module raygui;

enum enumMixin(Enum) = {
    assert(__ctfe);
    string result;
    foreach(m; __traits(allMembers, Enum))
    {
        result ~= "alias " ~ m ~ " = " ~ Enum.stringof ~ "." ~ m ~ ";";
    }
    return result;
}();
@nogc nothrow extern(C) __gshared:

private template HasVersion(string versionId) {
	mixin("version("~versionId~") {enum HasVersion = true;} else {enum HasVersion = false;}");
}
import core.stdc.config: c_long, c_ulong;
/*******************************************************************************************
*
*   raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
*
*   DESCRIPTION:
*
*   raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
*   available as a standalone library, as long as input and drawing functions are provided.
*
*   Controls provided:
*
*   # Container/separators Controls
*       - WindowBox     --> StatusBar, Panel
*       - GroupBox      --> Line
*       - Line
*       - Panel         --> StatusBar
*       - ScrollPanel   --> StatusBar
*
*   # Basic Controls
*       - Label
*       - Button
*       - LabelButton   --> Label
*       - Toggle
*       - ToggleGroup   --> Toggle
*       - CheckBox
*       - ComboBox
*       - DropdownBox
*       - TextBox
*       - TextBoxMulti
*       - ValueBox      --> TextBox
*       - Spinner       --> Button, ValueBox
*       - Slider
*       - SliderBar     --> Slider
*       - ProgressBar
*       - StatusBar
*       - DummyRec
*       - Grid
*
*   # Advance Controls
*       - ListView
*       - ColorPicker   --> ColorPanel, ColorBarHue
*       - MessageBox    --> Window, Label, Button
*       - TextInputBox  --> Window, Label, TextBox, Button
*
*   It also provides a set of functions for styling the controls based on its properties (size, color).
*
*
*   RAYGUI STYLE (guiStyle):
*
*   raygui uses a global data array for all gui style properties (allocated on data segment by default),
*   when a new style is loaded, it is loaded over the global style... but a default gui style could always be
*   recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
*
*   The global style array size is fixed and depends on the number of controls and properties:
*
*       static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
*
*   guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
*
*   Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
*   used for all controls, when any of those base values is set, it is automatically populated to all
*   controls, so, specific control values overwriting generic style should be set after base values.
*
*   After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
*   properties are actually common to all controls and can not be overwritten individually (like BASE ones)
*   Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
*
*   Custom control properties can be defined using the EXTENDED properties for each independent control.
*
*   TOOL: rGuiStyler is a visual tool to customize raygui style.
*
*
*   RAYGUI ICONS (guiIcons):
*
*   raygui could use a global array containing icons data (allocated on data segment by default),
*   a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
*   must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
*
*   Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
*   requires 8 integers (16*16/32) to be stored in memory.
*
*   When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
*
*   The global icons array size is fixed and depends on the number of icons and size:
*
*       static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
*
*   guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
*
*   TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
*
*
*   CONFIGURATION:
*
*   #define RAYGUI_IMPLEMENTATION
*       Generates the implementation of the library into the included file.
*       If not defined, the library is in header only mode and can be included in other headers
*       or source files without problems. But only ONE file should hold the implementation.
*
*   #define RAYGUI_STANDALONE
*       Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
*       internally in the library and input management and drawing functions must be provided by
*       the user (check library implementation for further details).
*
*   #define RAYGUI_NO_ICONS
*       Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
*
*   #define RAYGUI_CUSTOM_ICONS
*       Includes custom ricons.h header defining a set of custom icons,
*       this file can be generated using rGuiIcons tool
*
*
*   VERSIONS HISTORY:
*       3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
*                         ADDED: GuiTabBar(), based on GuiToggle()
*                         REMOVED: Unneeded icon editing functions 
*                         REDESIGNED: GuiDrawText() to divide drawing by lines
*                         REMOVED: MeasureTextEx() dependency, logic directly implemented
*                         REMOVED: DrawTextEx() dependency, logic directly implemented
*                         ADDED: Helper functions to split text in separate lines
*       3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
*                         REMOVED: GuiScrollBar(), only internal
*                         REDESIGNED: GuiPanel() to support text parameter
*                         REDESIGNED: GuiScrollPanel() to support text parameter
*                         REDESIGNED: GuiColorPicker() to support text parameter
*                         REDESIGNED: GuiColorPanel() to support text parameter
*                         REDESIGNED: GuiColorBarAlpha() to support text parameter
*                         REDESIGNED: GuiColorBarHue() to support text parameter
*                         REDESIGNED: GuiTextInputBox() to support password
*       3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
*                         REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
*                         REVIEWED: External icons usage logic
*                         REVIEWED: GuiLine() for centered alignment when including text
*                         RENAMED: Multiple controls properties definitions to prepend RAYGUI_
*                         RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
*                         Projects updated and multiple tweaks
*       3.0 (04-Nov-2021) Integrated ricons data to avoid external file
*                         REDESIGNED: GuiTextBoxMulti()
*                         REMOVED: GuiImageButton*()
*                         Multiple minor tweaks and bugs corrected
*       2.9 (17-Mar-2021) REMOVED: Tooltip API
*       2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
*       2.7 (20-Feb-2020) ADDED: Possible tooltips API
*       2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
*                         REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
*                         REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
*                         Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
*                         ADDED: 8 new custom styles ready to use
*                         Multiple minor tweaks and bugs corrected
*       2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
*       2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
*                         Refactor all controls drawing mechanism to use control state
*       2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
*       2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
*                         REDESIGNED: Style system (breaking change)
*       2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
*                         REVIEWED: GuiComboBox(), GuiListView()...
*       1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
*       1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
*       1.5 (21-Jun-2017) Working in an improved styles system
*       1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
*       1.3 (12-Jun-2017) Complete redesign of style system
*       1.1 (01-Jun-2017) Complete review of the library
*       1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
*       0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
*       0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
*
*   CONTRIBUTORS:
*
*       Ramon Santamaria:   Supervision, review, redesign, update and maintenance
*       Vlad Adrian:        Complete rewrite of GuiTextBox() to support extended features (2019)
*       Sergio Martinez:    Review, testing (2015) and redesign of multiple controls (2018)
*       Adria Arranz:       Testing and Implementation of additional controls (2018)
*       Jordi Jorba:        Testing and Implementation of additional controls (2018)
*       Albert Martos:      Review and testing of the library (2015)
*       Ian Eito:           Review and testing of the library (2015)
*       Kevin Gato:         Initial implementation of basic components (2014)
*       Daniel Nicolas:     Initial implementation of basic components (2014)
*
*
*   LICENSE: zlib/libpng
*
*   Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
*
*   This software is provided "as-is", without any express or implied warranty. In no event
*   will the authors be held liable for any damages arising from the use of this software.
*
*   Permission is granted to anyone to use this software for any purpose, including commercial
*   applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
*     1. The origin of this software must not be misrepresented; you must not claim that you
*     wrote the original software. If you use this software in a product, an acknowledgment
*     in the product documentation would be appreciated but is not required.
*
*     2. Altered source versions must be plainly marked as such, and must not be misrepresented
*     as being the original software.
*
*     3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/

enum RAYGUI_VERSION =  "3.2";

import raylib;

import core.stdc.stdio;              // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
import core.stdc.stdlib;             // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
import core.stdc.string;             // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
import core.stdc.stdarg;             // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
import core.stdc.math;               // Required for: roundf() [GuiColorPicker()]

//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Allow custom memory allocators
alias RAYGUI_MALLOC=malloc;
alias RAYGUI_CALLOC=calloc;
alias RAYGUI_FREE=free;

// Simple log system to avoid printf() calls if required
// NOTE: Avoiding those calls, also avoids const strings memory usage
alias RAYGUI_LOG=printf;

// Style property
struct GuiStyleProp {
    ushort controlId;
    ushort propertyId;
    uint propertyValue;
}

// Gui control state
enum _GuiState {
    STATE_NORMAL = 0,
    STATE_FOCUSED,
    STATE_PRESSED,
    STATE_DISABLED,
}alias _GuiState GuiState;

mixin(enumMixin!GuiState);

// Gui control text alignment
enum _GuiTextAlignment {
    TEXT_ALIGN_LEFT = 0,
    TEXT_ALIGN_CENTER,
    TEXT_ALIGN_RIGHT,
}alias _GuiTextAlignment GuiTextAlignment;

mixin(enumMixin!GuiTextAlignment);

// Gui controls
enum _GuiControl {
    // Default -> populates to all controls when set
    DEFAULT = 0,
    // Basic controls
    LABEL,          // Used also for: LABELBUTTON
    BUTTON,
    TOGGLE,         // Used also for: TOGGLEGROUP
    SLIDER,         // Used also for: SLIDERBAR
    PROGRESSBAR,
    CHECKBOX,
    COMBOBOX,
    DROPDOWNBOX,
    TEXTBOX,        // Used also for: TEXTBOXMULTI
    VALUEBOX,
    SPINNER,        // Uses: BUTTON, VALUEBOX
    LISTVIEW,
    COLORPICKER,
    SCROLLBAR,
    STATUSBAR
}alias _GuiControl GuiControl;

mixin(enumMixin!GuiControl);

// Gui base properties for every control
// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
enum _GuiControlProperty {
    BORDER_COLOR_NORMAL = 0,
    BASE_COLOR_NORMAL,
    TEXT_COLOR_NORMAL,
    BORDER_COLOR_FOCUSED,
    BASE_COLOR_FOCUSED,
    TEXT_COLOR_FOCUSED,
    BORDER_COLOR_PRESSED,
    BASE_COLOR_PRESSED,
    TEXT_COLOR_PRESSED,
    BORDER_COLOR_DISABLED,
    BASE_COLOR_DISABLED,
    TEXT_COLOR_DISABLED,
    BORDER_WIDTH,
    TEXT_PADDING,
    TEXT_ALIGNMENT,
    RESERVED
}alias _GuiControlProperty GuiControlProperty;

mixin(enumMixin!GuiControlProperty);

// Gui extended properties depend on control
// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
//----------------------------------------------------------------------------------

// DEFAULT extended properties
// NOTE: Those properties are common to all controls or global
enum _GuiDefaultProperty {
    TEXT_SIZE = 16,             // Text size (glyphs max height)
    TEXT_SPACING,               // Text spacing between glyphs
    LINE_COLOR,                 // Line control color
    BACKGROUND_COLOR,           // Background color
}alias _GuiDefaultProperty GuiDefaultProperty;

mixin(enumMixin!GuiDefaultProperty);

// Label
//typedef enum { } GuiLabelProperty;

// Button/Spinner
//typedef enum { } GuiButtonProperty;

// Toggle/ToggleGroup
enum _GuiToggleProperty {
    GROUP_PADDING = 16,         // ToggleGroup separation between toggles
}alias _GuiToggleProperty GuiToggleProperty;

mixin(enumMixin!GuiToggleProperty);

// Slider/SliderBar
enum _GuiSliderProperty {
    SLIDER_WIDTH = 16,          // Slider size of internal bar
    SLIDER_PADDING              // Slider/SliderBar internal bar padding
}alias _GuiSliderProperty GuiSliderProperty;

mixin(enumMixin!GuiSliderProperty);

// ProgressBar
enum _GuiProgressBarProperty {
    PROGRESS_PADDING = 16,      // ProgressBar internal padding
}alias _GuiProgressBarProperty GuiProgressBarProperty;

mixin(enumMixin!GuiProgressBarProperty);

// ScrollBar
enum _GuiScrollBarProperty {
    ARROWS_SIZE = 16,
    ARROWS_VISIBLE,
    SCROLL_SLIDER_PADDING,      // (SLIDERBAR, SLIDER_PADDING)
    SCROLL_SLIDER_SIZE,
    SCROLL_PADDING,
    SCROLL_SPEED,
}alias _GuiScrollBarProperty GuiScrollBarProperty;

mixin(enumMixin!GuiScrollBarProperty);

// CheckBox
enum _GuiCheckBoxProperty {
    CHECK_PADDING = 16          // CheckBox internal check padding
}alias _GuiCheckBoxProperty GuiCheckBoxProperty;

mixin(enumMixin!GuiCheckBoxProperty);

// ComboBox
enum _GuiComboBoxProperty {
    COMBO_BUTTON_WIDTH = 16,    // ComboBox right button width
    COMBO_BUTTON_SPACING        // ComboBox button separation
}alias _GuiComboBoxProperty GuiComboBoxProperty;

mixin(enumMixin!GuiComboBoxProperty);

// DropdownBox
enum _GuiDropdownBoxProperty {
    ARROW_PADDING = 16,         // DropdownBox arrow separation from border and items
    DROPDOWN_ITEMS_SPACING      // DropdownBox items separation
}alias _GuiDropdownBoxProperty GuiDropdownBoxProperty;

mixin(enumMixin!GuiDropdownBoxProperty);

// TextBox/TextBoxMulti/ValueBox/Spinner
enum _GuiTextBoxProperty {
    TEXT_INNER_PADDING = 16,    // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
    TEXT_LINES_SPACING,         // TextBoxMulti lines separation
}alias _GuiTextBoxProperty GuiTextBoxProperty;

mixin(enumMixin!GuiTextBoxProperty);

// Spinner
enum _GuiSpinnerProperty {
    SPIN_BUTTON_WIDTH = 16,     // Spinner left/right buttons width
    SPIN_BUTTON_SPACING,        // Spinner buttons separation
}alias _GuiSpinnerProperty GuiSpinnerProperty;

mixin(enumMixin!GuiSpinnerProperty);

// ListView
enum _GuiListViewProperty {
    LIST_ITEMS_HEIGHT = 16,     // ListView items height
    LIST_ITEMS_SPACING,         // ListView items separation
    SCROLLBAR_WIDTH,            // ListView scrollbar size (usually width)
    SCROLLBAR_SIDE,             // ListView scrollbar side (0-left, 1-right)
}alias _GuiListViewProperty GuiListViewProperty;

mixin(enumMixin!GuiListViewProperty);

// ColorPicker
enum _GuiColorPickerProperty {
    COLOR_SELECTOR_SIZE = 16,
    HUEBAR_WIDTH,               // ColorPicker right hue bar width
    HUEBAR_PADDING,             // ColorPicker right hue bar separation from panel
    HUEBAR_SELECTOR_HEIGHT,     // ColorPicker right hue bar selector height
    HUEBAR_SELECTOR_OVERFLOW    // ColorPicker right hue bar selector overflow
}alias _GuiColorPickerProperty GuiColorPickerProperty;

mixin(enumMixin!GuiColorPickerProperty);

enum SCROLLBAR_LEFT_SIDE =     0;
enum SCROLLBAR_RIGHT_SIDE =    1;

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...

