module ui.effects; import raylib; import std.stdio; import variables; import std.string; import system.abstraction; import std.file; void fadeEffect(float alpha, bool fadeIn, void delegate(float alpha) renderer) { const float FadeIncrement = 0.02f; while (fadeIn ? alpha < 2.0f : alpha > 0.0f) { alpha += fadeIn ? FadeIncrement : -FadeIncrement; BeginDrawing(); ClearBackground(Colors.BLACK); renderer(alpha); EndDrawing(); } } void renderText(float alpha, immutable(char)* text) { DrawTextEx(textFont, text, Vector2(GetScreenWidth() / 2 - MeasureText(text, 40) / 2, GetScreenHeight() / 2), 40, 0, Fade(Colors.WHITE, alpha) ); } void helloScreen() { debug { bool play = false; debugWriteln("hello screen showing"); if (play == false) { videoFinished = true; } } else { fadeEffect(0.0f, true, (float alpha) { renderText(alpha, "powered by\n\nHimmel Engine"); }); fadeEffect(2.0f, false, (float alpha) { renderText(alpha, "powered by\n\nHimmel Engine"); }); /* fadeEffect(0.0f, true, (float alpha) { renderLogo(alpha, "atlus_logo.png".toStringz, true); }); fadeEffect(fadeAlpha, false, (float alpha) { renderLogo(alpha, "atlus_logo.png".toStringz, true); }); */ // Play Opening Video } }