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@@ -589,14 +589,14 @@ extern (C) nothrow void luaL_loader(lua_State* L)
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lua_register(L, "stopSfx", &luaL_stopSfx);
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lua_register(L, "Begin2D", &luaL_2dModeEnable);
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lua_register(L, "End2D", &luaL_2dModeDisable);
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- lua_register(L, "load2Dcharacter", &luaL_load2Dcharacter);
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- lua_register(L, "draw2Dcharacter", &luaL_draw2Dcharacter);
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- lua_register(L, "stopDraw2Dcharacter", &luaL_stopDraw2Dcharacter);
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- lua_register(L, "unload2Dcharacter", &luaL_unload2Dcharacter);
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- lua_register(L, "load2Dtexture", &luaL_load2Dbackground);
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- lua_register(L, "draw2Dtexture", &luaL_draw2Dbackground);
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- lua_register(L, "stopDraw2Dtexture", &luaL_stopDraw2Dbackground);
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- lua_register(L, "unload2Dtexture", &luaL_unload2Dbackground);
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+ lua_register(L, "loadCharacter", &luaL_load2Dcharacter);
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+ lua_register(L, "drawCharacter", &luaL_draw2Dcharacter);
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+ lua_register(L, "stopDrawCharacter", &luaL_stopDraw2Dcharacter);
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+ lua_register(L, "unloadCharacter", &luaL_unload2Dcharacter);
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+ lua_register(L, "loadBackground", &luaL_load2Dbackground);
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+ lua_register(L, "drawBackground", &luaL_draw2Dbackground);
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+ lua_register(L, "stopDrawBackground", &luaL_stopDraw2Dbackground);
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+ lua_register(L, "unloadBackground", &luaL_unload2Dbackground);
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lua_register(L, "getTime", &luaL_getTime);
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lua_register(L, "loadScript", &luaL_loadScript);
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lua_register(L, "setFont", &luaL_setGameFont);
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