123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157 |
- // quantumde1 developed software, licensed under MIT license.
- module variables;
- import std.typecons;
- import raylib;
- import bindbc.lua;
- import system.abstraction;
- extern (C) char* get_file_data_from_archive(const char *input_file, const char *file_name, uint *file_size_out);
- void resetAllScriptValues() {
- debugWriteln("Resetting all values!");
- selectedChoice = 0;
- characterTextures = [];
- backgrounds = [];
- }
- /* system */
- struct SystemSettings {
- int sound_state;
- char right_button;
- char left_button;
- char back_button;
- char forward_button;
- char dialog_button;
- char opmenu_button;
- }
- struct CharacterTexture {
- bool drawTexture;
- float width;
- float height;
- float x;
- float y;
- Texture2D texture;
- float scale;
- }
- struct InterfaceAudio {
- Sound menuMoveSound;
- Sound menuChangeSound;
- Sound acceptSound;
- Sound declineSound;
- Sound nonSound;
- }
- enum GameState {
- MainMenu = 1,
- InGame = 2,
- Exit = 3
- }
- enum EngineExitCodes {
- EXIT_FILE_NOT_FOUND = 2,
- EXIT_SCRIPT_ERROR = 3,
- EXIT_OK = 0,
- }
- Camera2D camera;
- CharacterTexture[] characterTextures;
- SystemSettings systemSettings;
- InterfaceAudio audio;
- int currentGameState = 1;
- Font textFont;
- Music music;
- /* booleans */
- bool hintNeeded = false;
- bool playAnimation = false;
- bool audioEnabled = false;
- bool sfxEnabled = true;
- bool fullscreenEnabled = true;
- bool luaReload = true;
- bool videoFinished = false;
- bool neededDraw2D = false;
- bool isCameraMoving = false;
- bool neededCharacterDrawing = false;
- bool showDialog = false;
- bool isTextFullyDisplayed = false;
- /* strings */
- string ver = "1.1.8";
- string[] messageGlobal;
- string[] choices;
- string[] backlogText;
- string luaExec;
- string usedLang = "english";
- char* musicPath;
- /* floats */
- float cameraTargetX = 0;
- float cameraTargetY = 0;
- float cameraTargetZoom = 1.0f;
- float cameraMoveSpeed = 5.0f;
- float frameDuration = 0.016f;
- float typingSpeed = 0.6f;
- /* textures */
- Texture2D[] backgrounds;
- Texture2D[] framesUI;
- Texture2D backgroundTexture;
- /* integer values */
- int button;
- int selectedChoice = 0;
- int choicePage = -1;
- int currentFrame = 0;
- int currentChoiceCharIndex = 0;
- /* lua */
- lua_State* L;
|