// quantumde1 developed software, licensed under MIT license. import raylib; import std.stdio; //local imports import graphics.engine; import graphics.playback; import variables; import std.file; import std.string; import system.abstraction; import system.config; import std.conv; void main(string[] args) { validateRaylibBinding(); debug { SetTraceLogLevel(0); } else { SetTraceLogLevel(7); } engine_loader(); }