module ui.menu; import raylib; import variables; import std.stdio; import system.abstraction; import graphics.playback; import scripts.lua; import graphics.gamelogic; import std.conv : to; void fadeEffect(float alpha, bool fadeIn, void delegate(float alpha) renderer) { const float FadeIncrement = 0.02f; while (fadeIn ? alpha < 2.0f : alpha > 0.0f) { alpha += fadeIn ? FadeIncrement : -FadeIncrement; BeginDrawing(); ClearBackground(Colors.BLACK); renderer(alpha); EndDrawing(); } } void renderText(float alpha, immutable(char)* text) { DrawTextEx(textFont, text, Vector2(GetScreenWidth() / 2 - MeasureText(text, 40) / 2, GetScreenHeight() / 2), 40, 0, Fade(Colors.WHITE, alpha) ); } void helloScreen() { debug { bool play = false; debugWriteln("hello screen showing"); if (play == false) { videoFinished = true; } } else { fadeEffect(0.0f, true, (float alpha) { renderText(alpha, "powered by\n\nHimmel Engine"); }); fadeEffect(2.0f, false, (float alpha) { renderText(alpha, "powered by\n\nHimmel Engine"); }); /* fadeEffect(0.0f, true, (float alpha) { renderLogo(alpha, "atlus_logo.png".toStringz, true); }); fadeEffect(fadeAlpha, false, (float alpha) { renderLogo(alpha, "atlus_logo.png".toStringz, true); }); */ // Play Opening Video } } int showMainMenu() { int luaExecutionCode = luaInit(systemSettings.menuScriptPath); if (luaExecutionCode != EngineExitCodes.EXIT_OK) { writeln("[ERROR] Engine stops Lua execution according to error code: ", luaExecutionCode.to!EngineExitCodes); currentGameState = GameState.Exit; return luaExecutionCode; } luaReload = false; while (currentGameState == GameState.MainMenu) { ClearBackground(Colors.WHITE); if (IsKeyPressed(KeyboardKey.KEY_F11)) { ToggleFullscreen(); } UpdateMusicStream(music); BeginDrawing(); backgroundLogic(); effectsLogic(); luaEventLoop2D(); EndDrawing(); } debugWriteln("menu assets unloading"); StopMusicStream(music); UnloadMusicStream(music); music = Music(); luaReload = true; return EngineExitCodes.EXIT_OK; }