module system.cleanup; import std.stdio; import variables; import raylib; import system.abstraction; void unloadResourcesLogic() { debugWriteln("Exiting. See ya'!"); EndDrawing(); debugWriteln("unloading animations"); for (int i = 0; i < framesUI.length; i++) { UnloadTexture(framesUI[i]); } debugWriteln("unloading font"); UnloadFont(textFont); debugWriteln("unloading characters"); for (int i = 0; i < characterTextures.length; i++) { UnloadTexture(characterTextures[i].texture); } debugWriteln("unloading backgrounds"); for (int i = 0; i < backgroundTextures.length; i++) { UnloadTexture(backgroundTextures[i].texture); } }