فهرست منبع

Add D port of raygui

Steven Schveighoffer 2 سال پیش
والد
کامیت
ff518f24e4
4فایلهای تغییر یافته به همراه873 افزوده شده و 297 حذف شده
  1. 1 1
      dub.json
  2. 17 0
      rayguiexample/dub.json
  3. 250 0
      rayguiexample/source/app.d
  4. 605 296
      source/raygui.d

+ 1 - 1
dub.json

@@ -15,7 +15,7 @@
             }
         ],
 	"copyright": "Copyright (c) Ramon Santamaria (@raysan5), Petro Romanovych (@onroundit), Jan Hoenig (@m3m0ry), Steven Schveighoffer (@schveiguy)",
-        "excludedSourceFiles": ["source/rlgl.d", "source/raymath.d", "source/easings.d", "source/raygui.d", "source/raymathext.d", "source/raylib_types.d"],
+        "excludedSourceFiles": ["source/rlgl.d", "source/raymath.d", "source/easings.d", "source/raymathext.d", "source/raylib_types.d"],
 	"targetType": "sourceLibrary",
         "subPackages" : [
             "install"

+ 17 - 0
rayguiexample/dub.json

@@ -0,0 +1,17 @@
+{
+	"authors": [
+		"Ramon Santamaria"
+	],
+        "dependencies" : {
+            "raylib-d" : {
+                "path" : "../"
+            }
+        },
+	"description": "D port of raygui example controls_test_suite",
+	"license": "zlib",
+	"name": "rayguiexample",
+        "libs": ["raylib"],
+        "lflags-posix": ["-L."],
+        "lflags-osx": ["-rpath", "@executable_path/"]
+
+}

