupActive = 0; Vector2 viewScroll = { 0, 0 }; //---------------------------------------------------------------------------------- // Custom GUI font loading //Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0); //GuiSetFont(font); bool exitWindow = false; bool showMessageBox = false; char[256] textInput = 0; bool showTextInputBox = false; char[256] textInputFileName = 0; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!exitWindow) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- exitWindow = WindowShouldClose(); if (IsKeyPressed(KeyboardKey.KEY_ESCAPE)) showMessageBox = !showMessageBox; if (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) && IsKeyPressed(KeyboardKey.KEY_S)) showTextInputBox = true; if (IsFileDropped()) { FilePathList droppedFiles = LoadDroppedFiles(); if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]); UnloadDroppedFiles(droppedFiles); // Clear internal buffers } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(GetColor(GuiGetStyle(GuiControl.DEFAULT, GuiDefaultProperty.BACKGROUND_COLOR))); // raygui: controls drawing //---------------------------------------------------------------------------------- if (dropDown000EditMode || dropDown001EditMode) GuiLock(); else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock(); //GuiDisable(); // First GUI column //GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); forceSquaredChecked = GuiCheckBox(Rectangle( 25, 108, 15, 15 ), "FORCE CHECK!", forceSquaredChecked); GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); //GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); if (GuiSpinner(Rectangle( 25, 135, 125, 30 ), null, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode; if (GuiValueBox(Rectangle( 25, 175, 125, 30 ), null, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode; GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); if (GuiTextBox(Rectangle( 25, 215, 125, 30 ), textBoxText.ptr, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode; GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); if (GuiButton(Rectangle( 25, 255, 125, 30 ), GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true; GuiGroupBox(Rectangle( 25, 310, 125, 150 ), "STATES"); //GuiLock(); GuiSetState(STATE_NORMAL); if (GuiButton(Rectangle( 30, 320, 115, 30 ), "NORMAL")) { } GuiSetState(STATE_FOCUSED); if (GuiButton(Rectangle( 30, 355, 115, 30 ), "FOCUSED")) { } GuiSetState(STATE_PRESSED); if (GuiButton(Rectangle( 30, 390, 115, 30 ), "#15#PRESSED")) { } GuiSetState(STATE_DISABLED); if (GuiButton(Rectangle( 30, 425, 115, 30 ), "DISABLED")) { } GuiSetState(STATE_NORMAL); //GuiUnlock(); comboBoxActive = GuiComboBox(Rectangle( 25, 470, 125, 30 ), "ONE;TWO;THREE;FOUR", comboBoxActive); // NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); if (GuiDropdownBox(Rectangle( 25, 65, 125, 30 ), "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode; GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); if (GuiDropdownBox(Rectangle( 25, 25, 125, 30 ), "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode; // Second GUI column listViewActive = GuiListView(Rectangle( 165, 25, 140, 140 ), "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive); listViewExActive = GuiListViewEx(Rectangle( 165, 180, 140, 200 ), listViewExList.ptr, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive); toggleGroupActive = GuiToggleGroup(Rectangle( 165, 400, 140, 25 ), "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive); // Third GUI column if (GuiTextBoxMulti(Rectangle( 320, 25, 225, 140 ), multiTextBoxText.ptr, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode; colorPickerValue = GuiColorPicker(Rectangle( 320, 185, 196, 192 ), null, colorPickerValue); sliderValue = cast(int)GuiSlider(Rectangle( 355, 400, 165, 20 ), "TEST", TextFormat("%2.2f", cast(float)sliderValue), sliderValue, -50, 100); sliderBarValue = cast(int)GuiSliderBar(Rectangle( 320, 430, 200, 20 ), null, TextFormat("%i", cast(int)sliderBarValue), sliderBarValue, 0, 100); progressValue = GuiProgressBar(Rectangle( 320, 460, 200, 20 ), null, null, progressValue, 0, 1); // NOTE: View rectangle could be used to perform some scissor test Rectangle view = GuiScrollPanel(Rectangle( 560, 25, 100, 160 ), null, Rectangle( 560, 25, 200, 400 ), &viewScroll); GuiPanel(Rectangle( 560, 25 + 180, 100, 160 ), "Panel Info"); GuiGrid(Rectangle( 560, 25 + 180 + 180, 100, 120 ), null, 20, 2); GuiStatusBar(Rectangle( 0, cast(float)GetScreenHeight() - 20, cast(float)GetScreenWidth(), 20 ), "This is a status bar"); alphaValue = GuiColorBarAlpha(Rectangle( 320, 490, 200, 30 ), null, alphaValue); if (showMessageBox) { DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(Colors.RAYWHITE, 0.8f)); int result = GuiMessageBox(Rectangle( cast(float)GetScreenWidth()/2 - 125, cast(float)GetScreenHeight()/2 - 50, 250, 100 ), GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No"); if ((result == 0) || (result == 2)) showMessageBox = false; else if (result == 1) exitWindow = true; } if (showTextInputBox) { DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(Colors.RAYWHITE, 0.8f)); int result = GuiTextInputBox(Rectangle( cast(float)GetScreenWidth()/2 - 120, cast(float)GetScreenHeight()/2 - 60, 240, 140 ), "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput.ptr, 255, null); if (result == 1) { // TODO: Validate textInput value and save strcpy(textInputFileName.ptr, textInput.ptr); } if ((result == 0) || (result == 1) || (result == 2)) { showTextInputBox = false; strcpy(textInput.ptr, "\0"); } } //---------------------------------------------------------------------------------- EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }