engine.d 3.2 KB

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  1. // quantumde1 developed software, licensed under MIT license.
  2. module graphics.engine;
  3. import raylib;
  4. //dlang imports
  5. import std.stdio;
  6. import std.math;
  7. import std.file;
  8. import std.array;
  9. import std.string;
  10. import std.conv;
  11. import std.typecons;
  12. import std.random;
  13. import std.datetime;
  14. //graphics
  15. import graphics.playback;
  16. import graphics.gamelogic;
  17. import ui.menu;
  18. //dialogs
  19. import dialogs.dialogbox;
  20. //scripting imports
  21. import scripts.lua;
  22. //engine internal functions
  23. import system.config;
  24. import system.abstraction;
  25. import variables;
  26. import system.cleanup;
  27. //C bindings
  28. import core.stdc.stdlib;
  29. import core.stdc.time;
  30. void engine_loader()
  31. {
  32. int screenWidth = 1344;
  33. int screenHeight = 1008;
  34. // Initialization
  35. SetExitKey(0);
  36. Image icon = LoadImage("res/icon.png");
  37. // Window and Audio Initialization
  38. InitWindow(screenWidth, screenHeight, "Remember11 - Self Chapter");
  39. SetWindowIcon(icon);
  40. UnloadImage(icon);
  41. //ToggleFullscreen();
  42. SetTargetFPS(60);
  43. //fallback font?
  44. textFont = LoadFont("res/font_en.png");
  45. // Fade In and Out Effects
  46. InitAudioDevice();
  47. helloScreen();
  48. ClearBackground(Colors.BLACK);
  49. EndDrawing();
  50. camera.target = Vector2(screenWidth/2.0f, screenHeight/2.0f);
  51. camera.offset = Vector2(screenWidth/2.0f, screenHeight/2.0f);
  52. camera.rotation = 0.0f;
  53. camera.zoom = 1.0f;
  54. while (true)
  55. {
  56. switch (currentGameState)
  57. {
  58. case GameState.MainMenu:
  59. debugWriteln("Showing menu.");
  60. showMainMenu();
  61. break;
  62. case GameState.InGame:
  63. gameInit();
  64. while (!WindowShouldClose())
  65. {
  66. if (luaReload) {
  67. resetAllScriptValues();
  68. int luaExecutionCode = luaInit(luaExec);
  69. if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
  70. writeln("[ERROR] Engine stops execution according to error code: ",
  71. luaExecutionCode.to!EngineExitCodes);
  72. currentGameState = GameState.Exit;
  73. break;
  74. }
  75. luaReload = false;
  76. }
  77. SetExitKey(0);
  78. if (IsKeyPressed(KeyboardKey.KEY_F11)) {
  79. ToggleFullscreen();
  80. }
  81. BeginDrawing();
  82. ClearBackground(Colors.BLACK);
  83. // main logic
  84. BeginMode2D(camera);
  85. backgroundLogic();
  86. characterLogic();
  87. // effects logic
  88. effectsLogic();
  89. EndMode2D();
  90. //drawing dialogs
  91. dialogLogic();
  92. luaEventLoop();
  93. EndDrawing();
  94. }
  95. break;
  96. case GameState.Exit:
  97. EndDrawing();
  98. unloadResourcesLogic();
  99. CloseAudioDevice();
  100. CloseWindow();
  101. return;
  102. default:
  103. break;
  104. }
  105. }
  106. }