//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
/+
// Global gui state control functions
 void GuiEnable();                                         // Enable gui controls (global state)
 void GuiDisable();                                        // Disable gui controls (global state)
 void GuiLock();                                           // Lock gui controls (global state)
 void GuiUnlock();                                         // Unlock gui controls (global state)
 bool GuiIsLocked();                                       // Check if gui is locked (global state)
 void GuiFade(float alpha);                                    // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
 void GuiSetState(int state);                                  // Set gui state (global state)
 int GuiGetState();                                        // Get gui state (global state)

// Font set/get functions
 void GuiSetFont(Font font);                                   // Set gui custom font (global state)
 Font GuiGetFont();                                        // Get gui custom font (global state)

// Style set/get functions
 void GuiSetStyle(int control, int property, int value);       // Set one style property
 int GuiGetStyle(int control, int property);                   // Get one style property

// Container/separator controls, useful for controls organization
 bool GuiWindowBox(Rectangle bounds, const(char)* title);                                       // Window Box control, shows a window that can be closed
 void GuiGroupBox(Rectangle bounds, const(char)* text);                                         // Group Box control with text name
 void GuiLine(Rectangle bounds, const(char)* text);                                             // Line separator control, could contain text
 void GuiPanel(Rectangle bounds, const(char)* text);                                            // Panel control, useful to group controls
 int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active);                   // Tab Bar control, returns TAB to be closed or -1
 Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll); // Scroll Panel control

// Basic controls set
 void GuiLabel(Rectangle bounds, const(char)* text);                                            // Label control, shows text
 bool GuiButton(Rectangle bounds, const(char)* text);                                           // Button control, returns true when clicked
 bool GuiLabelButton(Rectangle bounds, const(char)* text);                                      // Label button control, show true when clicked
 bool GuiToggle(Rectangle bounds, const(char)* text, bool active);                              // Toggle Button control, returns true when active
 int GuiToggleGroup(Rectangle bounds, const(char)* text, int active);                           // Toggle Group control, returns active toggle index
 bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked);                           // Check Box control, returns true when active
 int GuiComboBox(Rectangle bounds, const(char)* text, int active);                              // Combo Box control, returns selected item index
 bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode);          // Dropdown Box control, returns selected item
 bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode);     // Spinner control, returns selected value
 bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode);    // Value Box control, updates input text with numbers
 bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode);                   // Text Box control, updates input text
 bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode);              // Text Box control with multiple lines
 float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue);       // Slider control, returns selected value
 float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue);    // Slider Bar control, returns selected value
 float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue);  // Progress Bar control, shows current progress value
 void GuiStatusBar(Rectangle bounds, const(char)* text);                                        // Status Bar control, shows info text
 void GuiDummyRec(Rectangle bounds, const(char)* text);                                         // Dummy control for placeholders
 Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs);              // Grid control, returns mouse cell position

// Advance controls set
 int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active);            // List View control, returns selected list item index
 int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active);      // List View with extended parameters
 int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons);                 // Message Box control, displays a message
 int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive);   // Text Input Box control, ask for text, supports secret
 Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color);                        // Color Picker control (multiple color controls)
 Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color);                         // Color Panel control
 float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha);                      // Color Bar Alpha control
 float GuiColorBarHue(Rectangle bounds, const(char)* text, float value);                        // Color Bar Hue control

// Styles loading functions
 void GuiLoadStyle(const(char)* fileName);              // Load style file over global style variable (.rgs)
 void GuiLoadStyleDefault();                       // Load style default over global style

// Icons functionality
 const(char)* GuiIconText(int iconId, const(char)* text); // Get text with icon id prepended (if supported)


static if (!HasVersion!"RAYGUI_NO_ICONS") {
 uint* GuiGetIcons();                      // Get raygui icons data pointer
 char** GuiLoadIcons(const(char)* fileName, bool loadIconsName);  // Load raygui icons file (.rgi) into internal icons data
 void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
 +/

// NOTE: because D doesn't work like C, we can't define custom icons this way.
// If we want custom icons we can do it a different way (if needed). But for
// now, just error.
version(RAYGUI_CUSTOM_ICONS) {
    static assert(false, "RAYGUI_CUSTOM_ICONS is not supported");
}

static if (!HasVersion!"RAYGUI_CUSTOM_ICONS") {
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
enum _GuiIconName {
    ICON_NONE                     = 0,
    ICON_FOLDER_FILE_OPEN         = 1,
    ICON_FILE_SAVE_CLASSIC        = 2,
    ICON_FOLDER_OPEN              = 3,
    ICON_FOLDER_SAVE              = 4,
    ICON_FILE_OPEN                = 5,
    ICON_FILE_SAVE                = 6,
    ICON_FILE_EXPORT              = 7,
    ICON_FILE_ADD                 = 8,
    ICON_FILE_DELETE              = 9,
    ICON_FILETYPE_TEXT            = 10,
    ICON_FILETYPE_AUDIO           = 11,
    ICON_FILETYPE_IMAGE           = 12,
    ICON_FILETYPE_PLAY            = 13,
    ICON_FILETYPE_VIDEO           = 14,
    ICON_FILETYPE_INFO            = 15,
    ICON_FILE_COPY                = 16,
    ICON_FILE_CUT                 = 17,
    ICON_FILE_PASTE               = 18,
    ICON_CURSOR_HAND              = 19,
    ICON_CURSOR_POINTER           = 20,
    ICON_CURSOR_CLASSIC           = 21,
    ICON_PENCIL                   = 22,
    ICON_PENCIL_BIG               = 23,
    ICON_BRUSH_CLASSIC            = 24,
    ICON_BRUSH_PAINTER            = 25,
    ICON_WATER_DROP               = 26,
    ICON_COLOR_PICKER             = 27,
    ICON_RUBBER                   = 28,
    ICON_COLOR_BUCKET             = 29,
    ICON_TEXT_T                   = 30,
    ICON_TEXT_A                   = 31,
    ICON_SCALE                    = 32,
    ICON_RESIZE                   = 33,
    ICON_FILTER_POINT             = 34,
    ICON_FILTER_BILINEAR          = 35,
    ICON_CROP                     = 36,
    ICON_CROP_ALPHA               = 37,
    ICON_SQUARE_TOGGLE            = 38,
    ICON_SYMMETRY                 = 39,
    ICON_SYMMETRY_HORIZONTAL      = 40,
    ICON_SYMMETRY_VERTICAL        = 41,
    ICON_LENS                     = 42,
    ICON_LENS_BIG                 = 43,
    ICON_EYE_ON                   = 44,
    ICON_EYE_OFF                  = 45,
    ICON_FILTER_TOP               = 46,
    ICON_FILTER                   = 47,
    ICON_TARGET_POINT             = 48,
    ICON_TARGET_SMALL             = 49,
    ICON_TARGET_BIG               = 50,
    ICON_TARGET_MOVE              = 51,
    ICON_CURSOR_MOVE              = 52,
    ICON_CURSOR_SCALE             = 53,
    ICON_CURSOR_SCALE_RIGHT       = 54,
    ICON_CURSOR_SCALE_LEFT        = 55,
    ICON_UNDO                     = 56,
    ICON_REDO                     = 57,
    ICON_REREDO                   = 58,
    ICON_MUTATE                   = 59,
    ICON_ROTATE                   = 60,
    ICON_REPEAT                   = 61,
    ICON_SHUFFLE                  = 62,
    ICON_EMPTYBOX                 = 63,
    ICON_TARGET                   = 64,
    ICON_TARGET_SMALL_FILL        = 65,
    ICON_TARGET_BIG_FILL          = 66,
    ICON_TARGET_MOVE_FILL         = 67,
    ICON_CURSOR_MOVE_FILL         = 68,
    ICON_CURSOR_SCALE_FILL        = 69,
    ICON_CURSOR_SCALE_RIGHT_FILL  = 70,
    ICON_CURSOR_SCALE_LEFT_FILL   = 71,
    ICON_UNDO_FILL                = 72,
    ICON_REDO_FILL                = 73,
    ICON_REREDO_FILL              = 74,
    ICON_MUTATE_FILL              = 75,
    ICON_ROTATE_FILL              = 76,
    ICON_REPEAT_FILL              = 77,
    ICON_SHUFFLE_FILL             = 78,
    ICON_EMPTYBOX_SMALL           = 79,
    ICON_BOX                      = 80,
    ICON_BOX_TOP                  = 81,
    ICON_BOX_TOP_RIGHT            = 82,
    ICON_BOX_RIGHT                = 83,
    ICON_BOX_BOTTOM_RIGHT         = 84,
    ICON_BOX_BOTTOM               = 85,
    ICON_BOX_BOTTOM_LEFT          = 86,
    ICON_BOX_LEFT                 = 87,
    ICON_BOX_TOP_LEFT             = 88,
    ICON_BOX_CENTER               = 89,
    ICON_BOX_CIRCLE_MASK          = 90,
    ICON_POT                      = 91,
    ICON_ALPHA_MULTIPLY           = 92,
    ICON_ALPHA_CLEAR              = 93,
    ICON_DITHERING                = 94,
    ICON_MIPMAPS                  = 95,
    ICON_BOX_GRID                 = 96,
    ICON_GRID                     = 97,
    ICON_BOX_CORNERS_SMALL        = 98,
    ICON_BOX_CORNERS_BIG          = 99,
    ICON_FOUR_BOXES               = 100,
    ICON_GRID_FILL                = 101,
    ICON_BOX_MULTISIZE            = 102,
    ICON_ZOOM_SMALL               = 103,
    ICON_ZOOM_MEDIUM              = 104,
    ICON_ZOOM_BIG                 = 105,
    ICON_ZOOM_ALL                 = 106,
    ICON_ZOOM_CENTER              = 107,
    ICON_BOX_DOTS_SMALL           = 108,
    ICON_BOX_DOTS_BIG             = 109,
    ICON_BOX_CONCENTRIC           = 110,
    ICON_BOX_GRID_BIG             = 111,
    ICON_OK_TICK                  = 112,
    ICON_CROSS                    = 113,
    ICON_ARROW_LEFT               = 114,
    ICON_ARROW_RIGHT              = 115,
    ICON_ARROW_DOWN               = 116,
    ICON_ARROW_UP                 = 117,
    ICON_ARROW_LEFT_FILL          = 118,
    ICON_ARROW_RIGHT_FILL         = 119,
    ICON_ARROW_DOWN_FILL          = 120,
    ICON_ARROW_UP_FILL            = 121,
    ICON_AUDIO                    = 122,
    ICON_FX                       = 123,
    ICON_WAVE                     = 124,
    ICON_WAVE_SINUS               = 125,
    ICON_WAVE_SQUARE              = 126,
    ICON_WAVE_TRIANGULAR          = 127,
    ICON_CROSS_SMALL              = 128,
    ICON_PLAYER_PREVIOUS          = 129,
    ICON_PLAYER_PLAY_BACK         = 130,
    ICON_PLAYER_PLAY              = 131,
    ICON_PLAYER_PAUSE             = 132,
    ICON_PLAYER_STOP              = 133,
    ICON_PLAYER_NEXT              = 134,
    ICON_PLAYER_RECORD            = 135,
    ICON_MAGNET                   = 136,
    ICON_LOCK_CLOSE               = 137,
    ICON_LOCK_OPEN                = 138,
    ICON_CLOCK                    = 139,
    ICON_TOOLS                    = 140,
    ICON_GEAR                     = 141,
    ICON_GEAR_BIG                 = 142,
    ICON_BIN                      = 143,
    ICON_HAND_POINTER             = 144,
    ICON_LASER                    = 145,
    ICON_COIN                     = 146,
    ICON_EXPLOSION                = 147,
    ICON_1UP                      = 148,
    ICON_PLAYER                   = 149,
    ICON_PLAYER_JUMP              = 150,
    ICON_KEY                      = 151,
    ICON_DEMON                    = 152,
    ICON_TEXT_POPUP               = 153,
    ICON_GEAR_EX                  = 154,
    ICON_CRACK                    = 155,
    ICON_CRACK_POINTS             = 156,
    ICON_STAR                     = 157,
    ICON_DOOR                     = 158,
    ICON_EXIT                     = 159,
    ICON_MODE_2D                  = 160,
    ICON_MODE_3D                  = 161,
    ICON_CUBE                     = 162,
    ICON_CUBE_FACE_TOP            = 163,
    ICON_CUBE_FACE_LEFT           = 164,
    ICON_CUBE_FACE_FRONT          = 165,
    ICON_CUBE_FACE_BOTTOM         = 166,
    ICON_CUBE_FACE_RIGHT          = 167,
    ICON_CUBE_FACE_BACK           = 168,
    ICON_CAMERA                   = 169,
    ICON_SPECIAL                  = 170,
    ICON_LINK_NET                 = 171,
    ICON_LINK_BOXES               = 172,
    ICON_LINK_MULTI               = 173,
    ICON_LINK                     = 174,
    ICON_LINK_BROKE               = 175,
    ICON_TEXT_NOTES               = 176,
    ICON_NOTEBOOK                 = 177,
    ICON_SUITCASE                 = 178,
    ICON_SUITCASE_ZIP             = 179,
    ICON_MAILBOX                  = 180,
    ICON_MONITOR                  = 181,
    ICON_PRINTER                  = 182,
    ICON_PHOTO_CAMERA             = 183,
    ICON_PHOTO_CAMERA_FLASH       = 184,
    ICON_HOUSE                    = 185,
    ICON_HEART                    = 186,
    ICON_CORNER                   = 187,
    ICON_VERTICAL_BARS            = 188,
    ICON_VERTICAL_BARS_FILL       = 189,
    ICON_LIFE_BARS                = 190,
    ICON_INFO                     = 191,
    ICON_CROSSLINE                = 192,
    ICON_HELP                     = 193,
    ICON_FILETYPE_ALPHA           = 194,
    ICON_FILETYPE_HOME            = 195,
    ICON_LAYERS_VISIBLE           = 196,
    ICON_LAYERS                   = 197,
    ICON_WINDOW                   = 198,
    ICON_HIDPI                    = 199,
    ICON_FILETYPE_BINARY          = 200,
    ICON_HEX                      = 201,
    ICON_SHIELD                   = 202,
    ICON_FILE_NEW                 = 203,
    ICON_FOLDER_ADD               = 204,
    ICON_ALARM                    = 205,
    ICON_CPU                      = 206,
    ICON_ROM                      = 207,
    ICON_STEP_OVER                = 208,
    ICON_STEP_INTO                = 209,
    ICON_STEP_OUT                 = 210,
    ICON_RESTART                  = 211,
    ICON_BREAKPOINT_ON            = 212,
    ICON_BREAKPOINT_OFF           = 213,
    ICON_BURGER_MENU              = 214,
    ICON_CASE_SENSITIVE           = 215,
    ICON_REG_EXP                  = 216,
    ICON_217                      = 217,
    ICON_218                      = 218,
    ICON_219                      = 219,
    ICON_220                      = 220,
    ICON_221                      = 221,
    ICON_222                      = 222,
    ICON_223                      = 223,
    ICON_224                      = 224,
    ICON_225                      = 225,
    ICON_226                      = 226,
    ICON_227                      = 227,
    ICON_228                      = 228,
    ICON_229                      = 229,
    ICON_230                      = 230,
    ICON_231                      = 231,
    ICON_232                      = 232,
    ICON_233                      = 233,
    ICON_234                      = 234,
    ICON_235                      = 235,
    ICON_236                      = 236,
    ICON_237                      = 237,
    ICON_238                      = 238,
    ICON_239                      = 239,
    ICON_240                      = 240,
    ICON_241                      = 241,
    ICON_242                      = 242,
    ICON_243                      = 243,
    ICON_244                      = 244,
    ICON_245                      = 245,
    ICON_246                      = 246,
    ICON_247                      = 247,
    ICON_248                      = 248,
    ICON_249                      = 249,
    ICON_250                      = 250,
    ICON_251                      = 251,
    ICON_252                      = 252,
    ICON_253                      = 253,
    ICON_254                      = 254,
    ICON_255                      = 255,
}alias _GuiIconName GuiIconName;
}

mixin(enumMixin!GuiIconName);


/***********************************************************************************
*
*   RAYGUI IMPLEMENTATION
*
************************************************************************************/

static if (!HasVersion!"RAYGUI_NO_ICONS" && !HasVersion!"RAYGUI_CUSTOM_ICONS") {

// Embedded icons, no external file provided
enum RAYGUI_ICON_SIZE =               16;          // Size of icons in pixels (squared);
enum RAYGUI_ICON_MAX_ICONS =         256;          // Maximum number of icons;
enum RAYGUI_ICON_MAX_NAME_LENGTH =    32;          // Maximum length of icon name id;

// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so,
// every array element defines 32 pixels (bits) of information
// One icon is defined by 8 int, (8 int * 32 bit = 256 bit = 16*16 pixels)
// NOTE: Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
enum RAYGUI_ICON_DATA_ELEMENTS =   (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32);

