Pārlūkot izejas kodu

improved output

quantumde1 1 mēnesi atpakaļ
vecāks
revīzija
fb94e8ea63
2 mainītis faili ar 4 papildinājumiem un 3 dzēšanām
  1. 1 1
      source/graphics/engine.d
  2. 3 2
      source/ui/menu.d

+ 1 - 1
source/graphics/engine.d

@@ -73,7 +73,7 @@ void engineLoader()
                         resetAllScriptValues();
                         int luaExecutionCode = luaInit(luaExec);
                         if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
-                            writeln("[ERROR] Engine stops execution according to error code: ", 
+                            writeln("[ERROR] Engine stops Lua execution according to error code: ", 
                             luaExecutionCode.to!EngineExitCodes);
                             currentGameState = GameState.Exit;
                             break;

+ 3 - 2
source/ui/menu.d

@@ -7,6 +7,7 @@ import system.abstraction;
 import graphics.playback;
 import scripts.lua;
 import graphics.gamelogic;
+import std.conv : to;
 
 void fadeEffect(float alpha, bool fadeIn, void delegate(float alpha) renderer)
 {
@@ -63,8 +64,8 @@ void helloScreen()
 int showMainMenu() {
     int luaExecutionCode = luaInit(systemSettings.menuScriptPath);
     if (luaExecutionCode != EngineExitCodes.EXIT_OK) {
-        writeln("[ERROR] Engine stops execution according to error code: ", 
-        luaExecutionCode);
+        writeln("[ERROR] Engine stops Lua execution according to error code: ", 
+        luaExecutionCode.to!EngineExitCodes);
         currentGameState = GameState.Exit;
         return luaExecutionCode;
     }