menu.d 2.4 KB

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  1. module ui.menu;
  2. import raylib;
  3. import variables;
  4. import std.stdio;
  5. import system.abstraction;
  6. import graphics.playback;
  7. import scripts.lua;
  8. import graphics.gamelogic;
  9. void fadeEffect(float alpha, bool fadeIn, void delegate(float alpha) renderer)
  10. {
  11. const float FadeIncrement = 0.02f;
  12. while (fadeIn ? alpha < 2.0f : alpha > 0.0f)
  13. {
  14. alpha += fadeIn ? FadeIncrement : -FadeIncrement;
  15. BeginDrawing();
  16. ClearBackground(Colors.BLACK);
  17. renderer(alpha);
  18. EndDrawing();
  19. }
  20. }
  21. void renderText(float alpha, immutable(char)* text)
  22. {
  23. DrawTextEx(textFont, text,
  24. Vector2(GetScreenWidth() / 2 - MeasureText(text, 40) / 2,
  25. GetScreenHeight() / 2), 40, 0, Fade(Colors.WHITE, alpha)
  26. );
  27. }
  28. void helloScreen()
  29. {
  30. debug
  31. {
  32. bool play = false;
  33. debugWriteln("hello screen showing");
  34. if (play == false) {
  35. videoFinished = true;
  36. }
  37. } else {
  38. fadeEffect(0.0f, true, (float alpha) {
  39. renderText(alpha, "powered by\n\nHimmel Engine");
  40. });
  41. fadeEffect(2.0f, false, (float alpha) {
  42. renderText(alpha, "powered by\n\nHimmel Engine");
  43. });
  44. /*
  45. fadeEffect(0.0f, true, (float alpha) {
  46. renderLogo(alpha, "atlus_logo.png".toStringz, true);
  47. });
  48. fadeEffect(fadeAlpha, false, (float alpha) {
  49. renderLogo(alpha, "atlus_logo.png".toStringz, true);
  50. });
  51. */
  52. // Play Opening Video
  53. }
  54. }
  55. int showMainMenu() {
  56. int luaExecutionCode = luaInit("scripts/menu.lua");
  57. if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
  58. writeln("[ERROR] Engine stops execution according to error code: ",
  59. luaExecutionCode);
  60. currentGameState = GameState.Exit;
  61. return luaExecutionCode;
  62. }
  63. luaReload = false;
  64. while (currentGameState == GameState.MainMenu)
  65. {
  66. ClearBackground(Colors.WHITE);
  67. if (IsKeyPressed(KeyboardKey.KEY_F11)) {
  68. ToggleFullscreen();
  69. }
  70. UpdateMusicStream(music);
  71. BeginDrawing();
  72. BeginMode2D(camera);
  73. backgroundLogic();
  74. effectsLogic();
  75. luaEventLoop();
  76. EndMode2D();
  77. EndDrawing();
  78. }
  79. debugWriteln("menu assets unloading");
  80. StopMusicStream(music);
  81. UnloadMusicStream(music);
  82. music = Music();
  83. luaReload = true;
  84. return EngineExitCodes.EXIT_OK;
  85. }