//----------------------------------------------------------------------------------
// Icons data for all gui possible icons (allocated on data segment by default)
//
// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
// every 16x16 icon requires 8 integers (16*16/32) to be stored
//
// NOTE 2: A different icon set could be loaded over this array using GuiLoadIcons(),
// but loaded icons set must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS
//
// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
//----------------------------------------------------------------------------------
private uint[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] guiIcons = [
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_NONE
    0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe,      // ICON_FOLDER_FILE_OPEN
    0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe,      // ICON_FILE_SAVE_CLASSIC
    0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100,      // ICON_FOLDER_OPEN
    0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000,      // ICON_FOLDER_SAVE
    0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc,      // ICON_FILE_OPEN
    0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc,      // ICON_FILE_SAVE
    0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc,      // ICON_FILE_EXPORT
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc,      // ICON_FILE_ADD
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc,      // ICON_FILE_DELETE
    0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_TEXT
    0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_AUDIO
    0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_IMAGE
    0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_PLAY
    0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4,      // ICON_FILETYPE_VIDEO
    0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc,      // ICON_FILETYPE_INFO
    0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0,      // ICON_FILE_COPY
    0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000,      // ICON_FILE_CUT
    0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0,      // ICON_FILE_PASTE
    0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_CURSOR_HAND
    0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000,      // ICON_CURSOR_POINTER
    0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000,      // ICON_CURSOR_CLASSIC
    0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000,      // ICON_PENCIL
    0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000,      // ICON_PENCIL_BIG
    0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8,      // ICON_BRUSH_CLASSIC
    0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080,      // ICON_BRUSH_PAINTER
    0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000,      // ICON_WATER_DROP
    0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000,      // ICON_COLOR_PICKER
    0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000,      // ICON_RUBBER
    0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040,      // ICON_COLOR_BUCKET
    0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000,      // ICON_TEXT_T
    0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f,      // ICON_TEXT_A
    0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e,      // ICON_SCALE
    0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe,      // ICON_RESIZE
    0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_POINT
    0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000,      // ICON_FILTER_BILINEAR
    0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002,      // ICON_CROP
    0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000,      // ICON_CROP_ALPHA
    0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002,      // ICON_SQUARE_TOGGLE
    0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000,      // ICON_SYMMETRY
    0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100,      // ICON_SYMMETRY_HORIZONTAL
    0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180,      // ICON_SYMMETRY_VERTICAL
    0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000,      // ICON_LENS
    0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000,      // ICON_LENS_BIG
    0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000,      // ICON_EYE_ON
    0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000,      // ICON_EYE_OFF
    0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100,      // ICON_FILTER_TOP
    0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0,      // ICON_FILTER
    0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_POINT
    0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL
    0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG
    0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280,      // ICON_TARGET_MOVE
    0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280,      // ICON_CURSOR_MOVE
    0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e,      // ICON_CURSOR_SCALE
    0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT
    0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000,      // ICON_CURSOR_SCALE_LEFT
    0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO
    0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO
    0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000,      // ICON_REREDO
    0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000,      // ICON_MUTATE
    0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020,      // ICON_ROTATE
    0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000,      // ICON_REPEAT
    0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000,      // ICON_SHUFFLE
    0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe,      // ICON_EMPTYBOX
    0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000,      // ICON_TARGET
    0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_SMALL_FILL
    0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000,      // ICON_TARGET_BIG_FILL
    0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380,      // ICON_TARGET_MOVE_FILL
    0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380,      // ICON_CURSOR_MOVE_FILL
    0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e,      // ICON_CURSOR_SCALE_FILL
    0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000,      // ICON_CURSOR_SCALE_RIGHT_FILL
    0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000,      // ICON_CURSOR_SCALE_LEFT_FILL
    0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000,      // ICON_UNDO_FILL
    0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000,      // ICON_REDO_FILL
    0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000,      // ICON_REREDO_FILL
    0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000,      // ICON_MUTATE_FILL
    0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020,      // ICON_ROTATE_FILL
    0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000,      // ICON_REPEAT_FILL
    0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000,      // ICON_SHUFFLE_FILL
    0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000,      // ICON_EMPTYBOX_SMALL
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX
    0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP
    0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_RIGHT
    0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_RIGHT
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000,      // ICON_BOX_BOTTOM_RIGHT
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000,      // ICON_BOX_BOTTOM
    0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000,      // ICON_BOX_BOTTOM_LEFT
    0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_LEFT
    0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_TOP_LEFT
    0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000,      // ICON_BOX_CENTER
    0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe,      // ICON_BOX_CIRCLE_MASK
    0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff,      // ICON_POT
    0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe,      // ICON_ALPHA_MULTIPLY
    0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe,      // ICON_ALPHA_CLEAR
    0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe,      // ICON_DITHERING
    0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0,      // ICON_MIPMAPS
    0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000,      // ICON_BOX_GRID
    0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248,      // ICON_GRID
    0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000,      // ICON_BOX_CORNERS_SMALL
    0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e,      // ICON_BOX_CORNERS_BIG
    0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000,      // ICON_FOUR_BOXES
    0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000,      // ICON_GRID_FILL
    0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e,      // ICON_BOX_MULTISIZE
    0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_SMALL
    0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e,      // ICON_ZOOM_MEDIUM
    0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e,      // ICON_ZOOM_BIG
    0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e,      // ICON_ZOOM_ALL
    0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000,      // ICON_ZOOM_CENTER
    0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000,      // ICON_BOX_DOTS_SMALL
    0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000,      // ICON_BOX_DOTS_BIG
    0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe,      // ICON_BOX_CONCENTRIC
    0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000,      // ICON_BOX_GRID_BIG
    0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000,      // ICON_OK_TICK
    0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000,      // ICON_CROSS
    0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000,      // ICON_ARROW_LEFT
    0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000,      // ICON_ARROW_RIGHT
    0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN
    0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP
    0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000,      // ICON_ARROW_LEFT_FILL
    0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000,      // ICON_ARROW_RIGHT_FILL
    0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000,      // ICON_ARROW_DOWN_FILL
    0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000,      // ICON_ARROW_UP_FILL
    0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000,      // ICON_AUDIO
    0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000,      // ICON_FX
    0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000,      // ICON_WAVE
    0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000,      // ICON_WAVE_SINUS
    0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000,      // ICON_WAVE_SQUARE
    0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000,      // ICON_WAVE_TRIANGULAR
    0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000,      // ICON_CROSS_SMALL
    0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000,      // ICON_PLAYER_PREVIOUS
    0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000,      // ICON_PLAYER_PLAY_BACK
    0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000,      // ICON_PLAYER_PLAY
    0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000,      // ICON_PLAYER_PAUSE
    0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000,      // ICON_PLAYER_STOP
    0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000,      // ICON_PLAYER_NEXT
    0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000,      // ICON_PLAYER_RECORD
    0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000,      // ICON_MAGNET
    0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_CLOSE
    0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000,      // ICON_LOCK_OPEN
    0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770,      // ICON_CLOCK
    0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70,      // ICON_TOOLS
    0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180,      // ICON_GEAR
    0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180,      // ICON_GEAR_BIG
    0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8,      // ICON_BIN
    0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000,      // ICON_HAND_POINTER
    0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000,      // ICON_LASER
    0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000,      // ICON_COIN
    0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000,      // ICON_EXPLOSION
    0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000,      // ICON_1UP
    0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240,      // ICON_PLAYER
    0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000,      // ICON_PLAYER_JUMP
    0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0,      // ICON_KEY
    0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0,      // ICON_DEMON
    0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000,      // ICON_TEXT_POPUP
    0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000,      // ICON_GEAR_EX
    0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK
    0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000,      // ICON_CRACK_POINTS
    0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808,      // ICON_STAR
    0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8,      // ICON_DOOR
    0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0,      // ICON_EXIT
    0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000,      // ICON_MODE_2D
    0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000,      // ICON_MODE_3D
    0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE
    0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_TOP
    0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe,      // ICON_CUBE_FACE_LEFT
    0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe,      // ICON_CUBE_FACE_FRONT
    0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe,      // ICON_CUBE_FACE_BOTTOM
    0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe,      // ICON_CUBE_FACE_RIGHT
    0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe,      // ICON_CUBE_FACE_BACK
    0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000,      // ICON_CAMERA
    0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000,      // ICON_SPECIAL
    0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800,      // ICON_LINK_NET
    0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00,      // ICON_LINK_BOXES
    0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000,      // ICON_LINK_MULTI
    0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00,      // ICON_LINK
    0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00,      // ICON_LINK_BROKE
    0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc,      // ICON_TEXT_NOTES
    0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc,      // ICON_NOTEBOOK
    0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000,      // ICON_SUITCASE
    0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000,      // ICON_SUITCASE_ZIP
    0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000,      // ICON_MAILBOX
    0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000,      // ICON_MONITOR
    0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000,      // ICON_PRINTER
    0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA
    0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000,      // ICON_PHOTO_CAMERA_FLASH
    0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000,      // ICON_HOUSE
    0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000,      // ICON_HEART
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000,      // ICON_CORNER
    0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000,      // ICON_VERTICAL_BARS
    0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000,      // ICON_VERTICAL_BARS_FILL
    0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000,      // ICON_LIFE_BARS
    0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc,      // ICON_INFO
    0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002,      // ICON_CROSSLINE
    0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000,      // ICON_HELP
    0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc,      // ICON_FILETYPE_ALPHA
    0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc,      // ICON_FILETYPE_HOME
    0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS_VISIBLE
    0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0,      // ICON_LAYERS
    0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000,      // ICON_WINDOW
    0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000,      // ICON_HIDPI
    0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc,      // ICON_FILETYPE_BINARY
    0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000,      // ICON_HEX
    0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180,      // ICON_SHIELD
    0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8,      // ICON_FILE_NEW
    0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000,      // ICON_FOLDER_ADD
    0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420,      // ICON_ALARM
    0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0,      // ICON_CPU
    0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0,      // ICON_ROM
    0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000,      // ICON_STEP_OVER
    0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_INTO
    0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180,      // ICON_STEP_OUT
    0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000,      // ICON_RESTART
    0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_ON
    0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000,      // ICON_BREAKPOINT_OFF
    0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000,      // ICON_BURGER_MENU
    0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000,      // ICON_CASE_SENSITIVE
    0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000,      // ICON_REG_EXP
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_217
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_218
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_219
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_220
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_221
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_222
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_223
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_224
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_225
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_226
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_227
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_228
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_229
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_230
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_231
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_232
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_233
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_234
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_235
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_236
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_237
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_238
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_239
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_240
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_241
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_242
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_243
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_244
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_245
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_246
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_247
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_248
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_249
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_250
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_251
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_252
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_253
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_254
    0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,      // ICON_255
];

// NOTE: We keep a pointer to the icons array, useful to point to other sets if required
private uint* guiIconsPtr = guiIcons.ptr;

}      // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS

enum RAYGUI_MAX_CONTROLS =             16;      // Maximum number of standard controls;
enum RAYGUI_MAX_PROPS_BASE =           16;      // Maximum number of standard properties;
enum RAYGUI_MAX_PROPS_EXTENDED =        8;      // Maximum number of extended properties;

//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Gui control property style color element
enum _GuiPropertyElement { BORDER = 0, BASE, TEXT, OTHER }alias _GuiPropertyElement GuiPropertyElement;

mixin(enumMixin!GuiPropertyElement);

//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
private GuiState guiState = GuiState.STATE_NORMAL;    // Gui global state, if !STATE_NORMAL, forces defined state

private Font guiFont;                        // Gui current font (WARNING: highly coupled to raylib)
private bool guiLocked = false;              // Gui lock state (no inputs processed)
private float guiAlpha = 1.0f;               // Gui element transpacency on drawing

private uint guiIconScale = 1;       // Gui icon default scale (if icons enabled)

//----------------------------------------------------------------------------------
// Style data array for all gui style properties (allocated on data segment by default)
//
// NOTE 1: First set of BASE properties are generic to all controls but could be individually
// overwritten per control, first set of EXTENDED properties are generic to all controls and
// can not be overwritten individually but custom EXTENDED properties can be used by control
//
// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
// but default gui style could always be recovered with GuiLoadStyleDefault()
//
// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
//----------------------------------------------------------------------------------
private uint[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] guiStyle = 0;

private bool guiStyleLoaded = false;         // Style loaded flag for lazy style initialization

//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
/+private int GetTextWidth(const(char)* text);                      // Gui get text width using gui font and style
private Rectangle GetTextBounds(int control, Rectangle bounds);  // Get text bounds considering control bounds
private const(char)* GetTextIcon(const(char)* text, int* iconId);  // Get text icon if provided and move text cursor

private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint);         // Gui draw text using default font
private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color);   // Gui draw rectangle using default raygui style

private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow);   // Split controls text into multiple strings
private Vector3 ConvertHSVtoRGB(Vector3 hsv);                    // Convert color data from HSV to RGB
private Vector3 ConvertRGBtoHSV(Vector3 rgb);                    // Convert color data from RGB to HSV

private int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue);   // Scroll bar control, used by GuiScrollPanel()
+/
//----------------------------------------------------------------------------------
// Gui Setup Functions Definition
//----------------------------------------------------------------------------------
// Enable gui global state
// NOTE: We check for STATE_DISABLED to avoid messing custom global state setups
void GuiEnable() { if (guiState == STATE_DISABLED) guiState = STATE_NORMAL; }

// Disable gui global state
// NOTE: We check for STATE_NORMAL to avoid messing custom global state setups
void GuiDisable() { if (guiState == STATE_NORMAL) guiState = STATE_DISABLED; }

// Lock gui global state
void GuiLock() { guiLocked = true; }

// Unlock gui global state
void GuiUnlock() { guiLocked = false; }

// Check if gui is locked (global state)
bool GuiIsLocked() { return guiLocked; }

// Set gui controls alpha global state
void GuiFade(float alpha) {
    if (alpha < 0.0f) alpha = 0.0f;
    else if (alpha > 1.0f) alpha = 1.0f;

    guiAlpha = alpha;
}

// Set gui state (global state)
void GuiSetState(int state) { guiState = cast(GuiState)state; }

// Get gui state (global state)
int GuiGetState() { return guiState; }

// Set custom gui font
// NOTE: Font loading/unloading is external to raygui
void GuiSetFont(Font font) {
    if (font.texture.id > 0)
    {
        // NOTE: If we try to setup a font but default style has not been
        // lazily loaded before, it will be overwritten, so we need to force
        // default style loading first
        if (!guiStyleLoaded) GuiLoadStyleDefault();

        guiFont = font;
        GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
    }
}

// Get custom gui font
Font GuiGetFont() {
    return guiFont;
}

// Set control style property value
void GuiSetStyle(int control, int property, int value) {
    if (!guiStyleLoaded) GuiLoadStyleDefault();
    guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;

    // Default properties are propagated to all controls
    if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
    {
        for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
    }
}

// Get control style property value
int GuiGetStyle(int control, int property) {
    if (!guiStyleLoaded) GuiLoadStyleDefault();
    return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
}

//----------------------------------------------------------------------------------
// Gui Controls Functions Definition
//----------------------------------------------------------------------------------

enum RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT =        24;
// Window Box control
bool GuiWindowBox(Rectangle bounds, const(char)* title) {
    // Window title bar height (including borders)
    // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()

    //GuiState state = guiState;
    bool clicked = false;

    int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;

    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)statusBarHeight };
    if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;

    Rectangle windowPanel = { bounds.x, bounds.y + cast(float)statusBarHeight - 1, bounds.width, bounds.height - cast(float)statusBarHeight + 1 };
    Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
                                 statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };

    // Update control
    //--------------------------------------------------------------------
    // NOTE: Logic is directly managed by button
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiStatusBar(statusBar, title); // Draw window header as status bar
    GuiPanel(windowPanel, null);    // Draw window base

    // Draw window close button
    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
    int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
    GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
version (RAYGUI_NO_ICONS) {
    clicked = GuiButton(closeButtonRec, "x");
} else {
    clicked = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, null));
}
    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
    //--------------------------------------------------------------------

    return clicked;
}

// Group Box control with text name
void GuiGroupBox(Rectangle bounds, const(char)* text)
{
    static if (!HasVersion!"RAYGUI_GROUPBOX_LINE_THICK") {
        enum RAYGUI_GROUPBOX_LINE_THICK =     1;
    }

