engine.d 3.2 KB

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  1. // quantumde1 developed software, licensed under MIT license.
  2. module graphics.engine;
  3. import raylib;
  4. //dlang imports
  5. import std.stdio;
  6. import std.string;
  7. import std.conv;
  8. //graphics
  9. import graphics.gamelogic;
  10. import ui.menu;
  11. //dialogs
  12. import dialogs.dialogbox;
  13. //scripting imports
  14. import scripts.lua;
  15. //engine internal functions
  16. import system.config;
  17. import system.abstraction;
  18. import variables;
  19. import system.cleanup;
  20. void engine_loader()
  21. {
  22. systemSettings = loadSettingsFromConfigFile("conf/settings.conf");
  23. int screenWidth = systemSettings.defaultScreenWidth;
  24. int screenHeight = systemSettings.defaultScreenHeight;
  25. // Initialization
  26. SetExitKey(0);
  27. Image icon = LoadImage(systemSettings.iconPath.toStringz());
  28. // Window and Audio Initialization
  29. InitWindow(screenWidth, screenHeight, systemSettings.windowTitle.toStringz());
  30. if (systemSettings.defaultFullscreen == true) {
  31. ToggleFullscreen();
  32. }
  33. SetWindowIcon(icon);
  34. UnloadImage(icon);
  35. //ToggleFullscreen();
  36. SetTargetFPS(60);
  37. //fallback font?
  38. textFont = LoadFont(systemSettings.fallbackFont.toStringz());
  39. // Fade In and Out Effects
  40. InitAudioDevice();
  41. helloScreen();
  42. ClearBackground(Colors.BLACK);
  43. EndDrawing();
  44. camera.target = Vector2(screenWidth/2.0f, screenHeight/2.0f);
  45. camera.offset = Vector2(screenWidth/2.0f, screenHeight/2.0f);
  46. camera.rotation = 0.0f;
  47. camera.zoom = 1.0f;
  48. while (true)
  49. {
  50. switch (currentGameState)
  51. {
  52. case GameState.MainMenu:
  53. debugWriteln("Showing menu.");
  54. showMainMenu();
  55. break;
  56. case GameState.InGame:
  57. gameInit();
  58. while (!WindowShouldClose())
  59. {
  60. if (luaReload) {
  61. resetAllScriptValues();
  62. int luaExecutionCode = luaInit(luaExec);
  63. if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
  64. writeln("[ERROR] Engine stops execution according to error code: ",
  65. luaExecutionCode.to!EngineExitCodes);
  66. currentGameState = GameState.Exit;
  67. break;
  68. }
  69. luaReload = false;
  70. }
  71. SetExitKey(0);
  72. if (IsKeyPressed(KeyboardKey.KEY_F11)) {
  73. ToggleFullscreen();
  74. }
  75. BeginDrawing();
  76. ClearBackground(Colors.BLACK);
  77. // main logic
  78. BeginMode2D(camera);
  79. backgroundLogic();
  80. characterLogic();
  81. // effects logic
  82. effectsLogic();
  83. EndMode2D();
  84. //drawing dialogs
  85. dialogLogic();
  86. luaEventLoop();
  87. EndDrawing();
  88. }
  89. break;
  90. case GameState.Exit:
  91. EndDrawing();
  92. unloadResourcesLogic();
  93. CloseAudioDevice();
  94. CloseWindow();
  95. return;
  96. default:
  97. break;
  98. }
  99. }
  100. }