+ 250 - 0
rayguiexample/source/app.d

@@ -0,0 +1,250 @@
+module controls_test_suite;
+@nogc nothrow:
+extern(C): __gshared:
+/*******************************************************************************************
+*
+*   raygui - controls test suite
+*
+*   TEST CONTROLS:
+*       - GuiDropdownBox()
+*       - GuiCheckBox()
+*       - GuiSpinner()
+*       - GuiValueBox()
+*       - GuiTextBox()
+*       - GuiButton()
+*       - GuiComboBox()
+*       - GuiListView()
+*       - GuiToggleGroup()
+*       - GuiTextBoxMulti()
+*       - GuiColorPicker()
+*       - GuiSlider()
+*       - GuiSliderBar()
+*       - GuiProgressBar()
+*       - GuiColorBarAlpha()
+*       - GuiScrollPanel()
+*
+*
+*   DEPENDENCIES:
+*       raylib 4.0 - Windowing/input management and drawing.
+*       raygui 3.2 - Immediate-mode GUI controls.
+*
+*   COMPILATION (Windows - MinGW):
+*       gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
+*
+*   LICENSE: zlib/libpng
+*
+*   Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
+*
+**********************************************************************************************/
+
+import raylib;
+
+version = RAYGUI_IMPLEMENTATION;
+//#define RAYGUI_CUSTOM_ICONS     // It requires providing gui_icons.h in the same directory
+//#include "gui_icons.h"          // External icons data provided, it can be generated with rGuiIcons tool
+import raygui;
+
+public import core.stdc.string;             // Required for: strcpy()
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main() {
+    // Initialization
+    //---------------------------------------------------------------------------------------
+    const(int) screenWidth = 690;
+    const(int) screenHeight = 560;
+
+    InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
+    SetExitKey(0);
+
+    // GUI controls initialization
+    //----------------------------------------------------------------------------------
+    int dropdownBox000Active = 0;
+    bool dropDown000EditMode = false;
+
+    int dropdownBox001Active = 0;
+    bool dropDown001EditMode = false;
+
+    int spinner001Value = 0;
+    bool spinnerEditMode = false;
+
+    int valueBox002Value = 0;
+    bool valueBoxEditMode = false;
+
+    char[64] textBoxText = "Text box";
+    bool textBoxEditMode = false;
+
+    int listViewScrollIndex = 0;
+    int listViewActive = -1;
+
+    int listViewExScrollIndex = 0;
+    int listViewExActive = 2;
+    int listViewExFocus = -1;
+    const(char)*[8] listViewExList = [ "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" ];
+
+    char[256] multiTextBoxText = "Multi text box";
+    bool multiTextBoxEditMode = false;
+    Color colorPickerValue = Colors.RED;
+
+    int sliderValue = 50;
+    int sliderBarValue = 60;
+    float progressValue = 0.4f;
+
+    bool forceSquaredChecked = false;
+
+    float alphaValue = 0.5f;
+
+    int comboBoxActive = 1;
+
+    int toggleGroupActive = 0;
+
+    Vector2 viewScroll = { 0, 0 };
+    //----------------------------------------------------------------------------------
+
+    // Custom GUI font loading
+    //Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
+    //GuiSetFont(font);
+
+    bool exitWindow = false;
+    bool showMessageBox = false;
+
+    char[256] textInput = 0;
+    bool showTextInputBox = false;
+
+    char[256] textInputFileName = 0;
+
+    SetTargetFPS(60);
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!exitWindow)    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        exitWindow = WindowShouldClose();
+
+        if (IsKeyPressed(KeyboardKey.KEY_ESCAPE)) showMessageBox = !showMessageBox;
+
+        if (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) && IsKeyPressed(KeyboardKey.KEY_S)) showTextInputBox = true;
+
+        if (IsFileDropped())
+        {
+            FilePathList droppedFiles = LoadDroppedFiles();
+
+            if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
+
+            UnloadDroppedFiles(droppedFiles);    // Clear internal buffers
+        }
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(GetColor(GuiGetStyle(GuiControl.DEFAULT, GuiDefaultProperty.BACKGROUND_COLOR)));
+
+            // raygui: controls drawing
+            //----------------------------------------------------------------------------------
+            if (dropDown000EditMode || dropDown001EditMode) GuiLock();
+            else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock();
+            //GuiDisable();
+
+            // First GUI column
+            //GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
+            forceSquaredChecked = GuiCheckBox(Rectangle( 25, 108, 15, 15 ), "FORCE CHECK!", forceSquaredChecked);
+
+            GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
+            //GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
+            if (GuiSpinner(Rectangle( 25, 135, 125, 30 ), null, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
+            if (GuiValueBox(Rectangle( 25, 175, 125, 30 ), null, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
+            GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
+            if (GuiTextBox(Rectangle( 25, 215, 125, 30 ), textBoxText.ptr, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
+
+            GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
+
+            if (GuiButton(Rectangle( 25, 255, 125, 30 ), GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
+
+            GuiGroupBox(Rectangle( 25, 310, 125, 150 ), "STATES");
+            //GuiLock();
+            GuiSetState(STATE_NORMAL); if (GuiButton(Rectangle( 30, 320, 115, 30 ), "NORMAL")) { }
+            GuiSetState(STATE_FOCUSED); if (GuiButton(Rectangle( 30, 355, 115, 30 ), "FOCUSED")) { }
+            GuiSetState(STATE_PRESSED); if (GuiButton(Rectangle( 30, 390, 115, 30 ), "#15#PRESSED")) { }
+            GuiSetState(STATE_DISABLED); if (GuiButton(Rectangle( 30, 425, 115, 30 ), "DISABLED")) { }
+            GuiSetState(STATE_NORMAL);
+            //GuiUnlock();
+
+            comboBoxActive = GuiComboBox(Rectangle( 25, 470, 125, 30 ), "ONE;TWO;THREE;FOUR", comboBoxActive);
+
+            // NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
+            GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
+            if (GuiDropdownBox(Rectangle( 25, 65, 125, 30 ), "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
+
+            GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
+            if (GuiDropdownBox(Rectangle( 25, 25, 125, 30 ), "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
+
+            // Second GUI column
+            listViewActive = GuiListView(Rectangle( 165, 25, 140, 140 ), "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
+            listViewExActive = GuiListViewEx(Rectangle( 165, 180, 140, 200 ), listViewExList.ptr, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
+
+            toggleGroupActive = GuiToggleGroup(Rectangle( 165, 400, 140, 25 ), "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
+
+            // Third GUI column
+            if (GuiTextBoxMulti(Rectangle( 320, 25, 225, 140 ), multiTextBoxText.ptr, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
+            colorPickerValue = GuiColorPicker(Rectangle( 320, 185, 196, 192 ), null, colorPickerValue);
+
+            sliderValue = cast(int)GuiSlider(Rectangle( 355, 400, 165, 20 ), "TEST", TextFormat("%2.2f", cast(float)sliderValue), sliderValue, -50, 100);
+            sliderBarValue = cast(int)GuiSliderBar(Rectangle( 320, 430, 200, 20 ), null, TextFormat("%i", cast(int)sliderBarValue), sliderBarValue, 0, 100);
+            progressValue = GuiProgressBar(Rectangle( 320, 460, 200, 20 ), null, null, progressValue, 0, 1);
+
+            // NOTE: View rectangle could be used to perform some scissor test
+            Rectangle view = GuiScrollPanel(Rectangle( 560, 25, 100, 160 ), null, Rectangle( 560, 25, 200, 400 ), &viewScroll);
+
+            GuiPanel(Rectangle( 560, 25 + 180, 100, 160 ), "Panel Info");
+
+            GuiGrid(Rectangle( 560, 25 + 180 + 180, 100, 120 ), null, 20, 2);
+
+            GuiStatusBar(Rectangle( 0, cast(float)GetScreenHeight() - 20, cast(float)GetScreenWidth(), 20 ), "This is a status bar");
+
+            alphaValue = GuiColorBarAlpha(Rectangle( 320, 490, 200, 30 ), null, alphaValue);
+
+            if (showMessageBox)
+            {
+                DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(Colors.RAYWHITE, 0.8f));
+                int result = GuiMessageBox(Rectangle( cast(float)GetScreenWidth()/2 - 125, cast(float)GetScreenHeight()/2 - 50, 250, 100 ), GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
+
+                if ((result == 0) || (result == 2)) showMessageBox = false;
+                else if (result == 1) exitWindow = true;
+            }
+
+            if (showTextInputBox)
+            {
+                DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(Colors.RAYWHITE, 0.8f));
+                int result = GuiTextInputBox(Rectangle( cast(float)GetScreenWidth()/2 - 120, cast(float)GetScreenHeight()/2 - 60, 240, 140 ), "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput.ptr, 255, null);
+
+                if (result == 1)
+                {
+                    // TODO: Validate textInput value and save
+
+                    strcpy(textInputFileName.ptr, textInput.ptr);
+                }
+
+                if ((result == 0) || (result == 1) || (result == 2))
+                {
+                    showTextInputBox = false;
+                    strcpy(textInput.ptr, "\0");
+                }
+            }
+            //----------------------------------------------------------------------------------
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}

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+ 605 - 296
source/raygui.d


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