    GuiState state = guiState;

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(Rectangle(bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
    GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
    GuiDrawRectangle(Rectangle( bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height ), 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));

    GuiLine(Rectangle( bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)), text);
    //--------------------------------------------------------------------
}

// Line control
void GuiLine(Rectangle bounds, const(char)* text)
{
    static if (!HasVersion!"RAYGUI_LINE_ORIGIN_SIZE") {
        enum RAYGUI_LINE_MARGIN_TEXT =  12;
    }
    static if (!HasVersion!"RAYGUI_LINE_TEXT_PADDING") {
        enum RAYGUI_LINE_TEXT_PADDING =  4;
    }

    GuiState state = guiState;

    Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);

    // Draw control
    //--------------------------------------------------------------------
    if (text == null) GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, bounds.width, 1 ), 0, Colors.BLANK, color);
    else
    {
        Rectangle textBounds; // = { 0 };
        textBounds.width = cast(float)GetTextWidth(text);
        textBounds.height = bounds.height;
        textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT;
        textBounds.y = bounds.y;

        // Draw line with embedded text label: "--- text --------------"
        GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height/2, RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
        GuiDrawText(text, textBounds, TEXT_ALIGN_LEFT, color);
        GuiDrawRectangle(Rectangle( bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 ), 0, Colors.BLANK, color);
    }
    //--------------------------------------------------------------------
}

// Panel control
void GuiPanel(Rectangle bounds, const(char)* text) {
    static if (!HasVersion!"RAYGUI_PANEL_BORDER_WIDTH") {
        enum RAYGUI_PANEL_BORDER_WIDTH =   1;
    }

    GuiState state = guiState;

    // Text will be drawn as a header bar (if provided)
    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
    if ((text != null) && (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f)) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;

    if (text != null)
    {
        // Move panel bounds after the header bar
        bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
        bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
    }

    // Draw control
    //--------------------------------------------------------------------
    if (text != null) GuiStatusBar(statusBar, text);  // Draw panel header as status bar

    GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
                     Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
    //--------------------------------------------------------------------
}

// Tab Bar control
// NOTE: Using GuiToggle() for the TABS
int GuiTabBar(Rectangle bounds, const(char)** text, int count, int* active)
{
enum RAYGUI_TABBAR_ITEM_WIDTH =    160;

    GuiState state = guiState;

    int closing = -1;
    Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
    Vector2 mousePoint = GetMousePosition();

    if (*active < 0) *active = 0;
    else if (*active > count - 1) *active = count - 1;

    // Draw control
    //--------------------------------------------------------------------
    for (int i = 0; i < count; i++)
    {
        tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i;

        int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
        int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
        GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
        GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
        if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true);
        else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i;
        GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
        GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);

        // Draw tab close button
        // NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds))
        int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
        int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
        GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
        GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
version (RAYGUI_NO_ICONS) {
        if (GuiButton(closeButtonRec, "x")) closing = i;
} else {
        if (GuiButton(Rectangle( tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 ), GuiIconText(ICON_CROSS_SMALL, null))) closing = i;
}
        GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
        GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
    }

    GuiDrawRectangle(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), 0, Colors.BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
    //GuiLine(Rectangle( bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 ), NULL);
    //--------------------------------------------------------------------

    return closing;     // Return closing tab requested
}

// Scroll Panel control
Rectangle GuiScrollPanel(Rectangle bounds, const(char)* text, Rectangle content, Vector2* scroll)
{
    GuiState state = guiState;

    Vector2 scrollPos = { 0.0f, 0.0f };
    if (scroll != null) scrollPos = *scroll;

    // Text will be drawn as a header bar (if provided)
    Rectangle statusBar = { bounds.x, bounds.y, bounds.width, cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
    if (bounds.height < RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f) bounds.height = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT*2.0f;

    if (text != null)
    {
        // Move panel bounds after the header bar
        bounds.y += cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1;
        bounds.height -= cast(float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1;
    }

    bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
    bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;

    // Recheck to account for the other scrollbar being visible
    if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
    if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;

    int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
    int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
    Rectangle horizontalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + verticalScrollBarWidth : cast(float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)horizontalScrollBarWidth };
    Rectangle verticalScrollBar = { cast(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), cast(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), cast(float)verticalScrollBarWidth, cast(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };

    // Calculate view area (area without the scrollbars)
    Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
                Rectangle( bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth ) :
                Rectangle( bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth );

    // Clip view area to the actual content size
    if (view.width > content.width) view.width = content.width;
    if (view.height > content.height) view.height = content.height;

    float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)-verticalScrollBarWidth : 0) - cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
    float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + cast(float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - ((cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? cast(float)verticalScrollBarWidth : 0) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
    float verticalMin = hasVerticalScrollBar? 0 : -1;
    float verticalMax = hasVerticalScrollBar? content.height - bounds.height + cast(float)horizontalScrollBarWidth + cast(float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : cast(float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check button state
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;

version (SUPPORT_SCROLLBAR_KEY_INPUT) {
            if (hasHorizontalScrollBar)
            {
                if (IsKeyDown(KeyboardKey.KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
                if (IsKeyDown(KeyboardKey.KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
            }

            if (hasVerticalScrollBar)
            {
                if (IsKeyDown(KeyboardKey.KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
                if (IsKeyDown(KeyboardKey.KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
            }
}
            float wheelMove = GetMouseWheelMove();

            // Horizontal scroll (Shift + Mouse wheel)
            if (hasHorizontalScrollBar && (IsKeyDown(KeyboardKey.KEY_LEFT_CONTROL) || IsKeyDown(KeyboardKey.KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
            else scrollPos.y += wheelMove*20; // Vertical scroll
        }
    }

    // Normalize scroll values
    if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
    if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
    if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
    if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (text != null) GuiStatusBar(statusBar, text);  // Draw panel header as status bar

    GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), guiAlpha));        // Draw background

    // Save size of the scrollbar slider
    const(int) slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);

    // Draw horizontal scrollbar if visible
    if (hasHorizontalScrollBar)
    {
        // Change scrollbar slider size to show the diff in size between the content width and the widget width
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/cast(int)content.width)*(cast(int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
        scrollPos.x = cast(float)-GuiScrollBar(horizontalScrollBar, cast(int)-scrollPos.x, cast(int)horizontalMin, cast(int)horizontalMax);
    }
    else scrollPos.x = 0.0f;

    // Draw vertical scrollbar if visible
    if (hasVerticalScrollBar)
    {
        // Change scrollbar slider size to show the diff in size between the content height and the widget height
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/cast(int)content.height)*(cast(int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
        scrollPos.y = cast(float)-GuiScrollBar(verticalScrollBar, cast(int)-scrollPos.y, cast(int)verticalMin, cast(int)verticalMax);
    }
    else scrollPos.y = 0.0f;

    // Draw detail corner rectangle if both scroll bars are visible
    if (hasHorizontalScrollBar && hasVerticalScrollBar)
    {
        Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, cast(float)horizontalScrollBarWidth - 4, cast(float)verticalScrollBarWidth - 4 };
        GuiDrawRectangle(corner, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
    }

    // Draw scrollbar lines depending on current state
    GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), Colors.BLANK);

    // Set scrollbar slider size back to the way it was before
    GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
    //--------------------------------------------------------------------

    if (scroll != null) *scroll = scrollPos;

    return view;
}

// Label control
void GuiLabel(Rectangle bounds, const(char)* text) {
    GuiState state = guiState;

    // Update control
    //--------------------------------------------------------------------
    //...
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
    //--------------------------------------------------------------------
}

// Button control, returns true when clicked
bool GuiButton(Rectangle bounds, const(char)* text) {
    GuiState state = guiState;
    bool pressed = false;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check button state
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;

            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
    GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
    //------------------------------------------------------------------

    return pressed;
}

// Label button control
bool GuiLabelButton(Rectangle bounds, const(char)* text) {
    GuiState state = guiState;
    bool pressed = false;

    // NOTE: We force bounds.width to be all text
    float textWidth = GetTextWidth(text);
    if (bounds.width < textWidth) bounds.width = textWidth;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check checkbox state
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;

            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
    //--------------------------------------------------------------------

    return pressed;
}

// Toggle Button control, returns true when active
bool GuiToggle(Rectangle bounds, const(char)* text, bool active) {
    GuiState state = guiState;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check toggle button state
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
            {
                state = STATE_NORMAL;
                active = !active;
            }
            else state = STATE_FOCUSED;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (state == STATE_NORMAL)
    {
        GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
        GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
    }
    else
    {
        GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
        GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
    }
    //--------------------------------------------------------------------

    return active;
}

// Toggle Group control, returns toggled button codepointIndex
int GuiToggleGroup(Rectangle bounds, const(char)* text, int active) {
    static if (!HasVersion!"RAYGUI_TOGGLEGROUP_MAX_ITEMS") {
        enum RAYGUI_TOGGLEGROUP_MAX_ITEMS =    32;
    }

    float initBoundsX = bounds.x;

    // Get substrings items from text (items pointers)
    int[RAYGUI_TOGGLEGROUP_MAX_ITEMS] rows = 0;
    int itemCount = 0;
    const(char)** items = GuiTextSplit(text, ';', &itemCount, rows.ptr);

    int prevRow = rows[0];

    for (int i = 0; i < itemCount; i++)
    {
        if (prevRow != rows[i])
        {
            bounds.x = initBoundsX;
            bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
            prevRow = rows[i];
        }

        if (i == active) GuiToggle(bounds, items[i], true);
        else if (GuiToggle(bounds, items[i], false) == true) active = i;

        bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
    }

    return active;
}

// Check Box control, returns true when active
bool GuiCheckBox(Rectangle bounds, const(char)* text, bool checked) {
    GuiState state = guiState;

    Rectangle textBounds; // = { 0 };

    if (text != null)
    {
        textBounds.width = cast(float)GetTextWidth(text);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
        if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
    }

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        Rectangle totalBounds = {
            (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
            bounds.y,
            bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
            bounds.height,
        };

        // Check checkbox state
        if (CheckCollisionPointRec(mousePoint, totalBounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;

            if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);

    if (checked)
    {
        Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
                            bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
                            bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
                            bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
        GuiDrawRectangle(check, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
    }

    GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
    //--------------------------------------------------------------------

    return checked;
}

// Combo Box control, returns selected item codepointIndex
int GuiComboBox(Rectangle bounds, const(char)* text, int active) {
    GuiState state = guiState;

    bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING));

    Rectangle selector = { cast(float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING),
                           cast(float)bounds.y, cast(float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), cast(float)bounds.height };

    // Get substrings items from text (items pointers, lengths and count)
    int itemCount = 0;
    const(char)** items = GuiTextSplit(text, ';', &itemCount, null);

    if (active < 0) active = 0;
    else if (active > itemCount - 1) active = itemCount - 1;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1))
    {
        Vector2 mousePoint = GetMousePosition();

        if (CheckCollisionPointRec(mousePoint, bounds) ||
            CheckCollisionPointRec(mousePoint, selector))
        {
            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
            {
                active += 1;
                if (active >= itemCount) active = 0;
            }

            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    // Draw combo box main
    GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
    GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));

    // Draw selector using a custom button
    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
    GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);

    GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));

    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
    //--------------------------------------------------------------------

    return active;
}

// Dropdown Box control
// NOTE: Returns mouse click
bool GuiDropdownBox(Rectangle bounds, const(char)* text, int* active, bool editMode) {
    GuiState state = guiState;
    int itemSelected = *active;
    int itemFocused = -1;

    // Get substrings items from text (items pointers, lengths and count)
    int itemCount = 0;
    const(char)** items = GuiTextSplit(text, ';', &itemCount, null);

    Rectangle boundsOpen = bounds;
    boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));

    Rectangle itemBounds = bounds;

    bool pressed = false;       // Check mouse button pressed

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
    {
        Vector2 mousePoint = GetMousePosition();

        if (editMode)
        {
            state = STATE_PRESSED;

            // Check if mouse has been pressed or released outside limits
            if (!CheckCollisionPointRec(mousePoint, boundsOpen))
            {
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
            }

            // Check if already selected item has been pressed again
            if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;

            // Check focused and selected item
            for (int i = 0; i < itemCount; i++)
            {
                // Update item rectangle y position for next item
                itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));

                if (CheckCollisionPointRec(mousePoint, itemBounds))
                {
                    itemFocused = i;
                    if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
                    {
                        itemSelected = i;
                        pressed = true;     // Item selected, change to editMode = false
                    }
                    break;
                }
            }

            itemBounds = bounds;
        }
        else
        {
            if (CheckCollisionPointRec(mousePoint, bounds))
            {
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
                {
                    pressed = true;
                    state = STATE_PRESSED;
                }
                else state = STATE_FOCUSED;
            }
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (editMode) GuiPanel(boundsOpen, null);

    GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
    GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));

    if (editMode)
    {
        // Draw visible items
        for (int i = 0; i < itemCount; i++)
        {
            // Update item rectangle y position for next item
            itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING));

            if (i == itemSelected)
            {
                GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
                GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
            }
            else if (i == itemFocused)
            {
                GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
                GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
            }
            else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
        }
    }

    // Draw arrows (using icon if available)
version (RAYGUI_NO_ICONS) {
    GuiDrawText("v", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 ),
                TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
} else {
    GuiDrawText("#120#", Rectangle( bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 ),
                TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));   // ICON_ARROW_DOWN_FILL
}
    //--------------------------------------------------------------------

    *active = itemSelected;
    return pressed;
}

// Text Box control, updates input text
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
bool GuiTextBox(Rectangle bounds, char* text, int textSize, bool editMode) {
    GuiState state = guiState;
    Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);

    bool pressed = false;
    int textWidth = GetTextWidth(text);

    Rectangle cursor = {
        bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + textWidth + 2,
        bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
        4,
        cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
    };

    if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
    if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH);

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (editMode)
        {
            state = STATE_PRESSED;

            int key = GetCharPressed();      // Returns codepoint as Unicode
            int keyCount = cast(int)strlen(text);
            int byteSize = 0;
            const(char)* textUTF8 = CodepointToUTF8(key, &byteSize);

            // Only allow keys in range [32..125]
            if ((keyCount + byteSize) < textSize)
            {
                //float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));

                if (key >= 32)
                {
                    for (int i = 0; i < byteSize; i++)
                    {
                        text[keyCount] = textUTF8[i];
                        keyCount++;
                    }

                    text[keyCount] = '\0';
                }
            }

            // Delete text
            if (keyCount > 0)
            {
                if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
                {
                    while ((keyCount > 0) && ((text[--keyCount] & 0xc0) == 0x80)){}
                    text[keyCount] = '\0';
                }
            }

            if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
        }
        else
        {
            if (CheckCollisionPointRec(mousePoint, bounds))
            {
                state = STATE_FOCUSED;
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
            }
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (state == STATE_PRESSED)
    {
        GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
    }
    else if (state == STATE_DISABLED)
    {
        GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
    }
    else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);

    if (editMode)
    {
        // In case we edit and text does not fit in the textbox,
        // we move text pointer to a position it fits inside the text box
        while ((textWidth >= textBounds.width) && (text[0] != '\0'))
        {
            int codepointSize = 0;
            GetCodepointNext(text, &codepointSize);
            text += codepointSize;
            textWidth = GetTextWidth(text);
            cursor.x = textBounds.x + textWidth + 2;
        }
    }

    GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));

    // Draw cursor
    if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
    //--------------------------------------------------------------------

    return pressed;
}

// Spinner control, returns selected value
bool GuiSpinner(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
    GuiState state = guiState;

    bool pressed = false;
    int tempValue = *value;

    Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y,
                          bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING)), bounds.height };
    Rectangle leftButtonBound = { cast(float)bounds.x, cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };
    Rectangle rightButtonBound = { cast(float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.y, cast(float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), cast(float)bounds.height };

