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fixed readme

quantumde1 1 月之前
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共有 1 个文件被更改,包括 8 次插入8 次删除
  1. 8 8
      readme.md

+ 8 - 8
readme.md

@@ -24,7 +24,7 @@ doas apk add ldc2 dub vlc-dev vlc lua5.3-dev
 sudo apt install dub ldc libvlc-dev liblua5.3-dev vlc lua5.3 build-essential
 sudo apt install dub ldc libvlc-dev liblua5.3-dev vlc lua5.3 build-essential
 ```
 ```
 
 
-Next, run 
+Next, run
 ```./build.sh```
 ```./build.sh```
 . Everything will be done automatically!
 . Everything will be done automatically!
 
 
@@ -32,18 +32,18 @@ Next, run
 
 
 Engine scripts are written in Lua with some raylib direct bindings as well as some custom functions written for visual novels
 Engine scripts are written in Lua with some raylib direct bindings as well as some custom functions written for visual novels
 
 
-- Drawing, loading, unloading and stop drawing character textures
-- Drawing, loading, unloading and stop drawing background textures
+- Drawing, loading, unloading and stop drawing character and background textures
 - Camera zooming to specific coordinates
 - Camera zooming to specific coordinates
-- Dialog box with multiple pages and choices
-- Ability for configuring custom font using ```setFont()```
-- Graphical effects from himmel archives(HPFF)
+- Dialog box with multiple pages and choices, with configurable design using png background 40x32 images
+- Custom fonts(PNG format from XNA, ttf, otf)
+- Very flexible API with direct bindings from raylib, which allows to create interesting UI
+- Graphical effects from multiple PNG images
+- Resolution of development, end-user resolution, fullscreen, window name, icon, menu scripts and first game script.
 
 
 ## TODO
 ## TODO
 
 
-- Adding lipsync
+- Adding lipsync as a feature
 - Adding savestates in-engine
 - Adding savestates in-engine
-- Adding backlog and menus
 
 
 ## Documentation
 ## Documentation