    Rectangle textBounds; // = { 0 };
    if (text != null)
    {
        textBounds.width = cast(float)GetTextWidth(text);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
        if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
    }

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check spinner state
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;
        }
    }

version (RAYGUI_NO_ICONS) {
    if (GuiButton(leftButtonBound, "<")) tempValue--;
    if (GuiButton(rightButtonBound, ">")) tempValue++;
} else {
    if (GuiButton(leftButtonBound, GuiIconText(ICON_ARROW_LEFT_FILL, null))) tempValue--;
    if (GuiButton(rightButtonBound, GuiIconText(ICON_ARROW_RIGHT_FILL, null))) tempValue++;
}

    if (!editMode)
    {
        if (tempValue < minValue) tempValue = minValue;
        if (tempValue > maxValue) tempValue = maxValue;
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    // TODO: Set Spinner properties for ValueBox
    pressed = GuiValueBox(spinner, null, &tempValue, minValue, maxValue, editMode);

    // Draw value selector custom buttons
    // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
    int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
    int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
    GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);

    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
    GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);

    // Draw text label if provided
    GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
    //--------------------------------------------------------------------

    *value = tempValue;
    return pressed;
}

// Value Box control, updates input text with numbers
// NOTE: Requires static variables: frameCounter
bool GuiValueBox(Rectangle bounds, const(char)* text, int* value, int minValue, int maxValue, bool editMode) {
    static if (!HasVersion!"RAYGUI_VALUEBOX_MAX_CHARS") {
        enum RAYGUI_VALUEBOX_MAX_CHARS =  32;
    }

    GuiState state = guiState;
    bool pressed = false;

    char[RAYGUI_VALUEBOX_MAX_CHARS + 1] textValue = "\0";
    sprintf(textValue.ptr, "%i", *value);

    Rectangle textBounds; // = { 0 };
    if (text != null)
    {
        textBounds.width = cast(float)GetTextWidth(text);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
        if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
    }

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        bool valueHasChanged = false;

        if (editMode)
        {
            state = STATE_PRESSED;

            int keyCount = cast(int)strlen(textValue.ptr);

            // Only allow keys in range [48..57]
            if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
            {
                if (GetTextWidth(textValue.ptr) < bounds.width)
                {
                    int key = GetCharPressed();
                    if ((key >= 48) && (key <= 57))
                    {
                        textValue[keyCount] = cast(char)key;
                        keyCount++;
                        valueHasChanged = true;
                    }
                }
            }

            // Delete text
            if (keyCount > 0)
            {
                if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
                {
                    keyCount--;
                    textValue[keyCount] = '\0';
                    valueHasChanged = true;
                }
            }

            if (valueHasChanged) *value = TextToInteger(textValue.ptr);

            // NOTE: We are not clamp values until user input finishes
            //if (*value > maxValue) *value = maxValue;
            //else if (*value < minValue) *value = minValue;

            if (IsKeyPressed(KeyboardKey.KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
        }
        else
        {
            if (*value > maxValue) *value = maxValue;
            else if (*value < minValue) *value = minValue;

            if (CheckCollisionPointRec(mousePoint, bounds))
            {
                state = STATE_FOCUSED;
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
            }
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    Color baseColor = Colors.BLANK;
    if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
    else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));

    // WARNING: BLANK color does not work properly with Fade()
    GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
    GuiDrawText(textValue.ptr, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));

    // Draw cursor
    if (editMode)
    {
        // NOTE: ValueBox internal text is always centered
        Rectangle cursor = { bounds.x + GetTextWidth(textValue.ptr)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
        GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
    }

    // Draw text label if provided
    GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
    //--------------------------------------------------------------------

    return pressed;
}

// Text Box control with multiple lines
bool GuiTextBoxMulti(Rectangle bounds, char* text, int textSize, bool editMode) {
    GuiState state = guiState;
    bool pressed = false;

    Rectangle textAreaBounds = {
        bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
        bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
        bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)),
        bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))
    };

    // Cursor position, [x, y] values should be updated
    Rectangle cursor = { 0, -1, 4, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };

    float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/cast(float)guiFont.baseSize;     // Character rectangle scaling factor

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (editMode)
        {
            state = STATE_PRESSED;

            // We get an Unicode codepoint
            int codepoint = GetCharPressed();
            int textLength = cast(int)strlen(text);     // Length in bytes (UTF-8 string)
            int byteSize = 0;
            const(char)* textUTF8 = CodepointToUTF8(codepoint, &byteSize);

            // Introduce characters
            if ((textLength + byteSize) < textSize)
            {
                if (IsKeyPressed(KeyboardKey.KEY_ENTER))
                {
                    text[textLength] = '\n';
                    textLength++;
                }
                else if (codepoint >= 32)
                {
                    // Supports Unicode inputs -> Encoded to UTF-8
                    int charUTF8Length = 0;
                    const(char)* charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
                    memcpy(text + textLength, charEncoded, charUTF8Length);
                    textLength += charUTF8Length;
                }
            }

            // Delete characters
            if (textLength > 0)
            {
                if (IsKeyPressed(KeyboardKey.KEY_BACKSPACE))
                {
                    if (cast(ubyte)text[textLength - 1] < 127)
                    {
                        // Remove ASCII equivalent character (1 byte)
                        textLength--;
                        text[textLength] = '\0';
                    }
                    else
                    {
                        // Remove latest UTF-8 unicode character introduced (n bytes)
                        int charUTF8Length = 0;
                        while ((charUTF8Length < textLength) && (cast(ubyte)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;

                        textLength -= (charUTF8Length + 1);
                        text[textLength] = '\0';
                    }
                }
            }

            // Exit edit mode
            if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
        }
        else
        {
            if (CheckCollisionPointRec(mousePoint, bounds))
            {
                state = STATE_FOCUSED;
                if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
            }
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (state == STATE_PRESSED)
    {
        GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
    }
    else if (state == STATE_DISABLED)
    {
        GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
    }
    else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Colors.BLANK);

    int wrapMode = 1;      // 0-No wrap, 1-Char wrap, 2-Word wrap
    Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };

    //int lastSpacePos = 0;
    //int lastSpaceWidth = 0;
    //int lastSpaceCursorPos = 0;

    for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
    {
        int codepoint = GetCodepointNext(text + i, &codepointLength);
        int index = GetGlyphIndex(guiFont, codepoint);      // If requested codepoint is not found, we get '?' (0x3f)
        Rectangle atlasRec = guiFont.recs[index];
        GlyphInfo glyphInfo = guiFont.glyphs[index];        // Glyph measures

        if ((codepointLength == 1) && (codepoint == '\n'))
        {
            cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING));   // Line feed
            cursorPos.x = textAreaBounds.x;                 // Carriage return
        }
        else
        {
            if (wrapMode == 1)
            {
                int glyphWidth = 0;
                if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
                else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);

                // Jump line if the end of the text box area has been reached
                if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
                {
                    cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING));   // Line feed
                    cursorPos.x = textAreaBounds.x;     // Carriage return
                }
            }
            else if (wrapMode == 2)
            {
                /*
                if ((codepointLength == 1) && (codepoint == ' '))
                {
                    lastSpacePos = i;
                    lastSpaceWidth = 0;
                    lastSpaceCursorPos = cursorPos.x;
                }

                // Jump line if last word reaches end of text box area
                if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
                {
                    cursorPos.y += 12;               // Line feed
                    cursorPos.x = textAreaBounds.x;  // Carriage return
                }
                */
            }

            // Draw current character glyph
            DrawTextCodepoint(guiFont, codepoint, cursorPos, cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));

            int glyphWidth = 0;
            if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
            else glyphWidth += cast(int)(atlasRec.width + glyphInfo.offsetX);

            cursorPos.x += (glyphWidth*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
            //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
        }
    }

    cursor.x = cursorPos.x;
    cursor.y = cursorPos.y;

    // Draw cursor position considering text glyphs
    if (editMode) GuiDrawRectangle(cursor, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
    //--------------------------------------------------------------------

    return pressed;
}

// Slider control with pro parameters
// NOTE: Other GuiSlider*() controls use this one
float GuiSliderPro(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue, int sliderWidth) {
    GuiState state = guiState;

    int sliderValue = cast(int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));

    Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
                         0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };

    if (sliderWidth > 0)        // Slider
    {
        slider.x += (sliderValue - sliderWidth/2);
        slider.width = cast(float)sliderWidth;
    }
    else if (sliderWidth == 0)  // SliderBar
    {
        slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
        slider.width = cast(float)sliderValue;
    }

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
            {
                state = STATE_PRESSED;

                // Get equivalent value and slider position from mousePoint.x
                value = ((maxValue - minValue)*(mousePoint.x - cast(float)(bounds.x + sliderWidth/2)))/cast(float)(bounds.width - sliderWidth) + minValue;

                if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2;  // Slider
                else if (sliderWidth == 0) slider.width = cast(float)sliderValue;          // SliderBar
            }
            else state = STATE_FOCUSED;
        }

        if (value > maxValue) value = maxValue;
        else if (value < minValue) value = minValue;
    }

    // Bar limits check
    if (sliderWidth > 0)        // Slider
    {
        if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
        else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
    }
    else if (sliderWidth == 0)  // SliderBar
    {
        if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)?  BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));

    // Draw slider internal bar (depends on state)
    if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
    else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));

    // Draw left/right text if provided
    if (textLeft != null)
    {
        Rectangle textBounds; // = { 0 };
        textBounds.width = cast(float)GetTextWidth(textLeft);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;

        GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
    }

    if (textRight != null)
    {
        Rectangle textBounds; // = { 0 };
        textBounds.width = cast(float)GetTextWidth(textRight);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;

        GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
    }
    //--------------------------------------------------------------------

    return value;
}

// Slider control extended, returns selected value and has text
float GuiSlider(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
    return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}

// Slider Bar control extended, returns selected value
float GuiSliderBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
    return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
}

// Progress Bar control extended, shows current progress value
float GuiProgressBar(Rectangle bounds, const(char)* textLeft, const(char)* textRight, float value, float minValue, float maxValue) {
    GuiState state = guiState;

    Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
                           bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
                           bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };

    // Update control
    //--------------------------------------------------------------------
    if (value > maxValue) value = maxValue;

    if (state != STATE_DISABLED) progress.width = (cast(float)(value/(maxValue - minValue))*cast(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), Colors.BLANK);

    // Draw slider internal progress bar (depends on state)
    if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
    else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));

    // Draw left/right text if provided
    if (textLeft != null)
    {
        Rectangle textBounds; // = { 0 };
        textBounds.width = cast(float)GetTextWidth(textLeft);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;

        GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
    }

    if (textRight != null)
    {
        Rectangle textBounds; // = { 0 };
        textBounds.width = cast(float)GetTextWidth(textRight);
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
        textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
        textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;

        GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
    }
    //--------------------------------------------------------------------

    return value;
}

// Status Bar control
void GuiStatusBar(Rectangle bounds, const(char)* text) {
    GuiState state = guiState;

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
                     Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
    GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
    //--------------------------------------------------------------------
}

// Dummy rectangle control, intended for placeholding
void GuiDummyRec(Rectangle bounds, const(char)* text) {
    GuiState state = guiState;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check button state
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
            else state = STATE_FOCUSED;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
    GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
    //------------------------------------------------------------------
}

// List View control
int GuiListView(Rectangle bounds, const(char)* text, int* scrollIndex, int active) {
    int itemCount = 0;
    const(char)** items = null;

    if (text != null) items = GuiTextSplit(text, ';', &itemCount, null);

    return GuiListViewEx(bounds, items, itemCount, null, scrollIndex, active);
}

// List View control with extended parameters
int GuiListViewEx(Rectangle bounds, const(char)** text, int count, int* focus, int* scrollIndex, int active) {
    GuiState state = guiState;
    int itemFocused = (focus == null)? -1 : *focus;
    int itemSelected = active;

    // Check if we need a scroll bar
    bool useScrollBar = false;
    if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING))*count > bounds.height) useScrollBar = true;

    // Define base item rectangle [0]
    Rectangle itemBounds; // = { 0 };
    itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING);
    itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
    itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
    itemBounds.height = cast(float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
    if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);

    // Get items on the list
    int visibleItems = cast(int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
    if (visibleItems > count) visibleItems = count;

    int startIndex = (scrollIndex == null)? 0 : *scrollIndex;
    if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
    int endIndex = startIndex + visibleItems;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        // Check mouse inside list view
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            state = STATE_FOCUSED;

            // Check focused and selected item
            for (int i = 0; i < visibleItems; i++)
            {
                if (CheckCollisionPointRec(mousePoint, itemBounds))
                {
                    itemFocused = startIndex + i;
                    if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
                    {
                        if (itemSelected == (startIndex + i)) itemSelected = -1;
                        else itemSelected = startIndex + i;
                    }
                    break;
                }

                // Update item rectangle y position for next item
                itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
            }

            if (useScrollBar)
            {
                int wheelMove = cast(int)GetMouseWheelMove();
                startIndex -= wheelMove;

                if (startIndex < 0) startIndex = 0;
                else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;

                endIndex = startIndex + visibleItems;
                if (endIndex > count) endIndex = count;
            }
        }
        else itemFocused = -1;

        // Reset item rectangle y to [0]
        itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));     // Draw background

    // Draw visible items
    for (int i = 0; ((i < visibleItems) && (text != null)); i++)
    {
        if (state == STATE_DISABLED)
        {
            if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));

            GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
        }
        else
        {
            if ((startIndex + i) == itemSelected)
            {
                // Draw item selected
                GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
                GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
            }
            else if ((startIndex + i) == itemFocused)
            {
                // Draw item focused
                GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
                GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
            }
            else
            {
                // Draw item normal
                GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
            }
        }

        // Update item rectangle y position for next item
        itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_SPACING));
    }

    if (useScrollBar)
    {
        Rectangle scrollBarBounds = {
            bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
            bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), cast(float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
            bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
        };

        // Calculate percentage of visible items and apply same percentage to scrollbar
        float percentVisible = cast(float)(endIndex - startIndex)/count;
        float sliderSize = bounds.height*percentVisible;

        int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);   // Save default slider size
        int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, cast(int)sliderSize);            // Change slider size
        GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed

        startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);

        GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
        GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
    }
    //--------------------------------------------------------------------

    if (focus != null) *focus = itemFocused;
    if (scrollIndex != null) *scrollIndex = startIndex;

    return itemSelected;
}

// Color Panel control
Color GuiColorPanel(Rectangle bounds, const(char)* text, Color color)
{
    const(Color) colWhite = { 255, 255, 255, 255 };
    const(Color) colBlack = { 0, 0, 0, 255 };

    GuiState state = guiState;
    Vector2 pickerSelector; // = { 0 };

    Vector3 vcolor = { cast(float)color.r/255.0f, cast(float)color.g/255.0f, cast(float)color.b/255.0f };
    Vector3 hsv = ConvertRGBtoHSV(vcolor);

    pickerSelector.x = bounds.x + cast(float)hsv.y*bounds.width;            // HSV: Saturation
    pickerSelector.y = bounds.y + (1.0f - cast(float)hsv.z)*bounds.height;  // HSV: Value

    float hue = -1.0f;
    Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
    Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
    Color maxHueCol = { cast(ubyte)(255.0f*rgbHue.x),
                      cast(ubyte)(255.0f*rgbHue.y),
                      cast(ubyte)(255.0f*rgbHue.z), 255 };

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
            {
                state = STATE_PRESSED;
                pickerSelector = mousePoint;

                // Calculate color from picker
                Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };

                colorPick.x /= cast(float)bounds.width;     // Get normalized value on x
                colorPick.y /= cast(float)bounds.height;    // Get normalized value on y

                hsv.y = colorPick.x;
                hsv.z = 1.0f - colorPick.y;

                Vector3 rgb = ConvertHSVtoRGB(hsv);

                // NOTE: Vector3ToColor() only available on raylib 1.8.1
                color = Color( cast(ubyte)(255.0f*rgb.x),
                                 cast(ubyte)(255.0f*rgb.y),
                                 cast(ubyte)(255.0f*rgb.z),
                                 cast(ubyte)(255.0f*cast(float)color.a/255.0f));

            }
            else state = STATE_FOCUSED;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (state != STATE_DISABLED)
    {
        DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
        DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));

        // Draw color picker: selector
        Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), cast(float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
        GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(colWhite, guiAlpha));
    }
    else
    {
        DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
    }

    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);
    //--------------------------------------------------------------------

    return color;
}

// Color Bar Alpha control
// NOTE: Returns alpha value normalized [0..1]
float GuiColorBarAlpha(Rectangle bounds, const(char)* text, float alpha) {
    static if (!HasVersion!"RAYGUI_COLORBARALPHA_CHECKED_SIZE") {
        enum RAYGUI_COLORBARALPHA_CHECKED_SIZE =   10;
    }

    GuiState state = guiState;
    Rectangle selector = { cast(float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), cast(float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (CheckCollisionPointRec(mousePoint, bounds) ||
            CheckCollisionPointRec(mousePoint, selector))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
            {
                state = STATE_PRESSED;

                alpha = (mousePoint.x - bounds.x)/bounds.width;
                if (alpha <= 0.0f) alpha = 0.0f;
                if (alpha >= 1.0f) alpha = 1.0f;
                //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
            }
            else state = STATE_FOCUSED;
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------

    // Draw alpha bar: checked background
    if (state != STATE_DISABLED)
    {
        int checksX = cast(int)bounds.width/RAYGUI_COLORBARALPHA_CHECKED_SIZE;
        int checksY = cast(int)bounds.height/RAYGUI_COLORBARALPHA_CHECKED_SIZE;

        for (int x = 0; x < checksX; x++)
        {
            for (int y = 0; y < checksY; y++)
            {
                Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE };
                GuiDrawRectangle(check, 0, Colors.BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
            }
        }

        DrawRectangleGradientEx(bounds, Color( 255, 255, 255, 0 ), Color( 255, 255, 255, 0 ), Fade(Color( 0, 0, 0, 255 ), guiAlpha), Fade(Color( 0, 0, 0, 255 ), guiAlpha));
    }
    else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));

    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);

    // Draw alpha bar: selector
    GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
    //--------------------------------------------------------------------

    return alpha;
}

// Color Bar Hue control
// Returns hue value normalized [0..1]
// NOTE: Other similar bars (for reference):
//      Color GuiColorBarSat() [WHITE->color]
//      Color GuiColorBarValue() [BLACK->color], HSV/HSL
//      float GuiColorBarLuminance() [BLACK->WHITE]
float GuiColorBarHue(Rectangle bounds, const(char)* text, float hue) {
    GuiState state = guiState;
    Rectangle selector = { cast(float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), cast(float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, cast(float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (CheckCollisionPointRec(mousePoint, bounds) ||
            CheckCollisionPointRec(mousePoint, selector))
        {
            if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
            {
                state = STATE_PRESSED;

                hue = (mousePoint.y - bounds.y)*360/bounds.height;
                if (hue <= 0.0f) hue = 0.0f;
                if (hue >= 359.0f) hue = 359.0f;

            }
            else state = STATE_FOCUSED;

            /*if (IsKeyDown(KeyboardKey.KEY_UP))
            {
                hue -= 2.0f;
                if (hue <= 0.0f) hue = 0.0f;
            }
            else if (IsKeyDown(KeyboardKey.KEY_DOWN))
            {
                hue += 2.0f;
                if (hue >= 360.0f) hue = 360.0f;
            }*/
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    if (state != STATE_DISABLED)
    {
        // Draw hue bar:color bars
        DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y), cast(int)bounds.width, cast(int)ceilf(bounds.height/6),  Fade(Color( 255, 0, 0, 255 ), guiAlpha), Fade(Color( 255, 255, 0, 255 ), guiAlpha));
        DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + bounds.height/6), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 255, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 0, 255 ), guiAlpha));
        DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 2*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 0, 255 ), guiAlpha), Fade(Color( 0, 255, 255, 255 ), guiAlpha));
        DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 3*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 255, 255, 255 ), guiAlpha), Fade(Color( 0, 0, 255, 255 ), guiAlpha));
        DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 4*(bounds.height/6)), cast(int)bounds.width, cast(int)ceilf(bounds.height/6), Fade(Color( 0, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 255, 255 ), guiAlpha));
        DrawRectangleGradientV(cast(int)bounds.x, cast(int)(bounds.y + 5*(bounds.height/6)), cast(int)bounds.width, cast(int)(bounds.height/6), Fade(Color( 255, 0, 255, 255 ), guiAlpha), Fade(Color( 255, 0, 0, 255 ), guiAlpha));
    }
    else DrawRectangleGradientV(cast(int)bounds.x, cast(int)bounds.y, cast(int)bounds.width, cast(int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));

    GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), Colors.BLANK);

    // Draw hue bar: selector
    GuiDrawRectangle(selector, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
    //--------------------------------------------------------------------

    return hue;
}

// Color Picker control
// NOTE: It's divided in multiple controls:
//      Color GuiColorPanel(Rectangle bounds, Color color)
//      float GuiColorBarAlpha(Rectangle bounds, float alpha)
//      float GuiColorBarHue(Rectangle bounds, float value)
// NOTE: bounds define GuiColorPanel() size
Color GuiColorPicker(Rectangle bounds, const(char)* text, Color color)
{
    color = GuiColorPanel(bounds, null, color);

    Rectangle boundsHue = { cast(float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), cast(float)bounds.y, cast(float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), cast(float)bounds.height };
    //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };

    Vector3 hsv = ConvertRGBtoHSV(Vector3( color.r/255.0f, color.g/255.0f, color.b/255.0f ));
    hsv.x = GuiColorBarHue(boundsHue, null, hsv.x);
    //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
    Vector3 rgb = ConvertHSVtoRGB(hsv);

    color = Color( cast(ubyte)roundf(rgb.x*255.0f), cast(ubyte)roundf(rgb.y*255.0f), cast(ubyte)roundf(rgb.z*255.0f), color.a );

    return color;
}

enum RAYGUI_MESSAGEBOX_BUTTON_PADDING =   12;
enum RAYGUI_MESSAGEBOX_BUTTON_HEIGHT =    24;
// Message Box control
int GuiMessageBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons) {

    int clicked = -1;    // Returns clicked button from buttons list, 0 refers to closed window button

    int buttonCount = 0;
    const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
    Rectangle buttonBounds; // = { 0 };
    buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
    buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING;
    buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
    buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;

    int textWidth = GetTextWidth(message);

    Rectangle textBounds; // = { 0 };
    textBounds.x = bounds.x + bounds.width/2 - textWidth/2;
    textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING;
    textBounds.width = textWidth;
    textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT;

    // Draw control
    //--------------------------------------------------------------------
    if (GuiWindowBox(bounds, title)) clicked = 0;

    int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
    GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
    GuiLabel(textBounds, message);
    GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);

    prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);

    for (int i = 0; i < buttonCount; i++)
    {
        if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
        buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
    }

    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
    //--------------------------------------------------------------------

    return clicked;
}

// Text Input Box control, ask for text
int GuiTextInputBox(Rectangle bounds, const(char)* title, const(char)* message, const(char)* buttons, char* text, int textMaxSize, int* secretViewActive) {
    static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT") {
        enum RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT =      24;
    }
    static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_BUTTON_PADDING") {
        enum RAYGUI_TEXTINPUTBOX_BUTTON_PADDING =     12;
    }
    static if (!HasVersion!"RAYGUI_TEXTINPUTBOX_HEIGHT") {
        enum RAYGUI_TEXTINPUTBOX_HEIGHT =             26;
    }

    // Used to enable text edit mode
    // WARNING: No more than one GuiTextInputBox() should be open at the same time
    static bool textEditMode = false;

    int btnIndex = -1;

    int buttonCount = 0;
    const(char)** buttonsText = GuiTextSplit(buttons, ';', &buttonCount, null);
    Rectangle buttonBounds; // = { 0 };
    buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
    buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
    buttonBounds.width = (bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
    buttonBounds.height = RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT;

    int messageInputHeight = cast(int)bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - 2*RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;

    Rectangle textBounds; // = { 0 };
    if (message != null)
    {
        int textSize = GetTextWidth(message);

        textBounds.x = bounds.x + bounds.width/2 - textSize/2;
        textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
        textBounds.width = textSize;
        textBounds.height = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);
    }

    Rectangle textBoxBounds; // = { 0 };
    textBoxBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
    textBoxBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_TEXTINPUTBOX_HEIGHT/2;
    if (message == null) textBoxBounds.y = bounds.y + 24 + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING;
    else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
    textBoxBounds.width = bounds.width - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING*2;
    textBoxBounds.height = RAYGUI_TEXTINPUTBOX_HEIGHT;

    // Draw control
    //--------------------------------------------------------------------
    if (GuiWindowBox(bounds, title)) btnIndex = 0;

    // Draw message if available
    if (message != null)
    {
        int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
        GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
        GuiLabel(textBounds, message);
        GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
    }

    if (secretViewActive != null)
    {
        enum starString = "****************\0";
        static char[starString.length] stars = starString;
        if (GuiTextBox(Rectangle( textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height ),
            ((*secretViewActive == 1) || textEditMode)? text : stars.ptr, textMaxSize, textEditMode)) textEditMode = !textEditMode;

        *secretViewActive = GuiToggle(Rectangle( textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT ), (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive != 0);
    }
    else
    {
        if (GuiTextBox(textBoxBounds, text, textMaxSize, textEditMode)) textEditMode = !textEditMode;
    }

    int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);

    for (int i = 0; i < buttonCount; i++)
    {
        if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
        buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING);
    }

    GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
    //--------------------------------------------------------------------

    return btnIndex;
}

// Grid control
// NOTE: Returns grid mouse-hover selected cell
// About drawing lines at subpixel spacing, simple put, not easy solution:
// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
Vector2 GuiGrid(Rectangle bounds, const(char)* text, float spacing, int subdivs) {
    // Grid lines alpha amount
    static if (!HasVersion!"RAYGUI_GRID_ALPHA") {
        enum RAYGUI_GRID_ALPHA =    0.15f;
    }

    GuiState state = guiState;
    Vector2 mousePoint = GetMousePosition();
    Vector2 currentCell = { -1, -1 };

    int linesV = (cast(int)(bounds.width/spacing))*subdivs + 1;
    int linesH = (cast(int)(bounds.height/spacing))*subdivs + 1;

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            // NOTE: Cell values must be rounded to int
            currentCell.x = cast(int)((mousePoint.x - bounds.x)/spacing);
            currentCell.y = cast(int)((mousePoint.y - bounds.y)/spacing);
        }
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------

    // TODO: Draw background panel?

    switch (state)
    {
        case STATE_NORMAL:
        {
            if (subdivs > 0)
            {
                // Draw vertical grid lines
                for (int i = 0; i < linesV; i++)
                {
                    Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
                    GuiDrawRectangle(lineV, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
                }

                // Draw horizontal grid lines
                for (int i = 0; i < linesH; i++)
                {
                    Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
                    GuiDrawRectangle(lineH, 0, Colors.BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA));
                }
            }
        } break;
        default: break;
    }

    return currentCell;
}

//----------------------------------------------------------------------------------
// Styles loading functions
//----------------------------------------------------------------------------------

enum MAX_LINE_BUFFER_SIZE =    256;
// Load raygui style file (.rgs)
// NOTE: By default a binary file is expected, that file could contain a custom font,
// in that case, custom font image atlas is GRAY+ALPHA and pixel data can be compressed (DEFLATE)
void GuiLoadStyle(const(char)* fileName) {

    bool tryBinary = false;

    // Try reading the files as text file first
    FILE* rgsFile = fopen(fileName, "rt");

    if (rgsFile != null)
    {
        char[MAX_LINE_BUFFER_SIZE] buffer = 0;
        fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);

        if (buffer[0] == '#')
        {
            int controlId = 0;
            int propertyId = 0;
            uint propertyValue = 0;

            while (!feof(rgsFile))
            {
                switch (buffer[0])
                {
                    case 'p':
                    {
                        // Style property: p <control_id> <property_id> <property_value> <property_name>

                        sscanf(buffer.ptr, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
                        GuiSetStyle(controlId, propertyId, cast(int)propertyValue);

                    } break;
                    case 'f':
                    {
                        // Style font: f <gen_font_size> <charmap_file> <font_file>

                        int fontSize = 0;
                        char[256] charmapFileName = 0;
                        char[256] fontFileName = 0;
                        sscanf(buffer.ptr, "f %d %s %[^\r\n]s", &fontSize, charmapFileName.ptr, fontFileName.ptr);

                        Font font; // = { 0 };

                        if (charmapFileName[0] != '0')
                        {
                            // Load characters from charmap file,
                            // expected '\n' separated list of integer values
                            char* charValues = LoadFileText(charmapFileName.ptr);
                            if (charValues != null)
                            {
                                int glyphCount = 0;
                                const(char*)* chars = TextSplit(charValues, '\n', &glyphCount);

                                int* values = cast(int*)RAYGUI_MALLOC(glyphCount*int.sizeof);
                                for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);

                                if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
                                font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, values, glyphCount);
                                if (font.texture.id == 0) font = GetFontDefault();

                                RAYGUI_FREE(values);
                            }
                        }
                        else
                        {
                            if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
                            font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName.ptr), fontSize, null, 0);
                            if (font.texture.id == 0) font = GetFontDefault();
                        }

                        if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);

                    } break;
                    default: break;
                }

                fgets(buffer.ptr, MAX_LINE_BUFFER_SIZE, rgsFile);
            }
        }
        else tryBinary = true;

        fclose(rgsFile);
    }

    if (tryBinary)
    {
        rgsFile = fopen(fileName, "rb");

        if (rgsFile == null) return;

        char[5] signature = 0;
        short version_ = 0;
        short reserved = 0;
        int propertyCount = 0;

        fread(signature.ptr, 1, 4, rgsFile);
        fread(&version_, 1, short.sizeof, rgsFile);
        fread(&reserved, 1, short.sizeof, rgsFile);
        fread(&propertyCount, 1, int.sizeof, rgsFile);

        if ((signature[0] == 'r') &&
            (signature[1] == 'G') &&
            (signature[2] == 'S') &&
            (signature[3] == ' '))
        {
            short controlId = 0;
            short propertyId = 0;
            uint propertyValue = 0;

            for (int i = 0; i < propertyCount; i++)
            {
                fread(&controlId, 1, short.sizeof, rgsFile);
                fread(&propertyId, 1, short.sizeof, rgsFile);
                fread(&propertyValue, 1, uint.sizeof, rgsFile);

                if (controlId == 0) // DEFAULT control
                {
                    // If a DEFAULT property is loaded, it is propagated to all controls
                    // NOTE: All DEFAULT properties should be defined first in the file
                    GuiSetStyle(0, cast(int)propertyId, propertyValue);

                    if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int j = 1; j < RAYGUI_MAX_CONTROLS; j++) GuiSetStyle(j, cast(int)propertyId, propertyValue);
                }
                else GuiSetStyle(cast(int)controlId, cast(int)propertyId, propertyValue);
            }

            // Font loading is highly dependant on raylib API to load font data and image
static if (!HasVersion!"RAYGUI_STANDALONE") {
            // Load custom font if available
            int fontDataSize = 0;
            fread(&fontDataSize, 1, int.sizeof, rgsFile);

            if (fontDataSize > 0)
            {
                Font font; //  = { 0 };
                int fontType = 0;   // 0-Normal, 1-SDF
                Rectangle whiteRec; // = { 0 };

                fread(&font.baseSize, 1, int.sizeof, rgsFile);
                fread(&font.glyphCount, 1, int.sizeof, rgsFile);
                fread(&fontType, 1, int.sizeof, rgsFile);

                // Load font white rectangle
                fread(&whiteRec, 1, Rectangle.sizeof, rgsFile);

                // Load font image parameters
                int fontImageUncompSize = 0;
                int fontImageCompSize = 0;
                fread(&fontImageUncompSize, 1, int.sizeof, rgsFile);
                fread(&fontImageCompSize, 1, int.sizeof, rgsFile);

                Image imFont; // = { 0 };
                imFont.mipmaps = 1;
                fread(&imFont.width, 1, int.sizeof, rgsFile);
                fread(&imFont.height, 1, int.sizeof, rgsFile);
                fread(&imFont.format, 1, int.sizeof, rgsFile);

                if (fontImageCompSize < fontImageUncompSize)
                {
                    // Compressed font atlas image data (DEFLATE), it requires DecompressData()
                    int dataUncompSize = 0;
                    ubyte* compData = cast(ubyte*)RAYGUI_MALLOC(fontImageCompSize);
                    fread(compData, 1, fontImageCompSize, rgsFile);
                    imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize);

                    // Security check, dataUncompSize must match the provided fontImageUncompSize
                    if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted");

                    RAYGUI_FREE(compData);
                }
                else
                {
                    // Font atlas image data is not compressed
                    imFont.data = cast(ubyte*)RAYGUI_MALLOC(fontImageUncompSize);
                    fread(imFont.data, 1, fontImageUncompSize, rgsFile);
                }

                if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture);
                font.texture = LoadTextureFromImage(imFont);
                if (font.texture.id == 0) font = GetFontDefault();

                RAYGUI_FREE(imFont.data);

                // Load font recs data
                font.recs = cast(Rectangle*)RAYGUI_CALLOC(font.glyphCount, Rectangle.sizeof);
                for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, Rectangle.sizeof, rgsFile);

                // Load font chars info data
                font.glyphs = cast(GlyphInfo*)RAYGUI_CALLOC(font.glyphCount, GlyphInfo.sizeof);
                for (int i = 0; i < font.glyphCount; i++)
                {
                    fread(&font.glyphs[i].value, 1, int.sizeof, rgsFile);
                    fread(&font.glyphs[i].offsetX, 1, int.sizeof, rgsFile);
                    fread(&font.glyphs[i].offsetY, 1, int.sizeof, rgsFile);
                    fread(&font.glyphs[i].advanceX, 1, int.sizeof, rgsFile);
                }

                GuiSetFont(font);

                // Set font texture source rectangle to be used as white texture to draw shapes
                // NOTE: This way, all gui can be draw using a single draw call
                if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
            }
}
        }

        fclose(rgsFile);
    }
}

// Load style default over global style
void GuiLoadStyleDefault() {
    // We set this variable first to avoid cyclic function calls
    // when calling GuiSetStyle() and GuiGetStyle()
    guiStyleLoaded = true;

    // Initialize default LIGHT style property values
    GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
    GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
    GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
    GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
    GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
    GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
    GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
    GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
    GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
    GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
    GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
    GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
    GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);                       // WARNING: Some controls use other values
    GuiSetStyle(DEFAULT, TEXT_PADDING, 0);                       // WARNING: Some controls use other values
    GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // WARNING: Some controls use other values

    // Initialize control-specific property values
    // NOTE: Those properties are in default list but require specific values by control type
    GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
    GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
    GuiSetStyle(SLIDER, TEXT_PADDING, 4);
    GuiSetStyle(CHECKBOX, TEXT_PADDING, 4);
    GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
    GuiSetStyle(TEXTBOX, TEXT_PADDING, 4);
    GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
    GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
    GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
    GuiSetStyle(SPINNER, TEXT_PADDING, 4);
    GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
    GuiSetStyle(STATUSBAR, TEXT_PADDING, 8);
    GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);

    // Initialize extended property values
    // NOTE: By default, extended property values are initialized to 0
    GuiSetStyle(DEFAULT, TEXT_SIZE, 10);                // DEFAULT, shared by all controls
    GuiSetStyle(DEFAULT, TEXT_SPACING, 1);              // DEFAULT, shared by all controls
    GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff);       // DEFAULT specific property
    GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
    GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
    GuiSetStyle(SLIDER, SLIDER_WIDTH, 16);
    GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
    GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
    GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
    GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 32);
    GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2);
    GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
    GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2);
    GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, 4);
    GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
    GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24);
    GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2);
    GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
    GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
    GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
    GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
    GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
    GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
    GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12);
    GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28);
    GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2);
    GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12);
    GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
    GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 8);
    GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 16);
    GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 8);
    GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8);
    GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);

    if (guiFont.texture.id != GetFontDefault().texture.id)
    {
        // Unload previous font texture
        UnloadTexture(guiFont.texture);

        // Setup default raylib font
        guiFont = GetFontDefault();

        // Setup default raylib font rectangle
        Rectangle whiteChar = { 41, 46, 2, 8 };
        SetShapesTexture(guiFont.texture, whiteChar);
    }
}

// Get text with icon id prepended
// NOTE: Useful to add icons by name id (enum) instead of
// a number that can change between ricon versions
const(char)* GuiIconText(int iconId, const(char)* text) {
version (RAYGUI_NO_ICONS) {
    return null;
} else {
    static char[1024] buffer = 0;
    static char[6] iconBuffer = 0;

    if (text != null)
    {
        memset(buffer.ptr, 0, 1024);
        sprintf(buffer.ptr, "#%03i#", iconId);

        for (int i = 5; i < 1024; i++)
        {
            buffer[i] = text[i - 5];
            if (text[i - 5] == '\0') break;
        }

        return buffer.ptr;
    }
    else
    {
        sprintf(iconBuffer.ptr, "#%03i#", iconId & 0x1ff);

        return iconBuffer.ptr;
    }
}
}

static if (!HasVersion!"RAYGUI_NO_ICONS") {
// Get full icons data pointer
uint* GuiGetIcons() { return guiIconsPtr; }

// Load raygui icons file (.rgi)
// NOTE: In case nameIds are required, they can be requested with loadIconsName,
// they are returned as a guiIconsName[iconCount][RAYGUI_ICON_MAX_NAME_LENGTH],
// WARNING: guiIconsName[]][] memory should be manually freed!
char** GuiLoadIcons(const(char)* fileName, bool loadIconsName) {
    // Style File Structure (.rgi)
    // ------------------------------------------------------
    // Offset  | Size    | Type       | Description
    // ------------------------------------------------------
    // 0       | 4       | char       | Signature: "rGI "
    // 4       | 2       | short      | Version: 100
    // 6       | 2       | short      | reserved

    // 8       | 2       | short      | Num icons (N)
    // 10      | 2       | short      | Icons size (Options: 16, 32, 64) (S)

    // Icons name id (32 bytes per name id)
    // foreach (icon)
    // {
    //   12+32*i  | 32   | char       | Icon NameId
    // }

    // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
    // S*S pixels/32bit per unsigned int = K unsigned int per icon
    // foreach (icon)
    // {
    //   ...   | K       | unsigned int | Icon Data
    // }

    FILE* rgiFile = fopen(fileName, "rb");

    char** guiIconsName = null;

    if (rgiFile != null)
    {
        char[5] signature = 0;
        short version_ = 0;
        short reserved = 0;
        short iconCount = 0;
        short iconSize = 0;

        fread(signature.ptr, 1, 4, rgiFile);
        fread(&version_, 1, short.sizeof, rgiFile);
        fread(&reserved, 1, short.sizeof, rgiFile);
        fread(&iconCount, 1, short.sizeof, rgiFile);
        fread(&iconSize, 1, short.sizeof, rgiFile);

        if ((signature[0] == 'r') &&
            (signature[1] == 'G') &&
            (signature[2] == 'I') &&
            (signature[3] == ' '))
        {
            if (loadIconsName)
            {
                guiIconsName = cast(char**)RAYGUI_MALLOC(iconCount*(char**).sizeof);
                for (int i = 0; i < iconCount; i++)
                {
                    guiIconsName[i] = cast(char*)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH);
                    fread(guiIconsName[i], RAYGUI_ICON_MAX_NAME_LENGTH, 1, rgiFile);
                }
            }
            else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR);

            // Read icons data directly over internal icons array
            fread(guiIconsPtr, iconCount*(iconSize*iconSize/32), uint.sizeof, rgiFile);
        }

        fclose(rgiFile);
    }

    return guiIconsName;
}

// Draw selected icon using rectangles pixel-by-pixel
void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) {
    auto BIT_CHECK(A, B)(A a, B b) { return ((a) & (1u<<(b))); }

    for (int i = 0, y = 0; i < RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32; i++)
    {
        for (int k = 0; k < 32; k++)
        {
            if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k))
            {
            static if (!HasVersion!"RAYGUI_STANDALONE") {
                DrawRectangle(posX + (k%RAYGUI_ICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color);
            }
            }

            if ((k == 15) || (k == 31)) y++;
        }
    }
}
}      // !RAYGUI_NO_ICONS

//----------------------------------------------------------------------------------
// Module specific Functions Definition
//----------------------------------------------------------------------------------
// Gui get text width considering icon
private int GetTextWidth(const(char)* text) {
    static if (!HasVersion!"ICON_TEXT_PADDING") {
        enum ICON_TEXT_PADDING =   4;
    }

    Vector2 textSize; // = { 0 };
    int textIconOffset = 0;

    if ((text != null) && (text[0] != '\0'))
    {
        if (text[0] == '#')
        {
            for (int i = 1; (text[i] != '\0') && (i < 5); i++)
            {
                if (text[i] == '#')
                {
                    textIconOffset = i;
                    break;
                }
            }
        }

        text += textIconOffset;

        // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly
        float fontSize = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE);

        // Custom MeasureText() implementation
        if ((guiFont.texture.id > 0) && (text != null))
        {
            // Get size in bytes of text, considering end of line and line break
            int size = 0;
            for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++)
            {
                if ((text[i] != '\0') && (text[i] != '\n')) size++;
                else break;
            }

            float scaleFactor = fontSize/cast(float)guiFont.baseSize;
            textSize.y = cast(float)guiFont.baseSize*scaleFactor;
            float glyphWidth = 0.0f;

            for (int i = 0, codepointSize = 0; i < size; i += codepointSize)
            {
                int codepoint = GetCodepointNext(&text[i], &codepointSize);
                int codepointIndex = GetGlyphIndex(guiFont, codepoint);

                if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = (cast(float)guiFont.recs[codepointIndex].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
                else glyphWidth = (cast(float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));

                textSize.x += glyphWidth;
            }
        }

        if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING);
    }

    return cast(int)textSize.x;
}

// Get text bounds considering control bounds
private Rectangle GetTextBounds(int control, Rectangle bounds) {
    Rectangle textBounds = bounds;

    textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
    textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
    textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING);
    textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);

    // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
    switch (control)
    {
        case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_SPACING)); break;
        case VALUEBOX: break;   // NOTE: ValueBox text value always centered, text padding applies to label
        default:
        {
            if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
            else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
            textBounds.width -= 2 * GuiGetStyle(control, TEXT_PADDING);
        }
        break;
    }

    // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
    // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER

    return textBounds;
}

// Get text icon if provided and move text cursor
// NOTE: We support up to 999 values for iconId
private const(char)* GetTextIcon(const(char)* text, int* iconId) {
static if (!HasVersion!"RAYGUI_NO_ICONS") {
    *iconId = -1;
    if (text[0] == '#')     // Maybe we have an icon!
    {
        char[4] iconValue = 0;  // Maximum length for icon value: 3 digits + '\0'

        int pos = 1;
        while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
        {
            iconValue[pos - 1] = text[pos];
            pos++;
        }

        if (text[pos] == '#')
        {
            *iconId = TextToInteger(iconValue.ptr);

            // Move text pointer after icon
            // WARNING: If only icon provided, it could point to EOL character: '\0'
            if (*iconId >= 0) text += (pos + 1);
        }
    }
}

    return text;
}

// Get text divided into lines (by line-breaks '\n')
char** GetTextLines(char* text, int* count) {
enum RAYGUI_MAX_TEXT_LINES =   128;

    static char*[RAYGUI_MAX_TEXT_LINES] lines = null;
    memset(lines.ptr, 0, (char*).sizeof);

    int textLen = cast(int)strlen(text);

    lines[0] = text;
    int len = 0;
    *count = 1;
    int lineSize = 0;   // Stores current line size, not returned

    for (int i = 0, k = 0; (i < textLen) && (*count < RAYGUI_MAX_TEXT_LINES); i++)
    {
        if (text[i] == '\n')
        {
            lineSize = len;
            k++;
            lines[k] = &text[i + 1];     // WARNING: next value is valid?
            len = 0;
            *count += 1;
        }
        else len++;
    }

    //lines[*count - 1].size = len;

    return lines.ptr;
}

// Gui draw text using default font
private void GuiDrawText(const(char)* text, Rectangle bounds, int alignment, Color tint) {
    auto TEXT_VALIGN_PIXEL_OFFSET(H)(H h) { return (cast(int)h%2); }     // Vertical alignment for pixel perfect`;

    static if (!HasVersion!"ICON_TEXT_PADDING") {
        enum ICON_TEXT_PADDING =   4;
    }

    // We process the text lines one by one
    if ((text != null) && (text[0] != '\0'))
    {
        // Get text lines ('\n' delimiter) to process lines individually
        // NOTE: We can't use GuiTextSplit() because it can be already use before calling
        // GuiDrawText() and static buffer would be overriden :(
        int lineCount = 0;
        char** lines = GetTextLines(cast(char*)text, &lineCount);

        Rectangle textBounds = GetTextBounds(LABEL, bounds);
        float totalHeight = lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
        float posOffsetY = 0;

        for (int i = 0; i < lineCount; i++)
        {
            int iconId = 0;
            lines[i] = cast(char*)GetTextIcon(lines[i], &iconId);      // Check text for icon and move cursor

            // Get text position depending on alignment and iconId
            //---------------------------------------------------------------------------------
            Vector2 position = { bounds.x, bounds.y };

            // TODO: We get text size after icon has been processed
            // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
            int textSizeX = GetTextWidth(lines[i]);

            // If text requires an icon, add size to measure
            if (iconId >= 0)
            {
                textSizeX += RAYGUI_ICON_SIZE*guiIconScale;

                // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
                if ((lines[i] != null) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING;
            }

            // Check guiTextAlign global variables
            switch (alignment)
            {
                case TEXT_ALIGN_LEFT:
                {
                    position.x = bounds.x;
                    position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
                } break;
                case TEXT_ALIGN_CENTER:
                {
                    position.x = bounds.x +  bounds.width/2 - textSizeX/2;
                    position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
                } break;
                case TEXT_ALIGN_RIGHT:
                {
                    position.x = bounds.x + bounds.width - textSizeX;
                    position.y = bounds.y + posOffsetY + bounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
                } break;
                default: break;
            }

            // NOTE: Make sure we get pixel-perfect coordinates,
            // In case of decimals we got weird text positioning
            position.x = cast(float)(cast(int)position.x);
            position.y = cast(float)(cast(int)position.y);
            //---------------------------------------------------------------------------------

            // Draw text (with icon if available)
            //---------------------------------------------------------------------------------
static if (!HasVersion!"RAYGUI_NO_ICONS") {
            if (iconId >= 0)
            {
                // NOTE: We consider icon height, probably different than text size
                GuiDrawIcon(iconId, cast(int)position.x, cast(int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint);
                position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
            }
}
            //DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);

            // Get size in bytes of text, 
            // considering end of line and line break
            int size = 0;
            for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n'); c++, size++){ }
            float scaleFactor = cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize;

            int textOffsetY = 0;
            float textOffsetX = 0.0f;
            for (int c = 0, codepointSize = 0; c < size; c += codepointSize)
            {
                int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
                int index = GetGlyphIndex(guiFont, codepoint);

                // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f)
                // but we need to draw all of the bad bytes using the '?' symbol moving one byte
                if (codepoint == 0x3f) codepointSize = 1;

                if (codepoint == '\n') break;   // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
                else
                {
                    if ((codepoint != ' ') && (codepoint != '\t'))
                    {
                        // TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
                        if (textOffsetX < bounds.width)
                        {
                            DrawTextCodepoint(guiFont, codepoint, Vector2( position.x + textOffsetX, position.y + textOffsetY ), cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);
                        }
                    }

                    if (guiFont.glyphs[index].advanceX == 0) textOffsetX += (cast(float)guiFont.recs[index].width*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
                    else textOffsetX += (cast(float)guiFont.glyphs[index].advanceX*scaleFactor + cast(float)GuiGetStyle(DEFAULT, TEXT_SPACING));
                }
            }

            posOffsetY += cast(float)GuiGetStyle(DEFAULT, TEXT_SIZE)*1.5f;    // TODO: GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)?
            //---------------------------------------------------------------------------------
        }
    }
}

// Gui draw rectangle using default raygui plain style with borders
private void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color) {
    if (color.a > 0)
    {
        // Draw rectangle filled with color
        DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, cast(int)rec.height, color);
    }

    if (borderWidth > 0)
    {
        // Draw rectangle border lines with color
        DrawRectangle(cast(int)rec.x, cast(int)rec.y, cast(int)rec.width, borderWidth, borderColor);
        DrawRectangle(cast(int)rec.x, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
        DrawRectangle(cast(int)rec.x + cast(int)rec.width - borderWidth, cast(int)rec.y + borderWidth, borderWidth, cast(int)rec.height - 2*borderWidth, borderColor);
        DrawRectangle(cast(int)rec.x, cast(int)rec.y + cast(int)rec.height - borderWidth, cast(int)rec.width, borderWidth, borderColor);
    }
}

// Split controls text into multiple strings
// Also check for multiple columns (required by GuiToggleGroup())
private const(char)** GuiTextSplit(const(char)* text, char delimiter, int* count, int* textRow) {
    // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
    // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
    // all used memory is static... it has some limitations:
    //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
    //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE
    // NOTE: Those definitions could be externally provided if required

    // WARNING: HACK: TODO: Review!
    // textRow is an externally provided array of integers that stores row number for every splitted string

    static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
        enum RAYGUI_TEXTSPLIT_MAX_ITEMS =          128;
    }
    static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
        enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE =     1024;
    }

    static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ];   // String pointers array (points to buffer data)
    static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0;         // Buffer data (text input copy with '\0' added)
    memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);

    result[0] = buffer.ptr;
    int counter = 1;

    if (textRow != null) textRow[0] = 0;

    // Count how many substrings we have on text and point to every one
    for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
    {
        buffer[i] = text[i];
        if (buffer[i] == '\0') break;
        else if (buffer[i] == delimiter || buffer[i] == '\n')
        {
            result[counter] = buffer.ptr + i + 1;

            if (textRow != null)
            {
                if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
                else textRow[counter] = textRow[counter - 1];
            }

            buffer[i] = '\0';   // Set an end of string at this point

            counter++;
            if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
        }
    }

    *count = counter;

    return result.ptr;
}

// Convert color data from RGB to HSV
// NOTE: Color data should be passed normalized
private Vector3 ConvertRGBtoHSV(Vector3 rgb) {
    Vector3 hsv; // = { 0 };
    float min = 0.0f;
    float max = 0.0f;
    float delta = 0.0f;

    min = (rgb.x < rgb.y)? rgb.x : rgb.y;
    min = (min < rgb.z)? min  : rgb.z;

    max = (rgb.x > rgb.y)? rgb.x : rgb.y;
    max = (max > rgb.z)? max  : rgb.z;

    hsv.z = max;            // Value
    delta = max - min;

    if (delta < 0.00001f)
    {
        hsv.y = 0.0f;
        hsv.x = 0.0f;           // Undefined, maybe NAN?
        return hsv;
    }

    if (max > 0.0f)
    {
        // NOTE: If max is 0, this divide would cause a crash
        hsv.y = (delta/max);    // Saturation
    }
    else
    {
        // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
        hsv.y = 0.0f;
        hsv.x = 0.0f;           // Undefined, maybe NAN?
        return hsv;
    }

    // NOTE: Comparing float values could not work properly
    if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta;    // Between yellow & magenta
    else
    {
        if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta;  // Between cyan & yellow
        else hsv.x = 4.0f + (rgb.x - rgb.y)/delta;      // Between magenta & cyan
    }

    hsv.x *= 60.0f;     // Convert to degrees

    if (hsv.x < 0.0f) hsv.x += 360.0f;

    return hsv;
}

// Convert color data from HSV to RGB
// NOTE: Color data should be passed normalized
private Vector3 ConvertHSVtoRGB(Vector3 hsv) {
    Vector3 rgb; // = { 0 };
    float hh = 0.0f;float p = 0.0f;float q = 0.0f;float t = 0.0f;float ff = 0.0f;
    c_long i = 0;

    // NOTE: Comparing float values could not work properly
    if (hsv.y <= 0.0f)
    {
        rgb.x = hsv.z;
        rgb.y = hsv.z;
        rgb.z = hsv.z;
        return rgb;
    }

    hh = hsv.x;
    if (hh >= 360.0f) hh = 0.0f;
    hh /= 60.0f;

    i = cast(c_long)hh;
    ff = hh - i;
    p = hsv.z*(1.0f - hsv.y);
    q = hsv.z*(1.0f - (hsv.y*ff));
    t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));

    switch (i)
    {
        case 0:
        {
            rgb.x = hsv.z;
            rgb.y = t;
            rgb.z = p;
        } break;
        case 1:
        {
            rgb.x = q;
            rgb.y = hsv.z;
            rgb.z = p;
        } break;
        case 2:
        {
            rgb.x = p;
            rgb.y = hsv.z;
            rgb.z = t;
        } break;
        case 3:
        {
            rgb.x = p;
            rgb.y = q;
            rgb.z = hsv.z;
        } break;
        case 4:
        {
            rgb.x = t;
            rgb.y = p;
            rgb.z = hsv.z;
        } break;
        case 5:
        default:
        {
            rgb.x = hsv.z;
            rgb.y = p;
            rgb.z = q;
        } break;
    }

    return rgb;
}

// Scroll bar control (used by GuiScrollPanel())
static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
{
    GuiState state = guiState;

    // Is the scrollbar horizontal or vertical?
    bool isVertical = (bounds.width > bounds.height)? false : true;

    // The size (width or height depending on scrollbar type) of the spinner buttons
    const(int) spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? 
        (isVertical? cast(int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : 
        cast(int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;

    // Arrow buttons [<] [>] [∧] [∨]
    Rectangle arrowUpLeft; // = { 0 };
    Rectangle arrowDownRight; // = { 0 };

    // Actual area of the scrollbar excluding the arrow buttons
    Rectangle scrollbar; // = { 0 };

    // Slider bar that moves     --[///]-----
    Rectangle slider; // = { 0 };

    // Normalize value
    if (value > maxValue) value = maxValue;
    if (value < minValue) value = minValue;

    const(int) range = maxValue - minValue;
    int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);

    // Calculate rectangles for all of the components
    arrowUpLeft = Rectangle( 
        cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), 
        cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), 
        cast(float)spinnerSize, cast(float)spinnerSize );

    if (isVertical)
    {
        arrowDownRight = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
        scrollbar = Rectangle( bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) );
        sliderSize = (sliderSize >= scrollbar.height)? (cast(int)scrollbar.height - 2) : sliderSize;     // Make sure the slider won't get outside of the scrollbar
        slider = Rectangle( cast(float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)scrollbar.y + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.height - sliderSize)), cast(float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), cast(float)sliderSize );
    }
    else 
    {
        arrowDownRight = Rectangle( cast(float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), cast(float)spinnerSize, cast(float)spinnerSize );
        scrollbar = Rectangle( arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) );
        sliderSize = (sliderSize >= scrollbar.width)? (cast(int)scrollbar.width - 2) : sliderSize;       // Make sure the slider won't get outside of the scrollbar
        slider = Rectangle( cast(float)scrollbar.x + cast(int)((cast(float)(value - minValue)/range)*(scrollbar.width - sliderSize)), cast(float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), cast(float)sliderSize, cast(float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) );
    }

    // Update control
    //--------------------------------------------------------------------
    if ((state != STATE_DISABLED) && !guiLocked)
    {
        Vector2 mousePoint = GetMousePosition();

        if (CheckCollisionPointRec(mousePoint, bounds))
        {
            state = STATE_FOCUSED;

            // Handle mouse wheel
            int wheel = cast(int)GetMouseWheelMove();
            if (wheel != 0) value += wheel;

            if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
            {
                if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
                else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);

                state = STATE_PRESSED;
            }
            else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
            {
                if (!isVertical)
                {
                    Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
                    if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
                }
                else
                {
                    Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH),  scrollbar.height };
                    if (CheckCollisionPointRec(mousePoint, scrollArea)) value = cast(int)((cast(float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
                }
            }
        }

        // Normalize value
        if (value > maxValue) value = maxValue;
        if (value < minValue) value = minValue;
    }
    //--------------------------------------------------------------------

    // Draw control
    //--------------------------------------------------------------------
    GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha));   // Draw the background

    GuiDrawRectangle(scrollbar, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha));     // Draw the scrollbar active area background
    GuiDrawRectangle(slider, 0, Colors.BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha));         // Draw the slider bar

    // Draw arrows (using icon if available)
    if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
    {
version (RAYGUI_NO_ICONS) {
        GuiDrawText(isVertical? "^" : "<", 
            Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
            TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
        GuiDrawText(isVertical? "v" : ">", 
            Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
            TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
} else {
        GuiDrawText(isVertical? "#121#" : "#118#", 
            Rectangle( arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
            TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha));   // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL
        GuiDrawText(isVertical? "#120#" : "#119#", 
            Rectangle( arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height ),
            TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha));   // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL
}
    }
    //--------------------------------------------------------------------

    return value;
}

version (RAYGUI_STANDALONE) {
// Returns a Color struct from hexadecimal value
private Color GetColor(int hexValue) {
    Color color;

    color.r = cast(ubyte)(hexValue >> 24) & 0xFF;
    color.g = cast(ubyte)(hexValue >> 16) & 0xFF;
    color.b = cast(ubyte)(hexValue >> 8) & 0xFF;
    color.a = cast(ubyte)hexValue & 0xFF;

    return color;
}

// Returns hexadecimal value for a Color
private int ColorToInt(Color color) {
    return ((cast(int)color.r << 24) | (cast(int)color.g << 16) | (cast(int)color.b << 8) | cast(int)color.a);
}

// Check if point is inside rectangle
private bool CheckCollisionPointRec(Vector2 point, Rectangle rec) {
    bool collision = false;

    if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
        (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;

    return collision;
}

// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
private Color Fade(Color color, float alpha) {
    if (alpha < 0.0f) alpha = 0.0f;
    else if (alpha > 1.0f) alpha = 1.0f;

    Color result = [ color.r, color.g, color.b, cast(ubyte)(255.0f*alpha) ];

    return result;
}

// Formatting of text with variables to 'embed'
private const(char)* TextFormat(const(char)* text, ...) {
    static if (!HasVersion!"RAYGUI_TEXTFORMAT_MAX_SIZE") {
        enum RAYGUI_TEXTFORMAT_MAX_SIZE =   256;
    }

    static char[RAYGUI_TEXTFORMAT_MAX_SIZE] buffer = 0;

    va_list args;
    va_start(args, text);
    vsprintf(buffer.ptr, text, args);
    va_end(args);

    return buffer;
}

// Draw rectangle with vertical gradient fill color
// NOTE: This function is only used by GuiColorPicker()
private void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) {
    Rectangle bounds = { cast(float)posX, cast(float)posY, cast(float)width, cast(float)height };
    DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
}

// Split string into multiple strings
const(char)** TextSplit(const(char)* text, char delimiter, int* count) {
    // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
    // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
    // all used memory is static... it has some limitations:
    //      1. Maximum number of possible split strings is set by RAYGUI_TEXTSPLIT_MAX_ITEMS
    //      2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE

    static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_ITEMS") {
        enum RAYGUI_TEXTSPLIT_MAX_ITEMS =        128;
    }
    static if (!HasVersion!"RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE") {
        enum RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE =      1024;
    }

    static const(char)*[RAYGUI_TEXTSPLIT_MAX_ITEMS] result = [ null ];
    static char[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] buffer = 0;
    memset(buffer.ptr, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE);

    result[0] = buffer;
    int counter = 0;

    if (text != null)
    {
        counter = 1;

        // Count how many substrings we have on text and point to every one
        for (int i = 0; i < RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE; i++)
        {
            buffer[i] = text[i];
            if (buffer[i].ptr == '\0') break;
            else if (buffer[i].ptr == delimiter)
            {
                buffer[i] = '\0';   // Set an end of string at this point
                result[counter] = buffer.ptr + i.ptr + 1;
                counter++;

                if (counter == RAYGUI_TEXTSPLIT_MAX_ITEMS) break;
            }
        }
    }

    *count = counter;
    return result;
}

// Get integer value from text
// NOTE: This function replaces atoi() [stdlib.h]
private int TextToInteger(const(char)* text) {
    int value = 0;
    int sign = 1;

    if ((text[0] == '+') || (text[0] == '-'))
    {
        if (text[0] == '-') sign = -1;
        text++;
    }

    for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + cast(int)(text[i] - '0');

    return value*sign;
}

// Encode codepoint into UTF-8 text (char array size returned as parameter)
private const(char)* CodepointToUTF8(int codepoint, int* byteSize) {
    static char[6] utf8 = 0;
    int size = 0;

    if (codepoint <= 0x7f)
    {
        utf8[0] = cast(char)codepoint;
        size = 1;
    }
    else if (codepoint <= 0x7ff)
    {
        utf8[0] = cast(char)(((codepoint >> 6) & 0x1f) | 0xc0);
        utf8[1] = cast(char)((codepoint & 0x3f) | 0x80);
        size = 2;
    }
    else if (codepoint <= 0xffff)
    {
        utf8[0] = cast(char)(((codepoint >> 12) & 0x0f) | 0xe0);
        utf8[1] = cast(char)(((codepoint >>  6) & 0x3f) | 0x80);
        utf8[2] = cast(char)((codepoint & 0x3f) | 0x80);
        size = 3;
    }
    else if (codepoint <= 0x10ffff)
    {
        utf8[0] = cast(char)(((codepoint >> 18) & 0x07) | 0xf0);
        utf8[1] = cast(char)(((codepoint >> 12) & 0x3f) | 0x80);
        utf8[2] = cast(char)(((codepoint >>  6) & 0x3f) | 0x80);
        utf8[3] = cast(char)((codepoint & 0x3f) | 0x80);
        size = 4;
    }

    *byteSize = size;

    return utf8;
}

// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
// Total number of bytes processed are returned as a parameter
// NOTE: the standard says U+FFFD should be returned in case of errors
// but that character is not supported by the default font in raylib
private int GetCodepointNext(const(char)* text, int* codepointSize) {
    const(char)* ptr = text;
    int codepoint = 0x3f;       // Codepoint (defaults to '?')
    *codepointSize = 0;

    // Get current codepoint and bytes processed
    if (0xf0 == (0xf8 & ptr[0]))
    {
        // 4 byte UTF-8 codepoint
        codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]);
        *codepointSize = 4;
    }
    else if (0xe0 == (0xf0 & ptr[0]))
    {
        // 3 byte UTF-8 codepoint */
        codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]);
        *codepointSize = 3;
    }
    else if (0xc0 == (0xe0 & ptr[0]))
    {
        // 2 byte UTF-8 codepoint
        codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]);
        *codepointSize = 2;
    }
    else
    {
        // 1 byte UTF-8 codepoint
        codepoint = ptr[0];
        *codepointSize = 1;
    }

    return codepoint;
}
}      // RAYGUI_STANDALONE

//! #endif      // RAYGUI_IMPLEMENTATION
